@AnimeGirlLover2010 it is too late. The edit history of your bio is saved. So are edits to forum posts, airplane Posts, and comments. Besides, your username has your birth year in it.
despite that circle not being anywhere in the designer
Remove the hubcaps from my GP1 then load it in on low physics. You will see the true meaning of pain. If it doesn't happen, full throttle then enable slow mo
Here's my take on it.
.
Since you want the engines to stall for a certian amount of time after a certian condition is met, we gotta use variables.
Var: Timer = clamp(Condition | Timer < 60 & Timer > 0 ? Timer-0.07 : Timer + 60 , 0 , 60)
.
Var: Condition = smooth(AngleOfAttack, Y) = X
.
Then add this to the end of your engine inputs (replace X with your current engine throttle code and Y by how fast you want the engines to react):
.
X - smooth(Timer < 60 ? 1 : 0, Y)
.
.
.
The timer is roughly 15 seconds long, change 0.07 to any number to suit your needs, the higher the number, the faster It will count and vice versa, with the number being subtracted from the timer Timer each frame.
.
Since I don't know what conditions you want for this, just replace Condition with whatever conditions are needed for the stall as long as it's a True/False statement. The Timer will activate as soon as the statement returns true, even if it is only for a single frame
. Here is an example build that uses the code
Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
. ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
.
Replace V with desired activation group to toggle between normal and flood mode
.
Replace W with the Altitude that the cockpit is at when the boat is floating normally
.
Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
.
Replace Y with a slider input (VTOL/Trim)
.
Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there
I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
.
This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
.
This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
.
Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
.
Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns
Wing alireons will have a hard time tliting the faster you are
Here's an FT solution: Clamp(X/(TAS+1.5/Y), -1, 1)
Replace X with your desired input and replace Y with a number. The bigger the number you replace Y with, the smaller amount of resistance you will feel at high speeds. Ideally you should start with 1500-2500
1: raw
2: 6 years
3: it's a 27 way tie, I wont list them here
4: standard white bread, it works best for sandwiches
5: mobile
6: people are getting platinum a LOT faster than they used to, other than that, it's alright, though something seems missing from the old days
Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
.
Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed
Not things I hate doing but things I dislike in general:
.
1: having to rebuild something because i didn't make a backup
.
2: telling people that if they add the VR tag to their builds, they don't have to ping a curator (only ping me if the build in question is unlisted, otherwise, I can see it in my headset using the VR tag)
.
3: the undo button
.
4: connections on detachers, pistons, and suspension springs being incredibly wobbly even on high physics
.
5: the overabundance of replicas on the website (this game is about building the planes of your wildest dreams and you decided to build something that already exists. remember the days of hypno planes? Those were cool)
.
6: people who post memes in the airplane section
.
7: rewriting the same FT code 5 times because the last 4 iterations dont work or lag too much
.
8: Tuning PID loops
.
9: narcissists (there's not many, but I try my best to stay away when one crops up)
@xNotDumb I'll take a look either tonight or tomorrow night, I'm on vacation rn so maybe another curator will look at it. It has the VR tag so someone should get to it soon
@Bellcat I asked Pedro how many people applied, a lot of people did, it will probably be another day or two until someone is chosen, and a day or two after that for it to be official
May he rest in peace, for technoblade has never lost a fight, even against cancer. Since the cancer died when he did, the battle was technically a draw. Technoblade never dies!
@flightdesigner being a curator gives you more behind the scenes access than you think. You also become trusted a lot more by the moderators, at least from my experience. While i dont think you can just become a curator out of nowhere like what happened to me, I'll be sure to give a recommendation.
@flightdesigner while I do belive I have an incredibly high chance at becoming moderator, I dont wanna be like "I'm going to be the next moderator!" And then have someone else get the job. James knows the site better than I do and has been here longer than I have. Plus he is older than me and is likely more mature. I'm 18, and 18 year olds sometimes act before they think. While I strive not to do it myself, I'm not innocent of it either.
@BeastHunter curating on quest 2 is actually better as it ensures total compatibility across all platforms. While I do have airlink, I always curate in the quest 2 version because of this
Have VR. Other than that, I have no clue. Andrew kinda just messaged me and said "we need people to curate stuff for SPVR and youre an alpha tester, wanna be a curator?" And I said yes.
.
I don't think we need more curators at the moment unless Andrew chooses a curator to be the next mod. James has a fairly high chance of being the next mod so there may be an opening soon.
