I would manually disconnect and reconnect the propulsion rotators.
Rotators have a tendency to automatically connect to the incorrect attachment points.
I would also make sure that the rotator input doesn't have any errors.
@JeskoGoesVROOM To address the first question, I'm not familiar with the older method, so I wouldn't fully understand how to make the input work in that scenario.
To address the CoM/CoL issue, I find that rather odd, but I suppose the thing to do would be to find the middle ground on the maneuverability spectrum (find at what balance point the maneuverability is at its greatest).
@Bryan5 Hmm. I'll need to start making requirements for tag requests more clear. Pinning a comment that says "Type T to be tagged" would solve that issue.
I'll make an exception for HalfaBlock, as they seem to want to be tagged.
If you would like to be tagged, let me know.
That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.
If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.
To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.

I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
Discord also works for image uploading.
I'm not sure there is another way to upload screenshots other than the techniques listed above.
Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
In my experience, it works pretty well.
@HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
However, I was unaware that it was actually an in-game part at one time.
@Rework Thanks!
I actually have done most of the flight testing, and its flight characteristics are to my liking.
But you are welcome to post an improved or "reworked" version of the aircraft after it's released.
You might try building some sort of super-radical aircraft, something that stands out and is unique. Start with preexisting aircraft designs, and combine them to form something new.
Or my try making replicas of radical aircraft. You could use this as a reference.
@X99STRIKER Ah, I see what you did there...
+1T
+1It does seem to be down, since it wouldn't work for me either.
+1160.251.58.131
has started working again, so that is the alternative option.I would manually disconnect and reconnect the propulsion rotators.
+1Rotators have a tendency to automatically connect to the incorrect attachment points.
I would also make sure that the rotator input doesn't have any errors.
@BsetAutomotiveFan2022 I was using it as an example for the user V, who asked how I was able to make torqueless propeller engines.
+1You forgot a couple of Jonda's in the description.
+1@JeskoGoesVROOM To address the first question, I'm not familiar with the older method, so I wouldn't fully understand how to make the input work in that scenario.
+1To address the CoM/CoL issue, I find that rather odd, but I suppose the thing to do would be to find the middle ground on the maneuverability spectrum (find at what balance point the maneuverability is at its greatest).
@V I put a powered rotator on top of a free-spinning rotator.
+1Here's an engine that I posted which uses this method: https://www.simpleplanes.com/a/4h4vL6/TFG-Aerospace-EE-1-Torque-less-Electric-Propeller-Engine
@DISHWASHER2005 Yep. I just hadn't made an account until about 3 months ago.
+1You can actually make electric engines from rotators.
+1It's even possible to eliminate the torque from a rotator engine.
@DeadlyDialga In case you were unaware, the old server
+114.49.119.147
has shut down. The new server is61.82.248.222
.@Bryan5 Hmm. I'll need to start making requirements for tag requests more clear. Pinning a comment that says "Type T to be tagged" would solve that issue.
+1I'll make an exception for HalfaBlock, as they seem to want to be tagged.
If you would like to be tagged, let me know.
@jamesPLANEScdxxLXIX Ok, thanks for clearing that up.
+1@Bryan5
+1@HalfaBlock
When someone upvotes a teaser post, but doesn't directly request a tag by saying "T", should I still tag them?
@Griffon1 Great!
+1I need to start experimenting with fuselage logos.
+1That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
+1I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.
Additionally, if you choose to add detailed descriptions, you can use this to help you with formatting and uploading images.
+1If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.
+1To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.
+1Ah, I see you have finally created an account.
+1There's something about older era jet engines that makes them rather fascinating.
+1
+1
I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
Discord also works for image uploading.
The images are not visible.
+1Or you could use Discord on mobile devices.
+1
+1
I recommend using postimages.org
If you do so, be sure to use the direct link and not the normal link.
@ThatOneRoadTrainBuilder19 Thanks!
+1Autotag: @MrCOPTY
+1I'm not sure there is another way to upload screenshots other than the techniques listed above.
+1Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
In my experience, it works pretty well.
@HuskyDynamics01 Perhaps in the future I'll post it separately.
+1@HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
+1However, I was unaware that it was actually an in-game part at one time.
@asteroidbook345 I didn't know either, until I found out while looking through older
+1partType
id's.@OUGHTO It can be done by changing the
+1partType
field via the XML editor.The game still contains the old
partType
codes for the older parts.@SPXML Thanks!
+1@Rework Thanks!
+1I actually have done most of the flight testing, and its flight characteristics are to my liking.
But you are welcome to post an improved or "reworked" version of the aircraft after it's released.
@asteroidbook345 Yep, I'm familiar with that aircraft.
+1@XAircraftManufacturer Simple, yet functional.
+1It should be labeled as
+1Fire Weapons
in the control settings menu.The link causes an "Error 404: Page Not Found".
+1@Sparky6004 FRIDGE.
+1Unfortunately, after doing some experimentation, I was unable to find a solution.
+1However, someone else may have a solution.
I'll experiment with this and try to find a solution.
+1@MrCOPTY Nice!
+1You might try building some sort of super-radical aircraft, something that stands out and is unique. Start with preexisting aircraft designs, and combine them to form something new.
+1Or my try making replicas of radical aircraft. You could use this as a reference.
@TheGliderGuy Thanks!
+1@MrCOPTY Thanks!
+1@Bobyo Well, it had to be a thought before it became a statement, so yes.
+1@Bobyo That's a statement.
+1@Bryan5 Yes, yes it does.
+1@MrCOPTY This also happened with two previous attempts at making an aircraft.
+1The problem could be an old mod.