@U2 Move the CoM close to/behind the CoL to make the aircraft unstable (test the instability), and add the fly-by-wire code. Here's a start for the code:
You can change the numbers on PitchRate and AngleOfAttack to edit the stability to your liking (don't change them by large amounts though, because they're already in optimal amounts and shouldn't require much editing).
If you want post-stall capability without solely relying on TVC, then the best way would probably be to make the aircraft unstable and add fly-by-wire stability.
@Dragoranos The roll might have something to do with having a horizontal stabilizer on only one side of the aircraft (it creates a bit of asymmetric drag during pitch movements, mainly because it's near-perpendicular to the airflow).
Checking to make sure the CoM is aligned near-perfectly with the shaft of the rotor assembly is also a good idea if you haven't done so already.
@ehtishamcoop Check the console. If it just says "failed to connect" without further context, then the server is likely full or down. If so, then either wait and try again or connect to the secondary server.
@StavinairCaeruleum Strange. Try connecting to the main server (listed in my profile) and see if that works. If not, try uninstalling and reinstalling the mod.
"Take off requires over 370 knots for some reason"
Your landing gear is way too far back. It should be positioned as close to the center of mass as possible without causing the aircraft to tip backwards on the ground.
Depends on your point of view.
I personally don't really mess with interior design. I focus more on balancing basic exterior details and aircraft functionality.
If you want to add cockpits, then go ahead. If not, it really shouldn't have an enormous impact.
The amount of attention your builds get is really dependent on the overall quality of the build (excluding meme builds that get hundreds of upvotes, but that's different). You have to find where the balance between looks, functionality, and performance is, and go with it.
And yes, there will be times where you spend two weeks on a build, publish it, and it doesn't become as popular as you might've hoped, and that's alright. Just move on and continue building what you want.
I have finished this short essay. Hopefully this helps at least somewhat.
Looks pretty decent.
I would definitely make the stabilizers thinner and change the shape of the fuselage shells over the wings from Curved to Circular (this has a much sharper looking edges, similar to that of the real Starfighter). I would also do the same for the stabilizers as well.
The wings seem to be about the right thickness, but the stabilizers look really thick compared to the blueprints.
@BeeEngineer It is a glider (more specifically, a motor glider).
The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
I admittedly am guilty of doing some of these things in the past (I was still new to the site back then, but still).
This forum has some great points. The forums have been a bit clogged recently, and the spam posts (or just pointless posts in general) need to stop.

I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Again, depends on your build.
I can't really give advice on that since every aircraft is different.
Just mess around with the values and see what works best.
@Mrgoofy Depends on the build.
Symmetric is low lift, low drag.
Semi-Symmetric is medium lift, medium drag.
Flat Bottom is high lift, high drag.
Vertical stabilizers should only use "Symmetric" (unless it's a V-Tail aircraft).
@Mrgoofy It's the box labeled "Symmetric", "Semi-Symmetric", or "Flat Bottom". Clicking this box changes the airfoil. The airfoil type affects both lift and drag.
@Mrgoofy The thickness of the wing panels (assuming you're using the method I use) should be 0%. Airfoil type depends on what aircraft you're building.
If you want to make a custom airfoil with fuselages, you can find a nice tutorial on the website that explains the process.
My personal technique is to first make the fuselage shell, slice out the control surfaces, add the hinge rotators that make them move, and then fit Wing-2 wings into each fuselage section (and edit them to fit precisely using the XML editor).
The much easier and more commonly used method is to just fit a single scaled down wing into the fuselage shell. This is less realistic but more practical (depending on who you ask).
@jamesPLANESii That's also assuming that mobile devices could handle it. I know that some mobile users can run 1000+ parts with little to no problem, but that's not the case for others. MP would likely need to be adjusted to accommodate devices with lower processing power.
I would imagine the reason Jundroo has not yet added MP as a stock feature is that it simply isn't practical (from a statistical/logical standpoint).
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
@U2 Move the CoM close to/behind the CoL to make the aircraft unstable (test the instability), and add the fly-by-wire code. Here's a start for the code:
You can change the numbers on
PitchRateandAngleOfAttackto edit the stability to your liking (don't change them by large amounts though, because they're already in optimal amounts and shouldn't require much editing).If you want post-stall capability without solely relying on TVC, then the best way would probably be to make the aircraft unstable and add fly-by-wire stability.
+1@Dragoranos The roll might have something to do with having a horizontal stabilizer on only one side of the aircraft (it creates a bit of asymmetric drag during pitch movements, mainly because it's near-perpendicular to the airflow).
Checking to make sure the CoM is aligned near-perfectly with the shaft of the rotor assembly is also a good idea if you haven't done so already.
@StavinairCaeruleum Hmm. Not sure how to help then.
I'll leave it to the Dev.
@ehtishamcoop Check my profile. It's listed there.
@ehtishamcoop Check the console. If it just says "failed to connect" without further context, then the server is likely full or down. If so, then either wait and try again or connect to the secondary server.
+1@StavinairCaeruleum Strange. Try connecting to the main server (listed in my profile) and see if that works. If not, try uninstalling and reinstalling the mod.
@Phox It is... acceptable.
