@Nickasaurus flat bottom (or any other wing types) don't affect stability, though. They're for when a wing is at zero angle of attack, but when pitching, you have a non-zero angle of attack and it's now the wing area which dominates. We want less stability if we want to turn faster, just not so little that the plane is unflyable.
@Nickasaurus actually it should be closer; pitch wobble is caused by the control surfaces trying to pitch harder than the airframe can handle. Reducing the stability of the plane (moving the centres closer together) lets it pitch more easily. That and reducing the size of the control surfaces are the things to do.
@dubstep you're going to go through the folders in this exact order. If you get stuck at a step, tell me which one it is that you're stuck at, and also copy the address of the folder you're in so I can see it.
This PC
Windows (C:)
Users
Whatever your username is
AppData (this is probably where you will get stuck. See below for an explanation)
LocalLow
Jundroo
SimplePlanes
AircraftDesigns
If you got this far, you're now in the right folder. If you got stuck trying to find AppData, it's because AppData is hidden. At the top of File Explorer, there are four tabs - "File", "Home", "Share", and "View". Click View. If you look around in the options that that opened, you will see a checkbox for "Hidden items". Make sure this is checked. It should make AppData appear.
To be clear: AppData is hidden because you normally don't want to change anything in it. Do not change anything you don't understand.
You can change the power through xml edits - and you'll need to if you want to use it as a helicopter rotor - but opening the settings of the prop after that will reset it to the maximum normal amount you can get.
@MrBackstabby I take... Suggestions haha. I have a long list of planes I want to make, and not the time to make them. There's no real order to it, though, so your suggestion will be considered
@BRuthless you might already know this, but just incase you don't: intakes still work when hidden behind structural panels and wings. Not fuselage or engines, but it can still be helpful for hiding them
@AnarchistAerospaceIndustries it's kinda complex just now, but they've said that they're aiming to make it as user-friendly as they can before releasing it. However, it's not my mod, so I can't say exactly what the plan is
In addition to what jsaret mentioned, there is a multiplayer mod in the works for PC. It requires that people host their own servers, rather than having centralised ones
@MrBackstabby I can't do it either without adding some RCNs, but I know a few better pilots than me have pulled it off. It's actually reasonably stable in a hover, so what you need to do is approach your landing area low, pull up hard until you're vertical, bring the power down to about 65%, and descend slowly like that.
Hades is an interesting one, because he's not the ancient Greek version of Satan that he's commonly portrayed as - sure, the Greeks feared him and didn't want to speak his name, but that was because of his association with death, not evil. Hades was the lord of the underworld, the collection of places that the spirits of the dead go to. Note that I said lord of the underworld, not death. The god/personification of death was Thanatos. Hades watched over the dead and guarded Tartarus, where the old enemies of the Olympian gods, the titans, were imprisoned.
By the standards of the Olympian gods, Hades was actually one of the nicest guys going. He kidnapped Persephone to be his wife, but he was actually pretty good to her and she did love him in return. Contrast this to Zeus tricking women at every opportunity and Poseidon's fits of rage, and really Hades was alright.
@BRuthless looking good! I like what you've done with the intake on the front, but there may be an easier way - if the front of an engine is exposed, it actually also acts as an intake. You might be able to use a J90 for that
@Flightsonic right... one of the Jundroo videos explains it, but first off you need the input controller component on your part. That should show up in the .xml that defines your part, and you can see it in the one for the smoke emitters here. You can then have behaviours in the behaviour script do stuff based on that
The AI can only use max inputs, so if it's shuddering along, it's usually a good idea to reduce the size of the control surfaces or make the plane a little more stable. It can only use 100% throttle and has no awareness of airspeed. It also doesn't actually know the stall speed of your plane - after all, it's not really something the game can just work out. It does learn more about a plane the longer it flies it for, which helps it crash less, but until then it can't really predict how the plane with handle either
Xml edits are only necessary for particularly precise or unusual shapes. The only thing you might have trouble with in giving wings a dihedral, this does leave an annoying little seam if you can't nudge it in to position
@dubstep excellent! Okay,the next step is to right click the file with the name of your plane, go to "Open with", and then click either notepad or Notepad++. You're gonna see a whole load of confusing code type stuff, but that's okay, it's actually not as bad as it looks. You'll see that every part of your plane is in there, one after the other. Near the start of each section, it tells you what sort of part that one is - the first one will normally say Part = "Cockpit-1" for example. You need to find the one that says Gun (I think miniguns are "Gun-1", but I'm not sure). You can ignore the position and rotation and all that, you want to try and find the values for things like muzzleVelocity and bulletWeight. If you increase those values, it should increase the power of the gun. It's very important that you leave all of the spaces and punctuation intact, otherwise your plane won't load. Anyway once you've changed what you need, save the xml, go back to SimplePlanes, and reload your plane. If you test it out, the gun should be more powerful now, but you might need to experiment with the numbers to get the right effect.
