This would be easier if we knew how to proportion the controls so they would be easy to reach, is the old dummy part a good representation? As I don't have one in my subassemblies
@Griffon1 bottom is a sliced fuelslage, ceiling is too, 4 fuelslages on each side for the bins, also, this screenshot is an early backup, the current one looks much more advanced. You can find the pictures for it on SPBC
@SilverStar sum(input) makes it so rotators do not return to original position. Make sure that max input and min input are default
(1 and -1 perspectively)
Sorry, I hate pinging mods/devs, but some of this would be good to know, and account for. Perhaps an FAQ for when SPVR releases may be a good idea. Also, my recent forum posts arent showing up on the forums page for me, even though I can access them through my profile
@Red0Bulll the symbols should be able to curve anyway because they are characters, like letters and stuff. unless it's some sort of unity quirk, which is a likely case
@AndrewGarrison aww man! I might as well give you my dirty secrets then.
Funky trees doesn't set off the tournament validator, and the use of funky trees can absolutely demolish a tournament. An opponent can use things that normally use an activation group, such as detachers, to an immense advantage. Also, for car class, they can ignore using the ingame AI, and have the car steer using a timed sequence of events, eliminating almost all reliability issues, and allows for speeds the AI simply cannot handle
Hey, mind if I adjust this for use in virtual reality? I'll give full credit in the final post.
Also I fixed the very long takeoff, angle the main rotor backwards a bit so it catches the air
@WNP78 thanks! With question 9, I was asking that when I go to move the camera, the picture does not disappear, so you can move your aircraft in another spot in a custom thumbnail, or zoom in on parts of the aircraft without having to place down a blueprint every time.
Right now, as soon as you move the camera, the blueprint disappears
I'm mainly an Android user, so I have to wait to see the full extent of this next week
@SupremeDorian you should (or have andrew) pin a comment explaining how to opt into the android, IOS, macOS, and steam betas, so you dont have to answer the same question repeatedly
add the ability to slow down camera movement on mobile please, as moving around extremely zoomed in bits is hard
@RamboJutter my old phone would run 300 parts, but it would do it kicking and screaming, and will most likely crash
We can finally zoom in the camera further! This is a lifesaver on mobile!
+1This would be easier if we knew how to proportion the controls so they would be easy to reach, is the old dummy part a good representation? As I don't have one in my subassemblies
+1Google drive downloads don't work on my device for some reason
+2@Griffon1 bottom is a sliced fuelslage, ceiling is too, 4 fuelslages on each side for the bins, also, this screenshot is an early backup, the current one looks much more advanced. You can find the pictures for it on SPBC
+1Will you be able to download aircraft from the Oculus quest built in browser?
+2@NonameMini I'm still working on it, I think it will hit around 70 parts once I add all the detail
@LieutenantSOT trailer has multiple views in the gator 2, so I belive so, but I'll stick it in the forum post
+1@Jdlarkspur o h
@ManManTheWeaponsMan
Replace
input
with your desired input and it will work@SilverStar
sum(input)
makes it so rotators do not return to original position. Make sure that max input and min input are default(1 and -1 perspectively)
@androssgarrong pinging just to annoy you
+3@WNP78
Sorry, I hate pinging mods/devs, but some of this would be good to know, and account for. Perhaps an FAQ for when SPVR releases may be a good idea. Also, my recent forum posts arent showing up on the forums page for me, even though I can access them through my profile
There is a connection editor that you can forcefully connect something to something with
im aware r/woooosh exists
T
I will have both VR versions of the game, so I will be able to test it's quest friendliness.
The quest is essentially an Android device, so I assume normal mobile friendliness rules may apply
@V1PER5 alright, what is it, you can tell me on an unlisted post if needed
@Red0Bulll the symbols should be able to curve anyway because they are characters, like letters and stuff. unless it's some sort of unity quirk, which is a likely case
+5I don't get it
Ok
@Sm10684 a friend challenged me to get a number username, and apparently three was still available
T
I can only see this go poorly
+3@goboygo1 I also have V. TriStar has the letter R and number 5
Try your hand at getting a number, 1-3 and 5 are taken to my knowledge
3
(The number 4 is still available I think, get it while you can!)
ok that is cool, i can see some crazy stuff done with this
Reinstall, your most likely missing files
@AndrewGarrison so much potential! I already had a 10 second lap time on gold prix using a car powered by detachers and funky trees
@Mage2IsTriggered top 1% overall
I didn't think of ASCII art... This will be fun
+1@AndrewGarrison aww man! I might as well give you my dirty secrets then.
+2Funky trees doesn't set off the tournament validator, and the use of funky trees can absolutely demolish a tournament. An opponent can use things that normally use an activation group, such as detachers, to an immense advantage. Also, for car class, they can ignore using the ingame AI, and have the car steer using a timed sequence of events, eliminating almost all reliability issues, and allows for speeds the AI simply cannot handle
Hey Andrew, any plans for another tournament?
Can the quest run many thousands of parts? No. Will PCVR be getting its own version of the multiplayer mod? I hope so
Ok, this gave me a good chuckle
+3The new vertigo doesn't use the orange and black paint job, I'm sad
+6The old stock planes will still be accessible on the @jundroo profile
(It doesnt check pings)
heyo
+1(i shall keep asking, though i shall not ping)
andrew, any plans for another tournament after SPVR?
+1Hey, mind if I adjust this for use in virtual reality? I'll give full credit in the final post.
Also I fixed the very long takeoff, angle the main rotor backwards a bit so it catches the air
Any plans for a tournament?
The cockpit dials didn't seem to set the inputs right
I thought it was a bucket wheel excavator at first glance
+6Any plans for another tournament?
+3Wen next tourney
@KalebsStuff IOS mods have never existed in the first place
@WNP78 thanks! With question 9, I was asking that when I go to move the camera, the picture does not disappear, so you can move your aircraft in another spot in a custom thumbnail, or zoom in on parts of the aircraft without having to place down a blueprint every time.
+1Right now, as soon as you move the camera, the blueprint disappears
I'm mainly an Android user, so I have to wait to see the full extent of this next week
No
@Hectord27 reinstall the beta, macos should be fixed now
@SupremeDorian you should (or have andrew) pin a comment explaining how to opt into the android, IOS, macOS, and steam betas, so you dont have to answer the same question repeatedly
we also need reavamped tutorials, as the basic one simply isnt enough anymore. prehaps some fuelslage tutorials and a cockpit tutorial.
+3