@asteroidbook345 I could make something based on Star Wars spaceships, but probably never a replica. The reason is that I play the game for fun, and building replicas makes it feel like a chore.
Excellent build. The only thing I'd recommend is to mention that you have to select air-to-ground mode to actually fire the railgun. Some people might think it's a visual-effect-only thing.
Thanks, @atgxtg. The speed boost at takeoff (and afterburner) is because of an engine configuration I use to get super-high thrust at startup, that rapidly winds down to a more normal level. I did this because I wanted to have near-instant acceleration and deceleration. I call it the "Sled Drive" :)
The way it works is this: let's say your desired cruise speed is 1,000 mph, and that your aircraft needs 50,000 lbs of thrust to maintain that speed. But with that amount of thrust, it takes forever to reach its cruise speed. So you place one engine pointing backwards with a very high thrust, say 500,000 lbs, and a very low spin-up time, say 0.01 seconds. You place another engine in the same position but pointing forward, so that it cancels the first engine's thrust. For the second engine, you set the effective thrust to 450,000 lbs, and the spin-up time to, say, 0.5 seconds. Now when you switch on this two-engine configuration, the first engine provides you 500,000 lbs of thrust instantaneously, while the other engine spins up over half a second and in that time brings the total effective thrust down to 50,000 lbs, your "cruise" level.
The beauty of this system is that you can add more engines in this paired configuration to get more cruise speed levels. And it only takes half a second to switch between speeds. With my aircraft, the default cruise speed is around 1,000 mph, and if you enable AG1, it takes you very quickly to around 3,800 mph. Disabling AG1 takes you back to 1,000 mph just as quickly.
@BaconRoll Thanks. Personally, I don't like the Raptor's nose/cockpit configuration -- it looks a little 'beaky' to me. I prefer the larger, rounded nose shapes, although I get that they're not as stealthy and indicate less-advanced radar tech. Visually, the F-16 is one of my favourite fighters, along with the Su-27. I really like the "muscular neck" of the MiG-29 SMT, as well.
@CRJ900Pilot I have. They affect flight performance negatively, so I don't consider them worthwhile, especially considering they're only used for a few seconds.
@Rawhide I don't think that's possible, ReShade is the only application I know of that can do that, and it's only available for Windows. But there's no reason the game developers couldn't include a custom shader feature in the game itself. You could try requesting that feature on Uservoice.
@Spectre2520 OK. Well, there are only so many configurations for a twin-engined aircraft: the engines mounted either close to the fuselage (side by side or under the fuselage), in the middle of the wings, or at the wingtips. Is that what you mean by the same structure?
@FOXLOVER Random? That's too many possibilities. Try my parts kits here and here. If you need something specific, describe it to me and I'll generate it if I can.
@Spectre2520 It used to be one a day, I've slowed down lately (got busier than usual). And this build is only about 25 shapes stuck together. If I were to build it all over again, it would only take about 15 minutes. Most of my build time goes into trying different designs.
@FOXLOVER Sure, take any parts you like. You can separate the nose by dragging away the first thin section of the fuselage. For the wing, drag by the leading edge. If by corner part you mean the chine on the outside of the engines, you can grab that by the long straight bit. As to how I make these builds, I use scripts to generate the component subassemblies.
Thanks, @Mumpsy. I was wondering if anyone would pick up on the resemblance...
@DemonSniper8 Thanks. Don't worry, I have a curvy version of this lined up.
+1@DemonSniper8 ?
@asteroidbook345 Definitely more interesting, and most importantly, it'll be more fun, and it'll develop your creative abilities.
Thanks, @asteroidbook345 :)
@asteroidbook345 I do have something inspired by an X-wing.
@asteroidbook345 I could make something based on Star Wars spaceships, but probably never a replica. The reason is that I play the game for fun, and building replicas makes it feel like a chore.
Thanks, @Texasfam04. This started out strictly as a testbed and I didn't mean to upload it, but it turned out pretty good, so...
Nice.
Excellent build. The only thing I'd recommend is to mention that you have to select air-to-ground mode to actually fire the railgun. Some people might think it's a visual-effect-only thing.
@atgxtg Yeah, I'm sure there are lots of other ways to use this concept.
