Nice. You might want to add some large vertical stabilizers because it tends to yaw randomly a little. And some more fuel on the plane itself - it runs out very quickly.
@LiamW The developers should build something like that into the in-game editor, where people can draw outlines using Bezier curves, and the editor fills them in with fuselage blocks. We would really see some interesting planes then.
@LiamW No, not at all. If I had to adjust 649 parts individually it wouldn't be worth my time. I generate the entire shapes (wings, engines, etc) in one go using scripts I wrote.
So this isn't 649 parts I put together, it's one subassembly for the wings, one for the engine nozzles, one for the engine intakes, and one for the vertical stabilizers. Then I add wings, engines, weapons, etc. So it's less than 40 "parts" total.
@EpicPigster1 No problem. SimplePlanes makes it very easy to make pretty much anything fly well as long as you follow some basic principles. Someone needs to put together a tutorial on how to make planes that fly well.
@Panzer828 It's the load on the plane's wings per unit area. I.e., if a plane weighs 10,000 kilos and has a wing area of 100 square metres, the wing loading is 100 kilos per square metre. Lower wing loading makes for better maneuverability, while high wing loading makes for planes that travel fast in a straight line, but are hard to turn.
@Panzer828 Personally, I appreciate the skill and effort that goes into accurate replicas, but I don't really care about making them. I'd rather make something original, or something that looks similar to an existing plane, but performs much better, like this one.
@FlyingThings Nice and shiny, isn't it?
@dootdootbananabus But what about HL3?
Thanks, @ThatTotalRando
@Leonelarminrocks7 Magic.... Well, not really, see my profile for the answer.
@SlowJet It's normal to think everyone's taking your ideas, but I made a railgun over two months ago. And that was based on @ElGatoVolador's Howitzer.
@vincentwwwwww I see. This tutorial's not for you then.
@vincentwwwwww OK, which parts are you having trouble with?
@Fjorge Well, let's let them find that out for themselves.
Impressive.
@ForeverPie Thanks.
@NoName101 I still don't get it.
@Panzer828 Here's how.
Thanks, @FGW2014
Nice. You might want to add some large vertical stabilizers because it tends to yaw randomly a little. And some more fuel on the plane itself - it runs out very quickly.
Thanks, @Ephwurd
@LiamW The developers should build something like that into the in-game editor, where people can draw outlines using Bezier curves, and the editor fills them in with fuselage blocks. We would really see some interesting planes then.
@grizzlitn Yours are pretty good too
@LiamW No, not at all. If I had to adjust 649 parts individually it wouldn't be worth my time. I generate the entire shapes (wings, engines, etc) in one go using scripts I wrote.
So this isn't 649 parts I put together, it's one subassembly for the wings, one for the engine nozzles, one for the engine intakes, and one for the vertical stabilizers. Then I add wings, engines, weapons, etc. So it's less than 40 "parts" total.
Thanks, @grizzlitn
@LiamW Usually between 1 and 2 hours.
@LiamW @bjac0 Thanks.
@BaconRoll Houston, we have... a railgun. Why do we have a railgun, Houston?
@harveyrobinson8 Nice build, but what's with the color?
@NoName101 Well I am a Sled driver after all...
Thanks, @NoName101
@EpicPigster1 No problem. SimplePlanes makes it very easy to make pretty much anything fly well as long as you follow some basic principles. Someone needs to put together a tutorial on how to make planes that fly well.
I've been asked that a bunch of times, so I just posted the answer on my profile. @Gabojobs
And that's why I recommend that everyone should learn to program computers at least a little @Gabojobs
Thanks, @Visify
Thanks, @Gabojobs
@Panzer828 It's the load on the plane's wings per unit area. I.e., if a plane weighs 10,000 kilos and has a wing area of 100 square metres, the wing loading is 100 kilos per square metre. Lower wing loading makes for better maneuverability, while high wing loading makes for planes that travel fast in a straight line, but are hard to turn.
@Awsomur Thanks, that's exactly the idea.
@BlueCobraCreations A little math, a little scripting.
@FGW2014 Thank you. It is a flying wing, after all :)
@Treadmill103 We've got a railgun instead...
@BaconRoll I bet their top scientists are poring over the XML for this build as we speak.
@MrAspy We can try, although I barely have the time to build my own ideas. Do you have any designs in mind?
@MrAspy Yep
Here you go.
Glad you like it, @GINGER01
Thanks @MrAspy, it's very good to hear that. Your builds are very unique and high-quality too.
Thanks, @ploptro7
Fair enough @Ian1231100
For your next one, let's make it fly perfectly, shall we?
Very unique. I'm flattered.
@Panzer828 No problem
@Panzer828 Sure, why not?
@Panzer828 Just download it and start working on it. When you upload your version, it will automatically be recognised as a successor.
@Panzer828 I think the only other semi-replicas I've made are the F-16 Viper and the SR-71 Blackbird.
@Panzer828 Personally, I appreciate the skill and effort that goes into accurate replicas, but I don't really care about making them. I'd rather make something original, or something that looks similar to an existing plane, but performs much better, like this one.