It definitely needs work. First off, I'd scrap the gyroscope entirely, and set a roll rate to your ailerons with overload. Also, you should probably refine the cockpit with computers and radar, since this thing does seem to be a modern jet. Also, its turning performance is terrible. You should really work on the pitch.
Looks good, but controls are just horrible. It won't stay in a single direction, even with the gyro, it easily loses stability with no means of recovery, and I really did not like the fact that the pilot camera was phasing through the glass, and the cockpit dials only had 1 function. It simply made no sense.
Overall: looks good, like I said, but very dysfunctional.
@BittyJupiter360 first off, no spaces with Activate2 when you put that in the input. Also, set minimum input to whatever number you need (ie 0, or -1), and your max output higher. If you need to invert it, then do so.
@GuyFolk I think I'll do the yaw tvc on my next variant, as well as the pitch and roll rate for both engines. Not gonna be easy, but I can definitely do it. Thanks again.
@FlyingSheeper I'm not sure how to work with canards, but I would recommend you go to GuyFolk and watch some of his videos on making supermaneuverable fighters. He actually goes over how to properly tune canards.
@GuyFolk alright, I'll fine tune the pitch rate to be a bit higher, then. Also, I did try using flat bottom wings. Problem is, when I did, it no longer wanted to do PSM unless its speed went below 500 mph. So, at least with the middle and outer wings, I had to stick with semi-symmetric so that it could still PSM at above Mach 1.
@GuyFolk when you can tell me, is there any advice you have for me about the roll rate? Whenever I do a PSM with the aircraft, sometimes it likes to roll upside down or sideways, and I can't figure out why. The actual aileron is doing it.
@GuyFolk just tested what you said, and you were right. Now the yaw rate is working properly on 0.01. However, I'm not sure what to do with the pitch rate, as I don't know how to tell if it's inverted, or not.
Roll rate seems fine, but it sometimes likes to turn the aircraft sideways after doing a PSM for some reason, and I tried messing with the number on that, and changing the plus sign to a minus. Why would that be happening?
@GuyFolk you might be surprised to hear this, but if I had the yaw rate literally any higher, it would shake the plane sideways and out of control. Roll rate seemed to have plenty of control on my end, too. Pitch rate, I'll probably fine tune in the next variant, though. Thanks again for your input!
@IceCraftGaming I did not with either this, nor the new A3. I did put some pitch rate, roll rate and yaw rate controls in the elevators, ailerons and rudders with the A3, however.
@GuyFolk well, it's a good thing this plane generates a lot of lift due to its really wide wings. I'll find a way to maximize G's on it with pitch rate. Thank you for all of your advice!
@GuyFolk that's something I'll have to figure out later, then. I'll probably use pitch rate for the supermaneuverability mode, or vice-versa, since I still want the aircraft to be able to pull, at minimum, 40G turns, like it does now without supermaneuverability mode active. Rollrate and yawrate are gonna be fairly easy, for sure, since they don't affect turn time, unlike pitch.
@GuyFolk since I was able to do it with my fighter, wouldn't it be better to put the pitch and roll controls on a single rotator per engine? Yaw, I can understand needing to be on a seperate one.
@GuyFolk I kinda think the extra TVC looks cool, but that's just me. Also, honestly had no idea what pitch rate even meant. I kinda copied some of the coding from the other simpleplanes builds, since I know just about nothing when it comes to funky trees. Judging from what it seems to do, decrease max output the faster you go, I might not put a pitch rate at all, unless it's unironically that important. Could I get some advice on that when you can tell me?
@GuyFolk I think I've already asked in other posts, but I wanted to get your opinion on the XF-300-A1 StarHawk that I recently built. Would you mind giving it a look when you can?
@MCapple thank you for your feedback. Also, I've just completed my first supermaneuverable stealth fighter, if you wanna see it. It's the "XF-300-A1 StarHawk".
@SPairforce hey, just wanna say, you have some really nice planes. Also, I have a supermaneuverable stealth fighter in the making, and it's almost finished. Be sure to stay tuned for when it's complete!
@TWDDerSharkmarine that, and the fact that if I reduce the max output, I won't be able to see that afterburner, and my jet will just look weird like that.
