Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs.
I'd suggest sticking to no more than 1-2 projects at a time.
Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@Bryan5 That's also been partially implemented (also requires command console to locate).
There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.
Interesting. I'd seen asin() acos() atan() listed in the Funky Trees guide but wasn't aware that an atan2() was present.
Now I'm curious if sinh() cosh() tanh() are present as well.
@BeeEngineer It is a glider (more specifically, a motor glider).
The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
@Red920 In addition to the previous comments, as of right now there is only one known working public server.
Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default mod entirely pointless.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
Jundroo did not remove support for mobile mod support, Google/Apple did.
Jundroo can not do anything about this.
Even if mod support for mobile was given, I'm fairly certain that Unity currently does not support mobile platforms.
@Dracul0Anderson For the PSM question: essentially just make a slightly (or completely) unstable aircraft, give it some thrust vectoring control (not strictly required), and add some FT stabilizer inputs.
To add on to ColonelCanada's comment, if you verify your channel and that the content you are posting is your own, you will get 15 points instead of 2.
I believe it requires at least 100 points to upload a video.
There's more than one method. You can use PID controllers, but that is an expert level method, and very complicated.
I'm fairly certain you can use AngleOfAttack/AngleOfSlip code, which is still complicated, but less complicated than PID controllers.
I use Roll/Pitch/YawRate code. This is one of the easiest methods that can still auto stabilize the thrust vectoring system. For example: "Pitch-(PitchRate*0.005 or any number less than one)" works for stabilizing pitch control output.
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
(sin(Time) / 200) * Throttle
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
I'm not a dev nor expert modder or programmer but I'll give my best input here.
If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.
1. I'm almost certain it's possible.
2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.
That's my bit anyways. Hope this helps in some way.
@AshdenpawTG22 I just look through forums and whatnot to see if anyone needs some help with something (I try to help people when I can) or if there's anything interesting in general.
Happened to see this as I was looking through.
But ya I don't have much business being here. Just came to leave that note.
And thanks by the way, maybe one day I'll remaster the Venture.
@Lwills Android mods stopped working years ago due to changes in Playstore requirements.
The devs removed the Android mod buttons because they'd be entirely useless. You can't run 3rd party mods on Android anymore.
The only exception to this is a few non-scripted map plug-ins that still work.
To be fair, SP didn't remove anything.
Changes in Playstore requirements prevented Android mods from working.
iOS never had support to begin with, as far as I know.
Well I'm sorry that you've felt offended by my comment (it was by no means my intention to do so) but ultimately it's the truth in most cases (the exception being certain popular users).
@Salah001 @Icarus That's the Korean server. It's not a new IP, just a different one.
Probably won't see as much activity as most people are probably using the Japanese server.
I'm gonna be a little less pessimistic than Aviator here.
SimplePlanes is a bit old. The scripting and processes used are a bit old.
SP was never meant to be hyper-realistic. It started as a simple mobile game that eventually gained traction and a decent-sized fanbase.
However, SimplePlanes still maintains decent physics and has a very broad range of possibilities.
It's kinda like comparing apples to oranges when comparing SP to things like MSFS or X-Plane.
Anyways, I'm ranting here.
Is SimplePlanes realistic? To a degree. It's not as advanced as other things on the market (Juno and FlyOut for example), but it's more advanced than a lot of other stuff I've seen.
Edit: RCP sums it up really well.
They can't do that without facing legal issues, since one of the authors isn't a part of Jundroo.
I believe WNP78 (Jundroo developer and the other author of Underwater Camera) recently said something about the fact that the borders of the islands are visible while underwater (which looks really weird) and would classify as a "bug".
@Blueshift Sure. Here's some code I pulled from a cancelled build: IAS<22.352 ? "LOW" : (TAS>111.76 ? "OVERSPEED" : round(IAS/0.44704)+"mph")
The entire expression is basically a ? b : (a ? b : c).
It checks to see if the speed is too low, and when it returns false then it checks to see if the speed is too high, and when that returns false it displays your IAS in mph.
It was pulled from a text label, which is why it looks a bit different.
You could also do a ? (a ? b : c) : c.
Hopefully this helps :)
Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs. MiGs make me crazy. Crazy? I was crazy once. They locked me in a hangar. A rubber hangar. A rubber hangar full of MiGs.
+3@Redrocktumbler I'm assuming by 600 you mean 600m/s, in which case IAS>600 ? 0 : Input should do the trick.
+3Ladies and gentlemen, he did it.
+3Peak engineering has been achieved.
This is a stunning low-part build!
