67.5k SnoWFLakE0s Comments

  • How can I add an inputcontroller to a cannon? 5.3 years ago

    @FalconGT12
    .
    Depends on which input. Please specify.

  • How can I add an inputcontroller to a cannon? 5.3 years ago

    Nope, they are separate weapon types and cannot be used in the way you described.

  • Gyroless Realistic Stabilizer (2-plane) - Challenger 2 5.3 years ago

    @uselessuser151
    .
    No. Fuselage blocks. I never use any part mods.

  • How to delay a hinge rotator? 5.3 years ago

    @ThePropellerIsAFan
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    I need numbers. As in, how many seconds until your gear doors open, how many until your actual gears deploy, etc.

  • How much lift do wings make depending on the Angle of Attack? Which aerofoil should I use? HERE IS YOUR ANSWER! 5.3 years ago

    @jamesPLANESii
    .
    Ah, my mistake. That misconception came from me thinking about how the ingame airfoils were based on specific NACA airfoils.

  • FFR-41 Mave (novel ver) 5.3 years ago

    個人的には写真のけむり。。っていうかブーラがちょっと強いと思っていますが作品自体はいいですね。

  • Upload with Screenshot mod not working for me 5.3 years ago

    Never use the Uw/S mod. Use DesignerSuite instead. Uw/S is buggy as all hell and forces crashes. A fresh install could help as well.

  • How much lift do wings make depending on the Angle of Attack? Which aerofoil should I use? HERE IS YOUR ANSWER! 5.3 years ago

    @Aarons123
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    It was always in the game. You can select your wing profile type using NACA airfoil IDs.

  • Uniflow Two Stroke (Inline 2) 5.3 years ago

    Cool design! Always looking for mechanical designs out here.

  • Must Have parts 5.3 years ago

    @jamesPLANESii
    .

    They’re still a bunch of wheels fixed in one position

    I just said they, like, move. And do track things. You can customize them to make them look like actual tracks, be it steel links or double pin.

  • Must Have parts 5.3 years ago

    @jamesPLANESii
    .
    No, they have a full suspension animation, realistic track physics and steering. You just need effort.

  • Supermarine Spitfire MkVb 5.3 years ago

    @Vincent_
    .
    Yes

  • Must Have parts 5.3 years ago

    You can make good modless tracks...

  • Power problems. Am I doing this correctly? 5.3 years ago

    @Aeromotive
    .
    In any case, then it just means an incorrectly built flight model. You can build realistic planes in SP, just that it requires a lot of tweaking on your end. I suppose your design doesn't follow such needs. A vertical climb should not be possible.

  • Power problems. Am I doing this correctly? 5.3 years ago

    @Aeromotive
    .
    In a straight, 90º climb? If this is the case your numbers would be correct, but otherwise you're missing out a lot on your calculations.

  • Small things (hopefully) matter 5.3 years ago

    @SodiumChloride
    .
    I hate the watermark with a passion. It's the bandicam of SP.

  • Help with engine start sequence [FT] 5.3 years ago

    Give me a set of number to work with and I can help you. FT help requires specificity. Time to spool up, throttle behavior, performance curves etc.

  • Small things (hopefully) matter 5.3 years ago

    @rexzion
    .
    Lol. A couple of reasons-

    1. I suck at building
    2. Procrastination
    3. Accuracy, yes- blueprints aren't really abundant, and I have to cross reference around three 3D models and 5 pictures to make sure I'm getting it right, even for just this little rail piece. Takes a bit of time. This is probably the biggest issue. I could wing it and do it in two minutes, but I want to make my work as good as possible.

  • Idea To Improve Weapon Customization 5.3 years ago

    No, with Funky Trees this has become incredibly easy. No need. Additionally, the old detacher method works fine.

  • Active Defence (Mod WIP) 5.3 years ago

    @CarnationRED
    .
    Cool, thanks for the reply.

  • about the funky tree tutorial video 5.3 years ago

    ま、英語版なら私がもう作っていますので気にせずしてください

  • [1.9.202 Beta] New Features Explained + Impressions 5.3 years ago

    @ThomasRoderick
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    Fairly certain they do.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.4 years ago

    @BagelPlane
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    That should work, maybe it's something with your syntax. Otherwise try the inverter operator !. For more information check my website.

  • [1.9.202 Beta] New Features Explained + Impressions 5.4 years ago

    @ThomasRoderick
    .
    LaunchCountermeasures

  • GIS Suggestions, Maps, Current and Future 5.4 years ago

    Maybe BATUS? I would like some good hilly fields.

  • Funky Trees! Q&A 5.4 years ago

    @ObliviousCed
    .
    Not necessarily in the sense that you mentioned, but you can bind different inputs to do the job. F doesn't really have a corresponding game input, so it's hard to do that particular case.

  • XML Light question regarding input 5.4 years ago

    @Birdman9301
    .
    Could you specify a duration?

  • XML Light question regarding input 5.4 years ago

    rate(GearDown) < 0

    This should give you a short blink when the gear goes up only.

