@Bellcat That's a bit terrifying. Not that it's anything new, but still a scary reminder of how inconspicuous these sorts of things can be.
Nice to know, I'll keep that in mind.
@JustWingIt See that drop-down button on the top-right corner of a comment/post? Click that, and it gives you options, one of which is the Report option.
If one of your posts gets removed, it could be for the following reasons:
Your plane was not modified enough from its original predecessor (such as just painting it a different color or adding a insignificant component(s), assuming yours is a successor post), or is just a repost of the same thing.
Your post contained suggestive/political content.
It is a spam post.
There are more possible reasons, but these are the more common ones.
Two things that could be fixed would be the weight and drag. For a glider of this size it's pretty heavy. The drag points are a bit high as well. Low weight and low drag are key factors for making an efficient glider.
@U2 Move the CoM close to/behind the CoL to make the aircraft unstable (test the instability), and add the fly-by-wire code. Here's a start for the code:
You can change the numbers on PitchRate and AngleOfAttack to edit the stability to your liking (don't change them by large amounts though, because they're already in optimal amounts and shouldn't require much editing).
If you want post-stall capability without solely relying on TVC, then the best way would probably be to make the aircraft unstable and add fly-by-wire stability.
@Dragoranos The roll might have something to do with having a horizontal stabilizer on only one side of the aircraft (it creates a bit of asymmetric drag during pitch movements, mainly because it's near-perpendicular to the airflow).
Checking to make sure the CoM is aligned near-perfectly with the shaft of the rotor assembly is also a good idea if you haven't done so already.
@ehtishamcoop Check the console. If it just says "failed to connect" without further context, then the server is likely full or down. If so, then either wait and try again or connect to the secondary server.
@StavinairCaeruleum Strange. Try connecting to the main server (listed in my profile) and see if that works. If not, try uninstalling and reinstalling the mod.
"Take off requires over 370 knots for some reason"
Your landing gear is way too far back. It should be positioned as close to the center of mass as possible without causing the aircraft to tip backwards on the ground.
Depends on your point of view.
I personally don't really mess with interior design. I focus more on balancing basic exterior details and aircraft functionality.
If you want to add cockpits, then go ahead. If not, it really shouldn't have an enormous impact.
The amount of attention your builds get is really dependent on the overall quality of the build (excluding meme builds that get hundreds of upvotes, but that's different). You have to find where the balance between looks, functionality, and performance is, and go with it.
And yes, there will be times where you spend two weeks on a build, publish it, and it doesn't become as popular as you might've hoped, and that's alright. Just move on and continue building what you want.
I have finished this short essay. Hopefully this helps at least somewhat.
Looks pretty decent.
I would definitely make the stabilizers thinner and change the shape of the fuselage shells over the wings from Curved to Circular (this has a much sharper looking edges, similar to that of the real Starfighter). I would also do the same for the stabilizers as well.
The wings seem to be about the right thickness, but the stabilizers look really thick compared to the blueprints.
@BeeEngineer It is a glider (more specifically, a motor glider).
The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
I admittedly am guilty of doing some of these things in the past (I was still new to the site back then, but still).
This forum has some great points. The forums have been a bit clogged recently, and the spam posts (or just pointless posts in general) need to stop.

I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Again, depends on your build.
I can't really give advice on that since every aircraft is different.
Just mess around with the values and see what works best.
@Mrgoofy Depends on the build.
Symmetric is low lift, low drag.
Semi-Symmetric is medium lift, medium drag.
Flat Bottom is high lift, high drag.
Vertical stabilizers should only use "Symmetric" (unless it's a V-Tail aircraft).
@Mrgoofy It's the box labeled "Symmetric", "Semi-Symmetric", or "Flat Bottom". Clicking this box changes the airfoil. The airfoil type affects both lift and drag.
@Mrgoofy The thickness of the wing panels (assuming you're using the method I use) should be 0%. Airfoil type depends on what aircraft you're building.
If you want to make a custom airfoil with fuselages, you can find a nice tutorial on the website that explains the process.
My personal technique is to first make the fuselage shell, slice out the control surfaces, add the hinge rotators that make them move, and then fit Wing-2 wings into each fuselage section (and edit them to fit precisely using the XML editor).
The much easier and more commonly used method is to just fit a single scaled down wing into the fuselage shell. This is less realistic but more practical (depending on who you ask).
@Bellcat That's a bit terrifying. Not that it's anything new, but still a scary reminder of how inconspicuous these sorts of things can be.
Nice to know, I'll keep that in mind.
@JustWingIt See that drop-down button on the top-right corner of a comment/post? Click that, and it gives you options, one of which is the
+1Report
option.I'm not a moderator but, in my opinion, it's best (and probably easier) just to report it and move on.
+4If one of your posts gets removed, it could be for the following reasons:
There are more possible reasons, but these are the more common ones.
+6@caelanthekow As long as it's not a server full of other somewhat high part aircraft, it should be fine.
+1800 parts is the generally accepted limit.
T
+1@HamV2 160.251.58.131
+4Two things that could be fixed would be the weight and drag. For a glider of this size it's pretty heavy. The drag points are a bit high as well. Low weight and low drag are key factors for making an efficient glider.
+1@U2 Don't use that longer string of code for the TVC though. That's for the aerodynamic controls.
Use the inputs listed below for the TVC.
@U2 The TVC should probably use this:
You can edit these to your liking. These (in my experience) work well for thrust-vectoring stability.