+3I'd suggest sticking to no more than 1-2 projects at a time.
+3Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@Bryan5 That's also been partially implemented (also requires command console to locate).
+3There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.
Interesting. I'd seen
+3asin() acos() atan()
listed in the Funky Trees guide but wasn't aware that anatan2()
was present.Now I'm curious if
sinh() cosh() tanh()
are present as well.Acceleration, weight, speed, turn rate, and thrust are probably the main ones.
+3@BeeEngineer It is a glider (more specifically, a motor glider).
+3The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
Voice reveal.
+3Hmm, alright then.
*Singular clap.*
+3Adding
+3+Yaw
to the collective input of one rotor and-Yaw
to the other should work.When a part is damaged, it will simply disconnect instead of disconnecting and disappearing.
+3@Red920 In addition to the previous comments, as of right now there is only one known working public server.
+3Even if the few other servers were working, it would not be enough to support so many users, making the addition of MP as a default mod entirely pointless.
On the surface, this sounds like a great idea.
But, when you look at the details, it only ends up being worse for everyone.
Never heard of it before. I would assume it doesn't exist.
+3Also yes, there is a forum saying that mods are coming to mobile, but one of the game developers already debunked that claim.
+3Jundroo did not remove support for mobile mod support, Google/Apple did.
+3Jundroo can not do anything about this.
Even if mod support for mobile was given, I'm fairly certain that Unity currently does not support mobile platforms.
@Dracul0Anderson For the PSM question: essentially just make a slightly (or completely) unstable aircraft, give it some thrust vectoring control (not strictly required), and add some FT stabilizer inputs.
+3To add on to ColonelCanada's comment, if you verify your channel and that the content you are posting is your own, you will get 15 points instead of 2.
+3I believe it requires at least 100 points to upload a video.
There's more than one method. You can use PID controllers, but that is an expert level method, and very complicated.
+3I'm fairly certain you can use
AngleOfAttack/AngleOfSlip
code, which is still complicated, but less complicated than PID controllers.I use
Roll/Pitch/YawRate
code. This is one of the easiest methods that can still auto stabilize the thrust vectoring system. For example: "Pitch-(PitchRate*0.005or any number less than one
)" works for stabilizing pitch control output.@Kangy If you're referring to the crash dummy, I may or may not post it separately in the future.
+3Many more people know about this server, they just haven't logged on yet.
+3Unfortunately, I don't think there is a way to prevent this. You will just have to manually reset the rotators.
+3Awesome! Straight to my wishlist this goes.
+2I like how it retains the original SP-feel while still being fresh.
Awesome work Jundroo.
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
Tangent is a little bit different. Output over time looks something like this.
+2Examples of these used in a circle, for circle things.
I'm not a dev nor expert modder or programmer but I'll give my best input here.
+2If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.
1. I'm almost certain it's possible.
2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.
That's my bit anyways. Hope this helps in some way.
henlo
+2Edit: I just realized you haven't made any posts in well over 3 years. Welcome back.
@AshdenpawTG22 I just look through forums and whatnot to see if anyone needs some help with something (I try to help people when I can) or if there's anything interesting in general.
+2Happened to see this as I was looking through.
But ya I don't have much business being here. Just came to leave that note.
And thanks by the way, maybe one day I'll remaster the Venture.
@Lwills Android mods stopped working years ago due to changes in Playstore requirements.
+2The devs removed the Android mod buttons because they'd be entirely useless. You can't run 3rd party mods on Android anymore.
The only exception to this is a few non-scripted map plug-ins that still work.
To be fair, SP didn't remove anything.
+2Changes in Playstore requirements prevented Android mods from working.
iOS never had support to begin with, as far as I know.
Well I'm sorry that you've felt offended by my comment (it was by no means my intention to do so) but ultimately it's the truth in most cases (the exception being certain popular users).
+2@SheriffHackdogMCPE Gone, reduced to atoms.
+2Unless someone else reuploads it.
@Salah001 @Icarus That's the Korean server. It's not a new IP, just a different one.
+2Probably won't see as much activity as most people are probably using the Japanese server.
I'm gonna be a little less pessimistic than Aviator here.
+2SimplePlanes is a bit old. The scripting and processes used are a bit old.
SP was never meant to be hyper-realistic. It started as a simple mobile game that eventually gained traction and a decent-sized fanbase.
However, SimplePlanes still maintains decent physics and has a very broad range of possibilities.
It's kinda like comparing apples to oranges when comparing SP to things like MSFS or X-Plane.
