10.4k ThomasRoderick Comments

  • Clip Cannon 3 months ago

    @Bogey Thanks!

  • Damaged Tiger 1 3 months ago

    @Hyperr

    38cm tank gun

    Sturmtiger?

  • Using my work in your builds... 3 months ago

    @ComradeSandman
    Pretty much. It always boils down to the nuances over "how much is too much", especially in areas where there are only few ways to do certain things (basically any sort of engineering in general). Same thing goes for citations in academic writing: where does common knowledge stop and citeable sources start? Although at least we have the rule-of-thumb of "if it's part of your course curriculum you probably don't need to cite it", whereas in SP we don't really have formal xml/FT education.

  • Using my work in your builds... 4 months ago

    mods have agreed regardless of how small it is that you take, you have to credit

    Wait, so.... I know it's only tangentially related, but if I saw a piece of code in a video two months back and forgot who posted the video, do I need to search for the video to see who originally posted it?
    Also, if I learned an FT code from someone else's design, do I have to credit the original for all of my subsequent designs featuring the same code?
    I know the importance of giving credit, but I'm really ignorant on the more nuanced aspects of it and have been rather reliant on scavenging and hybridizing codes (or even XML modifications) from others, so.... any pointers please? The "regardless how small" sounds rather arbitrary so I really need to know the proper etiquette for giving credit.
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    Edit: found the original video, it's @MVC's custom rim tutorial.

  • Barrel submarine V2 4 months ago

    @ThomasRoderick
    Necro-addendum: it would work with a Voith-Schneider Propeller... or just about anything that feathers the paddle on the return stroke.

  • 40 colors 4 months ago

    How?

  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 4 months ago

    @PlaneFlightX Noted. Seems that 1 missile explosionScale still equals to 350mm of explosionScalar, though.
    p.s.: pretty sure I confused the two because they have the same particle effects.

  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 4 months ago

    @PlaneFlightX Thanks!

    • For CowlFlaps, IIRC when hide is set to "true" it simply hides the entire engine, leaving only the prop and the spinner.
    • Guns do use activationGroup attributes; all weapons (guns, rockets, bombs, torps, missiles) can use FunkyTree AG (aka the same as InputController AG), but countermeasures can only use integer AG.

  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 4 months ago

    @PlaneFlightX

    • On detachers, the detacherMaxUiForce attributed is pretty much how high you can set the detach force/impulse through the UI. Note that the detachForce isn't linear with the UI setting but rather proportional to the square of the UI setting, so setting the detachForce to 50% gets you 25% of the detacherMaxUiForce.

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    Soooo... where do I see the updated version again?

  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 4 months ago

    @PlaneFlightX
    So... a few more documentations:

    • On pistons, the preventBreaking attribute means the piston would not detach from the attached object no matter what, whereas disabling it would cause it to drop attached objects when it's too heavy or when the piston encountered too much resistance.
    • On gauges, the multiplier (not "multiplyer", because that's how the English language rolls) attribute means how many degrees the indicator/gauge face rotates when the input value changes by "1".

  • Mugitang (expt. advanced sound) 4 months ago

    @pancelvonat
    I'd say most of the weight comes from the jets (sequenced to simulate the firing order of a cross-plane V8 engine), while the pistons and rotators provide some backup acoustics.
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    ... Hmmmm... Engine-Prop-1 and/or Engine-Prop-2 for acoustics, anyone?

  • Feldscher KAT No.15 4 months ago

    That cross.... a WWI ambulance?

  • RJ Hawker Tornado II 5.1 4 months ago

    Good to see ya again, and Merry Christmas!
    🎄🎅🎄🎅🎄🎅

  • Drag Coefficient 4 months ago

    @Ku
    Dimensional Homogeneity FTW!
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    Also, pretty sure the reason why you forgot the wetted/reference area was because you were an order of magnitude off with aircraft drag coefficients (which, once again, is not based on the cross-section unlike it is for cars and everyday objects, but rather the wing area.... probably because they're trying to compare it to the amount of lift the plane got). For example, a plane with a drag coef of 0.02 and a wing area of 10m^2 will get you a drag area of exactly 0.2m^2.... which translates to about 200 points of in-game drag.

