28.2k TheFlightGuySP Comments

  • Simple Gargantuan.. 2.7 years ago

    It's a shame that I missed this.
    It would've been fun to bring out the IR-1...

    +1
  • Venture Aeronautics Project A210 "Smallsword" 2.7 years ago

    @Jrakhalis Thanks! I'm glad you like it.

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail Hmm. Well, I can't help much with that, since I'm not familiar with the code used in the gun.

    +1
  • Peaceful Soaring In Multiplayer 2.7 years ago

    @ReinMcDeer 61.78.212.157 is a working server as of right now.

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail Nice!

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail I'll test it out, and I will tag you on an unlisted post with the rotator.

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail If you are using guns and not cannons for your minigun, use FireGuns instead of FireWeapons.

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail sum(FireWeapons)*250 or number of your choice
    The rotator range should be set to its maximum, and I would do the same for speed (though you can still change the speed if you would like to).

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail The sum() should do just that if put in correctly.

    +1
  • Another stealth fighter 2.7 years ago

    @MrCOPTY Ah, you have returned.

    +1
  • E300 (Abandoned) 2.7 years ago

    @MRM19 Thanks! It's not the most visually appealing aircraft, but it works.

    +1
  • Electric motors for 1.13? 2.7 years ago

    @ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
    For a mini gun, I would use an input such as sum(FireWeapons)*250 or number of your choice
    The number will change the speed of rotation.
    If the mini gun uses actual guns instead of cannons, use FireGuns instead of FireWeapons.

    +1
  • E300 (Abandoned) 2.7 years ago

    @Ded Ah, I see you are well versed in the less-known, odd looking concept aircraft of the past.

    +1
  • SkyWolf G 1 2.7 years ago

    Ah yes, I remember this one. Very nice.

    +1
  • Peaceful Soaring In Multiplayer 2.7 years ago

    @ReinMcDeer View my profile page. It lists what servers are working.

    +1
  • Venture Aeronautics Project C200 "Aerus" 2.7 years ago

    @Bo1233 Will do!

    +1
  • Peaceful Soaring In Multiplayer 2.7 years ago

    @IceCraftGaming Boeing 747. Probably of the -400 variant. Fitted with dozens of cleaver missiles in an internal weapons bay.

    +1
  • Venture Aeronautics Project C200 "Aerus" 2.7 years ago

    @OrdinaryTankBuilder Well, not exactly.
    The specifications in the description are for the sailplane itself, not including the launcher system.

    +1
  • A Rather Odd Question 2.7 years ago

    I personally don't have much experience in paneling.
    I would ask Otana, since they seem to be quite good with paneling.

    +1
  • McDonnell Douglas MD-87 Scandinavian Airlines (SE-DMA) 2.7 years ago

    @DeadlyDialga Yeah, that's how it was when I first started on the website.
    Perhaps I should make a "guide for website beginners" forum.

    +1
  • McDonnell Douglas MD-87 Scandinavian Airlines (SE-DMA) 2.7 years ago

    @DeadlyDialga An important note: only the first three people tagged in a comment will actually recieve notifications.
    That means everyone tagged after JP11 didn't receive a notification.

    +1
  • CODE QUESTION 2.7 years ago

    @KyonIndustries The music source is probably a script instead of an actual file.
    Even if you somehow located the script, attempting to replace it would be tricky, or perhaps just simply not possible without extensive programming knowledge.


    That being said, it would be really neat to be able to customize the music of the game. But, I would imagine the reason there's no mod for it yet is simply because the music is an embedded script instead of an actual file. It would be very difficult to make a mod that could modify the music with the way the game works.
    Edit: there is, in fact, a mod for this. View PlaneFlightX's comment posted above for a link to the mod.

    +1
  • CODE QUESTION 2.7 years ago

    Hmm, I have also wondered this.
    However, I have never actually found the audio script for the game, and I would imagine it's deeply embedded within the game's code.

    +1
  • McDonnell Douglas MD-87 Scandinavian Airlines (SE-DMA) 2.7 years ago

    Ah, I remember a small bit of detail from this incident.
    Nice aircraft.

    +1
  • [Teaser] Hidden Danger 2.8 years ago

    Nice.
    T

    +1
  • K&W GE 44ton 2.8 years ago

    Glad I could help!

    +1
  • Part Specific Mirror Bug? 2.8 years ago

    @ReinMcDeer Ah, interesting.
    I just simply added two vertical stabilizers and eliminated the one in the middle.
    That fixed the issue.

