maybe i should build a fighter as this one. nearly a decade ago i made a Mirage2000 fuselage with F-18 wings, Su-27 elevators, a J-31 engine, twin rudders and kfir canards. yeah crazy like that
@42 i tried with another plane but it didnt work properly, if its too low the plane just wont attach, and when i increase the magnet power it justs breaks, i dont know if i uploaded the test plane
@TheUltimatePlaneLover the F-16/79 project was a idea to sell the F-16 when USA has a lot of weapon export limitations, the F-16/79 was a Suuuuper downgraded F-16A that has a F-104/F-4 phantom engine, an alternative radar and if im not wrong, it cant even make over 7Gs turns and fire sparrow misiles when the Block15 ADF exist
when i had a computer i open the xml file with wordpad (not notepad) and i search the health line, and i replace the points for the entire build, exatly replace the health="100" to health="XXXXX" then save, in case if you want just some parts but not everything, save the desired parts as a new file, and then do the wordpad thing
you may set the calculateDrag to false in all blocks except one, this will help you a lot to reduce the lag in big builds (part count doesnt care too much)
also create a ramp in the end of the runway helps to land for that grip thing
is a bit hard, my method is from the start that your plane cannot exceed your desired G's at its corner speed, for example, if you want to replicate a F-16 this one have to reach 9G's at 320-400 knots without stores and half internal fuel, is easier if your plane has high AoA manuevering, ingame your corner speed must be reached with around 20-30 degrees of alpha with flat bottom airfoil, when you have all of this done limit your control surfaces with a pitchRate or a G force input.
if you dont have one of this adjustements in your plane this will make a lot of weird things, for example the horrible pitch movement at high speeds, or just ridicously exceed the desired G in your plane if it use a low alpha when your wing clearly can have more angle without stall.
i recently made a F-14 that can make 7-9G turns and dont exceed this numbers (except if i do some ridiculous dive or something) but in a biplane that im creating is much harder to limit that because at low speeds dont turn, but at high speed turns like a damn fly, or starts woobling for the controls delay
the input that i generally use is Pitch - PitchRate/100 in a rotator or a wing block with a maximun angle of 20 degrees, but is not the same for all models, for big elevators or if you have your CoM too forward it may not work (in that case is useful add an AngleOfAttack/20 or 50
that turbine guy 🤣
+1i hate it too
wtf is this? XD
maybe i should build a fighter as this one. nearly a decade ago i made a Mirage2000 fuselage with F-18 wings, Su-27 elevators, a J-31 engine, twin rudders and kfir canards. yeah crazy like that
+1@SuperSuperTheSylph not really. this stories are hard to know
+1Zero gravity... wow
@X99STRIKER me too XD
le dibuja un 0 de más
this thing is nice, you should make the Hind-Harrier-A10 Aberration too
+1ok i clogged it 😭
this has potential for being a ufo
+2almost 800 parts and dont lag even a little, you made it real good
Chingadera Con Concha
M A N G O
A
N
G
O
XD
+1Damn. i like this weird things
+1@42 this is the magnet testbed i said
@42 i tried with another plane but it didnt work properly, if its too low the plane just wont attach, and when i increase the magnet power it justs breaks, i dont know if i uploaded the test plane
My phone explode but was worth
+1@Graingy yep, i dont have much to do so i look a bit inactive xd
honestly it feels more similar to a Renault 12
+1@TheUltimatePlaneLover the F-16/79 project was a idea to sell the F-16 when USA has a lot of weapon export limitations, the F-16/79 was a Suuuuper downgraded F-16A that has a F-104/F-4 phantom engine, an alternative radar and if im not wrong, it cant even make over 7Gs turns and fire sparrow misiles when the Block15 ADF exist
thats even worse than the F-16/79 XD
its Fiat 125, the only with four square headlights, if rounded a VAZ (lada) 2106, if square a 2105 or 2107
+1queso cheese
the "franken tomcat" name reminded me the story of a lybian mig-23 made from scrap parts of downed planes
+1F-16XL but with an A-4
looks like the porco rosso Savoia s21
+1plug shaped tree
+1thats a pretty cool design
it reminds me that Driv3r car from niza map, quite cool one
this needs 2 orphan girls and a kettenkrad
@Joaodaniel2808 i didnt complete it, but i just remake a much simplier version that works perfectly
allende's favourite plen
+1THANKS, NOW I KNOW THAT YOUR HOUSE IS ALONE
(just never reveal personal info on internet, specially to strangers)
when i had a computer i open the xml file with wordpad (not notepad) and i search the health line, and i replace the points for the entire build, exatly replace the health="100" to health="XXXXX" then save, in case if you want just some parts but not everything, save the desired parts as a new file, and then do the wordpad thing
you may set the calculateDrag to false in all blocks except one, this will help you a lot to reduce the lag in big builds (part count doesnt care too much)
also create a ramp in the end of the runway helps to land for that grip thing
+1is a bit hard, my method is from the start that your plane cannot exceed your desired G's at its corner speed, for example, if you want to replicate a F-16 this one have to reach 9G's at 320-400 knots without stores and half internal fuel, is easier if your plane has high AoA manuevering, ingame your corner speed must be reached with around 20-30 degrees of alpha with flat bottom airfoil, when you have all of this done limit your control surfaces with a pitchRate or a G force input.
if you dont have one of this adjustements in your plane this will make a lot of weird things, for example the horrible pitch movement at high speeds, or just ridicously exceed the desired G in your plane if it use a low alpha when your wing clearly can have more angle without stall.
i recently made a F-14 that can make 7-9G turns and dont exceed this numbers (except if i do some ridiculous dive or something) but in a biplane that im creating is much harder to limit that because at low speeds dont turn, but at high speed turns like a damn fly, or starts woobling for the controls delay
the input that i generally use is Pitch - PitchRate/100 in a rotator or a wing block with a maximun angle of 20 degrees, but is not the same for all models, for big elevators or if you have your CoM too forward it may not work (in that case is useful add an AngleOfAttack/20 or 50
nice try feds
+2i love this tiny creations
the only problem is that looks weird a giant sidewinder working as a LRM
@KPLBall if you want a semi active guidance you should try the guardian missile, i remember that i made one a long ago from that one
the delay in the missiles is a nice feature, maybe i try something with that
@KPLBall we got Laser equipped Phantom before GTA VI
@KPLBall XD
@AWESOMENESS360 maybe i upload a R60 loadout later
@Trainzo @MomoDesigns thanks guys
this is wild
He-162 if germany won the war
@upperflat thanks
+1probaste lo de incrementar el peso o el tamaño del cockpit?