@MIGFOXHOUND31BSM26 that's the beauty of SimplePlanes. You can crash as often as you want and just reload and try again. Plus the jet fuel doesn't dissolve your skin on contact like the C-Stoff reagent of the Me-163 did.
Update: downloading the aircraft again for some test flights, I found that the left and right nozzles are slightly off and also too far back. If you have this plane downloaded, consider changing the position of the nozzles from z=0.50 to z=0.65
@Supersoli8
Ok.... (Step 0, before trying to open the doors, consider adding three long-legged retractable landing gear legs to the plane: one in the front and two under the wings. Opening the bomb bay will be a lot easier to watch if the bomb bay doors have some space to rotate.) Step1: take a standard square block and a hinge rotator. Turn the rotator until the main body is up and the tip is down. Then move it over the block. If it hasn't connected by itself, open the connections tab and connect the lower arrow of the rotator to the top arrow of the block. Start your plane on any airfield. The block should now be visible with the rotator sticking out. If you move VTOL, the rotator should rotate forward and back. Step 2: move the rotator with block to the bottom of your plane. If the rotator doesn't connect by itself, open the Attachment Editor tab and 'add a connection': connect the top arrow of the rotator to the bottom or side of your fuselage block. Run again and check if now the rotator moves through block.
If it doesn't, again open the connections tab and make sure the block is connected only to the rotator. If this doesn't help, delete ann connections on the rotator and once again connect the top arrow of the rotator to the fuselage and the bottom arrow to the dock
Step 3:scale the rotator block to 0.5,1,0.2 and use the placement tool to move it to the place you want to connect the bomb bay doors. Again go to the airfield and again test if the block still rotates. If it doesn't, check the connections again. Step 4: now delete all connections of the block, then delete the block. Instead move one of your bomb bay pieces to the location and snap it into place. Then delete all connections and reconnect it to the hinge rotator only. Important hollow fuselages have a strange way of connecting. You deliberately have to connect the bottom arrow of the rotator to the side arrow of the hollow fuselage piece. You might have to try a couple of times to get this right. Go to the runway and test the bomb bay opening. If you got it right, it should work without problems. If it doesn't, go back to the construction screen and check the connections of the bomb bay pieces. It should be connected only to the rotator. If this still doesn't help, delete this connection also and reconnect again, making sure you connect the bottom arrow of the hinge rotator to the side arrow of the hollow fuselage bomb bay door piece. Go to the airfield aga
I actually don't see a problem there. The rotators work fine as long as you connect them to the SIDES of the hollow pieces. You just have to think of the pieces of hollow blocks you use for the bomb bay as actual blocks and connect the rotators likewise. Here I connect the bottom to the bay door
Two quickies to improve the plane yourself:
1) The center of lift could benefit from being moved way forward towards the center of gravity. Move the wings a good deal forwards.
2) likewise with the wings so far back the pitch response is better if you invert the pitch surfaces on the wings from moving against the stabilizer to moving in the same direction.
Ps @Supersoli8, @TOMAIR0808, you upvoted before I wrote the explanation behind the craft. Please read WHY I made this and decide if you still want to keep your upvote. I won't blame you if you remove it.
So what is the problem with the bomb bay? I see you haven't added any rotators, hinge rotators or even pistons. So do you want it to rotate in, out, slide forward, slide down? And what is the problem so far other than that you haven't started yet?
First reaction, has nothing to do with the bay doors but... You are using a flight computer. In order for it to work properly, all 4 of its tabs must be facing downwards. If not, it messea up your Chase View. I know,.SimplePlanes doesn't document this properly, but it's basically a flat cockpit. If you mount it against to wall, it's the same as a cockpit pointing upwards
I use blueprints for all my historical builds. They do not shape a fuselage, but they provide an image behind your build that you can use to give your fuselage (and wings) the right shape.
(Ps, I gotten into the habit when I download a plan from the Internet to first actually color it blue so it is easier to distinguish the background from the fuselage pieces you work on)
Also you can use them to project a background image of your planes flying right behind your plane so this will show up in your screenshot of the plane when you publish it.
@canadianavgeek853 finally:;the plane has trouble keeping straight when taking off due to the long wing. Consider increasing the surface of the vertical stabilizer.
@canadianavgeek853 also: the plane is very sensitive on roll- input. You can make tht ailerons smaller or slimmer or if you have the overload editor installed, you can click the wing and in the editor select 'controlsurface' and set the 'maximumdedlection' to a lower value like from 35° to 20. That worked wonderful on my copy.
