67.4k SnoWFLakE0s Comments

  • [TEASER]This Tank is Way too fUNkY!(not really lol) 5.3 years ago

    @DarDragon
    .
    The hull needs a bit of work. The turret is great though.

  • We need improvements to Funky Trees and input systems! 5.3 years ago

    @RedVine
    .
    I think there's a limit to how far FT can go. Remember, SP wasn't built with ingame scripting support in mind. These other examples were... an IDE seems difficult to implement as well. For full on programming capability, I'm getting hopes up for SP2... You probably know how hard it is to modify and add than it is to write anew.

  • Cannon Casing Generator Script v. 1.0 5.3 years ago

    @WalrusAircraft
    .
    Again, I played with Python for a grand total of about 5 hours till this point... I don't think I'll be able to do any CAD-file to SP conversion scripts in the near future, but I'll think of it as a potential project to work towards.
    Thanks for the compliments.

  • *Weird* controls after 1.9 update? 5.3 years ago

    @iwannabeelected
    .
    I believe there are sensitivity controls... However I don't use mobile so I may be wrong.

  • Cannon Casing Generator Script v. 1.0 5.3 years ago

    @WalrusAircraft
    .
    A bit of extra drag and angled detachers. I opted not to add extra for the sake of people making things with this system. The more crucial part is the angle of the detacher. Play around with how the detacher is oriented until you get some desired result... On the original I just made some randomized changes to the detacher angles to make tumbling occur.

  • How do you Credit someone if it doesn’t automatically credit 5.3 years ago

    XML edit the reference link.

  • Semedian Birdin OrC3A "Desert Dragonfly" 5.3 years ago

    @SemedianIndustries
    .
    Seems good to me! I'll be looking at the whole flight system holistically. Though, is it possible that you provide a generalized formula?

  • Cannon Casing Generator Script v. 1.0 5.3 years ago

    @spefyjerbf
    .
    Yep, I wanted try doing option #2, but that made the XML file sort of inaccessible... Although either way unless you've downloaded the script you have to copy and paste.
    For the XML file output, I redirected the console output stream to an external file write:
    .

    producefile = input("Output file to command line? (Type 1 for Yes, 0 otherwise) \n")
    if producefile == 1:
    print("Check the side bar for the Subassembly XML file.")
    import sys
    sys.stdout = open("CannonSubAssembly.xml", "w")

    .
    Like so.

  • Cannon Casing Generator Script v. 1.0 5.3 years ago

    I guess it's open source? Feel free to modify as you see fit.

  • Realistic Case Ejection for Cannons 5.3 years ago

    @TheMachinist
    .
    Of course. Also, use this for automatical generation of this system to whatever style you want.

  • Salvo Function for Naval Guns? 5.3 years ago

    @MontyPython
    .
    Just tag me in the comments of the unlisted build. That's how we do this around here.

  • Realistic Case Ejection for Cannons 5.3 years ago

    @rainskaos
    .
    That adds 2000 parts to whatever you're making. You sure?

  • Salvo Function for Naval Guns? 5.3 years ago

    @MontyPython
    .
    When you post, select Unlisted instead of Public.

  • Salvo Function for Naval Guns? 5.3 years ago

    @MontyPython
    .
    Try posting unlisted, tag me and I'll try to fix.

  • Funky Trees Challenge 5.3 years ago

    @cedblox332
    .
    It's pretty much SimplePlanes' very own language. A bit different from conventional languages, however.

  • Salvo Function for Naval Guns? 5.3 years ago

    It works. Set first gun to correct delay, the rest all to 0 or 0.001.

  • Oil Pressure Indicator FT Challenge 5.3 years ago

    Cool! Entered into list of entries.

  • Funky Trees Challenge 5.3 years ago

    @SemedianIndustries
    .
    Weird, seems fine to me. Send me a unlisted post or something so I can investigate.

  • The Funky Guide v. 1.0 - Now Online 5.3 years ago

    @Sm10684
    .
    clamp01(-(Pitch = 0))

  • The Funky Guide v. 1.0 - Now Online 5.3 years ago

    @Type2volkswagen
    .
    Also, forgot to mention... Parentheses. Write your input like (a) & (b).

  • Funky Trees Challenge 5.3 years ago

    @SemedianIndustries
    .
    Do you know what sine and cosine is?
    They are sinusoidal functions, dude. That's what they're supposed to be doing.

  • Where do i get the XML Mod HELP!!!!!!! 5.3 years ago

    @USSR @LastManStanding
    .
    Overload is inbuilt with 1.9+.

