It was mostly peaceful. The outliers would be the missile-armed 747 flying through the canyons and later launching a barrage of missiles in our direction.
@DeadlyDialga An important note: only the first three people tagged in a comment will actually recieve notifications.
That means everyone tagged after JP11 didn't receive a notification.
@KyonIndustries The music source is probably a script instead of an actual file.
Even if you somehow located the script, attempting to replace it would be tricky, or perhaps just simply not possible without extensive programming knowledge.
That being said, it would be really neat to be able to customize the music of the game. But, I would imagine the reason there's no mod for it yet is simply because the music is an embedded script instead of an actual file. It would be very difficult to make a mod that could modify the music with the way the game works. Edit: there is, in fact, a mod for this. View PlaneFlightX's comment posted above for a link to the mod.
Hmm, I have also wondered this.
However, I have never actually found the audio script for the game, and I would imagine it's deeply embedded within the game's code.
@V I'm having a small issue with the maxVelocityAdjustmentRate attribute for the Cleaver missile.
Whenever I try to put it into the missile, it doesn't save into the XML file.
Is the formatting incorrect, or is there something I'm missing?
The ratio of rudder area to non-rudder area on vertical stabilizers definitely impacts the amount of yaw.
This is especially true with custom wings/stabilizers that use wing sections as control surfaces.
It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.
@JesusChrist The best solution I could come up with was to make twin vertical stabilizers instead of a single stabilizer centered in the middle of the aircraft.
@JesusChrist I find it strange that it only seems to affect the stabilizer tip and hinge rotator for the rudder, but not any other part.
Perhaps it's size related.
@JesusChrist Well, flipping the part does not work.
This is strange, since I have never had this issue before (that I can remember) despite using the same building method.
If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
This will allow the helicopter to fly a bit faster.
If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
This will allow for another form of propulsion (such as a pusher-propeller).
@L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).
If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@Bo1233 Will do!
+1@IceCraftGaming Boeing 747. Probably of the -400 variant. Fitted with dozens of cleaver missiles in an internal weapons bay.
+1@MrSilverWolf Thanks!
It was mostly peaceful. The outliers would be the missile-armed 747 flying through the canyons and later launching a barrage of missiles in our direction.
That can be easily fixed by simply going to the main menu screen, opening the settings menu, and pressing the
Restore Stock Craft
button.@OrdinaryTankBuilder Well, not exactly.
+1The specifications in the description are for the sailplane itself, not including the launcher system.
@MAPA Thanks! It's definitely my best sailplane to date.
Autotag: @MrCOPTY
@Bryan5
@BeastHunter
@TheGliderGuy
Thoughts or suggestions? Let me know!
I personally don't have much experience in paneling.
+1I would ask Otana, since they seem to be quite good with paneling.
Very nice!
I'm also currently working on a sailplane. It should be ready by tomorrow.
@DeadlyDialga Yeah, that's how it was when I first started on the website.
+1Perhaps I should make a "guide for website beginners" forum.
@DeadlyDialga An important note: only the first three people tagged in a comment will actually recieve notifications.
+1That means everyone tagged after JP11 didn't receive a notification.
Type "T" for tag requests.
@PlaneFlightX Oh wow.
That's very interesting.
My mistake.
@KyonIndustries The music source is probably a script instead of an actual file.
Even if you somehow located the script, attempting to replace it would be tricky, or perhaps just simply not possible without extensive programming knowledge.
That being said, it would be really neat to be able to customize the music of the game. But, I would imagine the reason there's no mod for it yet is simply because the music is an embedded script instead of an actual file. It would be very difficult to make a mod that could modify the music with the way the game works.
+1Edit: there is, in fact, a mod for this. View PlaneFlightX's comment posted above for a link to the mod.
Hmm, I have also wondered this.
+1However, I have never actually found the audio script for the game, and I would imagine it's deeply embedded within the game's code.
Ah, I remember a small bit of detail from this incident.
+1Nice aircraft.
Nice.
+1T
Type "T" for tag requests.
Glad I could help!
+1@ReinMcDeer Ah, interesting.
+1I just simply added two vertical stabilizers and eliminated the one in the middle.
That fixed the issue.
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
You can not install external mods on mobile.
+2@V I'm having a small issue with the
maxVelocityAdjustmentRate
attribute for the Cleaver missile.Whenever I try to put it into the missile, it doesn't save into the XML file.
Is the formatting incorrect, or is there something I'm missing?
The ratio of
+1rudder area
tonon-rudder area
on vertical stabilizers definitely impacts the amount of yaw.This is especially true with custom wings/stabilizers that use wing sections as control surfaces.
That being said, SimplePlanes still probably won't simulate rudder/yaw input as realistically as it could be.
+2It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
+2For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.
@JesusChrist The best solution I could come up with was to make twin vertical stabilizers instead of a single stabilizer centered in the middle of the aircraft.
@JesusChrist I find it strange that it only seems to affect the stabilizer tip and hinge rotator for the rudder, but not any other part.
Perhaps it's size related.
@JesusChrist I did, in fact, reconnect the part (more than once).
I submitted a bug report, so perhaps I'll get an answer to the issue.
@JesusChrist I also just found out that the hinge rotator for the rudder has the same issue.
@JesusChrist Well, flipping the part does not work.
This is strange, since I have never had this issue before (that I can remember) despite using the same building method.
@JesusChrist It does use a
-0.625
rise.I might try rotating the part so that it uses
run
instead ofrise
.Beautiful aircraft.
If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
This will allow the helicopter to fly a bit faster.
If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
This will allow for another form of propulsion (such as a pusher-propeller).
@L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).
If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.
Not that this is a bad idea (it's actually incredibly useful), it's just not a new one.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
Patented?
Activate1=1 ? Throttle : 0
This should work, but you may need to edit input values if you would like a different engine input.
The USS Tiny Two and its two destroyers are north of Krakabloa.
+1It may take a minute or two, but they should be fairly easy to find.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@qpzmal ?
T
+1Looks great!
@IceCraftGaming Thanks!
+1Autotag: @MrCOPTY