If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
This will allow the helicopter to fly a bit faster.
If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
This will allow for another form of propulsion (such as a pusher-propeller).
@L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).
If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@IICXLVIICDLXXXIIIDCXLVII Yeah, heh.
Jokes aside, the reason I was toggling Activate4 was to move the stabilizers so that the aircraft would start spinning. Otherwise, it just starts falling backwards (with dramatic oscillations).
@CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
Try looking around the website, I'm sure you'll find something close to what you're looking for.
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
@IICXLVIICDLXXXIIIDCXLVII In theory, it wouldn't be limited to just two users. Instead, you could include three or more.
This might cause some issues with this system being used to provide other users with points however, but like I said, this is only a concept, and it probably has its disadvantages/impracticalities.
@IICXLVIICDLXXXIIIDCXLVII True.
Although, the successor system doesn't always work consistently, which can be a problem.
And then there's the point issue you mentioned. If the joint-publisher system was implemented, every listed publisher would either receive 15 points per upvote, or the points per upvote would be split evenly among each publisher.
@iMxr Thanks!
The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.
@DerekSP However, if the fuselage physics were replaced with the stock wing physics, then it probably wouldn't be much different from the performance impact from the regular stock wings.
This wouldn't be incredibly realistic, but it would be easier on devices.
@DerekSP I was thinking along the lines of: the fuselages shape determines its lift, drag, and stall point based on the width and height of the fuselage, and these values would be nonlinear.
In other words: the game would semi-realistically simulate airflow physics of the fuselage parts for lift, drag, and stall point values.
The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.
Beautiful aircraft.
If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
This will allow the helicopter to fly a bit faster.
If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
This will allow for another form of propulsion (such as a pusher-propeller).
@L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).
If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.
Not that this is a bad idea (it's actually incredibly useful), it's just not a new one.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
Patented?
Activate1=1 ? Throttle : 0
This should work, but you may need to edit input values if you would like a different engine input.
The USS Tiny Two and its two destroyers are north of Krakabloa.
+1It may take a minute or two, but they should be fairly easy to find.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@qpzmal ?
T
+1Looks great!
@IceCraftGaming Thanks!
+1Autotag: @MrCOPTY
@Reworkable
@X99STRIKER
@IceCraftGaming
@BeastHunter
Thoughts or suggestions? Let me know!
Type "T" for tag requests.
@IICXLVIICDLXXXIIIDCXLVII Yeah, heh.
+1Jokes aside, the reason I was toggling
Activate4
was to move the stabilizers so that the aircraft would start spinning. Otherwise, it just starts falling backwards (with dramatic oscillations).@MRM19 No problem!
+1This might work:
+1Activate8=-1 ? 1 : 0
.T
+1Looks great!
T
+1Congratulations on silver.
@X99STRIKER Ah, I see you've finally acquired a custom profile image.
+1Type "T" for tag requests.
@spindriftpilot say "your message here", put this into the command console with quotes.
I might already have an airplane that can do this.
@CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
Try looking around the website, I'm sure you'll find something close to what you're looking for.
T
Mobile devices no longer support modding.
+1I believe mods that are already downloaded should work, but attempting to download mods will not work.
@MrCOPTY Thanks!
@Hypn0 Ah, I see. Some mods will cause these types of errors to occur (most likely older mods).
@Hypn0 Hmm, this is rather odd. So the missile is locking but not firing?
I can't say I've had this problem.
And the other missiles do work?
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
What is the issue specifically? (Not locking, not firing, etc.)
@Bryan5
@SimpleTankers
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
@IICXLVIICDLXXXIIIDCXLVII In theory, it wouldn't be limited to just two users. Instead, you could include three or more.
+1This might cause some issues with this system being used to provide other users with points however, but like I said, this is only a concept, and it probably has its disadvantages/impracticalities.
@IICXLVIICDLXXXIIIDCXLVII True.
+1Although, the successor system doesn't always work consistently, which can be a problem.
And then there's the point issue you mentioned. If the joint-publisher system was implemented, every listed publisher would either receive 15 points per upvote, or the points per upvote would be split evenly among each publisher.
@iMxr Thanks!
The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.
Type "T" for tag requests.
@DerekSP Hmm, I see what you mean.
+1That makes sense.
@DerekSP However, if the fuselage physics were replaced with the stock wing physics, then it probably wouldn't be much different from the performance impact from the regular stock wings.
+1This wouldn't be incredibly realistic, but it would be easier on devices.
@DerekSP I was thinking along the lines of: the fuselages shape determines its lift, drag, and stall point based on the width and height of the fuselage, and these values would be nonlinear.
+1In other words: the game would semi-realistically simulate airflow physics of the fuselage parts for lift, drag, and stall point values.
@Echostar Will do!
This is, however, an interesting idea.
+1This would be great as a mod (though it would be restricted to devices that can handle the calculations).
The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.
+2Autotag: @MrCOPTY
C'mon TARS!