You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
Since the SetWindSpeed command uses vector values, you can do something like SetWindSpeed 0 3 0 for a gentle updraft while gliding to help you slowly gain altitude.
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
If I have an unfinished, work-in-progress build that I feel meets the requirements for this challenge, would I still be able to enter it if I've finished it before the deadline?
I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
The drag points on these aircraft are rather high, especially the FM-195.
The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.
SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.
Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).
Snake sightings are neat.
I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.
What I did a while back to get around this was save a few preset fuselage parts as "decorative" fuselages. No mass or drag calculations. That way I don't have to go back and disable drag/mass, one part at a time. I can just open the subassemblies menu and grab an already configured fuselage piece.
Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
Open the XML editor, go into the BeaconLight menu, paste this into the input field.
This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked. You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).
Looking forward to the next one! Next time I might try arriving not at the last second...
I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.
Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
However, similarly to what Mouse said, it should not be used as an excuse to do less work.
There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.
Yeah, I definitely plan on remastering some of my favorite projects.
In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@SheriffHackdogMCPE
"Backwards compatibility: Fly your SimplePlanes 1 crafts in SimplePlanes 2 with no fuss, no extra work, no shenanigans. Breathe new life into them by upgrading them with new parts and textures."
"We are doing our best to support as many crafts from SimplePlanes 1 as possible, but we cannot guarantee that every craft will work exactly as it did in SimplePlanes 1."
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
(sin(Time) / 200) * Throttle
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.
SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.
Again, people have their varying reasons. I think this sums it up for a certain majority of people though.
@126 Yeah
You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
+2Since the SetWindSpeed command uses vector values, you can do something like
SetWindSpeed 0 3 0
for a gentle updraft while gliding to help you slowly gain altitude.All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
If I have an unfinished, work-in-progress build that I feel meets the requirements for this challenge, would I still be able to enter it if I've finished it before the deadline?
+3I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
+3Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
+2It is he
@Graingy I meant it in the context of form-wise. I don't see anything in particular that would cause them to have unusually high drag.
+1@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
+1SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
The drag points on these aircraft are rather high, especially the FM-195.
+2The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.
SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.
Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).
bird approved
Snake sightings are neat.
+1I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.
Hands-down my favorite airliner. Requesting a T for this one
+1Probably my favorite engine, next to other classic turbojets/turbofans. Love it.
+1This build looks really good for under 200 parts!
+4What I did a while back to get around this was save a few preset fuselage parts as "decorative" fuselages. No mass or drag calculations. That way I don't have to go back and disable drag/mass, one part at a time. I can just open the subassemblies menu and grab an already configured fuselage piece.
+3Requesting a ⊥
@Graingy Yep. Designed around the Marske Pioneer III.
@Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.
Ay congrats!
I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.
Howdy, welcome to the community!
+3Some dude on Ebay probably.
Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
+1Open the XML editor, go into the BeaconLight menu, paste this into the
input
field.This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked.
You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).
Absolutely beautiful build and aircraft.
You need to have more points than the person you're trying to spotlight.
Looking forward to the next one! Next time I might try arriving not at the last second...
+1I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.
I know this doesn't quite fit the look, but it immediately reminded me of the Bell-NASA LLTV. I like
+2Reminds me of one of Rutan's designs. Love it.
+1Few designs I have seen amount to the weirdness of this one.
+2I love it.
Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
+1However, similarly to what Mouse said, it should not be used as an excuse to do less work.
There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.
tracerColor
|00FF00
Insert these into a gun's XML properties via Overload.
Example.
I saw "Grumman LLV" and thought it meant "Lunar Landing Vehicle"...
(Grumman aircraft corporation designed the Lunar Landing Vehicle)
Yeah, I definitely plan on remastering some of my favorite projects.
+2In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).
I'm pretty sure you have to be 18+ years of age as well.
+1Neat looking aircraft
+1@Rjenteissussy Ah it's no biggie
+1Looks amazing.
+1@TRGOBoom Likely someone using a bugged aircraft.
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@SheriffHackdogMCPE
"Backwards compatibility: Fly your SimplePlanes 1 crafts in SimplePlanes 2 with no fuss, no extra work, no shenanigans. Breathe new life into them by upgrading them with new parts and textures."
"We are doing our best to support as many crafts from SimplePlanes 1 as possible, but we cannot guarantee that every craft will work exactly as it did in SimplePlanes 1."
+9Awesome! Straight to my wishlist this goes.
+2I like how it retains the original SP-feel while still being fresh.
Awesome work Jundroo.
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
Tangent is a little bit different. Output over time looks something like this.
+2Examples of these used in a circle, for circle things.
epig
@Mousewithamachinegun122 I made the airfoil and wing in Blender, converted it to a .step file in FreeCAD, and tested it in SimWorks.
+1There, 10k for ya
Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.
+1SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.
Again, people have their varying reasons. I think this sums it up for a certain majority of people though.
@EasternAviation2015 Not something I have any control over. You'll just have to wait.