@BeastHunter as for some improvements you could make, perhaps replace the dpad with a joystick that can extend into a more comfortable spot by pressing a button. You can pull the trigger on said joystick to stab or make that a separate button. As for the gyro, using multiple weaker gyroscopes usually mitigates the vibration issue.
@Jwpdaviesjr I belive the minimum age would be 18, as having a minor on the mod team would have bad publicity, plus the immaturity of a moderator who is young may cause issues. As for the amount of mods being added, I belive only one moderator will be selected.
@BeastHunter do you use quest 2 or PCVR? I suppose our opinions differ, as I have a rather high bar for curation. While it's not curated, anyone can look through the VR tag and use this in VR
@BeastHunter curation is about VR compatibility, and seeing 2 of everything while trying to drive around using a Dpad smaller than your hand really doesn't work that well. Said Dpad is directly below your head (it's touching your chin) and moving to a more comfortable spot will clip you outside of the imposter
You didn't put the joystick on a control base, nor is there a way to close the canopy in the cockpit. Also none of the buttons were labeled.
.
Your build did is not suitable for curation.
It's odd with your plane being so hard on your GPU. with my 100,000 part creation attempts, I am being bottlenecked by ram allocation. My GPU and CPU are almost unaffected. My specs are worse than yours, with a core i5 10th gen and a GeForce gtx 1650 with 4 gigs of VRAM and 64 gigs of DDR4
@SheriffHackdogMCPE the part count is likely very low. The track itself is likely only about 15 parts as you can scale fuselages to be really big, then add sections to the end of the track
My newest Blazing Aquamarine prototypes do 25 on gold prix.
.
Some tips:
Handling is your highest priority, even though your car can go Mach 3, if it can't take the corners, it won't work.
.
Keep an eye on Weight, too heavy of a car can make it harder to move. Try to keep it below 10,000 pounds
@Charris969 if you would like your build to be curated, please use the VR tag. I've added the tag for you, but please keep that in mind. In terms of the plane, I'm currently getting a new set of controllers because my current ones decided to not work anymore, so I can't look at it in VR at the moment
Adding on to my previous comment, multiplayer over LAN may be the way to go if multiplayer is officially added. You can connect multiple phones to the same network and play locally, and PC players can use this for true online multiplayer.
Grab 15 different planes off of the front page and then spawn them in as AI with all of them near you. If you can run that, you are only half way there, as all of those AI planes will need to sync with a server, further increasing lag. MP as of now is janky, weapons barely work and guns are for looks, colliding with other people will either lead to nothing or your plane will spontaneously combust. Besides, the devs are running multiple websites with high traffic, and don't have the money to run official MP servers. Unless you do P2P connection (aka local wireless play over a shared network, which actually may not be a bad idea considering mobile limitations) or host your own servers, which costs money. SP online multiplayer for all platforms won't happen. The devs have already said this.
Fuel tanks do not have a specific capacity, Instead, all the fuel in the craft is added up, then a percentage is removed when a fuel tank is destroyed. As for fuel rate, you could just use this equation, then calculate the gallons/liters used from the percentage: rate(Fuel)
.
As for more activation groups, you can use if statements to have something activate if more than one activation group is active, turning 7 activation groups (omitting AG8 as it's defaulted to on) into 127 If you utilize every possible combination. It's what I plan on doing with my mars rover, with the robotic arm using multiple different combinations.
@Dragoranos with Argolaunch, launch prices are slashed by a factor of 10, turning the cost of launching something per pound from $10,000 usd to a mere 1000. This allows for the rover to have a lot of extra bulk, hence the thing weighing over 5 metric tons
The rover named Journey, accompanied by its rocket companion named Messenger (not shown in the video), will be sent to mars with its primary mission to bring back the samples obtained from the perseverance rover. After it completes its main mission, it will be used to test extreme distance voayges, with its extended mission to visit the broken down opportunity rover and attempt to clean off its solar panels to MAYBE unload some engineering data off of it, after that, it will visit the beagle 2 and pathfinder landers. During these treks, Amtek would like to send landers meant as repair stations to swap out and upgrade parts on the rover, as most parts on the rover are designed to be easily replaceable, even the RTG, hence it`s odd placement. At a mars shaking top speed of 5 miles per hour, it will be able to make these 1-2000 mile voyages in a matter of a year or two instead of the multiple decades required for a rover such as curiosity.
I just lost 12 hours of work on a tournament vehicle a few minutes ago by pressing the undo button. It burns even harder when you still have the build but it's a version that you just started on.
.
I'm yet another victim of the undo button
@hanleehan03 you can only tag 3 people at a time, everyone else won't get the notification
+1@DerekSP you make a good point
+1@ColonelCanada no, but it wasn't me
+1Vincent made the twin prop
+1SP supports NVIDIA instant replay, oculus quest 2 has a built in screen recorder
Surprisingly agile and fun
@BeastHunter as for some improvements you could make, perhaps replace the dpad with a joystick that can extend into a more comfortable spot by pressing a button. You can pull the trigger on said joystick to stab or make that a separate button. As for the gyro, using multiple weaker gyroscopes usually mitigates the vibration issue.
+2@Jwpdaviesjr I belive the minimum age would be 18, as having a minor on the mod team would have bad publicity, plus the immaturity of a moderator who is young may cause issues. As for the amount of mods being added, I belive only one moderator will be selected.
+6curator’s notes
You nailed it, though if possible, the rear landing gear should be moved back a bit as the plane likes to lean back after landing without weaponry.
+2@BeastHunter do you use quest 2 or PCVR? I suppose our opinions differ, as I have a rather high bar for curation. While it's not curated, anyone can look through the VR tag and use this in VR
+2@BeastHunter curation is about VR compatibility, and seeing 2 of everything while trying to drive around using a Dpad smaller than your hand really doesn't work that well. Said Dpad is directly below your head (it's touching your chin) and moving to a more comfortable spot will clip you outside of the imposter
+4curators notes
No. Just no.
