@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
@IslandSinker Not included, but it should be pretty easy to find around here somewhere, or by simply changing the PartID of something else.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@Milo1628xa It depends on your needs. Let's say
b1 = if2andc1 = if3ina1 ? b1 : c1.The code might look something like this:
You can also nest them like this:
Hope this helps!
Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@Rollc075 Of course!
Alternate timeline where the USS Maine didn't explode in Cuba
Welcome to the community!
Damn, that is a big difference in geometry.
Serves as a reminder that I really need to resume work on the new Mikeska Airport models.
Happy birthday man. Wishing you good health and the best of luck in your future endeavors.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
this is
Pixlr
More recently I've begun to use Reshade but I still use Pixlr for most of my photo editing.
@126 Yeah
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.
It is he
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
bird approved
Requesting a ⊥
@Graingy Yep. Designed around the Marske Pioneer III.
@Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.
Ay congrats!
I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.
Some dude on Ebay probably.
Absolutely beautiful build and aircraft.
You need to have more points than the person you're trying to spotlight.
tracerColor|00FF00Insert these into a gun's XML properties via Overload.
Example.
I saw "Grumman LLV" and thought it meant "Lunar Landing Vehicle"...
(Grumman aircraft corporation designed the Lunar Landing Vehicle)
@TRGOBoom Likely someone using a bugged aircraft.
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
epig
There, 10k for ya
@EasternAviation2015 Not something I have any control over. You'll just have to wait.
@screechy Pretty sure it's called the Rowe UFO
beep
This little goob.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@32 Doesn't sound like a bad idea. I'd say go for it!
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
This looks amazing.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
:D
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
@Redrocktumbler Ah, I see. Thanks for the info.
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
How about lifting body aircraft?
Some examples on Google Images.
@CaptainNoble Not to my knowledge.