@MalkaAmilaine @SOVIET1991 @alexJgameYTukraine000000
Jundroo can't do anything about mods for mobile devices.
As far as I'm concerned, Google removed modding capabilities.
In the case that adding mass isn't favorable, you can also take the large rotator and scale it down to your liking (it doesn't have the same joint flex problem).
The startup engine flame effects may or may not be included in the final version. If you think it should be included in the final version, let me know!
The original video/audio can be found here.
@Bellcat That's a bit terrifying. Not that it's anything new, but still a scary reminder of how inconspicuous these sorts of things can be.
Nice to know, I'll keep that in mind.
@U2 Move the CoM close to/behind the CoL to make the aircraft unstable (test the instability), and add the fly-by-wire code. Here's a start for the code:
You can change the numbers on PitchRate and AngleOfAttack to edit the stability to your liking (don't change them by large amounts though, because they're already in optimal amounts and shouldn't require much editing).
@Dragoranos The roll might have something to do with having a horizontal stabilizer on only one side of the aircraft (it creates a bit of asymmetric drag during pitch movements, mainly because it's near-perpendicular to the airflow).
Checking to make sure the CoM is aligned near-perfectly with the shaft of the rotor assembly is also a good idea if you haven't done so already.
@StavinairCaeruleum Strange. Try connecting to the main server (listed in my profile) and see if that works. If not, try uninstalling and reinstalling the mod.
Looks pretty decent.
I would definitely make the stabilizers thinner and change the shape of the fuselage shells over the wings from Curved to Circular (this has a much sharper looking edges, similar to that of the real Starfighter). I would also do the same for the stabilizers as well.
The wings seem to be about the right thickness, but the stabilizers look really thick compared to the blueprints.
@IzzyIA All players need to have Explosion Sync activated.
Bombs and missiles are the only weapons that work. Guns, cannons, and rockets don't work in MP.
It may also decrease thrust output by a little bit, but that shouldn't be a major issue.
If the rotor spasms a bit on low power then try increasing the mass of the rotor hub.
It might have something to do with wing drag calculation.
You might move the powered rotator on top of an unpowered, free-spinning rotator. This way the rotor assembly doesn't have a solid connection to the fuselage, which should, in theory, prevent weird rotor drag issues from affecting the whole aircraft.
This method will also eliminate rotor torque, so if your helicopter relies on that torque then this may require a rework of a few things.
@monkeyboy1978 160.251.58.131
If it says failed to connect, it's likely a server overload. Give it a bit and it should go back to normal.
Also, the server isn't managed by the mod developers, so you might reconsider your statement there.
Twin J85 Turbojet engines, each with multiple afterburner stages (around seven I think, but I could be wrong).
They are, in fact, a tad bit noisy.
I see them around every now and then.
@ZeroRaven87 They are Wing-2 (all of my modern builds use Wing-2).
The wingflex is algorithm-driven. There was some flutter issue but it was more output oscillation-related than speed-related.
I fixed it by tuning the algorithm and adding damperMultiplier to the rotators.
I used the Inspect console, and I can see that you did, in fact, upload the image, but it isn't showing on our end.
Copy this:  (this is the image link that showed up in the Inspect console), and put it in the description.
@Kiwiki That's likely a physics settings issue.
Certain builds (especially builds that rely heavily on a certain physics setting) don't work well outside of their original physics quality.
@DeadlyDialga I think that's just SP.com being a bit slow. Sometimes it takes a bit to register upvotes (it takes also takes awhile to send spotlight notifications, sometimes several minutes).
@Planebuilder2123
@Mistral
@ThatRandomCouchPotato
@Bryan5
@KtaAviation
@Phox
Thoughts or suggestions? Let me know!
@MalkaAmilaine @SOVIET1991 @alexJgameYTukraine000000
Jundroo can't do anything about mods for mobile devices.
As far as I'm concerned, Google removed modding capabilities.
@Hiimakeplanes The site's been down for a bit.
In the case that adding mass isn't favorable, you can also take the large rotator and scale it down to your liking (it doesn't have the same joint flex problem).
Type "T" for tag requests.
The startup engine flame effects may or may not be included in the final version. If you think it should be included in the final version, let me know!
The original video/audio can be found here.
@Bellcat That's a bit terrifying. Not that it's anything new, but still a scary reminder of how inconspicuous these sorts of things can be.
Nice to know, I'll keep that in mind.
@U2 Don't use that longer string of code for the TVC though. That's for the aerodynamic controls.
Use the inputs listed below for the TVC.
@U2 The TVC should probably use this:
You can edit these to your liking. These (in my experience) work well for thrust-vectoring stability.
