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Spectre

197k SledDriver  6.8 years ago
417 downloads
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Stealth bomber based on the Horten Ho 229. Controls: AG8 to toggle pitch sensitivity. Air-to-ground mode to arm BombCannon, 'fire' to fire.

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 165.7ft (50.5m)
  • Length 135.2ft (41.2m)
  • Height 28.4ft (8.7m)
  • Empty Weight 41,694lbs (18,912kg)
  • Loaded Weight 147,220lbs (66,778kg)

Performance

  • Power/Weight Ratio 0.228
  • Wing Loading 30.0lbs/ft2 (146.4kg/m2)
  • Wing Area 4,908.3ft2 (456.0m2)
  • Drag Points 130368

Parts

  • Number of Parts 649
  • Control Surfaces 9
  • Performance Cost 2,127
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    Made something like this in matlab

    6.8 years ago
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    I posted some pictures if you want to see them. Check my profile. @AdrianFlyingAce

    6.8 years ago
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    @AdrianFlyingAce - I'm working on the Focke-Wulf Ta 152, and Walrus Jr. is working on a TU-22M.

    6.8 years ago
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    197k SledDriver

    Thanks, @WalrusAircraft. I'm going to release the scripts soon, don't worry.

    6.8 years ago
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    @SledDriver - Lovely job. I'd be interested in seeing the scripts you wrote.

    6.8 years ago
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    1,697 fyyrree

    @SledDriver, Alan Walker is a famous person who makes music, and one of his song names is spectre.

    6.8 years ago
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    197k SledDriver

    @NoName101 I still don't get it.

    6.8 years ago
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    197k SledDriver

    Thanks, @Ephwurd

    6.8 years ago
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    53.4k Ephwurd

    Nice work! I like this design

    6.8 years ago
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    11.3k LiamW

    I'll definitely start trying editing sizes through overload @SledDriver

    6.8 years ago
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    197k SledDriver

    @LiamW The developers should build something like that into the in-game editor, where people can draw outlines using Bezier curves, and the editor fills them in with fuselage blocks. We would really see some interesting planes then.

    6.8 years ago
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    11.3k LiamW

    Nice execution. I should look into scripting like that @SledDriver

    6.8 years ago
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    197k SledDriver

    @LiamW No, not at all. If I had to adjust 649 parts individually it wouldn't be worth my time. I generate the entire shapes (wings, engines, etc) in one go using scripts I wrote.

    So this isn't 649 parts I put together, it's one subassembly for the wings, one for the engine nozzles, one for the engine intakes, and one for the vertical stabilizers. Then I add wings, engines, weapons, etc. So it's less than 40 "parts" total.

    6.8 years ago
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    11.3k LiamW

    Wow. You adjusted 649 parts individually and (presumably) changed it a few times in an hour or two. Unless you use sub assemblies or some thing @SledDriver

    6.8 years ago
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    197k SledDriver

    @LiamW Usually between 1 and 2 hours.

    6.8 years ago
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    197k SledDriver

    @LiamW @bjac0 Thanks.

    6.8 years ago
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    11.3k LiamW

    How many hours does it take you on average to build these creations?

    6.8 years ago
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    11.3k LiamW

    It's.... beautiful

    6.8 years ago
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    56.8k bjac0

    noicce

    6.8 years ago