.
Getting SPVR doesn't automatically make you a curator, but there is an auto curation system where if 3 VR users upvote something, it gets curated. making alts to upvote things is bannable so I wouldn't use that system for curating things
@Capsaicin banning the poster is too extreme. If i were a moderator and If the post is obviously spam, it would just be removed. If it were something that happened repeatedly, then maybe I would issue a strike, but that is as far as I would go until I talked to the other mods about further action. Bans are a last resort, not a go-to. Only under extreme circumstances should someone be banned.
Open the radial menu, then click on the missle. That is where weapons other than guns are able to be used. As for guns, hold down the button you would normally use to grab onto something, then pull the trigger. If you open The radial menu, click the gear, them click the controller, that will show you your basic control scheme.
.
I'm not familiar with HTC vive as I use quest 2 and rift
I'm speechless. This is amazing
.
One thing you could fix is that you can only grab onto one side of the joystick. I'm not sure if that's intentional or not.
.
Also, gun elevation is hard to turn in VR and it doesn't seem possible for me to change convergence, as when I try to grab it, i just grab the elevation wheel instead
@AnimeGirlLover2010 it is too late. The edit history of your bio is saved. So are edits to forum posts, airplane Posts, and comments. Besides, your username has your birth year in it.
@AnimeGirlLover2010 you put your exact birthdate in your bio. You are 12.
@Iaffey that pfp wasn't too inappropriate, besides, builds of such nature exist anyways.
+2@SheriffHackdogMCPE no
+1@ColonelCanada I belive this user will be banned, but for other unrelated reasons. The mods have already been notified.
+2Remove the hubcaps from my GP1 then load it in on low physics. You will see the true meaning of pain. If it doesn't happen, full throttle then enable slow mo
@ReinMcDeer this stalls for a certian amount of time
Here's my take on it.
.
Since you want the engines to stall for a certian amount of time after a certian condition is met, we gotta use variables.
Var: Timer = clamp(Condition | Timer < 60 & Timer > 0 ? Timer-0.07 : Timer + 60 , 0 , 60)
.
Var: Condition = smooth(AngleOfAttack, Y) = X
.
Then add this to the end of your engine inputs (replace X with your current engine throttle code and Y by how fast you want the engines to react):
.
X - smooth(Timer < 60 ? 1 : 0, Y)
.
.
.
The timer is roughly 15 seconds long, change 0.07 to any number to suit your needs, the higher the number, the faster It will count and vice versa, with the number being subtracted from the timer Timer each frame.
.
Since I don't know what conditions you want for this, just replace Condition with whatever conditions are needed for the stall as long as it's a True/False statement. The Timer will activate as soon as the statement returns true, even if it is only for a single frame
.
Here is an example build that uses the code
Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
.
ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
.
Replace V with desired activation group to toggle between normal and flood mode
.
Replace W with the Altitude that the cockpit is at when the boat is floating normally
.
Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
.
Replace Y with a slider input (VTOL/Trim)
.
Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there
I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
+1.
This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
.
This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
.
Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
.
Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns
@idontknow8b @X99STRIKER microwaved
+2@idontknow8b if I have raw eggs, I can cook them into something, If you give me a cooked egg, all I can do is burn it
+2Here's an FT solution:
+3Clamp(X/(TAS+1.5/Y), -1, 1)Replace X with your desired input and replace Y with a number. The bigger the number you replace Y with, the smaller amount of resistance you will feel at high speeds. Ideally you should start with 1500-2500
1: raw
+42: 6 years
3: it's a 27 way tie, I wont list them here
4: standard white bread, it works best for sandwiches
5: mobile
6: people are getting platinum a LOT faster than they used to, other than that, it's alright, though something seems missing from the old days
Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
+1.
Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed
No
SP should already work on linux, as SP runs on the steam deck
What bomber? I don't see a bomber
+1Not things I hate doing but things I dislike in general:
+4.
1: having to rebuild something because i didn't make a backup
.
2: telling people that if they add the VR tag to their builds, they don't have to ping a curator (only ping me if the build in question is unlisted, otherwise, I can see it in my headset using the VR tag)
.
3: the undo button
.
4: connections on detachers, pistons, and suspension springs being incredibly wobbly even on high physics
.
5: the overabundance of replicas on the website (this game is about building the planes of your wildest dreams and you decided to build something that already exists. remember the days of hypno planes? Those were cool)
.
