28.1k TheFlightGuySP Comments

  • SkyWolf Tri Pup 2.6 years ago

    Beautiful aircraft.

  • How 2 Heli? 2.6 years ago

    If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
    This will allow the helicopter to fly a bit faster.

  • How 2 Heli? 2.6 years ago

    If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
    This will allow for another form of propulsion (such as a pusher-propeller).

  • Cannon Bomber Prototype 2.6 years ago

    @L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).


    If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.

  • Cannon Bomber Prototype 2.6 years ago

    Not that this is a bad idea (it's actually incredibly useful), it's just not a new one.

  • Cannon Bomber Prototype 2.6 years ago

    @L3FTxR1GHT This is a fairly old concept used many times before.
    In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.

  • Cannon Bomber Prototype 2.6 years ago

    Patented?

  • How to make engines turn off? 2.6 years ago

    Activate1=1 ? Throttle : 0
    This should work, but you may need to edit input values if you would like a different engine input.

  • SimplePlane III 2.6 years ago

    The USS Tiny Two and its two destroyers are north of Krakabloa.
    It may take a minute or two, but they should be fairly easy to find.

    +1
  • Mod Request 2.6 years ago

    I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.

  • More Bombs? 2.6 years ago

    @qpzmal ?

  • Work in progress 2.6 years ago

    T
    Looks great!

    +1
  • Venture Aeronautics Project E610 "Striker" 2.6 years ago

    @IceCraftGaming Thanks!

    +1
  • Venture Aeronautics Project E610 "Striker" 2.6 years ago

    Autotag: @MrCOPTY

  • Venture Aeronautics Project E610 "Striker" 2.6 years ago

    @Reworkable

  • Venture Aeronautics Project E610 "Striker" 2.6 years ago

    @X99STRIKER
    @IceCraftGaming
    @BeastHunter

  • Venture Aeronautics Project E610 "Striker" 2.6 years ago

    Thoughts or suggestions? Let me know!

  • Coming Soon: E610 "Striker" 2.6 years ago

    Type "T" for tag requests.

  • Spin 2.6 years ago

    @IICXLVIICDLXXXIIIDCXLVII Yeah, heh.
    Jokes aside, the reason I was toggling Activate4 was to move the stabilizers so that the aircraft would start spinning. Otherwise, it just starts falling backwards (with dramatic oscillations).

    +1
  • XML help 2.6 years ago

    @MRM19 No problem!

    +1
  • XML help 2.6 years ago

    This might work: Activate8=-1 ? 1 : 0.

    +1
  • Teaser for an upcoming build! 2.6 years ago

    T
    Looks great!

    +1
  • 'Silver Special' Teaser 2.6 years ago

    T
    Congratulations on silver.

    +1
  • (TEASER) Striker: 2.6 years ago

    @X99STRIKER Ah, I see you've finally acquired a custom profile image.

    +1
  • (TEASER) Striker: 2.6 years ago

    Type "T" for tag requests.

  • The Enlightener 2.6 years ago

    @spindriftpilot say "your message here", put this into the command console with quotes.

  • STOL Challenge 2.6 years ago

    I might already have an airplane that can do this.

  • Is stealth possible 2.6 years ago

    @CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
    Try looking around the website, I'm sure you'll find something close to what you're looking for.

  • Just another teaser 2.6 years ago

    T

  • Anyone know how to install mod in Android 12? 2.6 years ago

    Mobile devices no longer support modding.
    I believe mods that are already downloaded should work, but attempting to download mods will not work.

    +1
  • Venture Aeronautics Project D700 2.7 years ago

    @MrCOPTY Thanks!

  • [SOLVED] Inferno missile not working? 2.7 years ago

    @Hypn0 Ah, I see. Some mods will cause these types of errors to occur (most likely older mods).

  • [SOLVED] Inferno missile not working? 2.7 years ago

    @Hypn0 Hmm, this is rather odd. So the missile is locking but not firing?
    I can't say I've had this problem.
    And the other missiles do work?

  • [SOLVED] Inferno missile not working? 2.7 years ago

    @Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).

  • [SOLVED] Inferno missile not working? 2.7 years ago

    What is the issue specifically? (Not locking, not firing, etc.)

  • Venture Aeronautics Project D700 2.7 years ago

    @Bryan5
    @SimpleTankers

  • Venture Aeronautics Project D700 2.7 years ago

    Autotag: @MrCOPTY

  • Venture Aeronautics Project D700 2.7 years ago

    Thoughts or suggestions? Let me know!

  • A Small Website Suggestion: 2.7 years ago

    @IICXLVIICDLXXXIIIDCXLVII In theory, it wouldn't be limited to just two users. Instead, you could include three or more.
    This might cause some issues with this system being used to provide other users with points however, but like I said, this is only a concept, and it probably has its disadvantages/impracticalities.

    +1
  • A Small Website Suggestion: 2.7 years ago

    @IICXLVIICDLXXXIIIDCXLVII True.
    Although, the successor system doesn't always work consistently, which can be a problem.
    And then there's the point issue you mentioned. If the joint-publisher system was implemented, every listed publisher would either receive 15 points per upvote, or the points per upvote would be split evenly among each publisher.

    +1
  • Gyration Walker 2.7 years ago

    @iMxr Thanks!
    The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.

  • E-nnovation: 2.7 years ago

    Type "T" for tag requests.

  • If fuselage can account for drag, why not lift? 2.7 years ago

    @DerekSP Hmm, I see what you mean.
    That makes sense.

    +1
  • If fuselage can account for drag, why not lift? 2.7 years ago

    @DerekSP However, if the fuselage physics were replaced with the stock wing physics, then it probably wouldn't be much different from the performance impact from the regular stock wings.
    This wouldn't be incredibly realistic, but it would be easier on devices.

    +1
  • If fuselage can account for drag, why not lift? 2.7 years ago

    @DerekSP I was thinking along the lines of: the fuselages shape determines its lift, drag, and stall point based on the width and height of the fuselage, and these values would be nonlinear.
    In other words: the game would semi-realistically simulate airflow physics of the fuselage parts for lift, drag, and stall point values.

    +1
  • Stealth Aircraft: 2.7 years ago

    @Echostar Will do!

  • If fuselage can account for drag, why not lift? 2.7 years ago

    This is, however, an interesting idea.
    This would be great as a mod (though it would be restricted to devices that can handle the calculations).

    +1
  • If fuselage can account for drag, why not lift? 2.7 years ago

    The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.

    +2
  • Gyration Walker 2.7 years ago

    Autotag: @MrCOPTY

  • Gyration Walker 2.7 years ago

    C'mon TARS!