@BLIP93 That...actually might be my bad. Not the 'crashing the server' thing, but the flares. This has 12 rapid-fire countermeasure dispensers, 4 on the roof, 4 on the belly, and one on each outboard engine.
@Graingy Just looked up some angles of these things from directly above....yep, got the scaling wrong. The D20 is actually more square than rectangular from above or below.
@Graingy It needs to be...colony starter units are not small, need to be transported in one go, and can't be made any smaller. The CSU is actually carried externally by these things...from orbit to surface.
More specifically, the RIM-66A, or SM-1MR Block 1, due to the identical appearance to the MK74 "Tartar". Both missiles shared the same fuselage, but the RIM-66 has different internals.
Edit: The missile that share its fuselage was the Block 1 and Block 2 for the SM-1 system, not the SM-2...oops
@LJh2 This is going be a bit extreme, but you might want to roll back your game version to 1.12.128.0 to get rid of the 'Kinematic body not supported' error, then post the red error you get from the chat here.
@LJh2 where you put the 1 is where you use commands,
say "your message here"
will let you use the chat. Your message will be whatever is in between the quotation marks.
This thing is ridiculous for all the right reasons. For starters, it drove straight up the mountain due east of Wright Airport, far better than the test versions. Also, it can run over tanks....
Now imagine you're lost in the desert. Has it been days? Has it been weeks? you don't know anymore.
Suddenly this thing hurtles past at over 200 mph and jumps a sand dune...complete with Whistling Dixie horn...best lay off the cactus juice.
@IRSTheCommander I originally built this thing, and the 8x8 version, for the Multiplayer mod, it made sense for them to scale cliffs like a spider truck.
@HorizonTech5 Oh, that's from a mod called Overload. It's an in-engine .xml editor, which means you can change part parameters to any value you want without leaving the game.
@xXLouisPlayzXx Can confirm this is also true for Wright Airport in-game. Try flying parallel to the runway. Pause when the Garg's nose is at the end of the runway, then switch to the tail camera.
@IAmSuperCool It was built for the Multiplayer mod, with desync and rammers/missile happy players in mind. This thing being able to drive out of its own impact crater is a side effect.
@Zilozite Manually select the weapon in the menu, then hold the fire button until it fires. It will display as having 0 ammo because of the charging sequence.
@Kerbango The in-game autopilot also zeros Trim, IIRC. I wanted an easy to control forward and reverse for the engines that seamlessly transitions to and from fixed wing flight.
@Cereal @DeadlyDialga I did a bit of research on the different iterations of Snowpiercer, and it looks like a chicken and the egg scenario. This almost perfectly matches the original 1982 graphic novel's color scheme, but not the boxy shape. I can also see the similarities between this and the 2013 film and 2020 series.
Looks kind of like the Yakovlev VVP-6, but designed for cargo.
+1@MoHoJIiT Thanks, I originally built it over 5 years ago, just updated it with the game.
+1@Linopino4949 Glad you like it.
@BLIP93 That...actually might be my bad. Not the 'crashing the server' thing, but the flares. This has 12 rapid-fire countermeasure dispensers, 4 on the roof, 4 on the belly, and one on each outboard engine.
@Graingy Maybe not bigger....Double It
@Graingy Just looked up some angles of these things from directly above....yep, got the scaling wrong. The D20 is actually more square than rectangular from above or below.
@TheLoadingGorilla Thanks.
@Graingy It needs to be...colony starter units are not small, need to be transported in one go, and can't be made any smaller. The CSU is actually carried externally by these things...from orbit to surface.
+1@HuskyDynamics01 Probably, I used 2 versions of this thing in the SP2 playtest, neither of them were this exact version, though.
@AndrewGarrison Those eyes have seen horrors beyond comprehension.....
More specifically, the RIM-66A, or SM-1MR Block 1, due to the identical appearance to the MK74 "Tartar". Both missiles shared the same fuselage, but the RIM-66 has different internals.
Edit: The missile that share its fuselage was the Block 1 and Block 2 for the SM-1 system, not the SM-2...oops
Tried to post this in MP chat, but my game crashed. This image is the first result for the RIM-66 Standard
@LJh2 This is going be a bit extreme, but you might want to roll back your game version to 1.12.128.0 to get rid of the 'Kinematic body not supported' error, then post the red error you get from the chat here.
