Thanks, @Texasfam04. I wish there were ways to build more exhaust effects. As for the shape of the aircraft itself, I'm right there with you, there's something special about this one, even though it's not very practical.
@Spectre2520 You just use a fuselage block small enough to be nearly invisible, and place it along the centerline of the aircraft, near the nose, at the correct height to keep it level.
@Stingray You mean you do have pilots by your desk, clamoring for a better crosshair on my builds?
I did start posting builds with a larger and more elaborate crosshair a while ago, but no one commented on it, so I thought no one wanted it. I'll think about having two camera views, one with my minimal crosshair which I prefer, and one with a more high-visibility one.
@Stingray Re: crosshairs, what do you mean by "it doesn't pop up"? Do you mean it's not visible because of the tiny screen size, or that it doesn't render at all?
@Stingray Don't worry, I'm absolutely the last man in the world you have to remind to not try to please everyone. I aim to do the right thing; I'm only interested in those who can see that and appreciate it. Those who can't, I couldn't care less about.
@Stingray There are reasons I hide the primary cockpit deep inside the body of my builds, and to the rear: one, to obstruct the view, so people are forced to use the custom cockpit; and two, to keep enough distance between the primary cockpit and my gun camera "cockpit". Why? Because the default cockpit has a very annoying wind noise. Perhaps you don't notice it on mobile, but I play using (very good) headphones and I find the noise unbearable. The closer the default cockpit is to the gun camera, the noisier it is in the gun camera view. That's why I move the default cockpit to the rear.
As to why I don't want people using the default cockpit at all, I dislike the crosshair it comes with and want people to use my custom crosshair. (Yes, I'm that finicky about my work.)
it's piloted, but the pilot sits deep inside, with a virtual reality helmet;
a cockpit wouldn't look right on that build.
This build is meant to be a large air/space plane. Without a cockpit there would be no indication of scale, and it might look like a missile or something.
Ultimately, the simple answer to why I did something a certain way on a build is "because I felt like it."
@Stingray Hmm, I don't understand why anyone would do that, but to each his own. I noticed that after releasing the bombs, the plane pitches up and goes into an uncontrollable vertical spin around its nose.
@ChallengerHellcat Then you can do it yourself. Go to your AircraftDesigns folder, open the file you want to change, and scroll to the very bottom. You'll see a list of Materials with values like this:
Material color="A09080" r="0.15" m="1" s="0.8"
color is the color in hexadecimal RGB. r doesn't matter. m is the metallicness, and s is the shininess. Setting s to 0.45-0.55 will give you a matte finish with a slight sheen; higher values than that will give you more and more polished finishes.
@ChallengerHellcat Definitely getting better. But if you really want to get good, you'll have to start working your way up to the 200-300 part range. Take every piece of this vehicle, and make it out of a bunch of smaller parts. This will let you create more complex shapes like curves.
@Nzlcafa The rotation would be because you have rotating parts along the longitudinal axis (conservation of angular momentum); to cancel it out you have to add another hidden rotator turning in the opposite direction, attached to a block with the same amount of mass as the sum of the other rotating masses. You can scale the block down so it's hidden inside the build.
Anyway, back to your suggestion. I don't have to build anything new to demonstrate that it's possible to build cool things on mobile -- just look at the first few pages of my portfolio. Every build before 'Metabomber' was built by hand. So anyone who thinks it's not possible to build cool stuff on mobile is giving up too easily, or looking for an excuse.
@CoaxiumSmuggler You missed my point. I'm not saying your praise has less value because you're a mobile user or relatively new; I'm saying that if you've been around for five months, it seems strange that you've never upvoted or commented on my builds, if you like them so much.
With that out of the way, now you make more sense:
I think it would be nice for others to see that even if they play on mobile, they can still make really cool planes like you do.
That's a reasonable idea, and much less adversarial than going "I have a challenge for you...." Also, try to realise that I've been under constant attack from the anti-intellectual pretty much since I first joined this website, so I've got a bit of a siege mentality whenever someone challenges me, especially to build something manually.
it takes vastly more skill and patience to produce a plane that looks great and flies wonderfully on mobile than it does on Windows or Mac.
Patience, yes, but I think you're confusing skill with doing things the hard way.
@CoaxiumSmuggler Thanks, but you've been a member for five months and I don't recall ever seeing an upvote or a nice comment from you, so your praise rings a little hollow.
As for your challenge, I don't care for it. As I've said previously, it's like someone challenging an architect who builds skyscrapers to build a mud hut. Yes, the architect could actually do a better job with his understanding of engineering and design; but why would he want to? Life is short, and speaking strictly for myself, I like to spend it doing things I enjoy and making the best possible use of my time.