    +1
  • Why do rudders not work in this game 2.8 years ago

    The ratio of rudder area to non-rudder area on vertical stabilizers definitely impacts the amount of yaw.
    This is especially true with custom wings/stabilizers that use wing sections as control surfaces.

    +1
  • SimplePlane III 2.8 years ago

    The USS Tiny Two and its two destroyers are north of Krakabloa.
    It may take a minute or two, but they should be fairly easy to find.

    +1
  • Work in progress 2.8 years ago

    T
    Looks great!

    +1
  • Venture Aeronautics Project E610 "Striker" 2.8 years ago

    @IceCraftGaming Thanks!

    +1
  • Spin 2.8 years ago

    @IICXLVIICDLXXXIIIDCXLVII Yeah, heh.
    Jokes aside, the reason I was toggling Activate4 was to move the stabilizers so that the aircraft would start spinning. Otherwise, it just starts falling backwards (with dramatic oscillations).

    +1
  • XML help 2.8 years ago

    @MRM19 No problem!

    +1
  • XML help 2.8 years ago

    This might work: Activate8=-1 ? 1 : 0.

    +1
  • Teaser for an upcoming build! 2.8 years ago

    T
    Looks great!

    +1
  • 'Silver Special' Teaser 2.8 years ago

    T
    Congratulations on silver.

    +1
  • (TEASER) Striker: 2.8 years ago

    @X99STRIKER Ah, I see you've finally acquired a custom profile image.

    +1
  • Anyone know how to install mod in Android 12? 2.8 years ago

    Mobile devices no longer support modding.
    I believe mods that are already downloaded should work, but attempting to download mods will not work.

    +1
  • A Small Website Suggestion: 2.8 years ago

    @IICXLVIICDLXXXIIIDCXLVII In theory, it wouldn't be limited to just two users. Instead, you could include three or more.
    This might cause some issues with this system being used to provide other users with points however, but like I said, this is only a concept, and it probably has its disadvantages/impracticalities.

    +1
  • A Small Website Suggestion: 2.8 years ago

    @IICXLVIICDLXXXIIIDCXLVII True.
    Although, the successor system doesn't always work consistently, which can be a problem.
    And then there's the point issue you mentioned. If the joint-publisher system was implemented, every listed publisher would either receive 15 points per upvote, or the points per upvote would be split evenly among each publisher.

    +1
  • If fuselage can account for drag, why not lift? 2.8 years ago

    @DerekSP Hmm, I see what you mean.
    That makes sense.

    +1
  • If fuselage can account for drag, why not lift? 2.8 years ago

    @DerekSP However, if the fuselage physics were replaced with the stock wing physics, then it probably wouldn't be much different from the performance impact from the regular stock wings.
    This wouldn't be incredibly realistic, but it would be easier on devices.

    +1
  • If fuselage can account for drag, why not lift? 2.8 years ago

    @DerekSP I was thinking along the lines of: the fuselages shape determines its lift, drag, and stall point based on the width and height of the fuselage, and these values would be nonlinear.
    In other words: the game would semi-realistically simulate airflow physics of the fuselage parts for lift, drag, and stall point values.

    +1
  • If fuselage can account for drag, why not lift? 2.8 years ago

    This is, however, an interesting idea.
    This would be great as a mod (though it would be restricted to devices that can handle the calculations).

    +1
  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 2.8 years ago

    @Danidude88 If you're using SelectedWeaponName it won't work. To get the data output, you need to use SelectedWeapon.
    If it still doesn't work, you might need to add a condition statement, which I also have a tutorial on.

    +1
  • Untitled 2.8 years ago

    Oh hey, I saw this in MP last night. It's a beautiful biplane.
    T

    +1
  • how to chat in mp mode 2.8 years ago

    Put say "your message here" into the command console.

    +1
  • How do I make my planes… better 2.8 years ago

    Most of the learning process for SimplePlanes is just slowly getting better over time. It may not sound very helpful, but that's just how it works: lot's of practice and gameplay.
    Yes, you will probably use building techniques from others people's creations, but that will be a small portion compared to your own experience.
    Give it time and practice, and your builds will gradually become better.

    +1
  • More Bombs? 2.8 years ago

    @Craftgamer23 It uses an XML modified cannon, which is stored in the bomb bay.

    +1
  • How do I make wings with fuselage parts? 2.8 years ago

    I have a few aircraft that use fuselage wings. If you would like, you may use those as a reference.

    +1