  • XML Light question regarding input 5.4 years ago

    -LandingGear isn't really a correct input in the first place (it becomes -0, -1) so I'm not sure exactly what you need, so let's discuss it in context. Do you mean you want a single blink when the gear goes down, or up? If you can clarify that I can help for sure.

  • How to Reverse this Funky Trees Input 5.4 years ago

    clamp01(((-(pow((smooth(clamp01(LandingGear) , 1/X)/0.4)-1.25, 2))) + 1.55 )
    

    Also I'm lazy so @FairFireFight might be able to help

  • Automatic Leveling, Elevation, and Firing Solution Computation in SimplePlanes 5.4 years ago

    @MAHADI
    .
    1. Zoom mod.
    2. Semi-automatic. Only steps required is pointing camera at target and setting linear LoS range.
    3. It is designed to be used on turrets.
    4. Probably.

  • Automatic computation of a firing solution with line of sight target designation capability 5.4 years ago

    Why is this the most advanced FCS possible in SP, you ask? Well, it's not me being arrogant- for a more complete FCS, that is, a system with automatic lead and predictive targeting capabilities, the solving of a massive quartic (not quadratic) equation is required, which cannot be done without a dedicated quartic solver as no defined general form for quartics exist. Thus, this is about the best FCS that can be created in game right now.

  • Automatic Leveling, Elevation, and Firing Solution Computation in SimplePlanes 5.4 years ago

    @officialryanyang
    .
    A good mix of Funky Trees and physics.

  • Funky Trees Challenge 5.4 years ago

    @WIZARD2017
    .
    Not any that I know of.

  • Mechanical linkage Project! let me know what you think! 5.4 years ago

    Fantastic! Great shape too.

  • Funky Trees! Q&A 5.4 years ago

    @MercuryCorporation
    .
    I cannot help you with systems that use physics glitches... FT is very much grounded in physics calculations. If you have a specifc behavior in mind I might be able to help.

  • Realistic Walkers: Biomechanics in SimplePlanes 5.4 years ago

    @winterro
    .
    The calculation process is clearly delineated in the video. I'm afraid I can't really explain it much simpler.

  • Future plans 5.4 years ago

    あ、そうですか。。
    人形を作った前例がなくて知らなかったです
    がんばってください(笑)

  • Future plans 5.4 years ago

    ほかのはともかく、
    機体の軽さはxmlのmassScaleでやればいいのでは。。?

  • MiniGun with leftover bullets 5.5 years ago

    Definitely needs some work on part count reduction. Good idea though.

  • Help with Guided Bomb 5.5 years ago

    Now, it isn't inconceivable for a guided bomb to be made with FT and using actual control surfaces, but that is a technical challenge that is likely beyond you (or me, for the matter).

  • Help with Guided Bomb 5.5 years ago

    Use of missiles for directional control, i.e. guiding, require missiles to have thrust. Without thrust, the missile is a dud and has no way to guide itself.

  • Smiley 5.5 years ago

    @Minecraftpoweer
    .
    Alright, I got the gist of it. Any specifics on the limits?

  • Smiley 5.5 years ago

    @Minecraftpoweer
    .
    Could you specify? I kind of have an idea but I ain't sure

  • [v. 1.9.202] - Funky Trees Explanation Addendum 5.5 years ago

    @JuanShot2Go
    .
    Of course, as is with programming languages, an eclectic approach is acceptable and whichever solution you deem to be the most fitting is the one you should use. Regarding the specific scenario you presented, depends on what you need. FT will sometimes ignore the limits set by min/max of inputControllers, so ideally you should use a clamp function to restrict your ranges of values, just in case.
    .
    As for your second question- storing variables are a just a bit more difficult, but is somewhat possible. The main idea is to use the smooth function, mainly by having your actual "variable" be in the x part of smooth(x, r), and the r- the rate of the smooth function- be a very high value, like 10^5, when you want to change the value of the variable, and also be 0 whenever you want to store it. For example, I could "store" the altitude value with AG1 by using smooth(Altitude, clamp01(Activate1)*pow(10,5)), in which when AG1 is off, the output of the smooth function does not change in value, but should I want to update my variable, I press AG1 and the smooth function "updates" to output the current Altitude value. If I wanted to store it again, I could disable AG1 to do so.
    .
    It is my pleasure to be able to help others. No problem.

  • Inputs at intervals 5.5 years ago

    @Ultra0
    .
    Change the function to do that. You know, change the multiplier to the sine... Period is 2pi/b.

  • Inputs at intervals 5.5 years ago

    @Ultra0
    .
    In the input field, write in sin(Time*180)... You said it yourself.

  • Inputs at intervals 5.5 years ago

    Use your own client... Overload is built-in.

  • Tea's almost done! 5.5 years ago

    @MRMDAWURM
    .
    2.1k atm.

  • Tea's almost done! 5.5 years ago

    @Nerfaddict
    .
    Not to diss the tracks mod, but I personally dislike parts mods very much... much rather work with default parts. Not to mention, the tracks mod isn't the best at doing double pin tracks.
    .
    Also, working suspension and all the cool stuff of tracks included.