@FairFireFlight sorry i thought that was actually how it worked, a few years ago i heard someone had to pay in order to reactivate their account after deletion. The payment was supposedly to deter everyone from requesting to reactivate a ton of accounts. I wont make that comment again.
Also, the strike you gave me doesnt appear on my account, did you remove it or is it bugged?
@IICXLVIICDLXXXIIIDCXLVII the engine is VERY LOUD, loud to where it still sounds quite loud even with ear protection. Plus the exaust gasses can easily burn you. If you can read it, you are standing behind the engine, where its the loudest, and hottest
@goboygo1 @MrCOPTY got bored so I Calculated how many planes there are on the site. There are 31,750 pages of airplanes, so there is about 762,000 planes on the site
I have the second plane I ever built on the site, but my first one used VTOL engines before I knew how they worked, so it didn't fly for obvious reasons
Here's an FT fix: Roll=0?smooth(RollRate, 0.5):Roll
.
I forcefully induced auto Roll into one of my planes and managed to get it to stop by replacing the wings that use Roll with this code, multiply RollRate by a number to increase and decrease the strength of the correction, and replace 0.5 with a different number to increase or decrease the speed of the correction. The input for wings is in ControlSurface under InputId. Just paste the code there and it should be fine.
.
Please note that this is a band aid, this can cause weird flight characteristics on something that is very agile
Well people much worse than you have a higher point count anyways (such as me, my build quality sucks), so I don't see the point in you not deserving it.
.
Welcome to the dark side, your okthxbye permit will mailed to you shortly.
Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
. ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
.
Replace V with desired activation group to toggle between normal and flood mode
.
Replace W with the Altitude that the cockpit is at when the boat is floating normally
.
Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
.
Replace Y with a slider input (VTOL/Trim)
.
Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there
I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
.
This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
.
This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
.
Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
.
Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns
Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
.
Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed
@Bellcat I asked Pedro how many people applied, a lot of people did, it will probably be another day or two until someone is chosen, and a day or two after that for it to be official
@flightdesigner being a curator gives you more behind the scenes access than you think. You also become trusted a lot more by the moderators, at least from my experience. While i dont think you can just become a curator out of nowhere like what happened to me, I'll be sure to give a recommendation.
@BeastHunter curating on quest 2 is actually better as it ensures total compatibility across all platforms. While I do have airlink, I always curate in the quest 2 version because of this
Have VR. Other than that, I have no clue. Andrew kinda just messaged me and said "we need people to curate stuff for SPVR and youre an alpha tester, wanna be a curator?" And I said yes.
.
I don't think we need more curators at the moment unless Andrew chooses a curator to be the next mod. James has a fairly high chance of being the next mod so there may be an opening soon.
.
Getting SPVR doesn't automatically make you a curator, but there is an auto curation system where if 3 VR users upvote something, it gets curated. making alts to upvote things is bannable so I wouldn't use that system for curating things
@FairFireFlight sorry i thought that was actually how it worked, a few years ago i heard someone had to pay in order to reactivate their account after deletion. The payment was supposedly to deter everyone from requesting to reactivate a ton of accounts. I wont make that comment again.
Also, the strike you gave me doesnt appear on my account, did you remove it or is it bugged?
+1@OrderlyHippo because simpleplanes physics is weird and doesnt care about masscale
+1@TheFlightGuySP whats your method of torque reduction? My method elimiates torque but drastically reduces output power
+1Doom doesnt run on an engine like this, but wolfenstien 3d could work with this
+1@IICXLVIICDLXXXIIIDCXLVII the engine is VERY LOUD, loud to where it still sounds quite loud even with ear protection. Plus the exaust gasses can easily burn you. If you can read it, you are standing behind the engine, where its the loudest, and hottest
+1@WolfHunter9111 aw, im almost done with my 3 second TAS of gold prix
+1Can i enter a car into group b?