+6.
Plus this will induce seizures in quest 2 users due to the gyroscope shaking around in low physics
@asteroidbook345 surprisingly, moderators can't curate. At least SupremeDorian can't, im not sure about the others
+2@Bellcat i already have, it's nice to know that I have support!
+1I wonder who will become the next moderator
+4@MrTrolling09 this is great compared with the other stuff I've had to deal with, Iike the cockpit you made for it
curators note
I wanted to curate this, but my quest 2 had trouble running it
+1Hey mods, disregard that report I made, I had my autoclick engage on accident (yes my phone has an autoclick, it's an app called clickmate on android)
+1Curators note
You didn't put the joystick on a control base, nor is there a way to close the canopy in the cockpit. Also none of the buttons were labeled.
.
Your build did is not suitable for curation.
@PlaneFlightX your probably right, since my 100k part attempts would be at a poly count of 1.2mil at max
It's odd with your plane being so hard on your GPU. with my 100,000 part creation attempts, I am being bottlenecked by ram allocation. My GPU and CPU are almost unaffected. My specs are worse than yours, with a core i5 10th gen and a GeForce gtx 1650 with 4 gigs of VRAM and 64 gigs of DDR4
@SheriffHackdogMCPE the part count is likely very low. The track itself is likely only about 15 parts as you can scale fuselages to be really big, then add sections to the end of the track
+2Been in: F16, B-16, Boeing 747 and 737
Flown in: boeing 747 and 737
+6.
This isn't a full list, I have the memory of a goldfish
@Dragoranos he isnt
@Dragoranos and about the competition, someone is annihilating the three of us
.
The build in the video
My newest Blazing Aquamarine prototypes do 25 on gold prix.
.
Some tips:
Handling is your highest priority, even though your car can go Mach 3, if it can't take the corners, it won't work.
.
Keep an eye on Weight, too heavy of a car can make it harder to move. Try to keep it below 10,000 pounds
@WormWithLegs it exports as an OBJ
Arachnophobia
Better idea: have them show in the designer, but not in the simulation
+7Me who has an alt:
+2@Charris969 if you would like your build to be curated, please use the VR tag. I've added the tag for you, but please keep that in mind. In terms of the plane, I'm currently getting a new set of controllers because my current ones decided to not work anymore, so I can't look at it in VR at the moment
@xNotDumb yea, he forgot my username
+3@ZeroWithSlashedO physics is run client sided in the MP mod
Adding on to my previous comment, multiplayer over LAN may be the way to go if multiplayer is officially added. You can connect multiple phones to the same network and play locally, and PC players can use this for true online multiplayer.
Grab 15 different planes off of the front page and then spawn them in as AI with all of them near you. If you can run that, you are only half way there, as all of those AI planes will need to sync with a server, further increasing lag. MP as of now is janky, weapons barely work and guns are for looks, colliding with other people will either lead to nothing or your plane will spontaneously combust. Besides, the devs are running multiple websites with high traffic, and don't have the money to run official MP servers. Unless you do P2P connection (aka local wireless play over a shared network, which actually may not be a bad idea considering mobile limitations) or host your own servers, which costs money. SP online multiplayer for all platforms won't happen. The devs have already said this.
How
Tea please
+4I had a bunch of these lmao, I'm not sure how I came into possession of them though
+1Yes
+2Shmol
+1@MrCOPTY if you really, really want these things, SR2 has these features built in. Andrew is busy focusing on things other than SP right now
+1@MrCOPTY fuel tanks in this game don't work like that, they all combine to act like one fuel tank when they are loaded in
+1Fuel tanks do not have a specific capacity, Instead, all the fuel in the craft is added up, then a percentage is removed when a fuel tank is destroyed. As for fuel rate, you could just use this equation, then calculate the gallons/liters used from the percentage:
+1rate(Fuel).
As for more activation groups, you can use if statements to have something activate if more than one activation group is active, turning 7 activation groups (omitting AG8 as it's defaulted to on) into 127 If you utilize every possible combination. It's what I plan on doing with my mars rover, with the robotic arm using multiple different combinations.
That's the neat part, you dont
@Dragoranos with Argolaunch, launch prices are slashed by a factor of 10, turning the cost of launching something per pound from $10,000 usd to a mere 1000. This allows for the rover to have a lot of extra bulk, hence the thing weighing over 5 metric tons
+1The rover named Journey, accompanied by its rocket companion named Messenger (not shown in the video), will be sent to mars with its primary mission to bring back the samples obtained from the perseverance rover. After it completes its main mission, it will be used to test extreme distance voayges, with its extended mission to visit the broken down opportunity rover and attempt to clean off its solar panels to MAYBE unload some engineering data off of it, after that, it will visit the beagle 2 and pathfinder landers. During these treks, Amtek would like to send landers meant as repair stations to swap out and upgrade parts on the rover, as most parts on the rover are designed to be easily replaceable, even the RTG, hence it`s odd placement. At a mars shaking top speed of 5 miles per hour, it will be able to make these 1-2000 mile voyages in a matter of a year or two instead of the multiple decades required for a rover such as curiosity.
Boat
Alr it's time to make bad apple on SP using labels
+6Hey look, it's master hand and crazy hand from smash bros
+10@JuanShot2Go since you have regular SP, can't you just record the game window? It's what I did for the Orca teaser
I just lost 12 hours of work on a tournament vehicle a few minutes ago by pressing the undo button. It burns even harder when you still have the build but it's a version that you just started on.
+2.
I'm yet another victim of the undo button