I should also note that stability and maneuverability are trade-offs. Increasing stability decreases maneuverability, and vice versa.
@U2 Move the CoM close to/behind the CoL to make the aircraft unstable (test the instability), and add the fly-by-wire code. Here's a start for the code:
You can change the numbers on
PitchRate
andAngleOfAttack
to edit the stability to your liking (don't change them by large amounts though, because they're already in optimal amounts and shouldn't require much editing).@Dragoranos The roll might have something to do with having a horizontal stabilizer on only one side of the aircraft (it creates a bit of asymmetric drag during pitch movements, mainly because it's near-perpendicular to the airflow).
Checking to make sure the CoM is aligned near-perfectly with the shaft of the rotor assembly is also a good idea if you haven't done so already.
@StavinairCaeruleum Hmm. Not sure how to help then.
I'll leave it to the Dev.
@ehtishamcoop Check my profile. It's listed there.
@StavinairCaeruleum Strange. Try connecting to the main server (listed in my profile) and see if that works. If not, try uninstalling and reinstalling the mod.
@Toscio56 No problem. Thank you sir.
Type "T" for tag requests.
@Airheaddivision Sorry, I completely forgot about this. Could you send me the whole helicopter? I'll see what I can do.
T
I'd be surprised if this doesn't win the challenge. This is an amazing build.
Welcome to the yellow club.
Congrats on getting to gold!
Looks pretty decent.
I would definitely make the stabilizers thinner and change the shape of the fuselage shells over the wings from
Curved
toCircular
(this has a much sharper looking edges, similar to that of the real Starfighter). I would also do the same for the stabilizers as well.The wings seem to be about the right thickness, but the stabilizers look really thick compared to the blueprints.
@panmaturi24 No. Local host is used to connect to your own server.
Autotag: @MrCOPTY
Autotag: @Bo1233
@MAPA
@KtaAviation
@ssenmodnar
@Bryan5
@CL125
@TheGliderGuy
Thoughts or suggestions? Let me know!
@BEAKU422
220.92.55.108
is a newly opened server IP.@IzzyIA It's entirely possible to use small bombs as gun ammo.
Not the most efficient weaponry but it could work.
@Airheaddivision Sure. I'll do what I can anyways.
Thank you for addressing this.
@IzzyIA All players need to have Explosion Sync activated.
Bombs and missiles are the only weapons that work. Guns, cannons, and rockets don't work in MP.
It may also decrease thrust output by a little bit, but that shouldn't be a major issue.
If the rotor spasms a bit on low power then try increasing the mass of the rotor hub.
It might have something to do with wing drag calculation.
You might move the powered rotator on top of an unpowered, free-spinning rotator. This way the rotor assembly doesn't have a solid connection to the fuselage, which should, in theory, prevent weird rotor drag issues from affecting the whole aircraft.
This method will also eliminate rotor torque, so if your helicopter relies on that torque then this may require a rework of a few things.
@monkeyboy1978 160.251.58.131
If it says failed to connect, it's likely a server overload. Give it a bit and it should go back to normal.
Also, the server isn't managed by the mod developers, so you might reconsider your statement there.
@Magnavox20MS233S In formation? If so then that's pretty neat.
I only ever see them solo flying.
And generally it's while they're taking off.
Twin J85 Turbojet engines, each with multiple afterburner stages (around seven I think, but I could be wrong).
They are, in fact, a tad bit noisy.
I see them around every now and then.
Type "T" for tag requests.
@ZeroRaven87 They are
Wing-2
(all of my modern builds useWing-2
).The wingflex is algorithm-driven. There was some flutter issue but it was more output oscillation-related than speed-related.
I fixed it by tuning the algorithm and adding
damperMultiplier
to the rotators.I used the Inspect console, and I can see that you did, in fact, upload the image, but it isn't showing on our end.
Copy this:

(this is the image link that showed up in the Inspect console), and put it in the description.My suggestion is to simply follow what suits your interest.
If simplistic builds are your thing, go ahead.
Test the waters and see what you like best.
@Kiwiki That's likely a physics settings issue.
Certain builds (especially builds that rely heavily on a certain physics setting) don't work well outside of their original physics quality.
@DeadlyDialga I think that's just SP.com being a bit slow. Sometimes it takes a bit to register upvotes (it takes also takes awhile to send spotlight notifications, sometimes several minutes).
⊥
@Airheaddivision That works.
@Mrgoofy It isn't. It's what I use as well.
postimages.org and Discord are the two best working image upload sites for the SP website.
Autotag: @MrCOPTY
Autotag: @Bo1233
1,263rd comment.
@mersedel Are you pressing the ` button?