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When YOU create a VR-capable craft...

32.7k IntoTheDesignatedGridZone  1.8 years ago

Obviously I don't have any VR equipment.

When you try to create a VR-capable craft, there's sometimes malice happening on the works:
1. You tend to forgot the yaw pedals and the brakes
2. You forget to add an elaborate description for the build in-game or on the website, leading to accidents and incidents
3. You forgot significant and necessary things like levers for landing gear, fixing the HUDs, checking the custom variables if it would work
4. You forgot to give the canopy a piston or a hinge rotator
5. You forgot to check the activation groups of levers, buttons and switches
6. You forgot to put a throttle, trim and flap levers
7. You just didn't test the craft at all but the cockpit and her instruments


Anomalocaris