If you think that there's some kind of skill involved in painstakingly adding blocks one by one and tweaking each one by hand, I can only say that I have no respect and no time for that line of thinking. That's not skill, it's quite the opposite: unthinking, brute-force manual labour. One man designs a skyscraper using CAD and builds it using skilled workers and advanced technology in just a few months; another builds a giant ziggurat with an army of labourers carving and putting stones together one by one, over dozens of years. There's a reason no one does it the second way any more.
@Z3RO Thanks. Yeah, the game could be so much better, but the pace of development is almost nonexistent. Meanwhile other games are coming along and executing at a whole other level.
@Spectre2520 My suggestions are radical and extensive and would take some effort to explain, and I'd only want to do that if I had some assurance they'd have some effect. In general, they center around massively improving the building experience with more powerful building tools, completely overhauling the behaviour of mechanical parts, improving performance, and adding more things to do in the sandbox.
@Stingray I'm not a wishful thinker in any circumstances... wistful thinker, perhaps. But the least one can do is plant seeds of ideas here and there, with any luck a few of them will take root. This game could be huge if the developers took it in the right direction.
@ChallengerHellcat I do have an airplane that launches a flyable missile, though I've never posted it. The trouble with spaceship-type builds is that the center of mass needs to be exact. Any airplane carried would have to have its center of mass exactly in line as well. It might be possible, I'll look into it.
@AWESOMENESS360 Yeah, except it's way more badass.
@Phantom1 Look here for really low part count builds.
@Phantom1 No lower. No more.
@Spectre2520 Interesting design, and very stable in flight. Do you only build on iOS?
@RailfanEthan Wasn't aware of that one, good to know.
@RailfanEthan What's an M10?
@ChickenMcNuggets007 All Blackbird pilots were called Sled drivers. I chose the name because it's my favourite aircraft.
Thanks, @ChickenMcNuggets007
Thanks, @Texasfam04. I wish there were ways to build more exhaust effects. As for the shape of the aircraft itself, I'm right there with you, there's something special about this one, even though it's not very practical.
@Mumpsy :)
@Spectre2520 You just use a fuselage block small enough to be nearly invisible, and place it along the centerline of the aircraft, near the nose, at the correct height to keep it level.
@ChallengerHellcat
- Lurker IV
- Talon
- Rapier
- Rapier II
@Stingray You mean you do have pilots by your desk, clamoring for a better crosshair on my builds?
I did start posting builds with a larger and more elaborate crosshair a while ago, but no one commented on it, so I thought no one wanted it. I'll think about having two camera views, one with my minimal crosshair which I prefer, and one with a more high-visibility one.
@Stingray Re: crosshairs, what do you mean by "it doesn't pop up"? Do you mean it's not visible because of the tiny screen size, or that it doesn't render at all?
@Stingray Don't worry, I'm absolutely the last man in the world you have to remind to not try to please everyone. I aim to do the right thing; I'm only interested in those who can see that and appreciate it. Those who can't, I couldn't care less about.
@Stingray I have to say, I like the placement of the cockpit in your modified version. Exactly where I would've put it myself.
@Stingray There are reasons I hide the primary cockpit deep inside the body of my builds, and to the rear: one, to obstruct the view, so people are forced to use the custom cockpit; and two, to keep enough distance between the primary cockpit and my gun camera "cockpit". Why? Because the default cockpit has a very annoying wind noise. Perhaps you don't notice it on mobile, but I play using (very good) headphones and I find the noise unbearable. The closer the default cockpit is to the gun camera, the noisier it is in the gun camera view. That's why I move the default cockpit to the rear.
As to why I don't want people using the default cockpit at all, I dislike the crosshair it comes with and want people to use my custom crosshair. (Yes, I'm that finicky about my work.)
@ChallengerHellcat When I don't add a cockpit, the reasons could include one or more of the following:
This build is meant to be a large air/space plane. Without a cockpit there would be no indication of scale, and it might look like a missile or something.
Ultimately, the simple answer to why I did something a certain way on a build is "because I felt like it."
@ChallengerHellcat That's an odd question.
@Stingray Er... you have to select custom camera 1 for the gun camera view.
@Stingray I meant as a weapon that could be mounted on a gunship.
@Stingray I think a BombCannon would be more accurate. Rockets would do the job as well, but would need multiple hits.
@BaconRoll Is that a reference to that awful Gucci Gang video?
@Stingray Hmm, I don't understand why anyone would do that, but to each his own. I noticed that after releasing the bombs, the plane pitches up and goes into an uncontrollable vertical spin around its nose.
