@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
For a mini gun, I would use an input such as sum(FireWeapons)*250 or number of your choice
The number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use FireGuns instead of FireWeapons.
@dogooman1 Perhaps you should move the floats forward or redesign the floats so that there is less buoyant area at the rear of the aircraft (too much buoyant area at the rear of an amphibious aircraft prevents it from taking off).
@dogooman1 I should also point out that it's a common misconception that "flaps" are any control surface on an aircraft. They are, however, their own independent type of control.
@dogooman1 Ailerons control Roll, Elevators control Pitch.
Flaps are their own type of control; they increase the aircraft's lift and decrease the aircraft's stall speed, as well as acting as airbrakes.
@Hiimakeplanes Builds like that tend to have many parts and/or complex systems. The amount of time it takes to design and code, coupled with being busy with school/work generally means that those projects will inevitably take a while to be completed.
@ThatRandomCouchPotato Create a forum post instead of an aircraft post. There is a button at the top of the forums page that allows you to create a new forum.
It was mostly peaceful. The outliers would be the missile-armed 747 flying through the canyons and later launching a barrage of missiles in our direction.
@DeadlyDialga An important note: only the first three people tagged in a comment will actually recieve notifications.
That means everyone tagged after JP11 didn't receive a notification.
@KyonIndustries The music source is probably a script instead of an actual file.
Even if you somehow located the script, attempting to replace it would be tricky, or perhaps just simply not possible without extensive programming knowledge.
That being said, it would be really neat to be able to customize the music of the game. But, I would imagine the reason there's no mod for it yet is simply because the music is an embedded script instead of an actual file. It would be very difficult to make a mod that could modify the music with the way the game works. Edit: there is, in fact, a mod for this. View PlaneFlightX's comment posted above for a link to the mod.
Hmm, I have also wondered this.
However, I have never actually found the audio script for the game, and I would imagine it's deeply embedded within the game's code.
@V I'm having a small issue with the maxVelocityAdjustmentRate attribute for the Cleaver missile.
Whenever I try to put it into the missile, it doesn't save into the XML file.
Is the formatting incorrect, or is there something I'm missing?
The ratio of rudder area to non-rudder area on vertical stabilizers definitely impacts the amount of yaw.
This is especially true with custom wings/stabilizers that use wing sections as control surfaces.
@MrCOPTY Ah, you have returned.
+1@MRM19 Thanks! It's not the most visually appealing aircraft, but it works.
+1@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
+1For a mini gun, I would use an input such as
sum(FireWeapons)*250 or number of your choiceThe number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use
FireGunsinstead ofFireWeapons.@Ded Ah, I see you are well versed in the less-known, odd looking concept aircraft of the past.
+1@dogooman1 That works.
To tag someone, just put "@" and then their username (like replying to comments, except it's not automatic).
@dogooman1 Hmm. Could you tag me on an unlisted post of the aircraft? I might be able to fix the issue.
@dogooman1 Perhaps you should move the floats forward or redesign the floats so that there is less buoyant area at the rear of the aircraft (too much buoyant area at the rear of an amphibious aircraft prevents it from taking off).
@dogooman1 I should also point out that it's a common misconception that "flaps" are any control surface on an aircraft. They are, however, their own independent type of control.
@dogooman1 More lift will help you get off of the water easier.
@dogooman1 Ailerons control Roll, Elevators control Pitch.
Flaps are their own type of control; they increase the aircraft's lift and decrease the aircraft's stall speed, as well as acting as airbrakes.
In my experience, flaps tend to be really helpful in this scenario.
The server
121.175.55.190seems to be down.@Hiimakeplanes Regarding building tips, perhaps you should experiment with custom wings. They tend to look fairly decent on certain builds.
@Hiimakeplanes Builds like that tend to have many parts and/or complex systems. The amount of time it takes to design and code, coupled with being busy with school/work generally means that those projects will inevitably take a while to be completed.
@Hiimakeplanes That being said, custom screenshots do tend to attract better publicity.
@Hiimakeplanes You will need to naturally improve your skills. Give it time, and the better your builds become, the more attention they will get.
Ah yes, I remember this one. Very nice.
+1@ReinMcDeer View my profile page. It lists what servers are working.
+1@ThatRandomCouchPotato Create a forum post instead of an aircraft post. There is a button at the top of the forums page that allows you to create a new forum.
@TheGliderGuy Thanks!
Just another day of SPMP.
@DISHWASHER2005 This will be interesting...
@Bo1233 Will do!
+1@IceCraftGaming Boeing 747. Probably of the -400 variant. Fitted with dozens of cleaver missiles in an internal weapons bay.
+1@MrSilverWolf Thanks!
It was mostly peaceful. The outliers would be the missile-armed 747 flying through the canyons and later launching a barrage of missiles in our direction.
That can be easily fixed by simply going to the main menu screen, opening the settings menu, and pressing the
Restore Stock Craftbutton.@OrdinaryTankBuilder Well, not exactly.
+1The specifications in the description are for the sailplane itself, not including the launcher system.
@MAPA Thanks! It's definitely my best sailplane to date.
Autotag: @MrCOPTY
@Bryan5
@BeastHunter
@TheGliderGuy
Thoughts or suggestions? Let me know!
I personally don't have much experience in paneling.
+1I would ask Otana, since they seem to be quite good with paneling.
Very nice!
I'm also currently working on a sailplane. It should be ready by tomorrow.
@DeadlyDialga Yeah, that's how it was when I first started on the website.
+1Perhaps I should make a "guide for website beginners" forum.
@DeadlyDialga An important note: only the first three people tagged in a comment will actually recieve notifications.
+1That means everyone tagged after JP11 didn't receive a notification.
Type "T" for tag requests.
@PlaneFlightX Oh wow.
That's very interesting.
My mistake.
@KyonIndustries The music source is probably a script instead of an actual file.
Even if you somehow located the script, attempting to replace it would be tricky, or perhaps just simply not possible without extensive programming knowledge.
That being said, it would be really neat to be able to customize the music of the game. But, I would imagine the reason there's no mod for it yet is simply because the music is an embedded script instead of an actual file. It would be very difficult to make a mod that could modify the music with the way the game works.
+1Edit: there is, in fact, a mod for this. View PlaneFlightX's comment posted above for a link to the mod.
Hmm, I have also wondered this.
+1However, I have never actually found the audio script for the game, and I would imagine it's deeply embedded within the game's code.
Ah, I remember a small bit of detail from this incident.
+1Nice aircraft.
Nice.
+1T
Type "T" for tag requests.
Glad I could help!
+1@ReinMcDeer Ah, interesting.
+1I just simply added two vertical stabilizers and eliminated the one in the middle.
That fixed the issue.
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
You can not install external mods on mobile.
+2@V I'm having a small issue with the
maxVelocityAdjustmentRateattribute for the Cleaver missile.Whenever I try to put it into the missile, it doesn't save into the XML file.
Is the formatting incorrect, or is there something I'm missing?
The ratio of
+1rudder areatonon-rudder areaon vertical stabilizers definitely impacts the amount of yaw.This is especially true with custom wings/stabilizers that use wing sections as control surfaces.