@DatsunVehiclesCompany it's really easy on PC with the nudge controls and xml editing, but it's still possible on mobile without them. Lemme just go find the guide I posted
@Oicraftian don't worry, you don't need hundreds of parts to build a good plane. I think I've seen a few of your planes about, but I'll look properly on my laptop later
Since you're on PC you can also nudge a rotator in to the fuselage until it's mostly concealed, set it to be controlled by pitch inputs, and attach the stabiliser to that. You might need to xml edit the range of motion for easy controls, though
I would quite like to see this too, along with some way of including chines. Maybe like an exaggerated version of the way the old blocks blended together. I guess we'll just have to wait and see what the devs have in store for us
You don't need to open it, just place it in the existing "mods" folder for SP and then enable it from the in-game menu. The mods folder should be in the same place as your aircraft designs folder.
@icouldntthinkofaname the devs asked a while back if anyone ever actually ever used the RCN toggle, and the general consensus was no. As such they assigned it to an action group that could be used for other things too, should you want
I'm glad you liked it. I can confirm the other answers, it was done through extensive xml editing. You can edit the xml with any text editor - even Word if you want - but something like Notepad++ usually makes it easiest. Latent is really good at this stuff, check out his Do-335
@Misha1004 all I did was do a find-and-replace for "Wing-3" to "Wing-2" in the XML. What that does is turns every wing in to a structural wing, without getting rid of control surfaces. Yes, of course you can upload it
Here you go. All I did was make the wings stronger, so it could do with some more work to get it flying well. I figured you'd rather do that yourself, though.
@Droslash it does look good. It flies alright too, but I'm confused aboiut a couple of things:
Why is there quite so much dead weight in the nose?
Why do you have those pitch control surfaces on the main wings?
I found that it flew really nicely once the dead weight was reduced from 2000lbs to 500lbs, the pitch control surfaces on the main wing were removed, and the ones on the stabilisers were reduced in size just a little bit
That's for a fuselage block. So, to break that down bit by bit:
Part id="2" - every part has a number to identify it.
partType="Fuselage-Body-1" - this identifies the type of part.
position="0,2.743354,0.7562499" rotation="0,0,0" - these define where the part is and how it is rotated.
drag="0.1292781,0.1292781,2.755342,2.755342,5.156407,5.156409" - I don't think drag can be changed, because it is reset when you load up the level.
materials="0" - the colour.
FuelTank.State fuel="0" capacity="0" - how much fuel the part holds. I'm not sure what the difference between these two is, I've never really played with it.
Fuselage.State frontScale="2,4" rearScale="2,3.34" offset="0,-0.33,6.5" - the front width and height, back width and height, then the offset, which defines the length, run, and rise.
@FullFruntall that video was awesome. I think we have sort of achieved the manouevrability of birds, though - in small quadcopters, rather than big jets. Even those couldn't do what that hawk did, though.
Small anecdote, that video brought back a lot of good memories for me, because I was the hole at a falconry exhibition. They me hold my hand on hip with my elbow out, so that a peregrine could fly through the gap
@AdamBomb that was an interesting story. I like that you actually did something different from all of the other channels just flying a selection of planes about, too. Maybe an interesting idea would be to do the dogfight against the other plane in the story? Doing a couple of runs with AI vs AI battles could be a good way to get footage of both planes.
Videos are definitely allowed! Having a tag for it would be a bit weird otherwise. Spamming a whole ton would be frowned upon, but posting something you put effort in to and want to share is totally cool. I'll go watch it.
@goboygo1 that only happened because I was hoping to get a lock before it reached me, but I was definitely proud of it haha.
@FullFruntall sorry, this was just the first time I took it out. It was only meant to be for General, rather than a demonstration of the features or anything. I just uploaded it because it came out quite nicely.
To add to what FullFruntall said, real planes don't usually use yaw for steering. Your yaw surfaces will normally be very small and very far back, so it's just like trying to pitch with nothing but one tiny wing right at the back of your plane, on just one side.
As for making it work in SP, FullFruntall's suggestions are the best ideas, as far as I know.
@DatsunVehiclesCompany it's really easy on PC with the nudge controls and xml editing, but it's still possible on mobile without them. Lemme just go find the guide I posted
@Oicraftian don't worry, you don't need hundreds of parts to build a good plane. I think I've seen a few of your planes about, but I'll look properly on my laptop later
Very impressive!
@ValtsuAircraftIndustries it would be, I just figured that Baldovino would like to be able to use them without waiting for that
This can already be done by clipping two props together, with one slightly in front of the other. Just set one of them to reverse rotation
Since you're on PC you can also nudge a rotator in to the fuselage until it's mostly concealed, set it to be controlled by pitch inputs, and attach the stabiliser to that. You might need to xml edit the range of motion for easy controls, though
I would quite like to see this too, along with some way of including chines. Maybe like an exaggerated version of the way the old blocks blended together. I guess we'll just have to wait and see what the devs have in store for us
@NSStancik you did a great job of that, I wasn't really sure how to go about it
Hydrofoils are a fun challenge. Alternatively, the jetboats from New Zealand, if you can get that kind of performance
You don't need to open it, just place it in the existing "mods" folder for SP and then enable it from the in-game menu. The mods folder should be in the same place as your aircraft designs folder.