  • Drag Coefficient 4 months ago

    @SilverStar
    Not as if I can even test those either way.... my phone's a potato among potatoes, and my laptop's even worse; incidentally, both came from the bottom of the bargain bin.
    Plus, those things look good and realistic and that's all it takes for me to mass-upvote. Personal codes and morals should never be used to judge others with, afterall.

  • Drag Coefficient 4 months ago

    @SilverStar Because drag force is proportional to the square of the airspeed?

  • Drag Coefficient 4 months ago

    @Graingy
    Kek.
    Also.... SP doesn't really double as wind tunnel simulators so.... Still, follow IRL design principles whenever possible, remember things like streamlining and area rule etc, I guess?
    .... and go wild.

  • Drag Coefficient 4 months ago

    @Ku
    @Graingy
    Bonus point: a streamlined aircraft usually have drag coefficient of around 0.02 at subsonic speeds, which, when multiplied by the wing area of around 20m^2, gives a drag area of about 0.4m^2 for general aviation.... or about 400 in-game drag units.

  • Drag Coefficient 4 months ago

    @Ku

    The Coefficient of drag is indeed proportional to the wetted area of the plane.

    Nope. The drag coefficient is, by definition, a unitless coefficient, which should NOT be proportional to an area. The drag area, however, is defined as the wetted/reference area times the drag coefficient, which, for an aircraft, is defined as the wing area instead of the frontal cross-section unlike it was for automobiles.
    (Source: drag coefficient, drag area, drag equation)
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    So... read my calculation again: parasite drag should be proportional to the product of the drag coefficient and the reference area - because the drag coefficient is defined as the ratio between the parasitic drag force and one-half the product between the air density, the square of airspeed, and the reference/wing area.

  • Drag Coefficient 4 months ago

    @Ku
    ...... hmmmm.... Cd = (2 * Fd) / (rho * v^2 * A), which gives us F = Cd * A * 0.5 * rho * v^2, while the drag area is defined as Cd * A....
    Your calculation gave us F=D*0.0010145*0.5*rho*v^2, so..... shouldn't the D here be proportional to the drag area instead?

  • Clip Cannon 5 months ago

    @MajorFreischmidt Thanks!

  • [Fictional Story writing] How Death of a character affects the mind of a writer 5 months ago

    Yeah, people die in wars, to disease, to accidents, to old age and whatnot, so what?
    - Tom the souless abomination

  • Aiming for the stars [Thanks for Gold] 5 months ago

    Keep up the good work my pal! 🤗

  • P-51C "Mustang" 5 months ago

    @WritersCrusadersAirCo2

    well, it doesn't mean all of it are X-rated though. You know what I mean

    No? I mean, anime characters in and of itself shouldn't be the issue, and if someone actually posted explicit stuff here then of course they deserved whatever the mods have in for them, no?

  • P-51C "Mustang" 5 months ago

    @LowQualityRepublic

    consider accounts that haven't done anything children

    As in......? Pretty sure age have nothing to do with their creativity - or lack thereof - in SP.... Plus, once again, I'm pretty sure the noseart is still PG-13.

  • P-51C "Mustang" 5 months ago

    @WritersCrusadersAirCo2

    Unless it's anime for the pin-up decal like Blue Archive, Genshin Impact, Azure Lane, etc.

    as in.... ?

  • Dassault Aviation Mirage 2000-C-S4 5 months ago

    I'Z HERE FOIST ! ! WAAAAAAAGGGHHH ! ! !

  • North American F-83C Jouster 5 months ago

    j u g - o ' - j u i c e W H E R E

  • [FSF] MV-1 Harmful 5 months ago

    just look up the Yak-15 it's weird lol

    .... thanks for the idea! Now let's see if I can turn my own tractor props into jets....

  • [FSF] Archer Mk.VI 5 months ago

    Not into bombs? Not an issue! The Archer has a rocket-armed variant which will be released in "Stage 2" of FSF.

    .... and here I thought something named "archer" would have rockets and/or missiles as standard loadout...

  • HE SABAC autocannon 5 months ago

    @Karroc9522 ... and what are you guys intercepting again? Flying battleships?

  • HE SABAC autocannon 5 months ago

    heavy 100mm autocannon


    designed to be used in an interceptor plane

    How large, may I ask, is your plane?

  • RJ Kangaroo F1 3.1 6 months ago

    Goo' ta' see ya' 'gain, RJ!

