Comment understood and yes I agree. But, cannot mod deflection angles via iOS. The handling of this old, slow C-130 platform can be easily improved. @EternalDarkness
Thanks @EternalDarkness The Trick Missiles are faster than stock Jundroo anything. The Gun belongs on a spacecraft, not a maritime C-130. I'm just sharing Jundroo weapons, with a platform that supports them (this is a file transfer) for other iOS users.
Productive idea for Windows builders. As such, with the Jundroo GUI bias for Windows OS, you may someday get your wish. (Such parts are of little use to mobile device builders.)
@SledDriver My comment was to apprise you that the build performed basic Jundroo flight without issues, on an older iPhone. No struggles here with flight mechanics.
my old iPhone handled this release quite well - a data point. struggling with flight mechanics though, i note you have multiple feedback comments. thx for sharing a generic build vis a vis the specialzed software pre-build approach that is available, by choice.
Yes the red gun is someone’s xml, dont’t know who posted the red gun assortment. The red xml bullets are “fun” and effective at very close range, like using Torpedoes. I no longer use them, this is an old post. The blue lasers are also on this post, courtesy of SledDriver xml. (The blue lasers are longer range, and my latest “SSBN” builds can scorch Snowstone missiles from the sea.) New posting WIP to provide simple aiming instructions, be patient. @Delta74
@Baldovino Thanks! Collisions could be enabled by the "test team" at Jundroo during Races. Explains many of the "disqualified" judgments. WOMBAT, possibly. Dunno.
@Zkillerwolfe No, there is not. XML files are not accessable on iOS. Per Jundroo Sky Cup rules, it appears that if two models collide on any race, both are disqualified.
Collisions cannot be disabled on my iOS tablet - I hope Jundroo disables them for races similar to this one. Will find out in due time. @SpiritusRaptor @Zkillerwolfe
Many models entered will collide in free air accelerating to the first ring. The tournament rules seem rather harse: eliminate random entries (both) that collide at launch. Q for @AndrewGarrison , is anti-collision enabled during testing?
@HellFireKoder I note that “clipped” parts without any apparent XML modding are part of builds that won prior Unlimited Class Sky Cup competitions. On iOS, using zero XML, can I “clip” two stock aircraft engines together, and submit an Unlimited Class build that is “within the rules”?
@Nerfenthusiast Okay, believe you, I've sunk both Tiny Carriers using stock menu machine guns - it takes a while for the ships to sink, but, they will sink. (I use posted gunboats and armed submarines on SP to do it.)
(Take your issue up with the author, Phillip K Dick. The long deceased author is famous for visualizing potential dystopian societies.) Your Auschwitz WW2 referencences are not necessary in SP comments, IMHO. @Irobert55
You chose the most dystopian concept I’ve ever posted. Congrat’s for sharing your perspective. (For me, just it’s only a digital game model.) @Irobert55
Controls are set up for steer=roll on this, but it does not steer. Decoratitive deck guns should aim via trim or Vtol bars, not tied to steering. You put a lot of work into this!
Suggest: delete the automated flare control. Allow Torps, bombs, missiles, etc., to be individually selected rather than always be blocked by the ugly Auto Flare Icon. Otherwise, I like it!
Comment that may help: "Yaw" is Windows & OSX Keyboard specific steering. Many if not most SP users also have mobiles (FAST mobiles) to test these builds with -- They Do Not Use Yaw to steer. Ever. FYI.
I have more recent posts that exceed 2 million miles verticle in seconds. (No one seemed interested. Fickle audience) What is your mod like? @Anonymous445
I suppose insignia, various wires, color correctoness, etc., will generate reviewer comments. Big deal. I've tested this on a mobile platform and it's fantastic!
Thanks @grizzlitn
Thanks @Sarin
Fun!
Thanks @SledDriver
Comment understood and yes I agree. But, cannot mod deflection angles via iOS. The handling of this old, slow C-130 platform can be easily improved. @EternalDarkness
Thanks @EternalDarkness The Trick Missiles are faster than stock Jundroo anything. The Gun belongs on a spacecraft, not a maritime C-130. I'm just sharing Jundroo weapons, with a platform that supports them (this is a file transfer) for other iOS users.
Thanks @Potato21
Thanks @RailfanEthan
Thanks @SledDriver
Nostalgic!
Productive idea for Windows builders. As such, with the Jundroo GUI bias for Windows OS, you may someday get your wish. (Such parts are of little use to mobile device builders.)
