@randomusername Actually, the in-game rule judged that air cannot pass through rotators, pistons, wings, and detachers - i.e. It shouldn't matter if the engines have their own sets of inlets.
@spefyjerbf Making the engines pointing at each other at first with rotators/VTOL ports to cancel out the thrust at the beginning, and make all the thrust to full use at full throttle?
Soooo... from your comments on gyroscopes, I'm wondering whether the gyroscopes are modified or not... Also, I found that gyroscopes on fixed-wing aircrafts doesn't seem to work well, and I saw most "2D VTOL" builds using gyroscopes with the gyro speed modified to 1000% to achieve a stable VTOL takeoff... Are those supposed to be the norm?
P.S. I know that more gyroscope power a plane has, the slower the rotation on the yaw axis is.
@I401SenSuiKan Sorry if I caused any confusion... What I was trying to ask in the previous post is that whether this build has anything to do with the name you are using in SimplePlanes... And it turned out to be what I've been expected, sooooo... Great build!
@BlazeInfinity Indeed... 571 parts on android would be a more than a bit laggy... Though given the context, the Italians could mount their own torpedo tubes on the vacancy left from the SAN tubes...
"Beam Cannons are like the sniper rifles of the dogfighting world" That description reminded me of a certain mobile game called "Galaxy on Fire 2" and the in-game description of laser beams...
WWII light cruisers (non-American, that is) do have torpedo tubes... Camouflaging any ship other than an auxiliary cruiser is a waste of valuable deck space, which could be used for catapults/cranes for seaplane scouts.
Suddenly understood the reason why nobody in-lore uses this ship... the controls are mediocre at best, and it takes forever to descend... the auxilaries are useful for gaining altitude, but prolonged burns could flip theship over... Also, how does the auxilaries work? I didn't see any parts that contributes to the auxilaries.
@Ephwurd Ok, gotcha. Nice setting, but what type of transports do core worlds use? According to the background story of this ship, it seems that these ships are rarely, if ever used in the core worlds.
The free-dangling ammo belt feels weird. If the belt comes out of a box or a port inside the craft it would look much better. Still, the overall look was nice, good job! Also, this looks closer to dieselpunk than steampunk, by the way,
@Ephwurd The older lore, the flux beam was designed as an orbital mining laser, if I remembered correctly. And I think in a more realistic setting, "Sniper Vessels" don't exist because those ships with the longest range were either carriers which do not need to fight enemies directly, or battleships with an insane amount of armor and a large number of guns on turrets on both fore and aft of the ship.
A true masterpiece!
/O Canada / our home and native land / True patriot love / In all thy sons command / With glowing hearts we see thee rise / The True North strong and free / From far and wide O Canada / We stand on guard for thee / God keep our land / Glorious and free / O Canada we stand on guard for thee / O Canada we stand on guard for thee /
Are the guns howitzers? The barrel length and caliber doesn't make a good anti-tank gun, but the lethatlity of high-caliber howitzers are even higher than a typical anti-tank gun.
This design could be more accurate if the "torpedo" is a bomb attached to the "pole" on the bow. Self-propelled torpedoes haven't been invented a the time, and the so-called "torpedoes" were spar torpedoes. And that's why it sank (the ship got caught in the blast, which killed the crew while leaving the hull somewhat intact)
A sci-fi counterpart to the Gloster Meteor, I assume?
@randomusername Actually, the in-game rule judged that air cannot pass through rotators, pistons, wings, and detachers - i.e. It shouldn't matter if the engines have their own sets of inlets.
@spefyjerbf Making the engines pointing at each other at first with rotators/VTOL ports to cancel out the thrust at the beginning, and make all the thrust to full use at full throttle?
+1Soooo... from your comments on gyroscopes, I'm wondering whether the gyroscopes are modified or not... Also, I found that gyroscopes on fixed-wing aircrafts doesn't seem to work well, and I saw most "2D VTOL" builds using gyroscopes with the gyro speed modified to 1000% to achieve a stable VTOL takeoff... Are those supposed to be the norm?
P.S. I know that more gyroscope power a plane has, the slower the rotation on the yaw axis is.
that max="0.001", enginePowerMultiplier="1000" trick, I assume?
+1Colin Furze will be proud...
@I401SenSuiKan Sorry if I caused any confusion... What I was trying to ask in the previous post is that whether this build has anything to do with the name you are using in SimplePlanes... And it turned out to be what I've been expected, sooooo... Great build!
+1@CenturiVonKikie Thanks for teaching! I will try out different combinations and setups of those gyro-stabilizers / flywheels in my builds.