  • B787-9 China Airlines 6 months ago

    @21817651
    ![.](link)

  • ACaviation AC410 china airlines 6 months ago

    @Cestbon
    [website](link)

  • Heinkel He-162 A-2 Salamander 6 months ago

    Link to the bombers please?

  • Flying Flying Dutchman 7 months ago

    @FlyingPotato_131 If it's a MiG-3, then shouldn't it be the Flying Russian or the Flying Sovietman? A Fokker D.XXI or G.I sounds much better for a Flying Dutchman, y'know!

  • [DB] Kawanishi H6K 'Mavis' 7 months ago

    @Jaspy190 Sorry, I'm just way too nitpicky and autistic to just sit back and enjoy a good design.... Welp, probably explains why I have few uploads in total! Having a modus operandi of "if I see anything wrong with my build I'll just delete the whole thing" doesn't help whatsoever.

  • [DB] Kawanishi H6K 'Mavis' 7 months ago

    @Jaspy190 The point is that they still don't. Contrary to popular belief, aircraft fuel tanks tend to burn instead of explode when hit. Especially because in the same picture we can see the fireball was about twice the size of Hellcat - and that sort of fireball requires a good amount fuel-air mixture igniting, something more common with a plane impacting a hard surface instead of a lucky 20mm hit.

  • [DB] Kawanishi H6K 'Mavis' 7 months ago

    @Jaspy190 That sort of fireball requires a much bigger gun. IRL explosive shells - especially those from typical aircraft autocannons - don't usually cause a fireball.
    A puff of black/white smoke? Yes. A small fireball if you struck a fuel tank/pipe? Yes. This sort of fireball? Unless your plane crashed into a ground/ship at high velocity when fully laden with fuel, NO.

  • [DB] Kawanishi H6K 'Mavis' 7 months ago

    Dat screenshot tho
    (where the hell did you get THAT sort of explosion from a Mavis fighting a Hellcat?)

  • Clip Cannon 7 months ago

    @TemporaryReplacement
    ... and thanks for all the upvotes as well.

  • [LHI] USS Missouri BB-63 7 months ago

    @TemporaryReplacement I'm a simple man - I see good build, I upvote.
    Also, any plans on making Atlanta and Des Moines? The Atlanta-class is what you get when you cram the maximum number of 5"/38 guns into the smallest hull possible, while the Des Moines is pretty much the US Navy's answer to the question "How many tons of proximity-fuzed shells can one ship lob into the air per minute".

  • Liberation class CL (RNPN Liberation) 7 months ago

    No, it's not American, just a ship with similar outlines as a Brooklyn-class plus Mk.37 fire directors.
    Also, 16" guns seem to be a "tad" bit too large for a CL.

  • [LHI] USS Missouri BB-63 7 months ago

    Ah, the embodiment of MOAR DAKKA, and one of the greatest flak barges we've ever got. Attacking them without guided munitions or submarines (or both) sounds like a real pain in the arse. Good they're on our side though!

  • M5A "Scutum" Infantry Tank 7 months ago

    Leman Russ?

  • F-14B Tomcat 8 months ago

    Beautifully done.
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    Also, thanks for the database! I was trying to do something similar a few years back (key word on trying), so having an actual database to take reference of was really helpful!

    So... quick question: where did you get the explosionScale of unguided bombs? Are there any data on lethal radius that we should take notice of?
    .... the damage model of "damage=caliber×2" sounds a bit underpowered for large-caliber guns, though: square-cube law meant a 20mm gun oftentimes had more than four times the muzzle energy as a 12.7mm, and the same goes for 30mm guns and 20mm guns. Just because a 30mm Minengeschoß can blow the wings clean off a Spitfire in one hit... doesn't mean three AN/M2 Brownings can do the same nearly as as fast.

  • Thank you for platinum! And 30k! 8 months ago

    Gratz on platz!

  • [PEA] Friedrichshafen FF.33L 8 months ago

    @Monarchii

    do you approve of the part-saving manual aim crosshair?

    W H Y

    Seriously, if I were you I'd fix the camera, the crosshair, and the gun to the same platform, and have the camera auto-centered.

  • General-purpose bomb with delayed fuse 8 months ago

    Interesting concept...
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    ... and keep up the good work!