I should also note that stability and maneuverability are trade-offs. Increasing stability decreases maneuverability, and vice versa.
@U2 Move the CoM close to/behind the CoL to make the aircraft unstable (test the instability), and add the fly-by-wire code. Here's a start for the code:
You can change the numbers on
PitchRate
andAngleOfAttack
to edit the stability to your liking (don't change them by large amounts though, because they're already in optimal amounts and shouldn't require much editing).If you want post-stall capability without solely relying on TVC, then the best way would probably be to make the aircraft unstable and add fly-by-wire stability.
+1@Dragoranos The roll might have something to do with having a horizontal stabilizer on only one side of the aircraft (it creates a bit of asymmetric drag during pitch movements, mainly because it's near-perpendicular to the airflow).
Checking to make sure the CoM is aligned near-perfectly with the shaft of the rotor assembly is also a good idea if you haven't done so already.
@StavinairCaeruleum Hmm. Not sure how to help then.
I'll leave it to the Dev.
@ehtishamcoop Check my profile. It's listed there.
@ehtishamcoop Check the console. If it just says "failed to connect" without further context, then the server is likely full or down. If so, then either wait and try again or connect to the secondary server.
+1@StavinairCaeruleum Strange. Try connecting to the main server (listed in my profile) and see if that works. If not, try uninstalling and reinstalling the mod.
@Phox It is... acceptable.
+1@Toscio56 No problem. Thank you sir.
T
+1@Airheaddivision Oh. No problem.
+1Type "T" for tag requests.
@Airheaddivision Sorry, I completely forgot about this. Could you send me the whole helicopter? I'll see what I can do.
T
Aside from that, this is a pretty good build. Looks similar to a Mirage in my opinion.
+1"Take off requires over 370 knots for some reason"
+1Your landing gear is way too far back. It should be positioned as close to the center of mass as possible without causing the aircraft to tip backwards on the ground.
Depends on your point of view.
+2I personally don't really mess with interior design. I focus more on balancing basic exterior details and aircraft functionality.
If you want to add cockpits, then go ahead. If not, it really shouldn't have an enormous impact.
The amount of attention your builds get is really dependent on the overall quality of the build (excluding meme builds that get hundreds of upvotes, but that's different). You have to find where the balance between looks, functionality, and performance is, and go with it.
And yes, there will be times where you spend two weeks on a build, publish it, and it doesn't become as popular as you might've hoped, and that's alright. Just move on and continue building what you want.
I have finished this short essay. Hopefully this helps at least somewhat.
I'd be surprised if this doesn't win the challenge. This is an amazing build.
T
+1Welcome to the yellow club.
Congrats on getting to gold!
Looks pretty decent.
I would definitely make the stabilizers thinner and change the shape of the fuselage shells over the wings from
Curved
toCircular
(this has a much sharper looking edges, similar to that of the real Starfighter). I would also do the same for the stabilizers as well.The wings seem to be about the right thickness, but the stabilizers look really thick compared to the blueprints.
@panmaturi24 No. Local host is used to connect to your own server.
There have been a few interesting things I've done:
Congratulations!
+1@BeeEngineer It is a glider (more specifically, a motor glider).
+3The aircraft is designed to operate without an engine. It uses the engine for self takeoff and flight sustainment in the event that thermals are poor.
This is different from regular airplanes, which do require an engine for flight.
The engine on a sailplane is an accessory for convenience, not a necessity.
I admittedly am guilty of doing some of these things in the past (I was still new to the site back then, but still).
+2This forum has some great points. The forums have been a bit clogged recently, and the spam posts (or just pointless posts in general) need to stop.
You can do it without a tail rotor, but the two main rotors need to rotate in opposite directions first.
+2Well for starters, since geometry is such a fundamental part of aerospace, you could have some geometry related name (for example: Convex Aerospace).
+1
+1
I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Sorry, but I'm currently occupied with my own build at the moment.
+1@Mrgoofy Again, depends on your build.
+2I can't really give advice on that since every aircraft is different.
Just mess around with the values and see what works best.
@Mrgoofy Part type.
+2Take the primary wing part, look in the XML editor for the part type value and change it from
Wing-3
toWing-2
.@Mrgoofy Not sure. If you're using
+2Wing-2
wings then I would say just fly higher.If that doesn't help then I'm not sure.
@Mrgoofy Depends on the build.
+2Symmetric is low lift, low drag.
Semi-Symmetric is medium lift, medium drag.
Flat Bottom is high lift, high drag.
Vertical stabilizers should only use "Symmetric" (unless it's a V-Tail aircraft).
@Mrgoofy It's the box labeled "Symmetric", "Semi-Symmetric", or "Flat Bottom". Clicking this box changes the airfoil. The airfoil type affects both lift and drag.
+2@Mrgoofy The thickness of the wing panels (assuming you're using the method I use) should be 0%. Airfoil type depends on what aircraft you're building.
+2If you want to make a custom airfoil with fuselages, you can find a nice tutorial on the website that explains the process.
My personal technique is to first make the fuselage shell, slice out the control surfaces, add the hinge rotators that make them move, and then fit
+2Wing-2
wings into each fuselage section (and edit them to fit precisely using the XML editor).The much easier and more commonly used method is to just fit a single scaled down wing into the fuselage shell. This is less realistic but more practical (depending on who you ask).
Autotag: @MrCOPTY
Autotag: @Bo1233
@CL125 It doesn't update the time until the aircraft finishes publishing.
+1I've spent the past hour working on the description.