+1@LJh2 you need to type the command each time you want to use the chat, but if it gives you a red message, then that might be an issue.
+1@LJh2 should look like this --> ~
+1@LJh2 Yes, the tilde key needs to be pressed to bring up that window, then you can type whatever you need to in the console.
+1@LJh2 The error you have is because of your game version, the MP mod was built for an older version of Unity, and it breaks some scripts.
+1@LJh2 where you put the 1 is where you use commands,
+1say "your message here"
will let you use the chat. Your message will be whatever is in between the quotation marks.
Also, if you get an error along the lines of 'Wrong Number of Arguments', use underlines or dashes instead of spaces
+2@LJh2 say "your message here"
+1@LJh2 the tilde key --> ~ should open the chat, if it doesn't, that might be keyboard issue.
+1Nice plane, also currently in MP with you.
You said the chat was not responding, so the command
+1say "your message here"
was not working, right?
This thing is ridiculous for all the right reasons. For starters, it drove straight up the mountain due east of Wright Airport, far better than the test versions. Also, it can run over tanks....
+1Now imagine you're lost in the desert. Has it been days? Has it been weeks? you don't know anymore.
Suddenly this thing hurtles past at over 200 mph and jumps a sand dune...complete with Whistling Dixie horn...best lay off the cactus juice.
@YarisSedan I feel like I should leave this here as well.
@Boeing727200F TurboTrain Indeed
A bit late to the party, but this definitely looks like something the ''bad guy'' would fly.
I tested this thing, and love how it looks in flight.
+1Love the Tron-like color scheme.
@IRSTheCommander I originally built this thing, and the 8x8 version, for the Multiplayer mod, it made sense for them to scale cliffs like a spider truck.
@Kerbango Imagine a voxel version of this with that name.....
+1@Bobbywar Yep
@localf15enjoyer A game called Voices of the Void.
@RB107 Thanks, it literally takes up more than the whole screen in Airships: Lost Flotilla
+1@Bobbywar Close, there are only 2 numbers in the text, and you got them both....there are no 1s, though.
This is what I used to get the label.
@HorizonTech5 Oh, that's from a mod called Overload. It's an in-engine .xml editor, which means you can change part parameters to any value you want without leaving the game.
@YarisHatchback Tried to add spoiler tags.....didn't work. It also might be too late now....
+1@HorizonTech5 By using a mod called Fine Tuner, you can select several parts, then rotate them as one unit. The controls are from Another User.
This still looks like a hot rod with tracks and skis to me.
@sleevefifties50 The laser charge-up gets rid of the button for mobile users, add a wing gun or minigun.
@sleevefifties50 The lasers have a 'charge-up' sequence, you need to add a wing gun to get the button to appear on mobile.
@xXLouisPlayzXx Can confirm this is also true for Wright Airport in-game. Try flying parallel to the runway. Pause when the Garg's nose is at the end of the runway, then switch to the tail camera.
+1@IAmSuperCool It was built for the Multiplayer mod, with desync and rammers/missile happy players in mind. This thing being able to drive out of its own impact crater is a side effect.
@Helimaster Was that the expedition that This Picture was taken? If so, then that's most likely what this vehicle was based on.
@Zilozite Manually select the weapon in the menu, then hold the fire button until it fires. It will display as having 0 ammo because of the charging sequence.
@T8flight For reference, This is what the Mud Bogger is based on.
+1@Kerbango The in-game autopilot also zeros Trim, IIRC. I wanted an easy to control forward and reverse for the engines that seamlessly transitions to and from fixed wing flight.
@CatdogAerospace Thanks, I'm wondering if I should build a Wolverine next.
@Cereal @DeadlyDialga I did a bit of research on the different iterations of Snowpiercer, and it looks like a chicken and the egg scenario. This almost perfectly matches the original 1982 graphic novel's color scheme, but not the boxy shape. I can also see the similarities between this and the 2013 film and 2020 series.
+2@Kerbango The fact that is a physical prop is insane. It also looks like a fun idea to build.
+1