39.1k V Comments

  • invisible jet 3.2 years ago

    @Vincent thx

    +1
  • (Looking for VR test pilot) [Teaser] Grip On Rails 3.2 years ago

    Im interested, whats your discord

    +1
  • WHAT? HOW? 3.2 years ago

    @MrCOPTY yes

    +1
  • WHAT? HOW? 3.2 years ago

    @goboygo1 @MrCOPTY got bored so I Calculated how many planes there are on the site. There are 31,750 pages of airplanes, so there is about 762,000 planes on the site

    +1
  • SimplePlanes Survey 3.2 years ago

    @Rework hehehe

    +1
  • Escape Room 3.2 years ago

    Turn off ag8, turn on ag7, walk through.
    The last door cannot be opened, it isn't connected to any rotators or pistons

    +1
  • New Name… 3.2 years ago

    Pinging with old usernames still works I think

    +1
  • Experiments with linear actuators: landing gear 3.3 years ago

    @Mixx set positionSpring to 5E+15, set PositionDamper to 0

    +1
  • NAME THAT PLANE!!!!!!! 3.3 years ago

    It's a [CONNECTION TIMEOUT]

    +1
  • Plasan WILDER 3.3 years ago

    @SpiritusRaptor give it the VR tag and a curator will look at it at some point, curation requires us to be in out headsets

    +1
  • Linear-Actuator 3.3 years ago

    @Bryan5 thanks for telling me

    +1
  • Linear-Actuator 3.3 years ago

    @Bryan5 can you tell me how you did it?

    +1
  • SPVR cockpit "guide" 3.3 years ago

    @MrShenanigansSP not sure what you mean, as above the chair is not below it

    +1
  • Why does it do this? 3.3 years ago

    Make the steering less sensitive, the lower the steering angle, the better. My Blazing Aquamarine prototype has a steering angle of 2 degrees

    +1
  • anyone else losing progress because of undo bug? 3.3 years ago

    Yet another victim of the undo button

    +1
  • [Teaser] First Ever 3.3 years ago

    T

    +1
  • When you try Funky Trees for the first time 3.3 years ago

    Me, an intellectual: Var: Timer = clamp(smooth(AngleOfAttack) > 85 | Timer < 60 & Timer > 0 ? Timer-0.03 : Timer + 60, 0, 60)

    +1
  • i've found one of my first crafts 3.3 years ago

    I have the second plane I ever built on the site, but my first one used VTOL engines before I knew how they worked, so it didn't fly for obvious reasons

    +1
  • Invisible parts 3.3 years ago

    Scale them to zero.

    +1
  • SPMP MOBILE!!!1!!!1!!!11! (NOT CLICKBAIT) 3.3 years ago

    You can enable mobile joysticks on the PC version in the settings

    +1
  • Every Single Platinum User In One Video 3.3 years ago

    Saw the flash of green right after the 30k mark, pretty sure that's me

    +1
  • Anybody know why my aircraft kept doing this? 3.3 years ago

    Here's an FT fix:
    Roll=0?smooth(RollRate, 0.5):Roll
    .
    I forcefully induced auto Roll into one of my planes and managed to get it to stop by replacing the wings that use Roll with this code, multiply RollRate by a number to increase and decrease the strength of the correction, and replace 0.5 with a different number to increase or decrease the speed of the correction. The input for wings is in ControlSurface under InputId. Just paste the code there and it should be fine.
    .
    Please note that this is a band aid, this can cause weird flight characteristics on something that is very agile

    +1
  • So uh.... i'm platinum now... 3.3 years ago

    Well people much worse than you have a higher point count anyways (such as me, my build quality sucks), so I don't see the point in you not deserving it.
    .
    Welcome to the dark side, your okthxbye permit will mailed to you shortly.

