38.4k UltraLight Comments

  • ILS Auto Approach 1.8 years ago

    @AlexRol05 yeah idk how to hold current

    +1
  • Cessna Citation CJ4 1.8 years ago

    @BeastHunter @Rework @NARGII 50% chance I remember those haha usually don’t do a teaser like this

    +1
  • ILS Auto Approach 1.8 years ago

    @AlexRol05 well the variables HeadPi, AltPi, and RatePi are for the respectable autopilot functions. Just copy those variables into a new plane and then add the pitch ones into the elevator inputs and the heading ones into the aileron inputs.

    If you're wondering how the code works, I basically just made a system which makes the aircraft wings level. So if it senses it is banking to the left, it'll add right aileron and if it is pitching down, it will pull up. Then say, to make it roll left 60° I will just subtract 60 from the RollAngle, making the aircraft think it is rolled 60 degrees right and it will correct for that.

    So to make it hold a heading you just have to have that artificial error be put in by FT expressions, like clamp(deltaangle(Heading, Trim * 180), -60, 60). So it will take the difference between your Heading and Trim * 180. Then I'm just clamping it to between negative and positive 60, so even if the heading is off by 80° it will onlyy roll 60.

    +1
  • ILS Auto Approach 1.8 years ago

    @klm747klm747 yeah, I noticed that problem on my phone but not on my tablet. The issue is just that because both glide slope and localizer are vector-based, they will get more sensitive the closer you get to the runway. I think I could solve this by taking out some of the P gain as you approach the runway.

    +1
  • ILS Auto Approach 1.8 years ago

    @klm747klm747 you might find this one interesting…

    +1
  • SOLO SURF (SMR-1000R) 1.8 years ago

    Could you explain how you did the labels on the main panel please? I'm pretty advanced with ft and I'm doing a lot of reading into formatting for the new labels but idk how you're doing all that.

    +1
  • ILS Auto Approach 1.8 years ago

    @FoxtrotCharlieCharlieX yeah, I created a plane with a glide slope and localizer code you had to follow manually. He said he hoped IFR wasn’t that hard or he was screwed for his lessons starting in a week

    +1
  • F-12a “Jackdaw” 1.8 years ago

    @rexzion holy shit I actually laughed when I saw that

    +1
  • ILS Auto Approach 1.8 years ago

    @ReturnOfJeffChandler yeah yeah

    +1
  • ILS Auto Approach 1.8 years ago

    @ReturnOfJeffChandler yesss

    +1
  • ILS Auto Approach 1.8 years ago

    @Reworkable oh thanks!

    +1
  • 3 Function Autopilot 1.8 years ago

    @MrCOPTY yeah just give me credit please

    +1
  • IFR Approach Simulator 1.9 years ago

    @klm747klm747 @PlaneFlightX yeah, it's not perfect and I sure as hell wouldn't trust myself with this IRL. But I can somehow consistently fly this thing in from pretty far out and somehow find the runway

    +1
  • IFR Approach Simulator 1.9 years ago

    @PlaneFlightX haha I just made my own ILS instead. You should try this thing, it's really fun.

    +1
  • Aircraft Seats 1.9 years ago

    Im not going to read all the comments to see if someone already asked this, and it's irrelevant to me anyways because I play on mobile but whatever. I think you should make those little control panels that go above every passenger seat. If you don't know what I mean, they have:

    Aimable fans
    Aimable lights
    Call attendant button
    No smoking light
    Seatbelt sign

    Obviously you wouldnt make the light and fan moveable but on a real plane you can aim them wherever you want

    +1
  • How do I add a delay to a certain function if there is any? Piston to be specific 1.9 years ago

    @SimonGlaser ok I'll make a prototype and test this out. Thanks for the challenge!

    +1
  • DA118-208 AIR CHINA 2.0 years ago

    @Deandash yeah, the 4 or 5 degrees you see here is not exactly realistic to real life haha. SP physics makes air behave more like water, very hard to squeeze and shape. Essentially the wing just goes whatever direction it's pointing, which means higher AoAs are really difficult to hit without a super unstable plane like GuyFolk makes. So IRL it would be landing at much higher AoA than here.

    Also landing at low AoA is super dangerous because the speed is way higher than it needs to be. So yeah sorry to poop on your design so much but in all honesty, it's cool and I like it, but it just probably wouldn't be a thing. Also because like engine maintenance and stuff it would be better below the wing.

    +1
  • Ultra Sigmoid 2.1 years ago

    @Diloph aww man I didn't see it coming

    +1
  • Ultra Sigmoid 2.1 years ago

    @Diloph WhO's sUGma

    +1
  • Testers / VR testers please 2.1 years ago

    @jamesPLANESii ok thanks for the feedback.

    +1
  • Ultra Aerospace Ultralight mk1 2.1 years ago

    @OrderlyHippo ye lol bc it doesnt exist

    +1
  • When Algebra II is applicable in your favorite videogame 2.1 years ago

    @OrderlyHippo yeah coming soon

    +1
  • Sit-ski 2.1 years ago

    @IceCraftGaming this is a real thing lol I see several a day in the winter

    +1
  • These planes might end up being my LAST EVER POSTS. ~~TEASER + NEWS~~ 2.1 years ago

    @jamesPLANESii @JohnnyBoythePilot yeah the fancy buttons are the cherry on top of this cockpit. But what I like most is either the radio or what I'm assuming is the fuel computer? That little installement in the top left of the panel with two blue lights and one red, it looks like my friends fuel computer... not sure why it says 203 • C tho lol

    +1
  • Small Racing Buggy 2.1 years ago

    @WolfHunter9111 eh - this is more of a track racer due to the lack of suspension and low ride height

    +1
  • Hunda RA621H 2.1 years ago

    @BaconAircraft wait I've heard of the memes and stuff around that but would they actually make a big deal over something like this?