@TWDDerSharkmarine this is gonna be a massive problem for me. I want to cut the fuel consumption down on my jet engines WITHOUT decreasing the max output. I mean, seriously. Burning 10 gallons of fuel per second per engine is absolutely unrealistic!
@GuyFolk I don't know if my upcoming supermaneuverable stealth fighter could rival the Archange, but once I make it, would you mind being the judge of it? I'll likely make more than 1 variant, just like how I did multiple variants of the N-33 Berzerker.
@Kkkkyyyafj it's definitely a basic looking aircraft. From the perspective of someone who's been building planes in simpleplanes for a couple of years, I can tell you could achieve something bigger on your own if you just practice. I can't exactly give a rating, since you wouldn't much like what I have to give it, but I gave it an upvote.
Also, I take that back. I doubt my upcoming supermaneuverable fighter could rival your Denouncer, but what I'm making right now could probably beat an F-22 Raptor or Su-57 Felon. Mind checking it out when I make it?
Ok, this is cool. Wish it could turn better, but still, amazingly well made, and love how little pieces you used.
Can somebody please show me how to put those images on your aircraft???
It definitely needs work. First off, I'd scrap the gyroscope entirely, and set a roll rate to your ailerons with overload. Also, you should probably refine the cockpit with computers and radar, since this thing does seem to be a modern jet. Also, its turning performance is terrible. You should really work on the pitch.
Hello.
Looks good, but controls are just horrible. It won't stay in a single direction, even with the gyro, it easily loses stability with no means of recovery, and I really did not like the fact that the pilot camera was phasing through the glass, and the cockpit dials only had 1 function. It simply made no sense.
Overall: looks good, like I said, but very dysfunctional.
@BittyJupiter360 first off, no spaces with Activate2 when you put that in the input. Also, set minimum input to whatever number you need (ie 0, or -1), and your max output higher. If you need to invert it, then do so.
@GuyFolk I think I'll do the yaw tvc on my next variant, as well as the pitch and roll rate for both engines. Not gonna be easy, but I can definitely do it. Thanks again.
I noticed you use the radar from @Doomnolymo and not give him credit.
@FlyingSheeper I'm not sure how to work with canards, but I would recommend you go to GuyFolk and watch some of his videos on making supermaneuverable fighters. He actually goes over how to properly tune canards.
@AWESOMENESS360 thanks :)
@Zaineman if you think I'm good, you should really check out GuyFolk. He is noticeably a lot better at this than I am.
@Zaineman sure did! Had to make them on a seperate build of mine, but yeah, I made the engines.
@jamesPLANESii could you help me with pictures like this? I'm on Android, but I want these types of high quality pics for my StarHawk.
@Khanhlam @JuanShot2Go @Falco7 I've just completed the F-300-A4 StarHawk; a vast improvement over this one. Be sure to give it a look!
@GuyFolk @IceCraftGaming @donkski @LaylaSP1 I've finished the F-300-A4 StarHawk! Please be sure to check it out at your earliest convenience!
Bro, the fact that no one has the common courtesy to give you an upvote after downloading this is just sad. This looks awesome!
@GuyFolk alright, I'll fine tune the pitch rate to be a bit higher, then. Also, I did try using flat bottom wings. Problem is, when I did, it no longer wanted to do PSM unless its speed went below 500 mph. So, at least with the middle and outer wings, I had to stick with semi-symmetric so that it could still PSM at above Mach 1.
@GuyFolk when you can tell me, is there any advice you have for me about the roll rate? Whenever I do a PSM with the aircraft, sometimes it likes to roll upside down or sideways, and I can't figure out why. The actual aileron is doing it.
@GuyFolk just tested what you said, and you were right. Now the yaw rate is working properly on 0.01. However, I'm not sure what to do with the pitch rate, as I don't know how to tell if it's inverted, or not.
Roll rate seems fine, but it sometimes likes to turn the aircraft sideways after doing a PSM for some reason, and I tried messing with the number on that, and changing the plus sign to a minus. Why would that be happening?
@GuyFolk you might be surprised to hear this, but if I had the yaw rate literally any higher, it would shake the plane sideways and out of control. Roll rate seemed to have plenty of control on my end, too. Pitch rate, I'll probably fine tune in the next variant, though. Thanks again for your input!
@LaylaSP1 wait, was that genuine, or was that supposed to be condescending and sarcastic?