    +1
  • I got a new profile pic! 3.3 years ago

    @SheriffHackdogMCPE no

    +1
  • [Tutorial #1] Working Floodable Well Deck 3.3 years ago

    Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
    .
    ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
    .
    Replace V with desired activation group to toggle between normal and flood mode
    .
    Replace W with the Altitude that the cockpit is at when the boat is floating normally
    .
    Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
    .
    Replace Y with a slider input (VTOL/Trim)
    .
    Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there

    I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
    .
    This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
    .
    This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
    .
    Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
    .
    Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns

    +1
  • Bug thread for v1.12.128 (current version) 3.3 years ago

    Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
    .
    Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed

    +1
  • Hush! Keep this advanced bomber a secret 3.3 years ago

    What bomber? I don't see a bomber

    +1
  • Website down. 3.3 years ago

    @BeastHunter I haven't heard any news of a new mod on the backend, though you could be right

    +1
  • Testing forum 3.3 years ago

    @Neruneten21
    See here

    +1
  • Now accepting moderator applications 3.3 years ago

    @Bellcat I asked Pedro how many people applied, a lot of people did, it will probably be another day or two until someone is chosen, and a day or two after that for it to be official

    +1
  • Testing forum 3.3 years ago


    Test
    

    +1
  • Now accepting moderator applications 3.3 years ago

    @asteroidbook345 yea, it was only open for about 3 days, I wonder how long it will take for them to decide

    +1
  • How do you become a curator?? 3.3 years ago

    @flightdesigner being a curator gives you more behind the scenes access than you think. You also become trusted a lot more by the moderators, at least from my experience. While i dont think you can just become a curator out of nowhere like what happened to me, I'll be sure to give a recommendation.

    +1
  • How do you become a curator?? 3.4 years ago

    @BeastHunter curating on quest 2 is actually better as it ensures total compatibility across all platforms. While I do have airlink, I always curate in the quest 2 version because of this

    +1
  • How do you become a curator?? 3.4 years ago

    Have VR. Other than that, I have no clue. Andrew kinda just messaged me and said "we need people to curate stuff for SPVR and youre an alpha tester, wanna be a curator?" And I said yes.
    .
    I don't think we need more curators at the moment unless Andrew chooses a curator to be the next mod. James has a fairly high chance of being the next mod so there may be an opening soon.
    .
    Getting SPVR doesn't automatically make you a curator, but there is an auto curation system where if 3 VR users upvote something, it gets curated. making alts to upvote things is bannable so I wouldn't use that system for curating things

    +1
  • What country yall from 3.4 years ago

    USA

    +1
  • Weapon Design Challenge 3.4 years ago

    @50CalChicken ANY type of weapon?

    +1
  • Snax The Heavily mutated Floridan gator 3.4 years ago

    This is something I would get flattened by in monster hunter

    +1
  • Now accepting moderator applications 3.4 years ago

    @HighMike they arent accepting applications anymore

    +1
  • Now accepting moderator applications 3.4 years ago

    Looks like they're done with applications, I wonder who andrew will pick

    +1
  • SOM Sturgeon Pt 3.4 years ago

    @hanleehan03 you can only tag 3 people at a time, everyone else won't get the notification

    +1
  • Now accepting moderator applications 3.4 years ago

    @DerekSP you make a good point

    +1
  • Who made the default planes? 3.4 years ago

    @ColonelCanada no, but it wasn't me

    +1
  • Who made the default planes? 3.4 years ago

    Vincent made the twin prop

    +1
  • Now accepting moderator applications 3.4 years ago

    @Bellcat i already have, it's nice to know that I have support!

    +1
  • Lockheed Martin F-35B Lightning II 3.4 years ago

    curators note


    I wanted to curate this, but my quest 2 had trouble running it

    +1
  • Lockheed Martin F-35B Lightning II 3.4 years ago

    Hey mods, disregard that report I made, I had my autoclick engage on accident (yes my phone has an autoclick, it's an app called clickmate on android)

    +1
  • Star wars spoon 3.4 years ago

    I had a bunch of these lmao, I'm not sure how I came into possession of them though

    +1
  • Colomban MC-15 Cri-Cri [REMAKE] 3.4 years ago

    Shmol

    +1