@WeSeekANARCHY the wheels position, i removed the propeller collisions, i add a bit of gyro stability, and i removed a VTOL engine that don't have nozzles
@TheUltimatePlaneLover the F-16/79 project was a idea to sell the F-16 when USA has a lot of weapon export limitations, the F-16/79 was a Suuuuper downgraded F-16A that has a F-104/F-4 phantom engine, an alternative radar and if im not wrong, it cant even make over 7Gs turns and fire sparrow misiles when the Block15 ADF exist
when i had a computer i open the xml file with wordpad (not notepad) and i search the health line, and i replace the points for the entire build, exatly replace the health="100" to health="XXXXX" then save, in case if you want just some parts but not everything, save the desired parts as a new file, and then do the wordpad thing
is a bit hard, my method is from the start that your plane cannot exceed your desired G's at its corner speed, for example, if you want to replicate a F-16 this one have to reach 9G's at 320-400 knots without stores and half internal fuel, is easier if your plane has high AoA manuevering, ingame your corner speed must be reached with around 20-30 degrees of alpha with flat bottom airfoil, when you have all of this done limit your control surfaces with a pitchRate or a G force input.
if you dont have one of this adjustements in your plane this will make a lot of weird things, for example the horrible pitch movement at high speeds, or just ridicously exceed the desired G in your plane if it use a low alpha when your wing clearly can have more angle without stall.
i recently made a F-14 that can make 7-9G turns and dont exceed this numbers (except if i do some ridiculous dive or something) but in a biplane that im creating is much harder to limit that because at low speeds dont turn, but at high speed turns like a damn fly, or starts woobling for the controls delay
the input that i generally use is Pitch - PitchRate/100 in a rotator or a wing block with a maximun angle of 20 degrees, but is not the same for all models, for big elevators or if you have your CoM too forward it may not work (in that case is useful add an AngleOfAttack/20 or 50
why have argentina flag?
+1@SandBoxMan10 anyway... thanks buddy
+1new italian stealth fighter? :v
+1nope, it's a car :v
+1hmm i like the design, but i have to change some angles config, try to put this:
elevator: pitch 15-20º roll 10º
flaps: 50º for more lift
rudder: 20º
aileron: maintain 15º or reduce do 10º (this fix the problem at pitch and roll)
move a little more forward the main landing gears (this make the plane take off at minor speed, because the nose goes up more easily)
reduce jet engine power (for more realism)
+1@Theread34 @WeSeekANARCHY thanks guys
+1@WeSeekANARCHY yeah men, some times i loose my head xD
+1wow buddy i love it :3
+1damn, to much crack makes me bad :v
+1@Boundslayer it's a fighter, but i have the question if this plane can enter in the challenge, because one of the rules is: only biplanes or triplanes
+1@WeSeekANARCHY shit !! :v
+1@WeSeekANARCHY buddy now i enter in a ww1 challenge and i make a porco rosso plane, do you think that i can win? xD
+1@WeSeekANARCHY the wheels position, i removed the propeller collisions, i add a bit of gyro stability, and i removed a VTOL engine that don't have nozzles
+1what are the rules?
+1@rbiemer i downloaded your car and works well, needs some strength and damper at 250% every one, and the hinge rotators at 90º floppy
+1no problm dude
+1@Hardstylelover sh1t... the rotators inertia i'ts too strong, anyway, i have the older version that use one gyroscope
check here: https://www.simpleplanes.com/a/8DiV6G/GROVEN-RD-40B
+1widow-maker
+1lo, pense que era el unico chilensis en simpleplanes, yo te puedo ayudar si quieres
+1that mirrors...
+1because the rear nozzle don't turn down, can be the system similar to the x-32, that blocks the rear nozzle and the air goes to the auxiliar nozzles
+1@VVarperro02 quieres algunas piezas de esas? yo tengo varias piezas modificadas para mis aviones, inclusive blindaje ilimitado
+1si te interesa, hay algunas alas modificadas por xml modding que no se sacuden a altas velocidades, las cuales son muy utiles para aviones grandes
+1i known this plane with the name of F-16A FSW
+1cool job, i want pringles xD
+1i don't know why don't it's a famous mod...
+1make the helicopter plz xD
+1holy shit !!! :v
+1have abs? airbag? :v
+1the real name of this plane it's savoia s.21
+1@Awsomur i designed this plane in 2011, the objetive of this plane its be the most agile fighter, because this i put 4 cannards to this plane
+1porco rosso !!!!
+1@TheUltimatePlaneLover the F-16/79 project was a idea to sell the F-16 when USA has a lot of weapon export limitations, the F-16/79 was a Suuuuper downgraded F-16A that has a F-104/F-4 phantom engine, an alternative radar and if im not wrong, it cant even make over 7Gs turns and fire sparrow misiles when the Block15 ADF exist
thats even worse than the F-16/79 XD
queso cheese
F-16XL but with an A-4
thats a pretty cool design
it reminds me that Driv3r car from niza map, quite cool one
this needs 2 orphan girls and a kettenkrad
@Joaodaniel2808 i didnt complete it, but i just remake a much simplier version that works perfectly
THANKS, NOW I KNOW THAT YOUR HOUSE IS ALONE
(just never reveal personal info on internet, specially to strangers)
when i had a computer i open the xml file with wordpad (not notepad) and i search the health line, and i replace the points for the entire build, exatly replace the health="100" to health="XXXXX" then save, in case if you want just some parts but not everything, save the desired parts as a new file, and then do the wordpad thing
is a bit hard, my method is from the start that your plane cannot exceed your desired G's at its corner speed, for example, if you want to replicate a F-16 this one have to reach 9G's at 320-400 knots without stores and half internal fuel, is easier if your plane has high AoA manuevering, ingame your corner speed must be reached with around 20-30 degrees of alpha with flat bottom airfoil, when you have all of this done limit your control surfaces with a pitchRate or a G force input.
if you dont have one of this adjustements in your plane this will make a lot of weird things, for example the horrible pitch movement at high speeds, or just ridicously exceed the desired G in your plane if it use a low alpha when your wing clearly can have more angle without stall.
i recently made a F-14 that can make 7-9G turns and dont exceed this numbers (except if i do some ridiculous dive or something) but in a biplane that im creating is much harder to limit that because at low speeds dont turn, but at high speed turns like a damn fly, or starts woobling for the controls delay
the input that i generally use is Pitch - PitchRate/100 in a rotator or a wing block with a maximun angle of 20 degrees, but is not the same for all models, for big elevators or if you have your CoM too forward it may not work (in that case is useful add an AngleOfAttack/20 or 50
i love this tiny creations
the only problem is that looks weird a giant sidewinder working as a LRM
@KPLBall if you want a semi active guidance you should try the guardian missile, i remember that i made one a long ago from that one
the delay in the missiles is a nice feature, maybe i try something with that
@KPLBall we got Laser equipped Phantom before GTA VI
@KPLBall XD
@AWESOMENESS360 maybe i upload a R60 loadout later