@LaylaSP1 even while exceeding mach 1!
@IceCraftGaming yes. Just see for yourself the A3.
@IceCraftGaming I did not with either this, nor the new A3. I did put some pitch rate, roll rate and yaw rate controls in the elevators, ailerons and rudders with the A3, however.
@JamezTV @donkski @IceCraftGaming @Falco7 @JuanShot2Go @Khanhlam @GuyFolk I've made the A3 variant of the StarHawk!
That's cool. Wonder how it would fair in a dogfight against my StarHawk.
@GuyFolk well, it's a good thing this plane generates a lot of lift due to its really wide wings. I'll find a way to maximize G's on it with pitch rate. Thank you for all of your advice!
@GuyFolk that's something I'll have to figure out later, then. I'll probably use pitch rate for the supermaneuverability mode, or vice-versa, since I still want the aircraft to be able to pull, at minimum, 40G turns, like it does now without supermaneuverability mode active. Rollrate and yawrate are gonna be fairly easy, for sure, since they don't affect turn time, unlike pitch.
@GuyFolk since I was able to do it with my fighter, wouldn't it be better to put the pitch and roll controls on a single rotator per engine? Yaw, I can understand needing to be on a seperate one.
@GuyFolk I kinda think the extra TVC looks cool, but that's just me. Also, honestly had no idea what pitch rate even meant. I kinda copied some of the coding from the other simpleplanes builds, since I know just about nothing when it comes to funky trees. Judging from what it seems to do, decrease max output the faster you go, I might not put a pitch rate at all, unless it's unironically that important. Could I get some advice on that when you can tell me?
@GuyFolk thank you for your help and feedback. I'll be certain to fix all of those things with upcoming variants.
@GuyFolk I think I've already asked in other posts, but I wanted to get your opinion on the XF-300-A1 StarHawk that I recently built. Would you mind giving it a look when you can?
@JuanShot2Go I'm happy you like it!
@WNP78 thanks!
@WNP78 what funky tree layout would I need to make something activate, but only if both AG1 and AG2 are activated?
@LaylaSP1 may or may not use this on the StarHawk.
Looks like we have similar ideas when it comes to stealth fighter fuselages.
@GuyFolk I've finished it! It's the "XF-300-A1 StarHawk"!
@donkski thanks for your feedback!
@MCapple thank you for your feedback. Also, I've just completed my first supermaneuverable stealth fighter, if you wanna see it. It's the "XF-300-A1 StarHawk".
@GuyFolk I've just recently completed my first supermaneuverable stealth fighter, if you wanna see it. It's called "XF-300-A1 StarHawk".
@JamezTV thank you!
@arcticfox123 @Adamask @Tsurki I'VE FINISHED MY FIRST SUPERMANEUVERABLE FIGHTER!
https://www.simpleplanes.com/a/QaietU/XF-300-A1-StarHawk
@GuyFolk yes. I'm using Fine Tuner, and Overload. It's almost impossible to make anything advanced without those.
@SPairforce hey, just wanna say, you have some really nice planes. Also, I have a supermaneuverable stealth fighter in the making, and it's almost finished. Be sure to stay tuned for when it's complete!
@TWDDerSharkmarine that, and the fact that if I reduce the max output, I won't be able to see that afterburner, and my jet will just look weird like that.
@TWDDerSharkmarine this is gonna be a massive problem for me. I want to cut the fuel consumption down on my jet engines WITHOUT decreasing the max output. I mean, seriously. Burning 10 gallons of fuel per second per engine is absolutely unrealistic!
@GuyFolk I don't know if my upcoming supermaneuverable stealth fighter could rival the Archange, but once I make it, would you mind being the judge of it? I'll likely make more than 1 variant, just like how I did multiple variants of the N-33 Berzerker.
@Kkkkyyyafj it's definitely a basic looking aircraft. From the perspective of someone who's been building planes in simpleplanes for a couple of years, I can tell you could achieve something bigger on your own if you just practice. I can't exactly give a rating, since you wouldn't much like what I have to give it, but I gave it an upvote.
@HorizonHitingxt just did. Thanks.
Also, I take that back. I doubt my upcoming supermaneuverable fighter could rival your Denouncer, but what I'm making right now could probably beat an F-22 Raptor or Su-57 Felon. Mind checking it out when I make it?