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Help with Guided Bomb

11.5k shipster  3.8 years ago

Hello chaps, I am frustrated with a guided bomb I am making.

When building a guided bomb, there is always an issue. Here’s what I mean:

If maxFuelTime is set to 0, it doesn’t guide

If maxSpeed is set to 0, it slows down and floats in midair.

Is it possible for someone to help with XML that fills ALL of the following requirements? Must have: NO PROPULSION, NO LOSS OF SPEED, and MUST GUIDE.

I am also using a Guardian as opposed to an Inferno

Thank you!

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    11.5k shipster

    Yeah, it would be nice if we could have an XML property or something that prevents any loss of speed, but also without propulsion :( @SnoWFLakE0s

    3.8 years ago
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    66.6k SnoWFLakE0s

    Now, it isn't inconceivable for a guided bomb to be made with FT and using actual control surfaces, but that is a technical challenge that is likely beyond you (or me, for the matter).

    3.8 years ago
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    66.6k SnoWFLakE0s

    Use of missiles for directional control, i.e. guiding, require missiles to have thrust. Without thrust, the missile is a dud and has no way to guide itself.

    3.8 years ago
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    11.5k shipster

    But that would be a good solution if that was what I was looking for @TheMachinist

    3.8 years ago
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    11.5k shipster

    I wanted to keep it guiding itself, but without propulsion, and without any loss of speed @TheMachinist

    3.8 years ago
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    11.5k shipster

    Ooo good thinking, I’ll test that @TheCreatorandDestroyer99

    3.8 years ago
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    Maybe something to do with drag?

    3.8 years ago
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    11.5k shipster

    @FairFireFlight

    3.8 years ago