28.2k TheFlightGuySP Comments

  • (TEASER#2) War Hammer: 2.8 years ago

    @X99STRIKER Ah, I see what you did there...

    +1
  • Teaser and stuff 2.8 years ago

    T

    +1
  • Is "the" server down? 2.8 years ago

    It does seem to be down, since it wouldn't work for me either.
    160.251.58.131 has started working again, so that is the alternative option.

    +1
  • THE WATER DOESNT WORK 2.8 years ago

    I would manually disconnect and reconnect the propulsion rotators.
    Rotators have a tendency to automatically connect to the incorrect attachment points.
    I would also make sure that the rotator input doesn't have any errors.

    +1
  • Electric motors for 1.13? 2.8 years ago

    @BsetAutomotiveFan2022 I was using it as an example for the user V, who asked how I was able to make torqueless propeller engines.

    +1
  • Simple H****Jet 2.8 years ago

    You forgot a couple of Jonda's in the description.

    +1
  • how can i induce some instability to my craft? 2.8 years ago

    @JeskoGoesVROOM To address the first question, I'm not familiar with the older method, so I wouldn't fully understand how to make the input work in that scenario.
    To address the CoM/CoL issue, I find that rather odd, but I suppose the thing to do would be to find the middle ground on the maneuverability spectrum (find at what balance point the maneuverability is at its greatest).

    +1
  • Electric motors for 1.13? 2.8 years ago

    @V I put a powered rotator on top of a free-spinning rotator.
    Here's an engine that I posted which uses this method: https://www.simpleplanes.com/a/4h4vL6/TFG-Aerospace-EE-1-Torque-less-Electric-Propeller-Engine

    +1
  • Passenger-1 (Legacy Part) 2.8 years ago

    @DISHWASHER2005 Yep. I just hadn't made an account until about 3 months ago.

    +1
  • Electric motors for 1.13? 2.8 years ago

    You can actually make electric engines from rotators.
    It's even possible to eliminate the torque from a rotator engine.

    +1
  • Boeing 727-227 Braniff International 'Flying Colors Blue/Light Blue' Livery (N436BN) 2.8 years ago

    @DeadlyDialga In case you were unaware, the old server 14.49.119.147 has shut down. The new server is 61.82.248.222.

    +1
  • (TEASER) War Hammer: 2.8 years ago

    @Bryan5 Hmm. I'll need to start making requirements for tag requests more clear. Pinning a comment that says "Type T to be tagged" would solve that issue.
    I'll make an exception for HalfaBlock, as they seem to want to be tagged.
    If you would like to be tagged, let me know.

    +1
  • (TEASER) War Hammer: 2.8 years ago

    @jamesPLANEScdxxLXIX Ok, thanks for clearing that up.

    +1
  • (TEASER) War Hammer: 2.8 years ago

    @Bryan5
    @HalfaBlock
    When someone upvotes a teaser post, but doesn't directly request a tag by saying "T", should I still tag them?

    +1
  • [SOLVED] How would one build a stable mech platform? 2.8 years ago

    @Griffon1 Great!

    +1
  • Hmmm... 2.8 years ago

    I need to start experimenting with fuselage logos.

    +1
  • Hmmm... 2.8 years ago

    That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
    I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.

    +1
  • Posting on the website 2.8 years ago

    Additionally, if you choose to add detailed descriptions, you can use this to help you with formatting and uploading images.

    +1
  • Posting on the website 2.8 years ago

    If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.

    +1
  • Posting on the website 2.8 years ago

    To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.

    +1
  • Boeing 727-227 Braniff International 'Flying Colors Blue/Light Blue' Livery (N436BN) 2.8 years ago

    Ah, I see you have finally created an account.

    +1
  • JT8D-17 Engine 2.8 years ago

    There's something about older era jet engines that makes them rather fascinating.

    +1
  • Taking Pictures 2.8 years ago

    ![](image link)
    I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
    Discord also works for image uploading.

    +1
  • Test 2.8 years ago

    The images are not visible.

    +1
  • Test 2.8 years ago

    Or you could use Discord on mobile devices.

    +1
  • Test 2.8 years ago

    ![](image link)
    I recommend using postimages.org
    If you do so, be sure to use the direct link and not the normal link.

    +1
  • These Engines Sound Great When Started In Sequence 2.9 years ago

    @ThatOneRoadTrainBuilder19 Thanks!

    +1
  • Custom Thumbnails 2.9 years ago

    I'm not sure there is another way to upload screenshots other than the techniques listed above.
    Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
    In my experience, it works pretty well.

    +1
  • Legacy Parts 2.9 years ago

    @HuskyDynamics01 Perhaps in the future I'll post it separately.

    +1
  • Legacy Parts 2.9 years ago

    @HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
    However, I was unaware that it was actually an in-game part at one time.

    +1
  • Legacy Parts 2.9 years ago

    @asteroidbook345 I didn't know either, until I found out while looking through older partType id's.

    +1
  • Legacy Parts 2.9 years ago

    @OUGHTO It can be done by changing the partType field via the XML editor.
    The game still contains the old partType codes for the older parts.

    +1
  • Coming Soon: 2.9 years ago

    @Rework Thanks!
    I actually have done most of the flight testing, and its flight characteristics are to my liking.
    But you are welcome to post an improved or "reworked" version of the aircraft after it's released.

    +1
  • Venture Aeronautics Project H110 "Metroliner" 2.9 years ago

    @asteroidbook345 Yep, I'm familiar with that aircraft.

    +1
  • Venture Aeronautics Project D610 "Swift" 2.9 years ago

    @XAircraftManufacturer Simple, yet functional.

    +1
  • Missile Launch keyboard shortcut? 2.9 years ago

    It should be labeled as Fire Weapons in the control settings menu.

    +1
  • It's time... 2.9 years ago

    The link causes an "Error 404: Page Not Found".

    +1
  • Typical Multiplayer Experience: 2.9 years ago

    @Sparky6004 FRIDGE.

    +1
  • How Do You Make Text Labels Blink? 2.9 years ago

    Unfortunately, after doing some experimentation, I was unable to find a solution.
    However, someone else may have a solution.

    +1
  • How Do You Make Text Labels Blink? 2.9 years ago

    I'll experiment with this and try to find a solution.

    +1
  • Asw-28 18M PV (With Folding Electric Propeller) 2.9 years ago

    @MrCOPTY Nice!

    +1
  • No..... 2.9 years ago

    You might try building some sort of super-radical aircraft, something that stands out and is unique. Start with preexisting aircraft designs, and combine them to form something new.
    Or my try making replicas of radical aircraft. You could use this as a reference.

    +1
  • Asw-28 18M PV (With Folding Electric Propeller) 2.9 years ago

    @TheGliderGuy Thanks!

    +1
  • F-100D Super Saber 2.9 years ago

    @MrCOPTY Thanks!

    +1
  • E.M.T.A.R 2.9 years ago

    @Bobyo Well, it had to be a thought before it became a statement, so yes.

    +1
  • E.M.T.A.R 2.9 years ago

    @Bobyo That's a statement.

    +1
  • E.M.T.A.R 2.9 years ago

    @Bryan5 Yes, yes it does.

    +1
  • Why Is This Aircraft's View Perspective Offset? 2.9 years ago

    @MrCOPTY This also happened with two previous attempts at making an aircraft.
    The problem could be an old mod.

    +1