Here’s another upvote from someone who knows first hand what a J-79 engine is. Very detailed and difficult build!
Did not copy: original cockpit remains on the post, i.e., following the appropriate predecesssor protocol. @Spacedoge12345plane
The "turret requirement" rules out WW2 submarines. Are you sure you want to do that? Also modern era missile escorts do not really neeed or use turrets.
@Morozdalisa Thank you!
In reply, I just posted you an all-stock build entry using parts available on the current standard menu. Easily completes Oceanview. Easily engages other builds in AI Dogfight mode. Weapons are per Armement Rules. Total of only 47 parts. (Probably can be used on several other Jundroo closed circuit courses, for future reference.) @hopotumon
Comment. Too bad about the 50 part limit. My unposted most competitive propeller fighter+Speedway build is 70 parts. Ergo, not gonna see it here. Maybe on another challenge. BTW, I often use engines that were modified (xml or nudged) from public “feel free to use” SP posts. I cannot use fine tuner on iOS, yet integrated parts work well. A gray area of your general rules.
Show off! Will test on OSX shortly, and provide tech feedback (using iPhone for a few more seconds.)
You’re getting a lot of “airworthy” help here, which is fun to watch. You’re free to download and reuse the simple StarDrive engines posted on my link. The engines are simple to copy and reuse. I’m about to test @SledDriver version, they are easy to fly, yet tricky to replicate on the simple iPad I use.
Likely, you are setting a new standard for Window-GUI builds with this fantastic build. Effective, creative interior passenger build via your AG4 + Vtol zoom, and the functional cockpit has flair. Excellent flight. On the larger build I had to use afterburners for controlled takeoff. You are a scholar and gentleman for also releasing a mobile version link - the less-detailed build takes off without afterburner. ALL Testing via iOS on my Pro Tablet.
At last, someone is bold enough to implement waorking SP Hovercraft model.
@Gestour IK! lol
Thanks, will test the predecessor. @Gestour
Thank you @SimpleEric
@grantflys Thank you, I entered a 1:02 minute 100% stock build via an old iPad.
Thank you @SimpleEric Note - this was a collaborative build shared with other Users who are no longer on SP. I just added the engines and fixed the cockpit prior to posting. For your reference file. Via iOS.
@SledDriver Re: SR-71, in 1990 as a Lockheed employee I watched one fly 2 low passes down the Burbank Airport runway at about 300 feet distance from me and approximately 200 foot altitude. Pilot had to hit afterburners to avoid crashing: the flames scorched the asphalt. Upon retiring from Lockheed about a year later, the Skunk Works debriefing permitted me to place F-117 engineering work on my resume, but did not permit me to say I developed the avionics for the YF-22A. Restrictive rules.
RE: NIPRnet and SIPRnet, as a Sr. Project Engineer for The Aerospace Corporation, El Segundo, such daily tools were required for multi-agency file transactions and for launch base access to Vandenberg and Cape Canaveral. GPS IIR and IIF vehicles are public knowledge. Other space vehicles and all customers worked with are not open to discussion, even upon my recent retirement from that corporation.
@SledDriver Search engines: never coded anything for them like you did. Just a mere end-user of search technology. Setting my public IP address to Germany or Switzerland and web shopping for shoes, I receive Ads in German for a particular browser session. Or, Switzerland Ads are in English. Fun to miss-direct the search engines.
Tested via an old Mac, it's great to "look down" upon the USS Beast. Alas, the Jundroo Beast will not alter course. Yet, still fun! Yuge!
Hope it's fun to test, @hopotumon
You are correct re advised modded fuel tanks if your entry is jet powered. I'm still working on a stock-build jet that is competitive, so far no luck. The stock V1.0 Cessna-150 w weapons I entered completes Oceanview in under 60 seconds and has very adaquate fuel for those hight-pitch aerial engagments, it's not a jet but it's very fast. @IssaIwan
Thank you! That clears up how folks can test their builds for this, succinctly. @hopotumon
Are you using AI Mode for dogfights and for the Oceanview race? If not, that could explain performance issues. Hint: the best dogfighters are balanced closely to a vtol build- COM and COL are usually moved closer for Jundroo AI dogfighting. @IssaIwan
OK. The body+olde propeller is from 3 years ago from an iOS platform I no longer own; I could not have modded it if I tried on iOS. Weapons are from the pull-down main menu only. I avoided adding faster versions of AA-missiles to this build and avoided integrating scaled parts/jets/etc onto this build. Still, the end result C-150 pokes it's nose at fancier jet designs when Dogfight Mode is engaged. This was all for fun! @ColonelStriker
An $800 iPad Pro 2018 will handle 1,000 parts easily. Handles even complex modded builds well, up to about 1,000 parts. An $800 Google Pixel tablet, about the same, with a bit more lag.