  • Fuselages, Hollow Fuselages and Hitboxes 5.3 years ago

    @marcox43
    .
    You can try using the old "hollow fuselage" method to build your wheels... You'll get a better hitbox that way.

  • My Mechanical Calculator 2 5.3 years ago

    @zap210
    .
    I've noticed. Seems like a very smart mechanism, if I find that I need gears again (probably will...) I'll use that method. Thanks.

  • My Mechanical Calculator 2 5.3 years ago

    Reminds me a lot of the mechanical fire control systems that had gear-based integration and derivation. Good work.

  • Funky Trees Challenge 5.3 years ago

    @asteroidbook345
    .
    Precisely.

  • Funky Trees Challenge 5.3 years ago

    @ChisP
    .
    Depends on how you view it though. I'm not looking for something complicated. Merely some sort of general system that is generalizable, functional, and creative.

  • Funky Trees Challenge 5.3 years ago

    @Hedero
    .
    Thanks! Not really getting used to the black point color.

  • Funky Trees Challenge 5.3 years ago

    @nadvgia
    .
    Awesome, I'll be awaiting your entry!

  • The Funky Guide v. 1.0 - Now Online 5.3 years ago

    While you're at it, check my challenge out!

  • Funky Trees Challenge 5.3 years ago

    Included in the build is an experimental 360º turret. Pitch & Roll for controls.

  • How to make a rotator rotate infinitely (Heading) 5.3 years ago

    Heading is from -180 to 180 deg- probably why.

  • What I want to see in SimplePlanes2 - megathread 5.3 years ago

    @LotusEngineering
    .
    A ton of these are already possible, I see no incentive for devs to add those... but some things are valid ideas.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.3 years ago

    @Type2volkswagen
    .
    I see the problem. Not a bug.
    clamp(Yaw, -1,0)
    See this? If you are in a left turn, your Yaw value is -1. -1 means false or off, so it's expected that your light isn't on. Instead, try putting an abs() around the expression to let the left turn expression return 1 when Yaw = -1.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.3 years ago

    @SemedianIndustries
    .
    The parts have nothing to do with the input. You can recycle the same input for use in other things, though.

  • Funky Tree help 5.3 years ago

    @CRJ900Pilot
    .
    Nope, sorry I couldn't get to you quicker.

  • Funky Tree help 5.3 years ago

    @CRJ900Pilot
    .
    Idk if you still need my help, if you do please leave me a message.

  • Funky Tree help 5.3 years ago

    @goboygo1
    .
    Incorrect. SelectedWeapon is a string type variable.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.3 years ago

    @SemedianIndustries
    .
    Not sure what you mean by that. They only exhibit motion, not data.

  • My suggestion for a update 5.3 years ago

    selfHarm false or true for all of the weapons
    the ability to add collisionGroups to parts so that they can only collide with specific pieces

    disableAircraftCollisions will work wonders for you. Though this doesn't apply to explosive damage (though why would you not want bombs to do their job?).
    The second is interesting but already possible if you do your disableAircraftCollisions right.

  • linu - ver - 1.1 5.3 years ago

    Holy crap. This is beyond me. It's simply beyond everything I expected.

  • linu - ver - 1.1 5.3 years ago

    Holy crap, she blinks her eyes!

  • Stopwatch - Fully Functional 5.3 years ago

    @CookieCrumz
    .
    Thank you.

  • Update 1.9.205 5.3 years ago

    @leekedleek
    .
    Steam does that automatically, but if that was included in the basegame it would create too much server load.

  • Update 1.9.205 5.3 years ago

    rate(x):
    Rate function appears to be broken as of 1.9.205.

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.3 years ago

    @redbear89
    .
    clamp01(Altitudethingy)

  • How do I funk my trees? 5.3 years ago

    @Aarons123
    .
    In that case, multiply some constant to the entire expression. I.e., add something 2*to the front for 2x speed.

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.3 years ago

    @redbear89
    .
    Use clamp01 on it.

  • How do I funk my trees? 5.3 years ago

    @Aarons123
    .
    Should work... Works for me.
    smooth(clamp01(Activate1), (clamp01(Activate1)/9999))

  • How do I funk my trees? 5.3 years ago

    @Aarons123
    .
    Well I'm literally copypasting:
    smooth(clamp01(Activate1), clamp01(Activate1)/c)

    Change c however you see fit, it will determine how fast the input lasts for. e.g., if c = 1, it will last for a second, cumulative, if c = 5, it will last for 5 seconds, cumulative.