Also, apparently you have two ailerons per wing, so close together they look like one. Consider deleting one of them and edit the other to span the whole length of the wings
@canadianavgeek853 ok. First off: You can delete he orbit camera as it doesn't do anything in this plane. Basically an orbit camera gives you the same functionality as the standard camera that comes with your cockpit. But if the camera somehow gets detached from the plane, the views follow the camera. Typically you use the camera for something like a launchable parachutist or a ship's sloop so you can follow the choose between following the aircraft flying on or the parachutist jumping (or the ship and the sloop.) Here, as you already have a cockpit with camera, you won't need the extra one.
@Karsond I would prefer that you can see at least part of him. The idea of the challenge is to show him showing off his plane (car, boat, rocket tank.....)
I ran I to that problem a couple of times. You used a hollow fuselage for your top block. Hollow fuselages are very picky to where you attach your pistons or rotators. Basically their front and back attachment points don't work. You have to connect your rotators to the arrow that is sticking out of the side of the hollow fuselage, not to the one at the end. Once I did this, I got it to work.
!here's the picture
Can I request a flying crane version? For a helicopter that looks like something from the 1960's Soviet Union, that's exactly what they would have done with it too.
@Kingsman472 me too, but it's pretty hard to get a helicopter to fly decently without one, even if you don't use he gyroscope for steering and keep it just for stabilization. My helicopters always oversteer without one.
Whish I would have known about your problems with the cowling. We have one of them parked at our local airport. Some local enthusiast with too much money spends his time restoring and flying it.
The flight computer has to be rotated. In the placement editor it's rotation needs to say: 0° x-axis, 0° y-axis, 0° z-axis, otherwise the chase view is messed up.
Once this was taken care of, it's a pretty nice plane and a surprisingly nice flyer. Mr Coats approves
@WinsWings works pretty good. In fact I got most of my starting knowledge from this tutorial . My only gripe is that the RCN nozzles could be explained better. (From what I know now) They are SimplePlanes' solution to moving the plane in hover mode
@WinsWings yea, he's a charmer. That's why I can't deny him to have his own plane, or car I stead of just looking over my shoulder when I am flying SimplePlanes
Did I see this right? Your engine is a rotator block with four wings attached to it? Kudos ... I claim the 50th upvote for this thing. Though to be sure, you deserved that upvote alone for using shock absorbers in your landing gear already.
Love this plane. It's well thought-out with many details other builders, especially with less than one year of experience, either overlook or don't care about. Also, again like many other planes of builders with more experience, the flying characteristics are pleasant and generally free of vices. And the incide view from the cockpit adds a nice layer of complexity. Congratulations.
Not bad for 46 parts, and it is a pleasure to fly as well. I do have some suggestions for improvements, primarily to make the tail wheel steerable for better taxiing. But I'm not here to criticize. I just enjoy flying the.plane too much
That being said....
1) move the outer two of your five cannons forward until you can see the 'base', that's the bigger back part of the cannon. Apparently That's where SimplePlanes thinks the shells are coming from. If you bury the base completely in the fuselage, the plane will blow itself up
2) replace the back landing gear with a short retractable one. In order for the airplane to rise you have to be able to push the tail down. With four wheels of equal length, you literally have to pivot on your back wheels before you can gain any height.
@Trainz448 I must be getting deja vu experiences. I swear that just last weekend I downloaded a plane with exactly the same wing arrangement and the same engine pods
@MIGFOXHOUND31BSM26 that's the beauty of SimplePlanes. You can crash as often as you want and just reload and try again. Plus the jet fuel doesn't dissolve your skin on contact like the C-Stoff reagent of the Me-163 did.
But otherwise, landing is actually pretty smooth
Update: downloading the aircraft again for some test flights, I found that the left and right nozzles are slightly off and also too far back. If you have this plane downloaded, consider changing the position of the nozzles from z=0.50 to z=0.65
@WinsWings
+1https://docs.google.com/document/d/1NmEgmyQN0wJi1kh8AinAXG5FaNO9YBguuWmJPsl-dnc
Here you go...
@Supersoli8
Ok....
(Step 0, before trying to open the doors, consider adding three long-legged retractable landing gear legs to the plane: one in the front and two under the wings. Opening the bomb bay will be a lot easier to watch if the bomb bay doors have some space to rotate.)
