Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
I know I'm 5 months late, but I would enable the drag visualizer and check to make sure none of the parts on either side of the craft have asymmetric drag. Sometimes a little part, maybe a wing shell or something else on that side of the aircraft ends up having higher drag than its mirror on the other side.
I would recommend disabling drag on every part that doesn't absolutely need it, especially on wings with custom airfoils or complex structures (I just leave the drag of the physics wings alone, though). This will both prevent uneven drag funkiness and also improve the craft's performance slightly (although you probably won't notice too much of a difference unless it's a high-part count craft).
I would definitely support the addition of thermals. The console commands work fine for simulating them, but it's not exactly smooth or the most convenient.
I had wanted to create aircraft for an online flight sim a few years ago, but I had no coding knowledge and basic Blender skills at the time, so I looked around for other options.
KSP was the first option, and I almost got it instead, but later found SP and went with it. Installed SP on my old Steam account somewhere in late May 2021.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
The bots are definitely a problem, but I don't think many people want to see a bunch of "Nice try, Diddy!" comments all over the site either. Here's an example of what I mean.
Also consider the fact that they're bots; they don't care.
If the account(s) are/were actually human operated, the person behind it is doing it to troll and farm attention, so these comments are doing nothing at best, and feeding their attention at worst.
Mass-reporting, in my opinion, is always the best option in this case. It's a losing battle otherwise.
@PlaneFlightX The entire airport is being remodeled in Blender, as well as all the buildings on the island.
I don't know when it'll be finished as of right now. I've been preoccupied with other projects + academics.
@CallsignGizmo You could try copy+pasting some of these if regular letters aren't working.
● ○ ◯
Note that these special symbols don't always work correctly and just display an error square. I haven't tested any of these recently so I don't know if they will work.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
@OkaNieba I never said you couldn't at all, I just said that unless you're proficient with FT, you're likely not going to be able to teach it to do much more than the basics.
But again, if you are proficient with FT, then you probably don't need the AI (in most cases). Your brain will take care of that part ;)
Following up with what BaconEggs said, if you're already proficient with FT then you probably don't need to use AI in the first place. If you aren't, then you probably won't be able to teach the AI how to work with it anyways.
In my opinion, it's best to just to learn it yourself through experimentation over time.
@Dreamers It probably is. I apologize, this map is very unoptimized right now. I'd like to come back and optimize it, update some of the features and whatnot.
You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
Since the SetWindSpeed command uses vector values, you can do something like SetWindSpeed 0 3 0 for a gentle updraft while gliding to help you slowly gain altitude.
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
If I have an unfinished, work-in-progress build that I feel meets the requirements for this challenge, would I still be able to enter it if I've finished it before the deadline?
I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
Happy (belated) birthday. Wishing you good health and the best of luck in your future endeavors.
A few fried braincells never hurt anyone :>
Propaganda aside, not bad honestly.
If you're interested in older foreign music, here's a couple of others:
Dark Is The Night
Take Your Trench Coat
@ALEXMEX777 Laptop/Desktop computer is required. The majority of mods don't work on mobile.
ReShade is a good utility
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
It was time for Thomas to leave. He had seen everything.
I know I'm 5 months late, but I would enable the drag visualizer and check to make sure none of the parts on either side of the craft have asymmetric drag. Sometimes a little part, maybe a wing shell or something else on that side of the aircraft ends up having higher drag than its mirror on the other side.
+1I would recommend disabling drag on every part that doesn't absolutely need it, especially on wings with custom airfoils or complex structures (I just leave the drag of the physics wings alone, though). This will both prevent uneven drag funkiness and also improve the craft's performance slightly (although you probably won't notice too much of a difference unless it's a high-part count craft).
I would definitely support the addition of thermals. The console commands work fine for simulating them, but it's not exactly smooth or the most convenient.
+2Man that sucks. YouTube trying to claim that this supports Naziism is definitely a stretch. I really like that artwork, great job.
+1I was just thinking about how nice something like this would be the other day. Needless to say I am grateful.
I had wanted to create aircraft for an online flight sim a few years ago, but I had no coding knowledge and basic Blender skills at the time, so I looked around for other options.
+1KSP was the first option, and I almost got it instead, but later found SP and went with it. Installed SP on my old Steam account somewhere in late May 2021.
Probably the Marines. They have the best tasting crayons.
+1@IslandSinker Not included, but it should be pretty easy to find around here somewhere, or by simply changing the PartID of something else.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@Milo1628xa It depends on your needs. Let's say
b1 = if2
andc1 = if3
ina1 ? b1 : c1
.The code might look something like this:
You can also nest them like this:
Hope this helps!
Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@Rollc075 Of course!
The bots are definitely a problem, but I don't think many people want to see a bunch of "Nice try, Diddy!" comments all over the site either.
+3Here's an example of what I mean.
Also consider the fact that they're bots; they don't care.
If the account(s) are/were actually human operated, the person behind it is doing it to troll and farm attention, so these comments are doing nothing at best, and feeding their attention at worst.
Mass-reporting, in my opinion, is always the best option in this case. It's a losing battle otherwise.
I love this! Low-part and relatively clean build with some neat functionality.
+3Alternate timeline where the USS Maine didn't explode in Cuba
Welcome to the community!
@PlaneFlightX The entire airport is being remodeled in Blender, as well as all the buildings on the island.
+2I don't know when it'll be finished as of right now. I've been preoccupied with other projects + academics.
Damn, that is a big difference in geometry.
Serves as a reminder that I really need to resume work on the new Mikeska Airport models.
Happy birthday man. Wishing you good health and the best of luck in your future endeavors.
Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds.
+2Beautiful sailplane
+1@CallsignGizmo You could try copy+pasting some of these if regular letters aren't working.
+3● ○ ◯
Note that these special symbols don't always work correctly and just display an error square. I haven't tested any of these recently so I don't know if they will work.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
@OkaNieba I never said you couldn't at all, I just said that unless you're proficient with FT, you're likely not going to be able to teach it to do much more than the basics.
+1But again, if you are proficient with FT, then you probably don't need the AI (in most cases). Your brain will take care of that part ;)
Following up with what BaconEggs said, if you're already proficient with FT then you probably don't need to use AI in the first place. If you aren't, then you probably won't be able to teach the AI how to work with it anyways.
+1In my opinion, it's best to just to learn it yourself through experimentation over time.
I hate to break it to ya dude, but they're dropping support for it in about a year or so.
+5@Dreamers It probably is. I apologize, this map is very unoptimized right now. I'd like to come back and optimize it, update some of the features and whatnot.
+1this is
Pixlr
More recently I've begun to use Reshade but I still use Pixlr for most of my photo editing.
@126 Absolutely.
+2@126 Yeah, you can safely screw around with that kind of thing. They'll return to normal when you reboot the game
+2@126 Yeah
You can also use this to simulate thermals for sailplanes. Makes soaring much more fun.
+2Since the SetWindSpeed command uses vector values, you can do something like
SetWindSpeed 0 3 0
for a gentle updraft while gliding to help you slowly gain altitude.All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
If I have an unfinished, work-in-progress build that I feel meets the requirements for this challenge, would I still be able to enter it if I've finished it before the deadline?
+3I generally recommend trying your hand at sailplanes. They're a somewhat rare sight around here. I think a well-built sailplane would be a refreshing sight, and maybe even offer some players a new experience.
+3Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.
Even if they kept the option you wouldn't be able to use the mods. Google changed their software requirements, and Apple's TOS never allowed that to begin with.
+2It is he
@Graingy I meant it in the context of form-wise. I don't see anything in particular that would cause them to have unusually high drag.
+1@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
+1SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.