@jamesPLANESii That's also assuming that mobile devices could handle it. I know that some mobile users can run 1000+ parts with little to no problem, but that's not the case for others. MP would likely need to be adjusted to accommodate devices with lower processing power.
I would imagine the reason Jundroo has not yet added MP as a stock feature is that it simply isn't practical (from a statistical/logical standpoint).
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
@IzzyIA All players need to have Explosion Sync activated.
Bombs and missiles are the only weapons that work. Guns, cannons, and rockets don't work in MP.
It would be for PC only (mobile devices cannot have MP for a number of reasons).
Of course, at that point theres not much of an advantage for including it with the stock game.
It may also decrease thrust output by a little bit, but that shouldn't be a major issue.
If the rotor spasms a bit on low power then try increasing the mass of the rotor hub.
It might have something to do with wing drag calculation.
You might move the powered rotator on top of an unpowered, free-spinning rotator. This way the rotor assembly doesn't have a solid connection to the fuselage, which should, in theory, prevent weird rotor drag issues from affecting the whole aircraft.
This method will also eliminate rotor torque, so if your helicopter relies on that torque then this may require a rework of a few things.
@monkeyboy1978 160.251.58.131
If it says failed to connect, it's likely a server overload. Give it a bit and it should go back to normal.
Also, the server isn't managed by the mod developers, so you might reconsider your statement there.
Twin J85 Turbojet engines, each with multiple afterburner stages (around seven I think, but I could be wrong).
They are, in fact, a tad bit noisy.
I see them around every now and then.
@ZeroRaven87 They are Wing-2 (all of my modern builds use Wing-2).
The wingflex is algorithm-driven. There was some flutter issue but it was more output oscillation-related than speed-related.
I fixed it by tuning the algorithm and adding damperMultiplier to the rotators.
I used the Inspect console, and I can see that you did, in fact, upload the image, but it isn't showing on our end.
Copy this:  (this is the image link that showed up in the Inspect console), and put it in the description.
Erg leuk!
Ik heb ook plannen om binnenkort mijn eerste elektrische zweefvliegtuig te uploaden.
Ik zal er waarschijnlijk binnenkort een videoteaser van uploaden. (Sorry als ik niet de juiste taalvertaling gebruik.)
@Kiwiki That's likely a physics settings issue.
Certain builds (especially builds that rely heavily on a certain physics setting) don't work well outside of their original physics quality.
Andrew himself stated that they would be focusing more on SP this year.
A new update will come when Jundroo can find the time and reason to do so.
They're not abandoning SP, they just have larger priorities at the moment.
@DeadlyDialga I think that's just SP.com being a bit slow. Sometimes it takes a bit to register upvotes (it takes also takes awhile to send spotlight notifications, sometimes several minutes).
@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
Beautiful.
I've always liked the F-104. Not for any particular reason other than its proportions and power. It's just an amazing aircraft in its own way.
My advice: if you want it done then do it yourself.
And I don't mean this in a rude way, but you're better off learning how to do it yourself than waiting for someone else to do it.
I know that's easier said than done, but trust me when I say it's worth it.
I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
I'll manually edit the drag scale to something more suitable for sailplanes.
@MAPA
@KtaAviation
@ssenmodnar
@Bryan5
@CL125
@TheGliderGuy
Thoughts or suggestions? Let me know!
@BEAKU422
220.92.55.108
is a newly opened server IP.@IzzyIA It's entirely possible to use small bombs as gun ammo.
Not the most efficient weaponry but it could work.
Do whatever your passion drives you to do.
+1The community is attracted to whatever they see as being a good build (or, a funny meme).
@Airheaddivision Sure. I'll do what I can anyways.
Thank you for addressing this.
It works.
+1Very intimidating.
@jamesPLANESii That's also assuming that mobile devices could handle it. I know that some mobile users can run 1000+ parts with little to no problem, but that's not the case for others. MP would likely need to be adjusted to accommodate devices with lower processing power.
+2I would imagine the reason Jundroo has not yet added MP as a stock feature is that it simply isn't practical (from a statistical/logical standpoint).
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
+1But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
@IzzyIA All players need to have Explosion Sync activated.
