@Minecraftpoweer
.
I guess so, but it would also be annoying to not be able to write it out- if anything, having both would be best. I prefer the current state over a visual programming system.
@Darjeelings183
.
I'll say 25km, because then each mil on the system will neatly become 2.5 km each. Or better yet, I'll create a digital display to do that for ya, how does that sound?
@phd614871
.
I would greatly appreciate if you could help out with this! I saw your work with the LED displays, but I'm not sure about how they worked. Mind if you help me out?
@Notaleopard
.
If you're on a mobile device, unfortunately you cannot use the mod version of DesignerSuite for blueprints because mod support is unavailable on mobile. This thumbnail alteration can only be done with PC users as of now.
I wonder if it would work if I did something like:
a-0.01 < x < a+0.01, but with * to have multiple qualifiers.
So something like this: clamp01(ceil(X - 1.99)) * clamp01(ceil(2.01 - X))
In theory, this should mean that if X is both larger than 1.99 and smaller than 2.01, the function will evaluate to 1, thus letting for a pretty precise qualifier for a value of a = 2.
@spefyjerbf
.
Yep, it's a distance approximator essentially. You just adjust the viewing angle to the target, the computer calculates the distance traveled by the target and divides it by a reference timeframe to obtain the target velocity.
@spefyjerbf
.
Ah, I've already created an object velocity approximator device to do exactly that. The math is solid, if you want to view it I can show you my work related to it.
@WarHawk95
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So you want to "press" LandingGear, have the hinge rotator move, then reverse that move 5 seconds after? I know that it's probably possible with other types of inputs like VTOL, but I'm not sure if it'll work with LandingGear specifically.
@weaselfan10101
.
Regardless of your device, you should now have Overload by default. It's included in the new update. If you don't want to bother learning it, then quite frankly, you shouldn't use it.
@Z3RO
.
I am sort of working on a basic XML guide right now, so maybe that'll help you. But for funky trees, this is the easiest way I can put it. I've broken it down enough I think... Maybe tag me in a build and I can help you out.
@DerekSP
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I guess I misunderstood. Regarding your original question, every input statement you've listed should work. I don't see any reason for it to not work + it works for me... Maybe your syntax is wrong or you're putting it in the wrong place. Are you sure you are writing input=statement?
@Sirstupid
.
XML is vanilla game.
No, even the new input system does not grant projectile tracking capability.
@Minecraftpoweer
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I guess so, but it would also be annoying to not be able to write it out- if anything, having both would be best. I prefer the current state over a visual programming system.
@X4JB
.
Indeed, digital displays would make stuff a lot simpler.
I've added subs- turn them on if you like those.
@Darjeelings183
.
I'll say 25km, because then each mil on the system will neatly become 2.5 km each. Or better yet, I'll create a digital display to do that for ya, how does that sound?
@spefyjerbf
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This is what I wanted to use the exact returns for values of x. I'm having trouble with the code getting absurdly long, however.
@phd614871
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I would greatly appreciate if you could help out with this! I saw your work with the LED displays, but I'm not sure about how they worked. Mind if you help me out?
Hey mate, I have a way different method of doing this, but I couldn't quite understand the way that this one works. Could you explain?
@Notaleopard
.
If you're on a mobile device, unfortunately you cannot use the mod version of DesignerSuite for blueprints because mod support is unavailable on mobile. This thumbnail alteration can only be done with PC users as of now.
@Notaleopard
.
DesignerSuite Blueprints. Plenty of guides on the subject already, use the search bar.
I wonder if it would work if I did something like:
a-0.01 < x < a+0.01, but with * to have multiple qualifiers.
So something like this:
clamp01(ceil(X - 1.99)) * clamp01(ceil(2.01 - X))In theory, this should mean that if X is both larger than 1.99 and smaller than 2.01, the function will evaluate to 1, thus letting for a pretty precise qualifier for a value of a = 2.
