There should be the ablity to intercept anti-ship missiles with sams such as the sm-3 and auto aimed CIWS, so that ships can properly defend themselves without spamming countermeasures and causing lag.
There should also be the ablity to create holes in the fuselage so that we can make proper vls cells without adding to the part count.
Counter measures should also be nerfed so that it requires a random amount of countermeasures 3instead of a few to counter missiles, the missile should also lock onto the countermeasures and explode after hitting it.
You should also be able to change how the missile tracks by making it follow a sea skimming trajectory or ballictic trajectory.
suggestion: Add a function to the missiles so that they can intercept other missiles,do the same for rotators so that ciws can automatically destroy missiles as well
@Onat67 Alr thank you for getting back to me, btw could you add the way the grading system works when there is a tie between users into your future challenges? This would be helpful to users that are wondering why one was chosen over another.
Also could i get an honorable mention in your forum post and comment?
@MIGFOXHOUND31BSM26 i think we have had our fair share of fun here, we shall no longer entertain this lowlife anymore, let us move on. He shall suffer until he breaks his cycle of suffering.
ShinyGemsBro 2 Electric Boogaloo
+12There should be the ablity to intercept anti-ship missiles with sams such as the sm-3 and auto aimed CIWS, so that ships can properly defend themselves without spamming countermeasures and causing lag.
+4There should also be the ablity to create holes in the fuselage so that we can make proper vls cells without adding to the part count.
Counter measures should also be nerfed so that it requires a random amount of countermeasures 3instead of a few to counter missiles, the missile should also lock onto the countermeasures and explode after hitting it.
You should also be able to change how the missile tracks by making it follow a sea skimming trajectory or ballictic trajectory.
suggestion: Add a function to the missiles so that they can intercept other missiles,do the same for rotators so that ciws can automatically destroy missiles as well
+4@CallSignTig @ChaserXIII @SuperRNG @IAmMeObviously @MerchantOfDeath
+3@Dissent3R TheCommentaryGuy playing the victim is the equivalent of Suarez feigning a mouth injury after he bit Chiellini
+2@SilverStar @localf15enjoyer @Rb2h
+1@OverlordPrime @HNL47 @sleevesixtys60
+1@Onat67 was mine not good enough?
+1@Graingy great taste in music, i found you in this short https://www.youtube.com/shorts/XBAP88fpE9Q
+1@IAmSuperCool what made you wait?
+1@CallSignTig @ChaserXIII @SuperRNG
+1@RYAviation if I added the tug it would be way laggier and secondly idk how to do smoke
+1@SDmak @@Amirreza1Ipchi0e5Haq @T8flight
@DISHWASHER2005 @Ubyk123 @YourLocalJetNut330
@SuperRNG @RealBLIP93 @MrGidor
@L1nus @GABRIOX10 @PPLLAANNEE
@SemedianIndustries @ViviDoesStuff @Dissent3R
@Observer404 @Aghsan22 @SpartanSR91
@AquiliusEpic @Quercon @LASSO
@Onat67 Alr thank you for getting back to me, btw could you add the way the grading system works when there is a tie between users into your future challenges? This would be helpful to users that are wondering why one was chosen over another.
Also could i get an honorable mention in your forum post and comment?
@Onat67 what was the factor that caused me to lose to HalleuvinaXeneries?
@Onat67 yo isn't it a tie between me and halleuvinaxeneries?
@YourLocalJetNut330 @Onat67 @OverlordPrime
@MrGidor @DISHWASHER2005 @Ubyk123
@BaconEggs @SuperRNG @RealBLIP93
@L1nus @GABRIOX10 @PPLLAANNEE
@SemedianIndustries @ViviDoesStuff @Dissent3R
@Amirreza1Ipchi0e5Haq @T8flight @TatsuTheOtaku
@Observer404 @Aghsan22 @SpartanSR91
@AquiliusEpic @Quercon @LASSO
T FOR TAG
@Onat67 btw what description are you talking about? Didnt i write about the statistics and stuff about the missile?
@Onat67 thx it works
@Onat67 dosent work
@PlaneFlightX firingDelay is the rate at which the missile launches like if the value is 5 you will shoot 12 missiles in 1 min
@PlaneFlightX Theres ignitionDelay and firingDelay those are 2 completely different things
@PlaneFlightX Add firingdelay(seconds) to the missile section
@Onat67 I also updated the description
@Onat67 https://imgur.com/a/bj4Wt7Q https://imgur.com/a/81MmAHD https://imgur.com/a/2pCKukS these are the 3 gifs
@Onat67 Will you change the amount of points I recieved if I were to put in the gif links in the description so that you can view them?
@Onat67 Thx for the review, btw i did have some gifs to go in the description but I could not get it to work.
@MIGFOXHOUND31BSM26 not the explosive part tho
@MIGFOXHOUND31BSM26 explode it
@Aghsan22 @Amirreza1Ipchi0e5Haq @TatsuTheOtaku
@SuperRNG @RealBLIP93 @Husky12345
@ViviDoesStuff @BaconEggs @Onat67
@SemedianIndustries @TatsuTheOtaku @L1nus
@SpartanSR91 @Dissent3R @PPLLAANNEE
@Onat67 If im making an anti-ship cruise missile that can manuver, does it have to be nuclear to count as a superweapon or is the manuvering enough?
@MIGFOXHOUND31BSM26 i think we have had our fair share of fun here, we shall no longer entertain this lowlife anymore, let us move on. He shall suffer until he breaks his cycle of suffering.
IN OTHER WORDS THE CIRCUS SHOW IS OVER.