@osame oh I didn't see it! Tags only work in comments, I think. I don't have my laptop to test it just now, but I shall try it out tomorrow
@Planeengineer31625324 but we have no way of knowing what your challenge actually is
Nobody is forcing you to shoot anything. You're totally free to build and fly unarmed planes if you like. It just gives you more options
@AviownCorp nope
That's awesome, I am all kinds of hyped for this
@icouldntthinkofaname the devs asked a while back if anyone ever actually ever used the RCN toggle, and the general consensus was no. As such they assigned it to an action group that could be used for other things too, should you want
I think you're missing some kind of description here
Use the Share button at the top of the left-hand menu in the builder
@ronyseptian17 @AviownCorp I don't know, but I haven't watched that dev notes post yet. Is there a mobile beta?
Sure
Bloody hell dude, best of luck with this. We'll all be behind you
@Flightsonic I did, I used Inkscape. It's a free DTP program and pretty good for vector art
Battle Engine Aquila!
Later this month, the devs are working on it
@Droslash sweet, I'm glad I could help. It's a cool plane, I felt like the potential just needed unlocking a little
I did, yeah. I thought something was broken at first and kept trying to fix it haha
@Nickasaurus I don't! I was just messing about it was misunderstood. We got it sorted on another post
@Misha1004 no worries, you're welcome
I'm glad you liked it. I can confirm the other answers, it was done through extensive xml editing. You can edit the xml with any text editor - even Word if you want - but something like Notepad++ usually makes it easiest. Latent is really good at this stuff, check out his Do-335
@Misha1004 all I did was do a find-and-replace for "Wing-3" to "Wing-2" in the XML. What that does is turns every wing in to a structural wing, without getting rid of control surfaces. Yes, of course you can upload it
@Kimo @Noman0rumeral @ElGatoVolador thanks guys
@Rifqigamers1 cheers!
Update: the smoke mod is finished!
Here you go. All I did was make the wings stronger, so it could do with some more work to get it flying well. I figured you'd rather do that yourself, though.
@Droslash it does look good. It flies alright too, but I'm confused aboiut a couple of things:
Why is there quite so much dead weight in the nose?
Why do you have those pitch control surfaces on the main wings?
I found that it flew really nicely once the dead weight was reduced from 2000lbs to 500lbs, the pitch control surfaces on the main wing were removed, and the ones on the stabilisers were reduced in size just a little bit
How about this?
@VelocityFlight
1) It may be different between phones, but on mine I can pick Internal Storage from the menu on the left in File Explorer.
2) Should do
3) An example from one of my planes:
That's for a fuselage block. So, to break that down bit by bit:
Part id="2" - every part has a number to identify it.
partType="Fuselage-Body-1" - this identifies the type of part.
position="0,2.743354,0.7562499" rotation="0,0,0" - these define where the part is and how it is rotated.
drag="0.1292781,0.1292781,2.755342,2.755342,5.156407,5.156409" - I don't think drag can be changed, because it is reset when you load up the level.
materials="0" - the colour.
FuelTank.State fuel="0" capacity="0" - how much fuel the part holds. I'm not sure what the difference between these two is, I've never really played with it.
Fuselage.State frontScale="2,4" rearScale="2,3.34" offset="0,-0.33,6.5" - the front width and height, back width and height, then the offset, which defines the length, run, and rise.
deadWeight="0" buoyancy="0" buoyancy="0" fuelPercentage="0" - pretty obvious
cornerTypes="2,1,1,2,2,2,2,2" - 0 is hard, 1 is smooth, 2 is curved.
@Zmaj here you go
@Sirstupid that is the best idea I have heard in ages
@FredDeaneBritishReplicasCo solid looking list there, I'll be keeping an eye out
@FullFruntall that video was awesome. I think we have sort of achieved the manouevrability of birds, though - in small quadcopters, rather than big jets. Even those couldn't do what that hawk did, though.
Small anecdote, that video brought back a lot of good memories for me, because I was the hole at a falconry exhibition. They me hold my hand on hip with my elbow out, so that a peregrine could fly through the gap
@Zmaj I didn't save it, but give me a little bit and I'll remake it
@AdamBomb that was an interesting story. I like that you actually did something different from all of the other channels just flying a selection of planes about, too. Maybe an interesting idea would be to do the dogfight against the other plane in the story? Doing a couple of runs with AI vs AI battles could be a good way to get footage of both planes.
@Droslash no bother dude, I'm glad they could be useful. I'll go test this out after I've eaten
Clickable link
Videos are definitely allowed! Having a tag for it would be a bit weird otherwise. Spamming a whole ton would be frowned upon, but posting something you put effort in to and want to share is totally cool. I'll go watch it.
@bjac0 yeah, sorry if it came across really badly
@goboygo1 that only happened because I was hoping to get a lock before it reached me, but I was definitely proud of it haha.
@FullFruntall sorry, this was just the first time I took it out. It was only meant to be for General, rather than a demonstration of the features or anything. I just uploaded it because it came out quite nicely.
@goboygo1 @Waemoth usually mirroring the plane from the opposite side from normal fixes this. I have no idea why, though
To add to what FullFruntall said, real planes don't usually use yaw for steering. Your yaw surfaces will normally be very small and very far back, so it's just like trying to pitch with nothing but one tiny wing right at the back of your plane, on just one side.
As for making it work in SP, FullFruntall's suggestions are the best ideas, as far as I know.
Just in case you're not on PC, I posted a guide on how to do this without nudging or XML editing a while back