+1@Toscio56 No problem. Thank you sir.
T
+1@Airheaddivision Oh. No problem.
+1Type "T" for tag requests.
@Airheaddivision Sorry, I completely forgot about this. Could you send me the whole helicopter? I'll see what I can do.
T
Aside from that, this is a pretty good build. Looks similar to a Mirage in my opinion.
+1"Take off requires over 370 knots for some reason"
+1Your landing gear is way too far back. It should be positioned as close to the center of mass as possible without causing the aircraft to tip backwards on the ground.
Depends on your point of view.
+2I personally don't really mess with interior design. I focus more on balancing basic exterior details and aircraft functionality.
If you want to add cockpits, then go ahead. If not, it really shouldn't have an enormous impact.
The amount of attention your builds get is really dependent on the overall quality of the build (excluding meme builds that get hundreds of upvotes, but that's different). You have to find where the balance between looks, functionality, and performance is, and go with it.
And yes, there will be times where you spend two weeks on a build, publish it, and it doesn't become as popular as you might've hoped, and that's alright. Just move on and continue building what you want.
I have finished this short essay. Hopefully this helps at least somewhat.
I'd be surprised if this doesn't win the challenge. This is an amazing build.
T
+1Welcome to the yellow club.
Congrats on getting to gold!
Looks pretty decent.
I would definitely make the stabilizers thinner and change the shape of the fuselage shells over the wings from
CurvedtoCircular(this has a much sharper looking edges, similar to that of the real Starfighter). I would also do the same for the stabilizers as well.The wings seem to be about the right thickness, but the stabilizers look really thick compared to the blueprints.
@panmaturi24 No. Local host is used to connect to your own server.
There have been a few interesting things I've done:
- Caused my plane to turn into a series of rapidly moving 2D polygons.
- Turned the terrain into a what looked like a 2D texture format.
- Removed the water by accident.
- Caused a console error so large that glass stopped rendering and the horizon had a slight color change.
- Caused another error so large that Wright Airport started floating in the air (and clipped slightly through the nearby hill).
+2Congratulations!
+1@BeeEngineer It is a glider (more specifically, a motor glider).
+3The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
I admittedly am guilty of doing some of these things in the past (I was still new to the site back then, but still).
+2This forum has some great points. The forums have been a bit clogged recently, and the spam posts (or just pointless posts in general) need to stop.
You can do it without a tail rotor, but the two main rotors need to rotate in opposite directions first.
+2Well for starters, since geometry is such a fundamental part of aerospace, you could have some geometry related name (for example: Convex Aerospace).
+1
+1I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Sorry, but I'm currently occupied with my own build at the moment.
+1@Mrgoofy Again, depends on your build.
+2I can't really give advice on that since every aircraft is different.
Just mess around with the values and see what works best.
@Mrgoofy Part type.
+2Take the primary wing part, look in the XML editor for the part type value and change it from
Wing-3toWing-2.@Mrgoofy Not sure. If you're using
+2Wing-2wings then I would say just fly higher.If that doesn't help then I'm not sure.
@Mrgoofy Depends on the build.
+2Symmetric is low lift, low drag.
Semi-Symmetric is medium lift, medium drag.
Flat Bottom is high lift, high drag.
Vertical stabilizers should only use "Symmetric" (unless it's a V-Tail aircraft).
@Mrgoofy It's the box labeled "Symmetric", "Semi-Symmetric", or "Flat Bottom". Clicking this box changes the airfoil. The airfoil type affects both lift and drag.
+2@Mrgoofy The thickness of the wing panels (assuming you're using the method I use) should be 0%. Airfoil type depends on what aircraft you're building.
+2If you want to make a custom airfoil with fuselages, you can find a nice tutorial on the website that explains the process.
My personal technique is to first make the fuselage shell, slice out the control surfaces, add the hinge rotators that make them move, and then fit
+2Wing-2wings into each fuselage section (and edit them to fit precisely using the XML editor).The much easier and more commonly used method is to just fit a single scaled down wing into the fuselage shell. This is less realistic but more practical (depending on who you ask).
Autotag: @MrCOPTY
Autotag: @Bo1233
@CL125 It doesn't update the time until the aircraft finishes publishing.
+1I've spent the past hour working on the description.
@MAPA
@KtaAviation
@ssenmodnar
@Bryan5
@CL125
@TheGliderGuy
Thoughts or suggestions? Let me know!
@BEAKU422
220.92.55.108is a newly opened server IP.@IzzyIA It's entirely possible to use small bombs as gun ammo.
Not the most efficient weaponry but it could work.
Do whatever your passion drives you to do.
+1The community is attracted to whatever they see as being a good build (or, a funny meme).
@Airheaddivision Sure. I'll do what I can anyways.
Thank you for addressing this.
It works.
+1Very intimidating.
@jamesPLANESii That's also assuming that mobile devices could handle it. I know that some mobile users can run 1000+ parts with little to no problem, but that's not the case for others. MP would likely need to be adjusted to accommodate devices with lower processing power.
+2I would imagine the reason Jundroo has not yet added MP as a stock feature is that it simply isn't practical (from a statistical/logical standpoint).
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
+1But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.