@Spectre2520 Yeah
Not bad, but the wings are much too thick, especially for a realistic-looking airplane.
@ChallengerHellcat Then you can do it yourself. Go to your AircraftDesigns folder, open the file you want to change, and scroll to the very bottom. You'll see a list of Materials with values like this:
Material color="A09080" r="0.15" m="1" s="0.8"
color is the color in hexadecimal RGB. r doesn't matter. m is the metallicness, and s is the shininess. Setting s to 0.45-0.55 will give you a matte finish with a slight sheen; higher values than that will give you more and more polished finishes.
@ChallengerHellcat Are you on the Steam version of the game?
@ChallengerHellcat Definitely getting better. But if you really want to get good, you'll have to start working your way up to the 200-300 part range. Take every piece of this vehicle, and make it out of a bunch of smaller parts. This will let you create more complex shapes like curves.
@Dimonchick That's the first time someone's thanked me for a build, I appreciate it.
@Nzlcafa The rotation would be because you have rotating parts along the longitudinal axis (conservation of angular momentum); to cancel it out you have to add another hidden rotator turning in the opposite direction, attached to a block with the same amount of mass as the sum of the other rotating masses. You can scale the block down so it's hidden inside the build.
@Nzlcafa No, but I have a good understanding of physics, and several PhDs in common sense.
@CoaxiumSmuggler
Anyway, back to your suggestion. I don't have to build anything new to demonstrate that it's possible to build cool things on mobile -- just look at the first few pages of my portfolio. Every build before 'Metabomber' was built by hand. So anyone who thinks it's not possible to build cool stuff on mobile is giving up too easily, or looking for an excuse.
@CoaxiumSmuggler You missed my point. I'm not saying your praise has less value because you're a mobile user or relatively new; I'm saying that if you've been around for five months, it seems strange that you've never upvoted or commented on my builds, if you like them so much.
With that out of the way, now you make more sense:
That's a reasonable idea, and much less adversarial than going "I have a challenge for you...." Also, try to realise that I've been under constant attack from the anti-intellectual pretty much since I first joined this website, so I've got a bit of a siege mentality whenever someone challenges me, especially to build something manually.
Patience, yes, but I think you're confusing skill with doing things the hard way.
@CoaxiumSmuggler Thanks, but you've been a member for five months and I don't recall ever seeing an upvote or a nice comment from you, so your praise rings a little hollow.
As for your challenge, I don't care for it. As I've said previously, it's like someone challenging an architect who builds skyscrapers to build a mud hut. Yes, the architect could actually do a better job with his understanding of engineering and design; but why would he want to? Life is short, and speaking strictly for myself, I like to spend it doing things I enjoy and making the best possible use of my time.
If you think that there's some kind of skill involved in painstakingly adding blocks one by one and tweaking each one by hand, I can only say that I have no respect and no time for that line of thinking. That's not skill, it's quite the opposite: unthinking, brute-force manual labour. One man designs a skyscraper using CAD and builds it using skilled workers and advanced technology in just a few months; another builds a giant ziggurat with an army of labourers carving and putting stones together one by one, over dozens of years. There's a reason no one does it the second way any more.
@Z3RO Thanks. Yeah, the game could be so much better, but the pace of development is almost nonexistent. Meanwhile other games are coming along and executing at a whole other level.
Thanks, @GarageEngineer
@Spectre2520 My suggestions are radical and extensive and would take some effort to explain, and I'd only want to do that if I had some assurance they'd have some effect. In general, they center around massively improving the building experience with more powerful building tools, completely overhauling the behaviour of mechanical parts, improving performance, and adding more things to do in the sandbox.
@Stingray Of course.
@Stingray I'm not a wishful thinker in any circumstances... wistful thinker, perhaps. But the least one can do is plant seeds of ideas here and there, with any luck a few of them will take root. This game could be huge if the developers took it in the right direction.
Thanks, @Stingray. Yeah, the weapons are pretty much standard at this point. I hope the developers create more possibilities with the next update.
Thanks, @Spectre2520
Thanks, @Treadmill103
Thanks, @Zippy6
Thanks, @BaconRoll
Thanks, @AWESOMENESS360. Glad you like it.
@ChallengerHellcat I do have an airplane that launches a flyable missile, though I've never posted it. The trouble with spaceship-type builds is that the center of mass needs to be exact. Any airplane carried would have to have its center of mass exactly in line as well. It might be possible, I'll look into it.
@ChallengerHellcat A flying aircraft carrier? That sounds interesting.
@Texasfam04 Oh ok, nice to know.
No problem, nice shape on that fuselage you've got there.