Bombs and missiles are the only weapons that work. Guns, cannons, and rockets don't work in MP.
It would be for PC only (mobile devices cannot have MP for a number of reasons).
+5Of course, at that point theres not much of an advantage for including it with the stock game.
It may also decrease thrust output by a little bit, but that shouldn't be a major issue.
If the rotor spasms a bit on low power then try increasing the mass of the rotor hub.
It might have something to do with wing drag calculation.
You might move the powered rotator on top of an unpowered, free-spinning rotator. This way the rotor assembly doesn't have a solid connection to the fuselage, which should, in theory, prevent weird rotor drag issues from affecting the whole aircraft.
This method will also eliminate rotor torque, so if your helicopter relies on that torque then this may require a rework of a few things.
@monkeyboy1978 160.251.58.131
If it says failed to connect, it's likely a server overload. Give it a bit and it should go back to normal.
Also, the server isn't managed by the mod developers, so you might reconsider your statement there.
@Magnavox20MS233S In formation? If so then that's pretty neat.
I only ever see them solo flying.
And generally it's while they're taking off.
Twin J85 Turbojet engines, each with multiple afterburner stages (around seven I think, but I could be wrong).
They are, in fact, a tad bit noisy.
I see them around every now and then.
Type "T" for tag requests.
Still publishing...
+2I might be a tad bit early.
@ZeroRaven87 They are
Wing-2
(all of my modern builds useWing-2
).The wingflex is algorithm-driven. There was some flutter issue but it was more output oscillation-related than speed-related.
I fixed it by tuning the algorithm and adding
damperMultiplier
to the rotators.I used the Inspect console, and I can see that you did, in fact, upload the image, but it isn't showing on our end.
Copy this:

(this is the image link that showed up in the Inspect console), and put it in the description.T
+2Erg leuk!
+2Ik heb ook plannen om binnenkort mijn eerste elektrische zweefvliegtuig te uploaden.
Ik zal er waarschijnlijk binnenkort een videoteaser van uploaden. (Sorry als ik niet de juiste taalvertaling gebruik.)
My suggestion is to simply follow what suits your interest.
If simplistic builds are your thing, go ahead.
Test the waters and see what you like best.
@Kiwiki That's likely a physics settings issue.
Certain builds (especially builds that rely heavily on a certain physics setting) don't work well outside of their original physics quality.
Andrew himself stated that they would be focusing more on SP this year.
+4A new update will come when Jundroo can find the time and reason to do so.
They're not abandoning SP, they just have larger priorities at the moment.
"-you may have heard of [a game] called SimplePlanes,"
I believe I have.
Jokes aside, I'm surprised an iPhone7 can run Juno so smoothly.
+8Nice job Jundroo.
@DeadlyDialga I think that's just SP.com being a bit slow. Sometimes it takes a bit to register upvotes (it takes also takes awhile to send spotlight notifications, sometimes several minutes).
Still publishing...
+1I am [the rate at which someone or something is able to move or operate].
Oh my... what have I done this time?
+1⊥
+1@Robomo00119 It can't. As I said in the description it's an unfinished project and it can't perform vertical landings.
+1⊥
@Airheaddivision That works.
@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
+1I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
Beautiful.
+1I've always liked the F-104. Not for any particular reason other than its proportions and power. It's just an amazing aircraft in its own way.
@Airheaddivision No problem.
+1I won't be able to give an exact input expression without further details though.
+1You could give it an input that simulates floppy movement when activated and is locked when deactivated.
I've used something similar this method to simulate gear tilt on a cargo plane, and it works quite well.
+1When using postimages.org, use the Direct Link for images instead of the standard Link.
+1@Mrgoofy It isn't. It's what I use as well.
postimages.org and Discord are the two best working image upload sites for the SP website.
Autotag: @MrCOPTY
Autotag: @Bo1233
My advice: if you want it done then do it yourself.
+2And I don't mean this in a rude way, but you're better off learning how to do it yourself than waiting for someone else to do it.
I know that's easier said than done, but trust me when I say it's worth it.
I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).
+11,263rd comment.
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
+1I'll manually edit the drag scale to something more suitable for sailplanes.
Voice reveal.
+3@mersedel Are you pressing the ` button?
Sailplane perhaps?