@Sm10684 not sure what you mean, the rotators only exists to read rotation angle. Everything is done via the control base, allowing for me to move the suspension up and down and adjust it's strength on the fly
These are adjustable as well, I just didn't show that off.
This will allow for suspension geometries that normally don't work on SP. plus, imagine all the compliant mechanisms we can make?! Image a VR hand made of torsion springs that can wrap around objects without advanced FT code? Imagine realistic wing flexing! Rotators are obsolete. Expect more videos exploring control bases, I already have a demo in the works that shows that control bases don't wobble like rotators do
I like bending the game to my will. The more I mess with things, the more stuff I discover. I've unlocked some major secrets with control bases, and I plan on publishing them to the forums soon.
@GiuliMBorgesYT I've played for 7 years mainly on mobile, so I'm largely not affected. Though with the game's final update and no android mod support, I'm stuck fumbling with PC controls. Here's a tip though, hold Ctrl while selecting things to prevent yourself from moving them around
@ToeTips there's a reason I listed a con in the post as "hard to set up"
Also can I see that prototype that rolls in corners? I wanna see if I can get it going better. It probably just needs stiffer actuators
(Plus I just made a new discovery with control bases that will likely make it work better, once I have good internet I'll make a video on it)
The reason the GP1 doesn't use linear actuators is because the amount of downforce it produces is more than our strongest prototypes could handle. (They could not handle 700 metric tons of downforce)
Great use of the actuators by the way, I hope more people use em to do neat stuff. The control base revolution is still in its infancy
@ToeTips flatten the logo in fine tuner or just nudge it inside something like I do, the AMTEK VR logo next to the cockpit is tiny and is just a recolor
Not really a #bug (yea it's not a bug, shoot me.) but something that has bothered me for years and the change should only be swapping a few lines of code depending on how it's structured:
.
In the part connection editor, clicking on a part in the selector should reveal what is connected to, and holding on the part in the selector should select the part. Right now it is currently reversed and it doesn't make any intuitive sense.
Just a note, since this is the final update for SP as we know for now, SimpleCheats II will become deprecated once it is updated for the latest update. If someone else wishes to carry the torch of simplecheats II, they can Ctrl C Ctrl V the whole thing into a Google document and continue where I left off.
Already lost track of pages, will just stick random stuff at the top post of each now
@Sm10684 not sure what you mean, the rotators only exists to read rotation angle. Everything is done via the control base, allowing for me to move the suspension up and down and adjust it's strength on the fly
Third page
Third page
I think I already upvoted this one way back in the past...
2nd page
1st page done
Looked at your bio, I'm surprised you aren't plat yet. I think it's time to change that, lets just hope you've uploaded enough stuff for me to upvote
+1@CrazyCatZe yes
These are adjustable as well, I just didn't show that off.
This will allow for suspension geometries that normally don't work on SP. plus, imagine all the compliant mechanisms we can make?! Image a VR hand made of torsion springs that can wrap around objects without advanced FT code? Imagine realistic wing flexing! Rotators are obsolete. Expect more videos exploring control bases, I already have a demo in the works that shows that control bases don't wobble like rotators do
I like bending the game to my will. The more I mess with things, the more stuff I discover. I've unlocked some major secrets with control bases, and I plan on publishing them to the forums soon.
Shaddahp. Besides, you can still just paste the Roblox launch protocol into the address bar and just join games via id
+1@KSB24 am on the latest version, doesn't work. Will test with my other 120 hz phone to see if it's just mine.
+1You got 120 fps working? I tried but couldn't get 120 fps no matter what I did to settings.xml. yes my phone supports 120 fps
@GiuliMBorgesYT I've played for 7 years mainly on mobile, so I'm largely not affected. Though with the game's final update and no android mod support, I'm stuck fumbling with PC controls. Here's a tip though, hold Ctrl while selecting things to prevent yourself from moving them around
+2@SILVERPANZER how do you do this, I wanna do it
I have it, but never really got into it.
That's the neat part, you don't.
+2Though I really wish you could
@Erc90F4RU with some modifications, i have it doing eagle pass in under a minute
you asked people not to upvote, you should have seen this coming.
+1@ToeTips there's a reason I listed a con in the post as "hard to set up"
Also can I see that prototype that rolls in corners? I wanna see if I can get it going better. It probably just needs stiffer actuators
+1(Plus I just made a new discovery with control bases that will likely make it work better, once I have good internet I'll make a video on it)
The reason the GP1 doesn't use linear actuators is because the amount of downforce it produces is more than our strongest prototypes could handle. (They could not handle 700 metric tons of downforce)
Great use of the actuators by the way, I hope more people use em to do neat stuff. The control base revolution is still in its infancy
5'7, I'm short.
+2@jamesPLANESii can you link me flyout? I tried googling it but all I get is steam forums asking where the game is
No
Mine is done, didn't bother with VR compatibility
Looks neat
Might as well throw my hat in the ring, expect something unconventional
He should drink a red bull, as red bull give you wings
Reported a couple under my alt when browsing on my steam deck, glad to know that I was right to do so
+10@winterro the information section locks up, I can delete everything and the section stays the same
+1@ToeTips flatten the logo in fine tuner or just nudge it inside something like I do, the AMTEK VR logo next to the cockpit is tiny and is just a recolor
@winterro just tried it, doesn't crash for me but the part just ceases existence
+2@Kangy OnePlus 11
@Kangy that does not exist on mobile
(But can you send me your settings.xml with 120 target fps and anti aliasing?)
@L1nus even post-1.9 compatible map mods don't work on some devices, including mine. No maywar for me ;-;
+1@Kangy how does one change it?
#bugAndroid FPS locked at 30. (Or less, it's a slideshow right now. It's not my phone as I'm running on a OnePlus 11 with 16 gigs of ram.)
I will check using multiple phones once I get the chance.
+1Congratulations on platinum! Your okthxbye permit is in the mail.
@ToeTips sure.
Also tag me on it pls
+1@realSavageMan u good fam
@winterro Simplecheats 2 doesn't have funky in it, instead, I linked the funkyguide in it.
Based
@Majakalona someone who is very unwelcome in the community.
+2@Majakalona not historically though, he needs to surpass 420k in order to beat bog
+2We need to get him to 500k
+1Note to self: add this
bug
When racing against an AI opponent, the game may randomly disqualify it for touching water even though it has not touched water
+2Not really a
#bug(yea it's not a bug, shoot me.) but something that has bothered me for years and the change should only be swapping a few lines of code depending on how it's structured:.
In the part connection editor, clicking on a part in the selector should reveal what is connected to, and holding on the part in the selector should select the part. Right now it is currently reversed and it doesn't make any intuitive sense.
WHAT
Now I really gotta update simplecheats...
Just a note, since this is the final update for SP as we know for now, SimpleCheats II will become deprecated once it is updated for the latest update. If someone else wishes to carry the torch of simplecheats II, they can Ctrl C Ctrl V the whole thing into a Google document and continue where I left off.
+5