+1@MrShenanigansSP set slerpSpring to 1E+31, set slerpDamper to 0, do the same with PositionSpring and damper
+1That is a BIG BOY
+1@Rework adding the VR tag is enough for us to know
+1@DeveloperKorzalerke this one is optimized for mobile, on PC ive built one that removes the world from existance, nullifying any bombing attempts
+1@Vincent thx
+1Im interested, whats your discord
+1@MrCOPTY yes
+1@goboygo1 @MrCOPTY got bored so I Calculated how many planes there are on the site. There are 31,750 pages of airplanes, so there is about 762,000 planes on the site
+1@Rework hehehe
+1Turn off ag8, turn on ag7, walk through.
+1The last door cannot be opened, it isn't connected to any rotators or pistons
Pinging with old usernames still works I think
+1@Mixx set positionSpring to 5E+15, set PositionDamper to 0
+1It's a
+1[CONNECTION TIMEOUT]@SpiritusRaptor give it the VR tag and a curator will look at it at some point, curation requires us to be in out headsets
+1@Bryan5 thanks for telling me
+1@Bryan5 can you tell me how you did it?
+1@MrShenanigansSP not sure what you mean, as above the chair is not below it
+1Make the steering less sensitive, the lower the steering angle, the better. My Blazing Aquamarine prototype has a steering angle of 2 degrees
+1Yet another victim of the undo button
+1T
+1Me, an intellectual: Var: Timer = clamp(smooth(AngleOfAttack) > 85 | Timer < 60 & Timer > 0 ? Timer-0.03 : Timer + 60, 0, 60)
+1I have the second plane I ever built on the site, but my first one used VTOL engines before I knew how they worked, so it didn't fly for obvious reasons
+1Scale them to zero.
+1You can enable mobile joysticks on the PC version in the settings
+1Saw the flash of green right after the 30k mark, pretty sure that's me
+1Here's an FT fix:
+1Roll=0?smooth(RollRate, 0.5):Roll
.
I forcefully induced auto Roll into one of my planes and managed to get it to stop by replacing the wings that use Roll with this code, multiply RollRate by a number to increase and decrease the strength of the correction, and replace 0.5 with a different number to increase or decrease the speed of the correction. The input for wings is in ControlSurface under InputId. Just paste the code there and it should be fine.
.
Please note that this is a band aid, this can cause weird flight characteristics on something that is very agile
Well people much worse than you have a higher point count anyways (such as me, my build quality sucks), so I don't see the point in you not deserving it.
+1.
Welcome to the dark side, your okthxbye permit will mailed to you shortly.
@SheriffHackdogMCPE no
+1Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
.
ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
.
Replace V with desired activation group to toggle between normal and flood mode
.
Replace W with the Altitude that the cockpit is at when the boat is floating normally
.
Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
.
Replace Y with a slider input (VTOL/Trim)
.
Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there
I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
+1.
This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
.
This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
.
Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
.
Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns
Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
+1.
Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed
What bomber? I don't see a bomber
+1@BeastHunter I haven't heard any news of a new mod on the backend, though you could be right
+1@Neruneten21
+1See here
@Bellcat I asked Pedro how many people applied, a lot of people did, it will probably be another day or two until someone is chosen, and a day or two after that for it to be official
+1@asteroidbook345 yea, it was only open for about 3 days, I wonder how long it will take for them to decide
+1@flightdesigner being a curator gives you more behind the scenes access than you think. You also become trusted a lot more by the moderators, at least from my experience. While i dont think you can just become a curator out of nowhere like what happened to me, I'll be sure to give a recommendation.
+1@BeastHunter curating on quest 2 is actually better as it ensures total compatibility across all platforms. While I do have airlink, I always curate in the quest 2 version because of this
+1Have VR. Other than that, I have no clue. Andrew kinda just messaged me and said "we need people to curate stuff for SPVR and youre an alpha tester, wanna be a curator?" And I said yes.
+1.
I don't think we need more curators at the moment unless Andrew chooses a curator to be the next mod. James has a fairly high chance of being the next mod so there may be an opening soon.
.
Getting SPVR doesn't automatically make you a curator, but there is an auto curation system where if 3 VR users upvote something, it gets curated. making alts to upvote things is bannable so I wouldn't use that system for curating things
USA
+1@50CalChicken ANY type of weapon?
+1I got bored so I built one
+1This is something I would get flattened by in monster hunter
+1