@CrashFighter05
.
Go ahead, the idea isn't too novel. I'd like if I get credited for the function, though. You don't need to if you don't want to. All you need is the function: sin(Time * 180). Adjust the 180 accordingly if you want different speeds.
@vcharng
.
Regarding the angles, I'll have to look into that. I'll verify your statement after I get home today. For your statement about syntax, I'll have to disagree. Go see for yourself, see if Roll-1 and Roll - 1 produces the same results. Regardless, spacing is a good habit to have especially in code.
@Type2volkswagen
Beacon lights are different. They're controlled solely by Activation groups- notice that they don't have a inputController class of attributes in their part XML.
So to answer your question, no. Although, you can 'hide' the light and use a piston to show the light when you press yaw.
@Minecraftpoweer
.
Nah, the round is at max speed... The recoil force is weird, if I don't put any it blows up, if I put normal amounts it blows up. Just terribly inconsistent, I'm not sure what to do.
@Minecraftpoweer
.
After testing, I found that air-to-air in cannons does work. I can kill some bigger targets like bombers with it, but I have a problem with my aircraft disintegrating whenever the cannon fires... Any ideas about that?
@NavySealion
.
Good point, come to think of it mouse joystick does exist. Thanks for pointing that out (although it holds true when using keyboard controls).
@ChisP
.
This doesn't go beyond basic trigonometry and algebra. This doesn't fundamentally change anything- it just makes life easier for more advanced builders.
@EternalDarkness
Hey, maybe a mod will get this out to the devs faster- can I hear about why the Cannon's projectileVelocity attribute isn't in SI units? Confused from a consistency standpoint.
@WNP78 Sorry you ping you again, but just haven't heard about this yet- the cannon part's projectileVelocity attribute is not in SI units while all other similar ingame XML traits are. I'd just like to know about this.
@DeathStalker627 Perhaps, if you utilize the ignitionDelay attribute. It'll require 2 missiles, but I can see it working. One to just move the missile in the general direction, the second to guide it in.
@MrPorg137
.
For Android, there should be a beta testing option in the Google Play Store. Take a good read through that first paragraph of the beta announcement post.
@MrPorg137
.
If you're using iOS, then you need to sign up for the beta test to access it now. For a final, official release of version 1.9, I expect we'll get it in a month and a half-ish.
@Mattangi2
The cannon part can be edited to set a fuze time, which combined with the projectile velocity you can easily figure out a fuze distance. So, a bit of maths and XML.
You may not alter the gift boxes themselves, although you may create attachments to the gift boxes to deliver them safely.
Regarding the delivery, you must be able to have 5 drops total (5 airports). Be creative- you don't need to have 5 activation groups to be able to drop a payload 5 times.
@PredatorTN
Use the unlisted post function for testing on the website. Stop the spam. Alternatively, delete the post after you've achieved your testing purposes.
If you needed a link to the predecessor, you could have done the same with an unlisted post. Or delete the post after you "found the link". Keeping this post up is unnecessary spam.
@Nerfenthusiast
.
I'm not sure yet, but it should have to do with the function attribute in XML.
@Vidal99977
.
It is already integrated by default. Try using the view menu.
@CrashFighter05
.
Go ahead, the idea isn't too novel. I'd like if I get credited for the function, though. You don't need to if you don't want to. All you need is the function:
sin(Time * 180)
. Adjust the 180 accordingly if you want different speeds.@PositivePlanes
.
I've just added an explanation for how to do it yourself, go take a look.
@LeonardoEngineering
.
Thanks, TIL! Although it's just a quick example of possible practical uses.
@LeonardoEngineering
.
I understand your point, but since max value is limited anyway, wouldn't it not matter?
@vcharng
.
Regarding the angles, I'll have to look into that. I'll verify your statement after I get home today. For your statement about syntax, I'll have to disagree. Go see for yourself, see if
Roll-1
andRoll - 1
produces the same results. Regardless, spacing is a good habit to have especially in code.@Type2volkswagen
Beacon lights are different. They're controlled solely by Activation groups- notice that they don't have a inputController class of attributes in their part XML.
So to answer your question, no. Although, you can 'hide' the light and use a piston to show the light when you press yaw.
@EliteArsenals24
.
Long time no see! Thanks.
