
I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
Discord also works for image uploading.
@Ummmhelli Thanks for the tip! I didn't know you could change the opacity of jet exhaust, but that would explain the FF alpha code on the back of the hex code.
The thick black smoke trail was an intentional feature due to older turbojets emitting massive amounts of smoke, even more than this engine does.
But, I may use your tip on an upcoming older-style turbofan engine, as I don't need the trail to be quite as intense.
I'm not sure there is another way to upload screenshots other than the techniques listed above.
Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
In my experience, it works pretty well.
@HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
However, I was unaware that it was actually an in-game part at one time.
@Rework Thanks!
I actually have done most of the flight testing, and its flight characteristics are to my liking.
But you are welcome to post an improved or "reworked" version of the aircraft after it's released.
Very nice! I tested the aircraft and it does perform as needed.
There is small problem with the airbrakes colliding with the missiles when deploying the airbrakes. There is also a missing airbrake on the left side of the aircraft, but it poses no significant problem.
The top missiles will also destroy the aircraft if they are deployed while the airbrakes are open.
Other than that, the aircraft works great!
I've checked connections, XML properties, and tried multiple methods to fix the issue. However, I couldn't find a solution.
There's a possibility that it's a bug of some sort, but I could be wrong.
Typically using
sum(input)
will simulate infinite movement.
+1
I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
Discord also works for image uploading.
T
+2The images are not visible.
+1Or you could use Discord on mobile devices.
+1
+1
I recommend using postimages.org
If you do so, be sure to use the direct link and not the normal link.
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
@CanadianAircraftBuilder I use the XBox game bar (windows + g) on Windows.
@SimplePlanesPlayer1 I used the nudge tool to move it into its position, and then manually added a connection between a block and the jet engine.
@ThatOneRoadTrainBuilder19 Thanks!
+1Link to the aircraft.
@Ummmhelli Thanks for the tip! I didn't know you could change the opacity of jet exhaust, but that would explain the
FF
alpha code on the back of the hex code.The thick black smoke trail was an intentional feature due to older turbojets emitting massive amounts of smoke, even more than this engine does.
But, I may use your tip on an upcoming older-style turbofan engine, as I don't need the trail to be quite as intense.
@ZeroWithSlashedO Best case scenario.
@SimplePlanesPlayer1 That sounds realistic.
@BeastHunter
Autotag: @MrCOPTY
Autotag: @MrCOPTY
+1Thoughts or suggestions? Let me know!
Thoughts or suggestions? Let me know!
I'm not sure there is another way to upload screenshots other than the techniques listed above.
+1Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
In my experience, it works pretty well.
@HotF22InYourArea Thanks!
It's a shame that I missed this.
@Kangy If you're referring to the crash dummy, I may or may not post it separately in the future.
+3@HuskyDynamics01 Perhaps in the future I'll post it separately.
+1@HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
+1However, I was unaware that it was actually an in-game part at one time.
@asteroidbook345 I didn't know either, until I found out while looking through older
+1partType
id's.@OUGHTO It can be done by changing the
+1partType
field via the XML editor.The game still contains the old
partType
codes for the older parts.Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
T
@Kiv Thanks! I'm glad you like it!
@SPXML Thanks!
+1@MrCOPTY
Thoughts or suggestions? Let me know!
@MrCOPTY Generally I only tag people who have requested tags.
But, if you would like, I can always tag you on an aircraft post.
Link to the aircraft.
Link to the aircraft.
@BeastHunter
@Rework
Thoughts or suggestions? Let me know!
Click [here.](URL)
@Rework Thanks!
+1I actually have done most of the flight testing, and its flight characteristics are to my liking.
But you are welcome to post an improved or "reworked" version of the aircraft after it's released.
Very nice! I tested the aircraft and it does perform as needed.
There is small problem with the airbrakes colliding with the missiles when deploying the airbrakes. There is also a missing airbrake on the left side of the aircraft, but it poses no significant problem.
The top missiles will also destroy the aircraft if they are deployed while the airbrakes are open.
Other than that, the aircraft works great!
@HamV2 Sure! I would highly recommend installing yaw control for the best VR experience. Most likely by using a rotating flight control stick.
@XAircraftManufacturer I should also mention that the unarmed aircraft is actually only 65 parts.
I've checked connections, XML properties, and tried multiple methods to fix the issue. However, I couldn't find a solution.
There's a possibility that it's a bug of some sort, but I could be wrong.
@CRATE52PART2 Ah yes, I remember that.
@asteroidbook345 Yep, I'm familiar with that aircraft.
+1@XAircraftManufacturer Simple, yet functional.
+1