@BeeEngineer It is a glider (more specifically, a motor glider).
The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
I admittedly am guilty of doing some of these things in the past (I was still new to the site back then, but still).
This forum has some great points. The forums have been a bit clogged recently, and the spam posts (or just pointless posts in general) need to stop.

I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Again, depends on your build.
I can't really give advice on that since every aircraft is different.
Just mess around with the values and see what works best.
@Mrgoofy Depends on the build.
Symmetric is low lift, low drag.
Semi-Symmetric is medium lift, medium drag.
Flat Bottom is high lift, high drag.
Vertical stabilizers should only use "Symmetric" (unless it's a V-Tail aircraft).
@Mrgoofy It's the box labeled "Symmetric", "Semi-Symmetric", or "Flat Bottom". Clicking this box changes the airfoil. The airfoil type affects both lift and drag.
@Mrgoofy The thickness of the wing panels (assuming you're using the method I use) should be 0%. Airfoil type depends on what aircraft you're building.
If you want to make a custom airfoil with fuselages, you can find a nice tutorial on the website that explains the process.
My personal technique is to first make the fuselage shell, slice out the control surfaces, add the hinge rotators that make them move, and then fit Wing-2 wings into each fuselage section (and edit them to fit precisely using the XML editor).
The much easier and more commonly used method is to just fit a single scaled down wing into the fuselage shell. This is less realistic but more practical (depending on who you ask).
@jamesPLANESii That's also assuming that mobile devices could handle it. I know that some mobile users can run 1000+ parts with little to no problem, but that's not the case for others. MP would likely need to be adjusted to accommodate devices with lower processing power.
I would imagine the reason Jundroo has not yet added MP as a stock feature is that it simply isn't practical (from a statistical/logical standpoint).
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
@IzzyIA All players need to have Explosion Sync activated.
Bombs and missiles are the only weapons that work. Guns, cannons, and rockets don't work in MP.
It would be for PC only (mobile devices cannot have MP for a number of reasons).
Of course, at that point theres not much of an advantage for including it with the stock game.
It may also decrease thrust output by a little bit, but that shouldn't be a major issue.
If the rotor spasms a bit on low power then try increasing the mass of the rotor hub.
It might have something to do with wing drag calculation.
You might move the powered rotator on top of an unpowered, free-spinning rotator. This way the rotor assembly doesn't have a solid connection to the fuselage, which should, in theory, prevent weird rotor drag issues from affecting the whole aircraft.
This method will also eliminate rotor torque, so if your helicopter relies on that torque then this may require a rework of a few things.
@monkeyboy1978 160.251.58.131
If it says failed to connect, it's likely a server overload. Give it a bit and it should go back to normal.
Also, the server isn't managed by the mod developers, so you might reconsider your statement there.
Twin J85 Turbojet engines, each with multiple afterburner stages (around seven I think, but I could be wrong).
They are, in fact, a tad bit noisy.
I see them around every now and then.
@ZeroRaven87 They are Wing-2 (all of my modern builds use Wing-2).
The wingflex is algorithm-driven. There was some flutter issue but it was more output oscillation-related than speed-related.
I fixed it by tuning the algorithm and adding damperMultiplier to the rotators.
I used the Inspect console, and I can see that you did, in fact, upload the image, but it isn't showing on our end.
Copy this:  (this is the image link that showed up in the Inspect console), and put it in the description.
Erg leuk!
Ik heb ook plannen om binnenkort mijn eerste elektrische zweefvliegtuig te uploaden.
Ik zal er waarschijnlijk binnenkort een videoteaser van uploaden. (Sorry als ik niet de juiste taalvertaling gebruik.)
@Kiwiki That's likely a physics settings issue.
Certain builds (especially builds that rely heavily on a certain physics setting) don't work well outside of their original physics quality.
Andrew himself stated that they would be focusing more on SP this year.
A new update will come when Jundroo can find the time and reason to do so.
They're not abandoning SP, they just have larger priorities at the moment.
@DeadlyDialga I think that's just SP.com being a bit slow. Sometimes it takes a bit to register upvotes (it takes also takes awhile to send spotlight notifications, sometimes several minutes).
Congratulations!
+1@BeeEngineer It is a glider (more specifically, a motor glider).
+3The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
I admittedly am guilty of doing some of these things in the past (I was still new to the site back then, but still).
+2This forum has some great points. The forums have been a bit clogged recently, and the spam posts (or just pointless posts in general) need to stop.
You can do it without a tail rotor, but the two main rotors need to rotate in opposite directions first.
+2Well for starters, since geometry is such a fundamental part of aerospace, you could have some geometry related name (for example: Convex Aerospace).
+1
+1
I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Sorry, but I'm currently occupied with my own build at the moment.
+1@Mrgoofy Again, depends on your build.
+2I can't really give advice on that since every aircraft is different.
Just mess around with the values and see what works best.
@Mrgoofy Part type.
+2Take the primary wing part, look in the XML editor for the part type value and change it from
Wing-3
toWing-2
.@Mrgoofy Not sure. If you're using
+2Wing-2
wings then I would say just fly higher.If that doesn't help then I'm not sure.
@Mrgoofy Depends on the build.
+2Symmetric is low lift, low drag.
Semi-Symmetric is medium lift, medium drag.
Flat Bottom is high lift, high drag.
Vertical stabilizers should only use "Symmetric" (unless it's a V-Tail aircraft).