@SledDriver My comment was to apprise you that the build performed basic Jundroo flight without issues, on an older iPhone. No struggles here with flight mechanics.
my old iPhone handled this release quite well - a data point. struggling with flight mechanics though, i note you have multiple feedback comments. thx for sharing a generic build vis a vis the specialzed software pre-build approach that is available, by choice.
Yes the red gun is someone’s xml, dont’t know who posted the red gun assortment. The red xml bullets are “fun” and effective at very close range, like using Torpedoes. I no longer use them, this is an old post. The blue lasers are also on this post, courtesy of SledDriver xml. (The blue lasers are longer range, and my latest “SSBN” builds can scorch Snowstone missiles from the sea.) New posting WIP to provide simple aiming instructions, be patient. @Delta74
Thanks @SledDriver
Thanks @jettison
Thanks @KerlonceauxIndustries
Thanks, and you are correct, SR2 is likely a major focus for the Jundroo team. @Baldovino
@Baldovino Thanks! Collisions could be enabled by the "test team" at Jundroo during Races. Explains many of the "disqualified" judgments. WOMBAT, possibly. Dunno.
Your build beats my 100% stock racers by 1 second on Loopy-Loop (only). I like the Star Wars theme, here. Nice design!
@Zkillerwolfe No, there is not. XML files are not accessable on iOS. Per Jundroo Sky Cup rules, it appears that if two models collide on any race, both are disqualified.
Since iOS entries to Sky Cup cannot hit the “DisableCollisions” button, what is in the planning for future Sky Cup challenges?
Collisions cannot be disabled on my iOS tablet - I hope Jundroo disables them for races similar to this one. Will find out in due time. @SpiritusRaptor @Zkillerwolfe
Many models entered will collide in free air accelerating to the first ring. The tournament rules seem rather harse: eliminate random entries (both) that collide at launch. Q for @AndrewGarrison , is anti-collision enabled during testing?
Beautiful! The flaps help.
@HellFireKoder I note that “clipped” parts without any apparent XML modding are part of builds that won prior Unlimited Class Sky Cup competitions. On iOS, using zero XML, can I “clip” two stock aircraft engines together, and submit an Unlimited Class build that is “within the rules”?
@Nerfenthusiast Okay, believe you, I've sunk both Tiny Carriers using stock menu machine guns - it takes a while for the ships to sink, but, they will sink. (I use posted gunboats and armed submarines on SP to do it.)
(Take your issue up with the author, Phillip K Dick. The long deceased author is famous for visualizing potential dystopian societies.) Your Auschwitz WW2 referencences are not necessary in SP comments, IMHO. @Irobert55
You chose the most dystopian concept I’ve ever posted. Congrat’s for sharing your perspective. (For me, just it’s only a digital game model.) @Irobert55
Extremely fun to fly!
Thanks @TheStarTrekGuy
Thanks @Davisplanez
Thanks @SledDriver
Thanks @Davisplanez
Thx for the compliment, @Delphinos
Controls are set up for steer=roll on this, but it does not steer. Decoratitive deck guns should aim via trim or Vtol bars, not tied to steering. You put a lot of work into this!
Thanks @Delphinos
Suggest: delete the automated flare control. Allow Torps, bombs, missiles, etc., to be individually selected rather than always be blocked by the ugly Auto Flare Icon. Otherwise, I like it!
For a better airborne cannon (100X more powerful than this post) try an antiship MIG-25 at - https://www.simpleplanes.com/a/EMuDF6/Mig-25X
Comment that may help: "Yaw" is Windows & OSX Keyboard specific steering. Many if not most SP users also have mobiles (FAST mobiles) to test these builds with -- They Do Not Use Yaw to steer. Ever. FYI.
I have more recent posts that exceed 2 million miles verticle in seconds. (No one seemed interested. Fickle audience) What is your mod like? @Anonymous445
Thanks @IGNikolaev
Cute. Works (roll should not be inverted, fyi).
OK. Check out my free upgrade, all credit to you.
OK. Check out my free upgrade, all credit to you.
Fun to test, and destroy USS Beast. Other builds of yours simply crash my mobile test devices. This one works, I like it!
I suppose insignia, various wires, color correctoness, etc., will generate reviewer comments. Big deal. I've tested this on a mobile platform and it's fantastic!
@jamesPLANESii No problem.
When you gonna announce your test results on this challenge? I may, yet, enter some THING. Best of luck!
Thank you @Bearclaw189