6: people who post memes in the airplane section
.
7: rewriting the same FT code 5 times because the last 4 iterations dont work or lag too much
.
8:
Tuning PID loops.
9: narcissists (there's not many, but I try my best to stay away when one crops up)
@BeastHunter I haven't heard any news of a new mod on the backend, though you could be right
+1@DeezDucks wait, you can edit comments?
Yeah we can - Vincent
+2Tea please
+2Talc: 0
Bronze: 100
Silver: 1,000
Gold: 5,000
Platinum: 25,000
Jade: 1*10²⁵⁵
Almadine: 1*10⁹⁹⁹
Grandidierite: NaN
@xNotDumb it's fine, I'm currently
Not doing much right now anyways, there's a heavy rainstorm outside at the moment
@xNotDumb I'll take a look either tonight or tomorrow night, I'm on vacation rn so maybe another curator will look at it. It has the VR tag so someone should get to it soon
@Neruneten21
+1See here
@Bellcat I asked Pedro how many people applied, a lot of people did, it will probably be another day or two until someone is chosen, and a day or two after that for it to be official
+1May he rest in peace, for technoblade has never lost a fight, even against cancer. Since the cancer died when he did, the battle was technically a draw. Technoblade never dies!
+6@asteroidbook345 yea, it was only open for about 3 days, I wonder how long it will take for them to decide
+1@flightdesigner because it isn't decided yet. At least I don't think so, I haven't heard anything about it yet.
@flightdesigner being a curator gives you more behind the scenes access than you think. You also become trusted a lot more by the moderators, at least from my experience. While i dont think you can just become a curator out of nowhere like what happened to me, I'll be sure to give a recommendation.
+1@flightdesigner they are no longer accepting applications
@flightdesigner you would probably make a better curator than I am, I'm not the most active curator by any means
@flightdesigner while I do belive I have an incredibly high chance at becoming moderator, I dont wanna be like "I'm going to be the next moderator!" And then have someone else get the job. James knows the site better than I do and has been here longer than I have. Plus he is older than me and is likely more mature. I'm 18, and 18 year olds sometimes act before they think. While I strive not to do it myself, I'm not innocent of it either.
@BeastHunter curating on quest 2 is actually better as it ensures total compatibility across all platforms. While I do have airlink, I always curate in the quest 2 version because of this
+1Have VR. Other than that, I have no clue. Andrew kinda just messaged me and said "we need people to curate stuff for SPVR and youre an alpha tester, wanna be a curator?" And I said yes.
+1.
I don't think we need more curators at the moment unless Andrew chooses a curator to be the next mod. James has a fairly high chance of being the next mod so there may be an opening soon.
.
Getting SPVR doesn't automatically make you a curator, but there is an auto curation system where if 3 VR users upvote something, it gets curated. making alts to upvote things is bannable so I wouldn't use that system for curating things
Oh god
+3USA
+1@XiliamXD a flying veloceraptor with a mustache, wearing rollerskates and a Sombrero, dual welding AK47s
@50CalChicken ANY type of weapon?
+1Any criteria? I'm not sure what would be enterable into the challenge considering the weapons I build
+2I got bored so I built one
+1This is something I would get flattened by in monster hunter
+1Well that ruins my plans a bit
@Capsaicin banning the poster is too extreme. If i were a moderator and If the post is obviously spam, it would just be removed. If it were something that happened repeatedly, then maybe I would issue a strike, but that is as far as I would go until I talked to the other mods about further action. Bans are a last resort, not a go-to. Only under extreme circumstances should someone be banned.
+3@HighMike they arent accepting applications anymore
+1Looks like they're done with applications, I wonder who andrew will pick
+1Noice
Open the radial menu, then click on the missle. That is where weapons other than guns are able to be used. As for guns, hold down the button you would normally use to grab onto something, then pull the trigger. If you open The radial menu, click the gear, them click the controller, that will show you your basic control scheme.
.
I'm not familiar with HTC vive as I use quest 2 and rift
Curator’s notes
I'm speechless. This is amazing
+5.
One thing you could fix is that you can only grab onto one side of the joystick. I'm not sure if that's intentional or not.
.
Also, gun elevation is hard to turn in VR and it doesn't seem possible for me to change convergence, as when I try to grab it, i just grab the elevation wheel instead
Curators notes
You nailed it. If you are building a car with VR compatibility, use this car as a guide
+2