See update comment please, @hopotumon
@hopotumon The primary concerns/ comments I’m receiving on this valid challenge regard features of Jundroo (nudging) that work on all platforms and other features (fine tuner) that are tailored to a specific user. Request you update the General Rules. If you desire competitive entries.
IMHO, countermeasure "icon" pod causes more damage than good. Opionion, only. However: explain 1-layer wings to newbies. One Q: can I use my menu "infernos" or "Guardians" that are slightly modded as subassembly items?
Cute, below 20 mph. Could you add a "Wilson" basketball to the raft?
Also via simple iPad Pro I added 70 mph speed + real forward guns, and 30 antiship Inferno missiles: Ag = 5, 6, 7 recommended for missile bursts. Guns=gun icon. Fully tested -- wiped out the USS Beast missile fleet. Feel free to update this unlisted post, provided as a courtesy, since if you are going to do an FFG REFIT you might as well add small stuff (functionality) while retaining the beauty of the original build. Use as you choose. @KerlonceauxIndustries
Unlisted REFIT#2 is:
That’s a negative @ChickenMcNuggets007 Background substitutions are a dead giveaway that a PC builder posted the build. My Steam account on OSX has many stores and alternative games. Which do not always work on a desktop Mac. The new release of Jundroo SR2 on Steam is a case in point: without PC mouse left click and PC mouse right click a user simply cannot build a space model. Yeah, I performed hours of Beta testing and my comments fell on deaf ears.
Q: can Kerlonceaux Industries add Jundroo weapons that allow the FFG to tackle the Jundroo USS Beast missile fleet?
Beautiful build! Thrust and roll steering are functional. Mobile friendly!
@Fluffiboo Note, the two new posts, Visby Corvette post Two, and Syndicate Enforcer both use your cockpits, and the predecessor link worked on them. They are gifts, download and save, since I’ll remove the posts in about 2 days, fyi. Good luck testing all other entries, I hope somebody else wins your challenge. (My hypersonic water-to-air are too difficult for you to test, so my best watercraft were never entered).
As usual, what I’m posting here is via iOS, which I suspect Jundroo and @AndrewGarrison place on the back burner. @Fluffiboo
Answer: I use the second approach, my boat body is in subassemblies not your cockpit. I will re-build and repost, and also do one of my unposted submarine bodies with your cockpit as a cross check. NOTE: your standard cockpit is too large to fit on my conning towers, so Primary Cockpit is re-assigned from your challenge to a newly added small cockpit. This has always worked on collaborations and challenges, unless Jundroo has changed basic designer capabilities. Because I’m as curious as you why you’re not the predecessor. @Fluffiboo
Similar to my early builds. I clock it at 708 mph, 38,000 ft.
Fyi, Apple Store software does not allow run-time software to self-modify, e.g., xml files should not assume new properties when a build is launched. Not really an android issue, IMHO. @Alienbeef0421
Great! Look forward to it. @DPSAircraftManufacturer
Tested on OSX, handles well. You spent a lot of time on external detail and custom landing gear. Good job!
@DPSAircraftManufacturer Np, but, you have an extremely valid observation.
Beautiful build. For the Minority Report: add fast controllable propulsion with Roll=Steer for control. Tested on my android Pixel tablet, in the midst of the Beast Carrier group on Jundroo sea.
@Freerider2124 I mean it's extremely well done. NO Need to un-mod the engines.
Suggest an alternative build, without @Gestour weapons. So that OSX and iOS users can enjoy and test your new build.
Nice concept. Afterburners are nice, but unneeded. I like it!
Tested SR2 beta prior to release. SR2 places "shaping build parts" capabilities above well above physics (Newton, Keplar, you name it) and the traction the game gets is therefore difficult to predict. I don't usually carry around a PC gaming console in my pocket. Wait and see.