@Galland
.
I don't quite understand, but do you mean a mechanical way of calculating a projectile's motion?
@Darjeelings183
.
Sure, but give me a maximum range you want.
@RailfanEthan
.
Been thinking of recoil powered ICEs for a bit, what do you say?
@BaconAircraft
.
Hahaha, this wouldn't have worked if drag was modelled for the ingame cannons...
@JAVLARVAFAN
.
Points are a good metric of:
And none else. Unfortunately, points are not the best metric for skill level.
Couple o' tags.
@Thelegitpilot13 @Mercyaircraftcorporation @Minecraftpoweer
Some tags.
@IStoleYourMeme @Sm10684 @marcox43
@GeneralOliverVonBismarck
.
Sure, it's out now so go give it a look. Feel free to use.
Some more tags:
@JAVLARVAFAN @GeneralOliverVonBismarck @AircraftoftheRedStar
Heya, some tags:
@CRJ900Pilot @DecTheSniper @spefyjerbf
@BuiltBionixInd10
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Not yet. I'm not so good with mechs, but I will look into them given the chance.
Expect this to be out by today!
@XxMegamonsterxX
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It's not a setting or anything.
Good to see you back.
@spefyjerbf
.
Yep, it's a distance approximator essentially. You just adjust the viewing angle to the target, the computer calculates the distance traveled by the target and divides it by a reference timeframe to obtain the target velocity.
@spefyjerbf
.
Ah, I've already created an object velocity approximator device to do exactly that. The math is solid, if you want to view it I can show you my work related to it.
@WarHawk95
.
So you want to "press" LandingGear, have the hinge rotator move, then reverse that move 5 seconds after? I know that it's probably possible with other types of inputs like VTOL, but I'm not sure if it'll work with LandingGear specifically.
@JeremiahMartin1000
.
Mod support on Android is not the dev's fault. If you dislike it, go tell Google that, not Jundroo.
@weaselfan10101
.
Regardless of your device, you should now have Overload by default. It's included in the new update. If you don't want to bother learning it, then quite frankly, you shouldn't use it.
I don't think this occurs for me, but let me try to replicate the issue.
@Fartspoppop
.
Most phones nowadays won't.
@jamesPLANESii
.
Maybe I'm not getting a joke here... But *concept
@Z3RO
.
Ah, definitely possible. If you need that sort of thing done, just tell me the specifics of what exactly you want and I'll help you out.
@Z3RO
.
I am sort of working on a basic XML guide right now, so maybe that'll help you. But for funky trees, this is the easiest way I can put it. I've broken it down enough I think... Maybe tag me in a build and I can help you out.
Nope, FT only works for inputController, not any other attribute.
Adjust metallic and the other option- the paint menu got updated
@Minecraftpoweer
.
Np, I just usually go by Snow anyway.
@DerekSP
.
Hmmm.. not sure what the issue would be. I'll check in with you if you need it.
@DerekSP
.
I guess I misunderstood. Regarding your original question, every input statement you've listed should work. I don't see any reason for it to not work + it works for me... Maybe your syntax is wrong or you're putting it in the wrong place. Are you sure you are writing
input=statement?@Natedog120705
.
Delay to what, exactly?
Magnets do not have a inputController. So not possible.
You can calculate if you're persistent enough.
@Itamar3553
.
I'll see if I can.
@DerekSP
.
Of course, clearly you haven't even read this post through. Check the inputs section.
@DerekSP
.
Troubleshooting for Funky Trees:
1. Syntax (spacing)
2. Check for invalid variables
For your specific case, you can set activationGroup to
- Activate1to achieve the function you want.Yep, I already demonstrated it in one of my posts. Oski is correct, you can do it already- you just have to do it yourself.
@Tankace1
.
XML. The guns haven't changed.
@ChisP
.
What issue did you have with the muzzle velocity? Was the range too far (probably the case, as shells have no drag)?