    +1
  • Hunda RA621H 2.1 years ago

    @GrFrog thanks!

    +1
  • Su-25t 2.2 years ago

    @rexzion yeah ik, I feel like theres also a delta plane that has a variant like this(maybe a mirage or a saab I think) and the extra electronics is sometimes jamming and electronic warfare

    +1
  • Su-25t 2.2 years ago

    @rexzion it reminds me of a su34 because of the smooth canopy neck thing

    +1
  • Formula SP-Vee 2.2 years ago

    Haha didn't even see this lol

    +1
  • PC-12 REVIEW 2.2 years ago

    @WaitBreadIsntAfruit @asteroidbook345 another thing to note with turbo aircraft is that they typically operate at very low throttle. I haven't looked into this plane, but I would assume they only take off with around 50% throttle. This is surely the case in all singe-engine turbos I have ever flown / flown in. I asked the instructor why we use such a low throttle and he said the upper percentiles are for emergency only.

    All this to say, looks like the plane has around 1100 horsepower. However, the takeoff run is likely much longer than you could expect for this power, as the pilots probably wouldn't be running full throttle.

    +1
  • Formula-SP/5 2.2 years ago

    @Mage2IsTriggered especially the accesibility. A Formula Vee costs around $10,000 to buy and a few grand a year to maintain(including tires etc). If you are an adult in a full time job, you can totally afford that, even if it is a bit expensive. And that's what intrigues me the most about entry-class open wheel racing.

    +1
  • Formula-SP/5 2.2 years ago

    Yo, I read the first line and I was like, well, I saw a video of an Italian guy driving a "Formula Predator" and that comes just before F4 too. Started reading the rest then lol

    I had no idea how many private open wheel racing leagues there are until recently, for example the Australian "Formula Vee," basically this but no downforce and less horsepower.

    But yeah this is a really intriguing concept to me, especially people homebuilding their own cars. Like being an F1 driver, engineer, and mechanic all in one.

    +1
  • Sunrise Express "Solo" 2.2 years ago

    @IceCraftGaming yeah, this is the video I saw

    +1
  • Sissor Lift (OS) 2.2 years ago

    @BreadIsAfruit yeah lol I was probably confusing. Thanks for reading it tho

    I can't resist from trying to re-explain the torque/gear ratio thing tho. Basically, what I meant is, if you just have the piston lifting the platform, we can say it has a length of 1 unit. But by building the scissor arm size differently in the "piston behind" position, you can adjust whether the piston length is 2 units, or 0.5 units. That way, you can be more compact, or maybe if the piston it longer then you can be more precise in platform height.

    Idk probably comfused you more lmao

    +1
  • Sissor Lift (OS) 2.2 years ago

    Yeah that's cool how the pistons are behind it, I would've thought to put it in the middle too but obviously then the scissor is nearly useless.

    I'm sure there's like a torque/gear ratio(but no gears lol) thing behind it, why the piston is more useful there. But of course it has to be used in real life so that arrangement allows for easy packaging(the piston can be under a truck cab for example) but also it would be easier to service if the hydraulics leak or something, due to the piston being closer to the ground. Anyway just some thoughts

    Cool build though

    +1
  • Autogyro 2.2 years ago

    @OrderlyHippo haha stop using the prerotor

    +1
  • WIP Gyrodude Kite Surfer 2.3 years ago

    Lol idk, this just isn't a project for SP. First of all SP is really just for rigid bodies, a while ago some of the community put in a solid effort towards making a paraglider. Bagelplane and Asteriodbook345 are two off the top of my head if you want to check that out.

    Additionally your surfboard is gonna need some crazy underwater wings if you want this to happen. IRL surfers can obtain almost 0 lateral motion through the water, which is why sailboats and things like this can tack upwind.

    To be honest I don't think its possible currently to make a non-janky model of this. Maybe try making a solid kite(stand-alone) and then MAYBE it's possible. Hope this helped

    +1
  • Republic OS-14 2.3 years ago

    @Bellcat no cockpit sorry

    I think the smoothing can look unnatural and weird, due to it just being a shaders adjustment. So i wanted to go with a more clean build

    +1
  • Medium Bomber Challenge [CLOSED] 2.4 years ago

    I totally hit the contained bomb bay phase a while ago too. Didnt go anywhere, sadly tho

    +1
  • [TEASER] My kingdom is SimpleSky™ 2.4 years ago

    @GuyFolk the narrator sounds like Mike Rowe. He has a podcast and he has the show "dirty jobs"

    +1
  • BAC Mono 2.4 years ago

    @Kangy congrats on 8,509 :)

    +1
  • [TEASER] My kingdom is SimpleSky™ 2.4 years ago

    Is that Mike Rowe lol?

    +1
  • Speeder Bike 2.4 years ago

    @KnightOfRen maybe you'll like this, I totally get why you love the Mandalorian now

    +1
  • Speeder Bike 2.4 years ago

    @T8flightcrafts thanks!

    +1
  • UL Champion IV 2.4 years ago

    @TheGliderGuy thanks!

    +1
  • BPS.space -- Fineas 2.5 years ago

    @Bishobe

    lets go

    +1
  • BPS.space -- Fineas 2.5 years ago

    @DeepFriedIndustries

    lets go

    +1
  • BPS.space -- Fineas 2.5 years ago

    @TheFlyingWolfYT @Th3rmoplylae @CygnusMei

    lets go

    +1