+1Great Build! The ship reminded me of the Galaxy on Fire series due to its zero turn radius...
+1@BlazeInfinity Indeed... 571 parts on android would be a more than a bit laggy... Though given the context, the Italians could mount their own torpedo tubes on the vacancy left from the SAN tubes...
+2What are the infinite rotators used for? Stabilization?
+1Soooooo... That's where you get your name from? Or perhaps its the Kancolle I-401?
+1The same plane, but with guns and bombs...
I thought I was looking at a photo of your car when I saw the first picture... Excellent build!
I see... Since the very beginning your builds are cyber-punk-ish and marvelous... Good Build!
Great Build!
Those missiles... The ancient ancestor of the EM missiles?
The head of a western dragon and the body of an Asian dragon? What have science done? Good build anyways.
Is this the ancestor of your vortex-type Artillery Units?
@SirBalistic321 Just a modded exhaust plume, nothing else
"Beam Cannons are like the sniper rifles of the dogfighting world" That description reminded me of a certain mobile game called "Galaxy on Fire 2" and the in-game description of laser beams...
+1Is the facility some sort of shipyard?
WWII light cruisers (non-American, that is) do have torpedo tubes... Camouflaging any ship other than an auxiliary cruiser is a waste of valuable deck space, which could be used for catapults/cranes for seaplane scouts.
Holy Sh*t this ship is beautiful!
@Ephwurd Why does the ship pitch up when accelerating if the "Landing Gear" group if activated? Is that just aerodynamics?
Suddenly understood the reason why nobody in-lore uses this ship... the controls are mediocre at best, and it takes forever to descend... the auxilaries are useful for gaining altitude, but prolonged burns could flip theship over... Also, how does the auxilaries work? I didn't see any parts that contributes to the auxilaries.
@Ephwurd Ok, gotcha. Nice setting, but what type of transports do core worlds use? According to the background story of this ship, it seems that these ships are rarely, if ever used in the core worlds.
I think normal traders don't need to go to places where navies do not patrol... What are those "fringe routes"? Are they shortcuts?
Great job! I love that mast design!
Your ships are beautiful! Wish you become plat one day.
It's so beautiful...
Canonically, this ship don't really seem to be designed to fly in the first place...
"When pigs fly." "Oh sh*t flying pigs are real!"
Those are gold level details! Way to go, @Lykoloo!
This rocket launcher reminded me of the "rocket launcher" from video game "Galactic Junk League". Good job!
+1The free-dangling ammo belt feels weird. If the belt comes out of a box or a port inside the craft it would look much better. Still, the overall look was nice, good job! Also, this looks closer to dieselpunk than steampunk, by the way,
@RailfanEthan Thanks a lot!
@RailfanEthan Sorry, but I cannot understand what you are talking about... The link after the exclamation mark was broken.
+1@Ephwurd The older lore, the flux beam was designed as an orbital mining laser, if I remembered correctly. And I think in a more realistic setting, "Sniper Vessels" don't exist because those ships with the longest range were either carriers which do not need to fight enemies directly, or battleships with an insane amount of armor and a large number of guns on turrets on both fore and aft of the ship.
Great Build!
The Overseer-class mining vessel?! Nice build!
A true masterpiece!
/O Canada / our home and native land / True patriot love / In all thy sons command / With glowing hearts we see thee rise / The True North strong and free / From far and wide O Canada / We stand on guard for thee / God keep our land / Glorious and free / O Canada we stand on guard for thee / O Canada we stand on guard for thee /
"Rail Rockets"?! Is that a Fractured Space reference?
Are the guns howitzers? The barrel length and caliber doesn't make a good anti-tank gun, but the lethatlity of high-caliber howitzers are even higher than a typical anti-tank gun.
This design could be more accurate if the "torpedo" is a bomb attached to the "pole" on the bow. Self-propelled torpedoes haven't been invented a the time, and the so-called "torpedoes" were spar torpedoes. And that's why it sank (the ship got caught in the blast, which killed the crew while leaving the hull somewhat intact)
Good Job! Love the wing outline.
@F4f879 Well, not too painful, but if you take the central module (the "flare" part) and mount three or four of 'em in a barrel...
@EternalDarkness Is the "flare gun set things on fire" a in-game reference to the fire hazard posed by flares?
@GermanWarMachine The spefyjerbf link is https://www.simpleplanes.com/a/2y3J2N/
@GermanWarMachine The name of that sci-fi builder is spefyjerbf; however, the difference is that the "Phantom" design does not have the muzzle flash