@Onat67 Alr thank you for getting back to me, btw could you add the way the grading system works when there is a tie between users into your future challenges? This would be helpful to users that are wondering why one was chosen over another.
Also could i get an honorable mention in your forum post and comment?
@overlord5453 @Dissent3R Thanks for your help, however the problem with both your solutions is that the booster section is connected to the missile itself, this is to activate the booster when the missile is selected and fired. The connection of the booster to the missile reverses the order once again to what its shown above despite your solutions working at first.
@OverlordPrime @HNL47 @sleevesixtys60
+1@DISHWASHER2005 @Ubyk123 @YourLocalJetNut330
@SuperRNG @RealBLIP93 @MrGidor
@L1nus @GABRIOX10 @PPLLAANNEE
@SemedianIndustries @ViviDoesStuff @Dissent3R
@Observer404 @Aghsan22 @SpartanSR91
@AquiliusEpic @Quercon @LASSO
@Onat67 Alr thank you for getting back to me, btw could you add the way the grading system works when there is a tie between users into your future challenges? This would be helpful to users that are wondering why one was chosen over another.
Also could i get an honorable mention in your forum post and comment?
@Onat67 what was the factor that caused me to lose to HalleuvinaXeneries?
@Onat67 was mine not good enough?
+1@Onat67 yo isn't it a tie between me and halleuvinaxeneries?
@YourLocalJetNut330 @Onat67 @OverlordPrime
@MrGidor @DISHWASHER2005 @Ubyk123
@BaconEggs @SuperRNG @RealBLIP93
@L1nus @GABRIOX10 @PPLLAANNEE
@SemedianIndustries @ViviDoesStuff @Dissent3R
@Amirreza1Ipchi0e5Haq @T8flight @TatsuTheOtaku
@Observer404 @Aghsan22 @SpartanSR91
@AquiliusEpic @Quercon @LASSO
T FOR TAG
@Onat67 btw what description are you talking about? Didnt i write about the statistics and stuff about the missile?
@Onat67 thx it works
@Onat67 dosent work
@PlaneFlightX firingDelay is the rate at which the missile launches like if the value is 5 you will shoot 12 missiles in 1 min
@PlaneFlightX Theres ignitionDelay and firingDelay those are 2 completely different things
@PlaneFlightX Add firingdelay(seconds) to the missile section
@Onat67 I also updated the description
@Onat67 https://imgur.com/a/bj4Wt7Q https://imgur.com/a/81MmAHD https://imgur.com/a/2pCKukS these are the 3 gifs
@Onat67 Will you change the amount of points I recieved if I were to put in the gif links in the description so that you can view them?
@Onat67 Thx for the review, btw i did have some gifs to go in the description but I could not get it to work.
@MIGFOXHOUND31BSM26 not the explosive part tho
@MIGFOXHOUND31BSM26 explode it
@Aghsan22 @Amirreza1Ipchi0e5Haq @TatsuTheOtaku
@SuperRNG @RealBLIP93 @Husky12345
@ViviDoesStuff @BaconEggs @Onat67
@SemedianIndustries @TatsuTheOtaku @L1nus
@SpartanSR91 @Dissent3R @PPLLAANNEE
@Onat67 If im making an anti-ship cruise missile that can manuver, does it have to be nuclear to count as a superweapon or is the manuvering enough?
@Dissent3R TheCommentaryGuy playing the victim is the equivalent of Suarez feigning a mouth injury after he bit Chiellini
+2ShinyGemsBro 2 Electric Boogaloo
+12@Rb2h @Ku
@SuperRNG @RealBLIP93 @DCSplanepro12
@T8flight @OverlordPrime @XboxsVault
@ViviDoesStuff @BaconEggs @DISHWASHER2005
@SemedianIndustries @TatsuTheOtaku @L1nus
@SpartanSR91 @Dissent3R @PPLLAANNEE
@Dissent3R Whelp i hope that SP2 allows us to arrange our loadout by clicking on the cockpit or something
@overlord5453 @Dissent3R Thanks for your help, however the problem with both your solutions is that the booster section is connected to the missile itself, this is to activate the booster when the missile is selected and fired. The connection of the booster to the missile reverses the order once again to what its shown above despite your solutions working at first.
@overlord5453 so connect the missile to the cockpit then the booster then everything else?
@Graingy great taste in music, i found you in this short https://www.youtube.com/shorts/XBAP88fpE9Q
+1