Anyways, I'm ranting here.
Is SimplePlanes realistic? To a degree. It's not as advanced as other things on the market (Juno and FlyOut for example), but it's more advanced than a lot of other stuff I've seen.
Edit: RCP sums it up really well.
I thank you and the dev team in return for your dedication (and for the new beta branch thing, that'll really come in handy :D).
+2Two problems with that:
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⠀⠀⡀⡀⢀⡀⠄⣀⠐⡀⡐⠈⠔⣄⠢⡐⠠⠐⡀⢈⠀⠀⠀
+2⠀⠀⠀⠀⠀⢀⡔⠰⠲⡄⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⠀⠀⢈⠀⠄⢂⠐⢂⡀⡂⡐⠠⢁⠸⡀⠌⢃⠌⡁⠔⠠⢀⠁⠆
⠀⠀⠀⠀⠀⢋⠶⢑⣋⣤⣩⢩⢓⢾⢣⡶⣁⡀⠀⠀⢀⠀⡀⠀⠄⠄⠁⡠⠀⠀⠀⠌⠀⢀⣀⠨⠀⣄⡴⣤⣮⢲⣬⣶⣺⢽⣲⣧⣀⠖⡐⠌⢂⠐⡐⢈⠠⠈⠀⡀
⠀⠀⠀⠀⠀⠀⠀⠐⠛⠢⢯⠵⢯⣧⣙⠒⣎⠱⠒⠂⠄⠂⠀⠀⠀⠒⠀⢢⢔⣠⠀⠀⠈⣜⣿⣮⢗⣫⠴⠿⢏⡋⠙⡮⣛⢟⠽⣳⣾⡖⠬⢑⠨⡀⠀⠄⠠⠠⠀⢀
⠀⠀⠀⠀⠀⠀⠀⠀⣀⣄⣴⣤⣤⣴⣦⣿⣶⣇⡋⠄⠀⠀⠀⠀⠈⠀⢕⡪⡾⣣⡆⣉⠘⡌⠯⠞⠛⠟⠓⠞⠚⢿⢻⠷⠿⢽⣹⠷⣟⡞⣴⠁⣒⡼⠒⡃⡽⠡⢈⠰
⠀⠀⠂⠀⠀⠠⢴⣿⢟⣯⡷⣾⣿⢿⣿⡾⣿⣿⣿⣮⣔⡄⠀⠂⡈⢐⢈⡼⣎⣷⡹⣦⣹⠜⣄⣺⣷⣶⣶⣶⡶⣶⣤⣴⣬⣠⠫⢍⡙⠤⣔⡵⢃⢒⣴⠊⣠⡶⠉⢂
⠀⠀⠀⠤⣤⣴⣿⡿⠿⢧⣀⠻⣆⣾⣿⣽⣿⣽⣿⣧⠘⡄⠀⠌⡐⠡⢆⡲⣹⣿⣿⣿⣿⡾⢿⣿⣿⡿⡿⠛⢛⠛⣿⣿⣿⣿⣿⣾⣤⡱⢊⢌⠔⡋⣡⠴⠋⠠⠂⠒
⠀⠀⠀⠀⠛⠉⠻⢧⣀⠚⢿⣲⣟⠟⣛⣩⣿⣛⣫⡻⢀⠡⠀⠂⠁⡢⠜⡡⢛⢽⣟⡽⣻⣗⠾⠿⣿⠷⣧⣤⣼⣦⣿⣿⣿⣿⣿⣿⣿⣷⣎⣼⣶⣷⣋⣴⣲⣆⡠⢄
⠀⠀⠀⠀⠀⠙⢦⣤⡉⠉⠁⠀⠒⠍⢝⣫⢃⡷⡏⠀⠂⠠⠁⠀⢂⡱⢌⡐⡅⢛⣿⢎⡵⡎⠌⢦⡁⠻⡵⠳⣣⢿⠭⣵⣳⣾⠿⢛⢃⣾⠻⣝⠻⡒⠤⣐⠢⣄⠉⠉
⠀⠀⠀⠀⠀⠀⣀⡉⠓⠭⠭⠭⠭⠴⠾⠊⡁⠜⠑⠂⠈⠁⠀⢈⢂⠒⣌⢣⠜⣨⡚⡵⣚⢼⢆⡐⠈⠺⢕⢳⢤⣶⣵⣦⣴⣦⣽⠾⣿⣭⣿⡤⢥⡎⡑⢤⡡⢀⠉⣄
⠀⠀⠀⠀⠀⠁⠀⠑⠒⠢⠄⠂⠀⢂⡊⡄⡅⠂⠄⠁⠀⠀⢀⠂⡘⢌⠴⣋⠞⣡⢳⠱⡫⢶⡯⢽⣨⡡⠌⢉⠞⠋⠖⡛⠶⡚⠞⡩⢧⣱⠎⣑⡊⠦⢝⡢⢮⠻⣆⢩
⠂⠀⠀⠀⠀⠀⠀⠀⠄⠁⡀⠘⠀⠌⢨⠁⠀⠀⠀⠀⠀⠀⠀⡠⠱⡈⢆⠭⡚⡔⢣⢑⢩⣆⡙⡝⠶⡍⠥⣍⣐⠉⠒⡨⠄⢃⢱⠐⠔⣠⠉⡝⡌⢏⡱⡕⣆⠡⣌⠏
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⠠⢀⠂⣀⠀⡈⠄⠀⠀⠀⠂⣅⠳⣈⠖⣘⢤⡩⡦⣝⢻⢽⣷⣯⣵⠘⡰⠜⠂⢉⠂⠀⡌⠰⢀⠓⢌⠰⡐⠤⡘⠪⠼⣜⣌⡧⠹⡽