Thanks, @atgxtg. The speed boost at takeoff (and afterburner) is because of an engine configuration I use to get super-high thrust at startup, that rapidly winds down to a more normal level. I did this because I wanted to have near-instant acceleration and deceleration. I call it the "Sled Drive" :)
The way it works is this: let's say your desired cruise speed is 1,000 mph, and that your aircraft needs 50,000 lbs of thrust to maintain that speed. But with that amount of thrust, it takes forever to reach its cruise speed. So you place one engine pointing backwards with a very high thrust, say 500,000 lbs, and a very low spin-up time, say 0.01 seconds. You place another engine in the same position but pointing forward, so that it cancels the first engine's thrust. For the second engine, you set the effective thrust to 450,000 lbs, and the spin-up time to, say, 0.5 seconds. Now when you switch on this two-engine configuration, the first engine provides you 500,000 lbs of thrust instantaneously, while the other engine spins up over half a second and in that time brings the total effective thrust down to 50,000 lbs, your "cruise" level.
The beauty of this system is that you can add more engines in this paired configuration to get more cruise speed levels. And it only takes half a second to switch between speeds. With my aircraft, the default cruise speed is around 1,000 mph, and if you enable AG1, it takes you very quickly to around 3,800 mph. Disabling AG1 takes you back to 1,000 mph just as quickly.
+2Thanks, @Treadmill103. Getting closer and closer every time...
@BaconRoll Thanks. Personally, I don't like the Raptor's nose/cockpit configuration -- it looks a little 'beaky' to me. I prefer the larger, rounded nose shapes, although I get that they're not as stealthy and indicate less-advanced radar tech. Visually, the F-16 is one of my favourite fighters, along with the Su-27. I really like the "muscular neck" of the MiG-29 SMT, as well.
@Rawhide No problem.
@Alienbeef0421 I've explained that a bunch of times.
@CRJ900Pilot Yeah. Did I mention that they're wobbly as well? At least with heavy aircraft.
@CRJ900Pilot I have. They affect flight performance negatively, so I don't consider them worthwhile, especially considering they're only used for a few seconds.
+1@Ian1231100 Yeah. To me, the SR-71 is the most beautiful airplane that ever existed.
+2@Alienbeef0421 @JetWondy Doesn't matter. The game's still fun...
@Rawhide I don't think that's possible, ReShade is the only application I know of that can do that, and it's only available for Windows. But there's no reason the game developers couldn't include a custom shader feature in the game itself. You could try requesting that feature on Uservoice.
Sweet beans
Glad to hear that, @bang091
@JetWondy I know my planes are great anyway. They're so good that people actively try to keep them off the front page :)
@Spectre2520 I know, but almost no one mentions it :)
@bang091 Well, that sucks. Anyway, try 269 parts.
@bang091 Ask your parents to get you one? Failing that, tell me how many parts your device can handle, I can make a lower part count version of this.
Thanks, @Nonexistent1
Thanks, @bang091
Thanks, @Spectre2520. I'm glad you noticed :)
Thanks, @Aeroman77. Yeah, it's a shame it was cancelled.
Glad you like it, @AvroPilot
Yeah, the only reason I built it is because he asked... @BaconRoll
Thanks, @Treadmill103.
Nicely done, @Chancey21
@AvroPilot
@Spectre2520 OK. Well, there are only so many configurations for a twin-engined aircraft: the engines mounted either close to the fuselage (side by side or under the fuselage), in the middle of the wings, or at the wingtips. Is that what you mean by the same structure?
@Spectre2520 All my "planes?" That sounds a bit rude. And I don't know what you mean by "the same structure," unless you mean the same build method.
@FOXLOVER I don't really know you that well, so no...
@FOXLOVER Random? That's too many possibilities. Try my parts kits here and here. If you need something specific, describe it to me and I'll generate it if I can.
@Spectre2520 It used to be one a day, I've slowed down lately (got busier than usual). And this build is only about 25 shapes stuck together. If I were to build it all over again, it would only take about 15 minutes. Most of my build time goes into trying different designs.
@Mattangi2 I've been asked that question a few times, I should be good at explaining by now...
@Spectre2520 Welcome to the world of XML modding.
@AvroPilot Does it look like an Avro Arrow to you? Also, don't be pushy.
@FGW2014 You just had to go there, didn't you...
@FOXLOVER Sure, take any parts you like. You can separate the nose by dragging away the first thin section of the fuselage. For the wing, drag by the leading edge. If by corner part you mean the chine on the outside of the engines, you can grab that by the long straight bit. As to how I make these builds, I use scripts to generate the component subassemblies.
Thanks, @AWESOMENESS360, a comment like that makes my day.
@FOXLOVER Nice work.
@ChallengerHellcat You're welcome.
Thanks, @Aeroman77