@Ephwurd Oh yeah, this is a build worth saving and modifying. All I did was to change the flight model from "spaceship" to "airplane," and change the orange to blue.
@AndrewGarrison Thanks. That rump is rock-hard, by the way - it's a Myostatin-deficient pig. It's funny, though, that my highest-voted build in a while is a flying pig that shoots missiles out of its rear end.
Here you go, down to 334 parts. The problem was that you had some small fuselage blocks along the centreline of your build. When you mirror a build with parts like that, they double each time you mirror. So from one part you get 2, 4, 16, 32, 64, 128, 256, 512, 1024, 2048 and so on. Looks like you were at the 2048-duplicate-part stage.
How to avoid this in future: try to make your builds bigger so you're not using tiny parts. If you do have to use tiny parts, don't put them at the center. If you do have to put them at the center, don't mirror the build after that.
@KSPFSXandSP Thanks. Well, there doesn't seem to be much interest in it apart from you, so I've stopped working on it. It looks like this at the moment.
@Dynimerous I'll answer your question here, because I'll be deleting my post shortly (I don't like my posts pages cluttered). The main problem with your build is very simple - the center of mass (CoM) is behind the center of lift (CoL), which is what causes it to go haywire when the gyro is turned off. For a stable airplane you need the CoM to always be in front of the CoL.
Second, your wing loading is too high. Aim to keep it below 200 kg/m^2.
Third, the VTOL engines are not aligned with the center of mass. To rise into the air stably, the total thrust of the VTOL engines needs to be firing straight down through the CoM. To keep this simple, use just one hidden engine for VTOL, and then add as many cosmetic engines as you like.
Here you go. This thing was so messed up, I deleted all the wings and engines and started from scratch. Flies quite well now, and the controls are simplified. Press Brake for VTOL takeoff, then release brake, throttle up and fly as normal. Gyroscope can be kept on or off, flight handling is a bit damped with gyro on, but that's all.
@AndrewGarrison I think I've found a bug in the website, the link to @Mr_6371's profile redirects to the home page. (The URL is broken - the underscore is missing from it).
@Ihavenorealideawhatiamdoing I've a Latin-English dictionary that I scan for cool-sounding words, making sure they don't mean something silly. Sometimes I just make up the name.
How many upvotes are you giving out? I just looked through the week's highest rated posts, and you upvoted just one or two of them. You only get what you give...
@ColonelStriker I believe the airbrakes create equal drag on both sides of the aircraft, providing stability like a ship's anchor. Correct, @BaconRoll?
@Ephwurd Oh yeah, this is a build worth saving and modifying. All I did was to change the flight model from "spaceship" to "airplane," and change the orange to blue.
@Ephwurd Even scaled beacon lights are better than nothing.
@grantflys Yeah, it resembles a Foxbat, doesn't it.
Yup @KSPFSXandSP
@Stingray You're welcome. Have you considered using modded wings? This build starts wobbling catastrophically around 1800 mph or so.
Nice build, though I'm surprised at the lack of engine exhaust effects.
@Dynimerous No problem. Nice nuclear logo, by the way.
@Kimcotupan15 That's Wright island. I've moved all seven ships to this location, because it's more fun taking out seven ships in one go than three.
@AndrewGarrison Thanks. That rump is rock-hard, by the way - it's a Myostatin-deficient pig. It's funny, though, that my highest-voted build in a while is a flying pig that shoots missiles out of its rear end.
Thanks, @CRJ900Pilot
@Maxwell1 What's a pord porkas?
@TheNightmare811 Obviously, he doesn't skip leg day.
Nice shape. I like your design style.
@ThomasRoderick Any fool knows/a dog needs a home/a shelter from pigs on the wing.
@lancelot3340 @RailfanEthan @ThePrototype I sold my soul to the Devil, in exchange for smooth-shape-building skills.
Flies quite well, if you ask me.
@Liquidfox "When I said 'disguise the stealth fighter program as a pork-barrel project,' this is not quite what I meant."
You're welcome, @BusterShortWolf
Thanks, @TTHHSSSS
Here you go, down to 334 parts. The problem was that you had some small fuselage blocks along the centreline of your build. When you mirror a build with parts like that, they double each time you mirror. So from one part you get 2, 4, 16, 32, 64, 128, 256, 512, 1024, 2048 and so on. Looks like you were at the 2048-duplicate-part stage.
How to avoid this in future: try to make your builds bigger so you're not using tiny parts. If you do have to use tiny parts, don't put them at the center. If you do have to put them at the center, don't mirror the build after that.
@KSPFSXandSP Thanks. Well, there doesn't seem to be much interest in it apart from you, so I've stopped working on it. It looks like this at the moment.
@Dynimerous I'll answer your question here, because I'll be deleting my post shortly (I don't like my posts pages cluttered). The main problem with your build is very simple - the center of mass (CoM) is behind the center of lift (CoL), which is what causes it to go haywire when the gyro is turned off. For a stable airplane you need the CoM to always be in front of the CoL.
Second, your wing loading is too high. Aim to keep it below 200 kg/m^2.
Third, the VTOL engines are not aligned with the center of mass. To rise into the air stably, the total thrust of the VTOL engines needs to be firing straight down through the CoM. To keep this simple, use just one hidden engine for VTOL, and then add as many cosmetic engines as you like.
All these... builds... will be lost. In time. Like... tears. In... rain.
Here you go. This thing was so messed up, I deleted all the wings and engines and started from scratch. Flies quite well now, and the controls are simplified. Press Brake for VTOL takeoff, then release brake, throttle up and fly as normal. Gyroscope can be kept on or off, flight handling is a bit damped with gyro on, but that's all.
@FGW2014
@JoeAdkinson13 Now that's what I call a compliment. Thank you very much indeed.
Nice work. Now you've given me an idea...
@KerlonceauxIndustries Nope. At SledDriver Industries we rely on purely human ingenuity.
Glad you like it, @RailfanEthan @BusterShortWolf
Thanks, @Ihavenorealideawhatiamdoing @KerlonceauxIndustries @Treadmill103
@ForeverPie "Finally a legit airplane"? Oh ye of little imagination.
No problem, it's a good build.
@AndrewGarrison I think I've found a bug in the website, the link to @Mr_6371's profile redirects to the home page. (The URL is broken - the underscore is missing from it).
@CALVIN232 Sorry, that's not a shape that can be made using my scripts.
@FGW2014 Hmm, maybe.
Nice, especially the vertical-landing trick. This build gets the SledDriver Industries' seal of approval.
@FGW2014 I don't need a mod for that... is this build not shiny enough?
@Ihavenorealideawhatiamdoing I've a Latin-English dictionary that I scan for cool-sounding words, making sure they don't mean something silly. Sometimes I just make up the name.
@BeryllCorp DesignerSpace, it's no longer available but there's a similar one that has multiple background choices, I believe.
Glad you think so, @Solarisaircraft
@F4f879 This build displays variable acceleration, so the equations you're looking for are here.
Video
@KerlonceauxIndustries With this.
How many upvotes are you giving out? I just looked through the week's highest rated posts, and you upvoted just one or two of them. You only get what you give...
Very well done.
@KSPFSXandSP See here and here.
A game within a game, nice idea.
@robloxweponco Nice.
@ColonelStriker I believe the airbrakes create equal drag on both sides of the aircraft, providing stability like a ship's anchor. Correct, @BaconRoll?
@robloxweponco You're gonna need a lot of bug spray...
Thanks, @KSPFSXandSP