@Mrgoofy It's the box labeled "Symmetric", "Semi-Symmetric", or "Flat Bottom". Clicking this box changes the airfoil. The airfoil type affects both lift and drag.
+2@Mrgoofy The thickness of the wing panels (assuming you're using the method I use) should be 0%. Airfoil type depends on what aircraft you're building.
+2If you want to make a custom airfoil with fuselages, you can find a nice tutorial on the website that explains the process.
My personal technique is to first make the fuselage shell, slice out the control surfaces, add the hinge rotators that make them move, and then fit
+2Wing-2
wings into each fuselage section (and edit them to fit precisely using the XML editor).The much easier and more commonly used method is to just fit a single scaled down wing into the fuselage shell. This is less realistic but more practical (depending on who you ask).
Autotag: @MrCOPTY
Autotag: @Bo1233
@CL125 It doesn't update the time until the aircraft finishes publishing.
+1I've spent the past hour working on the description.
@MAPA
@KtaAviation
@ssenmodnar
@Bryan5
@CL125
@TheGliderGuy
Thoughts or suggestions? Let me know!
@BEAKU422
220.92.55.108
is a newly opened server IP.@IzzyIA It's entirely possible to use small bombs as gun ammo.
Not the most efficient weaponry but it could work.
Do whatever your passion drives you to do.
+1The community is attracted to whatever they see as being a good build (or, a funny meme).
@Airheaddivision Sure. I'll do what I can anyways.
Thank you for addressing this.
It works.
+1Very intimidating.
@jamesPLANESii That's also assuming that mobile devices could handle it. I know that some mobile users can run 1000+ parts with little to no problem, but that's not the case for others. MP would likely need to be adjusted to accommodate devices with lower processing power.
+2I would imagine the reason Jundroo has not yet added MP as a stock feature is that it simply isn't practical (from a statistical/logical standpoint).
@jamesPLANESii Assuming MP was readjusted to work on mobile devices, the mod itself might work.
+1But that won't solve the issue of limited server capacity. It'd be hard to enjoy MP when the one server that we have (publicly, and functional) is constantly overflowing with so many users.
Now, if mobile users could set up their own servers so that overloading becomes less of an issue, but I'm not sure if mobile devices can act as a server (some might).
This would be easier to solve if we had a wide variety of servers to choose from, but we don't have that luxury at the moment.
@IzzyIA All players need to have Explosion Sync activated.
Bombs and missiles are the only weapons that work. Guns, cannons, and rockets don't work in MP.
It would be for PC only (mobile devices cannot have MP for a number of reasons).
+5Of course, at that point theres not much of an advantage for including it with the stock game.
It may also decrease thrust output by a little bit, but that shouldn't be a major issue.
If the rotor spasms a bit on low power then try increasing the mass of the rotor hub.
It might have something to do with wing drag calculation.
You might move the powered rotator on top of an unpowered, free-spinning rotator. This way the rotor assembly doesn't have a solid connection to the fuselage, which should, in theory, prevent weird rotor drag issues from affecting the whole aircraft.
This method will also eliminate rotor torque, so if your helicopter relies on that torque then this may require a rework of a few things.
@monkeyboy1978 160.251.58.131
If it says failed to connect, it's likely a server overload. Give it a bit and it should go back to normal.
Also, the server isn't managed by the mod developers, so you might reconsider your statement there.
@Magnavox20MS233S In formation? If so then that's pretty neat.
I only ever see them solo flying.
And generally it's while they're taking off.
Twin J85 Turbojet engines, each with multiple afterburner stages (around seven I think, but I could be wrong).
They are, in fact, a tad bit noisy.
I see them around every now and then.
Type "T" for tag requests.
Still publishing...
+2I might be a tad bit early.
@ZeroRaven87 They are
Wing-2
(all of my modern builds useWing-2
).The wingflex is algorithm-driven. There was some flutter issue but it was more output oscillation-related than speed-related.
I fixed it by tuning the algorithm and adding
damperMultiplier
to the rotators.I used the Inspect console, and I can see that you did, in fact, upload the image, but it isn't showing on our end.
Copy this:

(this is the image link that showed up in the Inspect console), and put it in the description.T
+2Erg leuk!
+2Ik heb ook plannen om binnenkort mijn eerste elektrische zweefvliegtuig te uploaden.
Ik zal er waarschijnlijk binnenkort een videoteaser van uploaden. (Sorry als ik niet de juiste taalvertaling gebruik.)
My suggestion is to simply follow what suits your interest.
If simplistic builds are your thing, go ahead.
Test the waters and see what you like best.
@Kiwiki That's likely a physics settings issue.
Certain builds (especially builds that rely heavily on a certain physics setting) don't work well outside of their original physics quality.
Andrew himself stated that they would be focusing more on SP this year.
+4A new update will come when Jundroo can find the time and reason to do so.
They're not abandoning SP, they just have larger priorities at the moment.
"-you may have heard of [a game] called SimplePlanes,"
I believe I have.
Jokes aside, I'm surprised an iPhone7 can run Juno so smoothly.
+8Nice job Jundroo.
@DeadlyDialga I think that's just SP.com being a bit slow. Sometimes it takes a bit to register upvotes (it takes also takes awhile to send spotlight notifications, sometimes several minutes).
Still publishing...
+1I am [the rate at which someone or something is able to move or operate].
Oh my... what have I done this time?
+1⊥
+1@Robomo00119 It can't. As I said in the description it's an unfinished project and it can't perform vertical landings.
+1⊥