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢄⠂⣰⢦⣾⡰⠃⠀⠀⠀⠀⠔⢁⠤⠓⡬⠘⢌⠓⡇⢳⢈⢣⠘⡹⣿⣷⣿⣰⡌⢠⠂⢁⠈⠀⡔⠈⢆⡡⢒⠁⡆⢃⠐⡘⢞⡜⣦⢃⠃
⠀⠀⠀⠀⠀⠀⠀⡀⠈⢌⡰⣍⠾⡉⠀⢀⠀⠀⠀⠀⠀⠈⠠⠀⠰⢨⡑⢡⠮⠑⠠⢁⡐⠂⠠⣾⡿⢯⠗⡿⣗⣬⡅⠤⠠⡐⢩⠒⠤⢃⠎⠤⢁⠰⣈⢮⡚⣾⢋⠀
⠀⠀⠀⠀⠀⠀⠠⠨⣸⣰⡿⠉⢄⡠⠶⡉⢁⣑⡢⣌⠀⠀⠂⢄⠁⣆⡱⢈⣶⣻⣿⣿⣿⣷⣿⣿⣽⣿⣿⣷⣾⢯⢾⣦⡑⠊⡱⠌⡚⡡⢎⡑⣎⠴⡘⣝⢺⣷⢠⢐
⠈⠀⠀⠀⠀⠰⣈⠑⣵⢋⣰⡺⡝⣿⣶⡿⣏⡷⣺⠿⣣⢤⣐⣀⣲⣦⣴⣿⣿⡿⣿⡿⣿⣟⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠷⣔⠪⠱⢣⢆⡳⡱⣧⣫⡿⣍⣿⡼⡀
⠀⠀⠀⠀⠀⠔⢠⡞⠉⣠⢣⡻⣝⢟⣴⢛⣼⠟⠸⡧⣿⣽⠽⣵⡟⣿⣿⣟⣻⣳⣿⣕⣶⣟⡹⢯⣰⣷⣿⣙⢻⣚⣻⣟⣿⣻⣯⣷⣡⢗⢪⠎⡛⡜⣷⣃⠏⣷⡇⢋
⠀⠀⠀⠀⢀⢠⠇⢠⠀⡏⣸⣣⣯⣶⠛⢻⣄⢘⢏⠟⠻⠓⡹⣈⣍⣉⣥⣋⣭⣯⣙⣿⣻⣧⢷⣾⣟⣿⣯⣦⣽⣾⡹⢮⣿⣧⢿⣿⡏⢇⡇⢳⡵⡕⣖⣹⡏⡿⡘⠃
⠀⠀⠀⠀⠀⠀⢨⢾⠈⡺⣽⣯⣺⢂⣽⣿⣿⣇⣈⠪⠔⡠⣀⠜⡔⢨⣙⢏⢫⣝⡳⡭⣞⣯⣏⣷⣾⣿⣿⣿⣿⣛⣷⣾⣛⢹⢡⣿⡅⠾⡁⢋⢏⡮⣻⡏⠯⣿⢇⠈
⠀⠀⠀⠀⠀⠀⠀⠸⠀⣬⠋⣯⠏⠹⣿⣿⡏⠈⠀⠙⠉⠙⡟⠘⠚⢻⡟⠋⠑⠺⡏⠉⠙⠏⠉⢹⡿⢹⣿⣿⡿⣯⣿⣿⣗⢮⡿⠩⠸⡄⡵⣆⡸⣯⡟⣧⢣⠹⠠⠩
⠀⠀⠀⠀⠀⠀⠀⠐⣤⠿⣐⡛⣀⠀⠙⣿⣇⡀⠀⠀⠀⢀⠁⠀⠀⠈⠁⠀⠀⠀⡁⠀⠀⡄⠀⢈⣧⣸⣿⣟⢣⢻⢿⣿⡽⣼⣳⢶⣄⣷⡅⣟⡗⣿⡗⣹⢪⡒⠢⡄
⠀⠀⡄⢝⢠⡰⢠⣹⠎⡐⣘⠘⠲⠢⠀⠈⠉⡙⣽⠛⠻⠾⣦⣤⣤⣤⣤⣤⣤⣴⣗⡶⡶⢿⣿⣿⠿⡛⡡⠮⡼⣿⣿⣿⣗⠽⠇⣼⣿⣷⣶⣷⣿⣯⡆⣟⡷⣳⢇⡠
⠀⠀⠀⢁⢀⠞⠎⢂⣁⣠⠭⠆⣦⠤⠀⠀⠀⠘⠂⠲⡁⡐⢀⠉⡘⢳⠶⡾⡍⡖⣯⡾⡟⠥⣏⠞⣄⠓⣷⢿⣽⣯⣿⡼⣗⢾⣧⣿⡿⣽⢿⣏⢻⡷⣷⡹⡿⢿⢟⢡
⠀⠀⠀⠀⠁⠀⠀⢂⠈⠈⠀⠩⢉⡄⠛⢰⢷⠊⣤⡬⢣⣤⢀⣤⣭⣈⢧⣷⣭⡼⡫⡵⢻⡮⣋⣶⣼⣿⣼⣿⣿⣿⣿⣿⠥⢭⣯⢻⣅⣿⣽⢎⣾⠏⣿⣯⣵⡱⠬⢋
⠀⠀⠀⠀⠀⠀⠀⢐⢂⢀⠀⠀⠐⢐⠰⢾⡵⡝⣅⢵⣫⣺⡽⣼⣾⢫⣿⣽⣟⡿⣯⠷⠻⠿⢿⣿⣿⣾⣿⣿⢟⢯⣽⣻⠝⣾⡜⡯⡿⣯⢟⣿⣧⣾⣟⣟⣼⣧⣵⠈
⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⢀⢜⠭⡯⣿⣜⡵⣙⣾⣿⣸⣿⣽⣿⣭⠯⣼⣯⣽⡯⣶⢻⡿⣿⣿⣿⢝⢵⢷⣽⣿⢳⢼⣿⢚⡡⣟⣏⡿⣮⣽⡿⡽⠸⣕⠏⠐
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠎⣵⡝⢟⣲⣯⣼⢫⡞⠿⣪⢽⣉⢽⡿⡛⡿⢻⡭⡶⡿⡷⣻⡾⡹⣿⡷⣞⢇⢻⡾⢿⢿⣳⢿⡏⣾⣣⡯⡧⢣⡗⡽⣂⣰
Now look at this handsome gentleman, he seems polite and well-mannered.
+2@Thunderthud Have you tried switching back to 1.12.128?
+2@Thunderthud Just curious as to what specifically happened that led to your files being deleted.
+2Could you provide more details?
+2@RepublicOfCursedPlanes This.
+2This is what I wish some people could wrap their minds around.
You can get some interesting effects using a couple of pistons and a camera with LookAtCockpit enabled.
+2smoko
+2Never, unless Apple changes their Terms Of Service in a way that makes it possible.
+2James and RCP pretty much summed it up.
+2If I were you I would just make the cockpit last.
@TheCaper Only 3 people can be tagged per-comment.
+2Only the first 3 people in the comment will receive a notification.
Freshie spotted.
+2Get ready for what's to come.
I immediately thought about The Wind Rises upon seeing this.
+2@Blueshift Sure. Here's some code I pulled from a cancelled build:
+2IAS<22.352 ? "LOW" : (TAS>111.76 ? "OVERSPEED" : round(IAS/0.44704)+"mph")
The entire expression is basically
a ? b : (a ? b : c)
.It checks to see if the speed is too low, and when it returns false then it checks to see if the speed is too high, and when that returns false it displays your IAS in mph.
It was pulled from a text label, which is why it looks a bit different.
You could also do
a ? (a ? b : c) : c
.Hopefully this helps :)