@RamboJutter
.
Sure thing, glad to help.
@Minecraftpoweer
.
Perhaps. I guess I'll have to play more with it.
@Minecraftpoweer
.
Nah, the round is at max speed... The recoil force is weird, if I don't put any it blows up, if I put normal amounts it blows up. Just terribly inconsistent, I'm not sure what to do.
@Minecraftpoweer
.
After testing, I found that air-to-air in cannons does work. I can kill some bigger targets like bombers with it, but I have a problem with my aircraft disintegrating whenever the cannon fires... Any ideas about that?
@MAHADI
.
Glad to help.
@Minecraftpoweer
.
Stuff like ceil(x) is more programming terminology that it is math.
@Minecraftpoweer
.
Algebraic terminology should still be the same, no?
@Minecraftpoweer
.
I've had similar issues with the 'old' style cannons- was this tested as a mid-air shot or on the ground?
.
Be platinum
.
Wat.
@Minecraftpoweer
.
Are other aircrafts unaffected by cannon shells?
@NavySealion
.
Good point, come to think of it mouse joystick does exist. Thanks for pointing that out (although it holds true when using keyboard controls).
@jamesPLANESii
.
Thanks, I think it should've answered most if not all questions here. Glad to be of a help!
Placed here for visibility
.
What you've requested. Sorry for the repeated posts folks, I just felt the need to get this out to whoever needs it.
@ChisP
.
IRL? Dunno, I always do math whenever I make stuff in SP. Plus, sinusoidal curves are super relevant in any scenario.
@Pilotmario
.
SimplePlanes just got brainier, and I love it.
@ChisP
.
This doesn't go beyond basic trigonometry and algebra. This doesn't fundamentally change anything- it just makes life easier for more advanced builders.
@EternalDarkness
Hey, maybe a mod will get this out to the devs faster- can I hear about why the Cannon's projectileVelocity attribute isn't in SI units? Confused from a consistency standpoint.
@WNP78 Sorry you ping you again, but just haven't heard about this yet- the cannon part's projectileVelocity attribute is not in SI units while all other similar ingame XML traits are. I'd just like to know about this.
@CRJ900Pilot There already is one.
To all people confused, here's a guide.
@DeathStalker627 Perhaps, if you utilize the ignitionDelay attribute. It'll require 2 missiles, but I can see it working. One to just move the missile in the general direction, the second to guide it in.
Super long explanation in written form here.
I strongly recommend you give a read through that document, there's been updated and more throughly explained information in that post.
@yellow8041
Nope, but you can edit that manually utilizing the location saves XML file.
@MrPorg137 I'm not sure how I can help you then.
@D0M1N420R
.
I can't verify that for you as I'm not on iOS, but I assume you get a code sent to you by Jundroo to the email linked to your account.
@MrPorg137
.
For Android, there should be a beta testing option in the Google Play Store. Take a good read through that first paragraph of the beta announcement post.
@MrPorg137
.
If you're using iOS, then you need to sign up for the beta test to access it now. For a final, official release of version 1.9, I expect we'll get it in a month and a half-ish.
Although this is just a bit more basic than what some users might want, I should be good enough to get you guys started on using the new inputs.
@PositivePlanes
Addressed your question.
@Mattangi2
The cannon part can be edited to set a fuze time, which combined with the projectile velocity you can easily figure out a fuze distance. So, a bit of maths and XML.
@RejsDen Yes, just don't alter the gifts themselves.
@Armyguy1534 @UltimatePlayer123
Regarding the delivery, you must be able to have 5 drops total (5 airports). Be creative- you don't need to have 5 activation groups to be able to drop a payload 5 times.
@Zanedavid No limit, really.
@Armyguy1534
@Zanedavid
Low effort?
What the hell happened here
@PredatorTN
Use the unlisted post function for testing on the website. Stop the spam. Alternatively, delete the post after you've achieved your testing purposes.
If you needed a link to the predecessor, you could have done the same with an unlisted post. Or delete the post after you "found the link". Keeping this post up is unnecessary spam.
I'm being a nitpick, but the height of the vehicle is far too tall. Did you use blueprints?
@Homemade
Perhaps if you've made erroneous XML edits, that can happen. Otherwise, you may have not installed it properly.