Step1: take a standard square block and a hinge rotator. Turn the rotator until the main body is up and the tip is down. Then move it over the block. If it hasn't connected by itself, open the connections tab and connect the lower arrow of the rotator to the top arrow of the block. Start your plane on any airfield. The block should now be visible with the rotator sticking out. If you move VTOL, the rotator should rotate forward and back.
Step 2: move the rotator with block to the bottom of your plane. If the rotator doesn't connect by itself, open the Attachment Editor tab and 'add a connection': connect the top arrow of the rotator to the bottom or side of your fuselage block. Run again and check if now the rotator moves through block.
If it doesn't, again open the connections tab and make sure the block is connected only to the rotator. If this doesn't help, delete ann connections on the rotator and once again connect the top arrow of the rotator to the fuselage and the bottom arrow to the dock
Step 3:scale the rotator block to 0.5,1,0.2 and use the placement tool to move it to the place you want to connect the bomb bay doors. Again go to the airfield and again test if the block still rotates. If it doesn't, check the connections again.
+1Step 4: now delete all connections of the block, then delete the block. Instead move one of your bomb bay pieces to the location and snap it into place. Then delete all connections and reconnect it to the hinge rotator only.
Important hollow fuselages have a strange way of connecting. You deliberately have to connect the bottom arrow of the rotator to the side arrow of the hollow fuselage piece. You might have to try a couple of times to get this right. Go to the runway and test the bomb bay opening. If you got it right, it should work without problems. If it doesn't, go back to the construction screen and check the connections of the bomb bay pieces. It should be connected only to the rotator. If this still doesn't help, delete this connection also and reconnect again, making sure you connect the bottom arrow of the hinge rotator to the side arrow of the hollow fuselage bomb bay door piece. Go to the airfield aga
I actually don't see a problem there. The rotators work fine as long as you connect them to the SIDES of the hollow pieces. You just have to think of the pieces of hollow blocks you use for the bomb bay as actual blocks and connect the rotators likewise.
+1Here I connect the bottom to the bay door
Two quickies to improve the plane yourself:
1) The center of lift could benefit from being moved way forward towards the center of gravity. Move the wings a good deal forwards.
2) likewise with the wings so far back the pitch response is better if you invert the pitch surfaces on the wings from moving against the stabilizer to moving in the same direction.
Ps @Supersoli8, @TOMAIR0808, you upvoted before I wrote the explanation behind the craft. Please read WHY I made this and decide if you still want to keep your upvote. I won't blame you if you remove it.
@Supersoli8 no, it just uses the Mr.Coats figure and therefore it's flight computer became the standard cockpit
So what is the problem with the bomb bay? I see you haven't added any rotators, hinge rotators or even pistons. So do you want it to rotate in, out, slide forward, slide down? And what is the problem so far other than that you haven't started yet?
First reaction, has nothing to do with the bay doors but... You are using a flight computer. In order for it to work properly, all 4 of its tabs must be facing downwards. If not, it messea up your Chase View. I know,.SimplePlanes doesn't document this properly, but it's basically a flat cockpit. If you mount it against to wall, it's the same as a cockpit pointing upwards
Get her I to SimplePlanes... Mr Coats doesn't want to be the only one in there
I use blueprints for all my historical builds. They do not shape a fuselage, but they provide an image behind your build that you can use to give your fuselage (and wings) the right shape.
(Ps, I gotten into the habit when I download a plan from the Internet to first actually color it blue so it is easier to distinguish the background from the fuselage pieces you work on)
Also you can use them to project a background image of your planes flying right behind your plane so this will show up in your screenshot of the plane when you publish it.
@canadianavgeek853 finally:;the plane has trouble keeping straight when taking off due to the long wing. Consider increasing the surface of the vertical stabilizer.
But that it for now
+1No problem. Just post it anyway. As long as it runs halfway decent on a recent model smart phone it should be good
@canadianavgeek853 also: the plane is very sensitive on roll- input. You can make tht ailerons smaller or slimmer or if you have the overload editor installed, you can click the wing and in the editor select 'controlsurface' and set the 'maximumdedlection' to a lower value like from 35° to 20. That worked wonderful on my copy.
Also, apparently you have two ailerons per wing, so close together they look like one. Consider deleting one of them and edit the other to span the whole length of the wings
+1@canadianavgeek853 ok. First off: You can delete he orbit camera as it doesn't do anything in this plane. Basically an orbit camera gives you the same functionality as the standard camera that comes with your cockpit. But if the camera somehow gets detached from the plane, the views follow the camera. Typically you use the camera for something like a launchable parachutist or a ship's sloop so you can follow the choose between following the aircraft flying on or the parachutist jumping (or the ship and the sloop.) Here, as you already have a cockpit with camera, you won't need the extra one.
+1Nice little plane with a great look.
+1@Karsond I would prefer that you can see at least part of him. The idea of the challenge is to show him showing off his plane (car, boat, rocket tank.....)
I ran I to that problem a couple of times. You used a hollow fuselage for your top block. Hollow fuselages are very picky to where you attach your pistons or rotators. Basically their front and back attachment points don't work. You have to connect your rotators to the arrow that is sticking out of the side of the hollow fuselage, not to the one at the end. Once I did this, I got it to work.
!here's the picture
Love the way you used Mr. Coats' paint schemes for the whole plane
No problem. Posing is just taking the parts in the 'spanner tool' and moving and rotating it.
A tailhook on an F-16?????
+1Ps, how did you get the label to display Cyrillic letters?
Can I request a flying crane version? For a helicopter that looks like something from the 1960's Soviet Union, that's exactly what they would have done with it too.
Wait, is this just a tutorial plane in blue with a 5-blade propellers?
+1So if I get it right, the idea is to rebound the tutorial plane?
@Kingsman472 me too, but it's pretty hard to get a helicopter to fly decently without one, even if you don't use he gyroscope for steering and keep it just for stabilization. My helicopters always oversteer without one.
And you did all that without using a gyroscope?
Congratulations
+1@MonsNotTheMonster I'll drive by the airport and see if it is out there so I can take a picture
+1Whish I would have known about your problems with the cowling. We have one of them parked at our local airport. Some local enthusiast with too much money spends his time restoring and flying it.
+1@WinsWings I sent a link on discord for the first draft of the tutorial
+1Hahaha... Didn't think someone would take my suggestion of a parachute and a bottle rocket seriously. Nice job. Mr.Coats will live it
The flight computer has to be rotated. In the placement editor it's rotation needs to say: 0° x-axis, 0° y-axis, 0° z-axis, otherwise the chase view is messed up.
Once this was taken care of, it's a pretty nice plane and a surprisingly nice flyer. Mr Coats approves
Some issues with stability and the landing gear is too far aft for my taste. Still it has potential. Looking forwards to your next versions
Nice plane, love the details, still, 500mph in forward flight? Me thinks you is a little overpowered
+1@caid0ngming ok. So now you got to take the figure and build an airplane around it, or a kiddie car
@WinsWings still writing my tutorial, but ll take it for a little spin after work tomorrow
+1Challenge accepted....
Have I ever... A 50 ft. 900 mph Canadian goose....
@WinsWings works pretty good. In fact I got most of my starting knowledge from this tutorial . My only gripe is that the RCN nozzles could be explained better. (From what I know now) They are SimplePlanes' solution to moving the plane in hover mode
+1July 2 nd? Forgive me if I pass. By July 2nd I may be have detailed sketches of what I am about to build.
@WinsWings yea, he's a charmer. That's why I can't deny him to have his own plane, or car I stead of just looking over my shoulder when I am flying SimplePlanes
+2Did I see this right? Your engine is a rotator block with four wings attached to it? Kudos ... I claim the 50th upvote for this thing. Though to be sure, you deserved that upvote alone for using shock absorbers in your landing gear already.
+2Love this plane. It's well thought-out with many details other builders, especially with less than one year of experience, either overlook or don't care about. Also, again like many other planes of builders with more experience, the flying characteristics are pleasant and generally free of vices. And the incide view from the cockpit adds a nice layer of complexity. Congratulations.
+1Not bad for 46 parts, and it is a pleasure to fly as well. I do have some suggestions for improvements, primarily to make the tail wheel steerable for better taxiing. But I'm not here to criticize. I just enjoy flying the.plane too much
That being said....
1) move the outer two of your five cannons forward until you can see the 'base', that's the bigger back part of the cannon. Apparently That's where SimplePlanes thinks the shells are coming from. If you bury the base completely in the fuselage, the plane will blow itself up
2) replace the back landing gear with a short retractable one. In order for the airplane to rise you have to be able to push the tail down. With four wheels of equal length, you literally have to pivot on your back wheels before you can gain any height.
@WinsWings yea, see me grow. Now I already got 1/70 of your points. At that rate I might overtake you by 2050
+1@Trainz448 I must be getting deja vu experiences. I swear that just last weekend I downloaded a plane with exactly the same wing arrangement and the same engine pods
Did you reupload this one? I think I saw something almost exactly like that a week ago