@dubstep well you got to that folder I told you about, right? AircraftDesigns? Once you're in that, you can right-click the file which has your plane's name, go to "open with", and then click Notepad or Notepad++ or whatever. It should show you a bunch of code, and this defines all the parts of your plane.
I was requested to record a video of an F-14 build in a dogfight, but in order to take advantage of the variable-geometry wings, I had to fly it myself. I wanted to find some way of defeating AIs that have Interceptor missiles when I don't have the manoeuvrability to dodge them, so I strapped a couple on my opponent and set the start distances to Far.
Now, I will admit that this took... more than a few attempts to get down properly. However, I eventually managed to duck down below the sides of the island to evade the first long-range missiles shot. I lurked there until the opponent got a bit closer, and switched to the semi-guided Guardian missiles. Crucially, these lock on quicker than the interceptors. I popped up over the ridge of the trench, got my lock first, and got the win. Totally worth all the failed attempts.
@DeezDucks funnily enough I'm working on a project that makes heavy use of that just now... but all you do is place them roughly where you need the wings to be, and then nudge or xml edit them in to the fuselage where they're hidden. They can be moved totally away from the wing in question, because nudging and xml editing doesn't break part connections
@AviownCorp flying very nicely! It stays a little more level with the wing profiles like this, though
Also I'm sorry I forgot to look at your planes when I said I would!
Nice job on this one, I love cranked deltas
I like this one a lot, it's like a Cold War era development of the late-WWII Horten concepts
@T0PD0GDEFENSIVECO have you reported the copied designs?
@amazingperson124
He thought onions were
The lone eye-watering food
'til a drupe hit him
@Nickasaurus flat bottom (or any other wing types) don't affect stability, though. They're for when a wing is at zero angle of attack, but when pitching, you have a non-zero angle of attack and it's now the wing area which dominates. We want less stability if we want to turn faster, just not so little that the plane is unflyable.
@Nickasaurus actually it should be closer; pitch wobble is caused by the control surfaces trying to pitch harder than the airframe can handle. Reducing the stability of the plane (moving the centres closer together) lets it pitch more easily. That and reducing the size of the control surfaces are the things to do.
@DuhNinju it is, I just prefer "xml editing" to "modding" to distinguish it from actual mods made with Unity
@dubstep you're going to go through the folders in this exact order. If you get stuck at a step, tell me which one it is that you're stuck at, and also copy the address of the folder you're in so I can see it.
This PC
Windows (C:)
Users
Whatever your username is
AppData (this is probably where you will get stuck. See below for an explanation)
LocalLow
Jundroo
SimplePlanes
AircraftDesigns
If you got this far, you're now in the right folder. If you got stuck trying to find AppData, it's because AppData is hidden. At the top of File Explorer, there are four tabs - "File", "Home", "Share", and "View". Click View. If you look around in the options that that opened, you will see a checkbox for "Hidden items". Make sure this is checked. It should make AppData appear.
To be clear: AppData is hidden because you normally don't want to change anything in it. Do not change anything you don't understand.
You can change the power through xml edits - and you'll need to if you want to use it as a helicopter rotor - but opening the settings of the prop after that will reset it to the maximum normal amount you can get.
That odd line structure
Made me think that your post was
A haiku. Not quite.
Can't test just yet, but the looks alone earn my vote
@MrBackstabby I take... Suggestions haha. I have a long list of planes I want to make, and not the time to make them. There's no real order to it, though, so your suggestion will be considered
@SelectAKey go for it mate, that's what the successor system is for. I appreciate you asking, though
@AnarchistAerospaceIndustries I'll check it out properly when I've got some time later
@BRuthless you might already know this, but just incase you don't: intakes still work when hidden behind structural panels and wings. Not fuselage or engines, but it can still be helpful for hiding them
@AnarchistAerospaceIndustries it's kinda complex just now, but they've said that they're aiming to make it as user-friendly as they can before releasing it. However, it's not my mod, so I can't say exactly what the plan is
@BRuthless hmm, that is rather troublesome. I hope you can find a solution, it looks excellent
In addition to what jsaret mentioned, there is a multiplayer mod in the works for PC. It requires that people host their own servers, rather than having centralised ones
@Manboy2 the last one went on for about six hours, you'll probably be able to catch at least some of it
@AndrewGarrison magic, thank you very much for your efforts on that
@MrBackstabby I can't do it either without adding some RCNs, but I know a few better pilots than me have pulled it off. It's actually reasonably stable in a hover, so what you need to do is approach your landing area low, pull up hard until you're vertical, bring the power down to about 65%, and descend slowly like that.
@DelphFoxFan mate that's rugby haha
Mod policy is to remove any swearing, so use the report function wherever you see it
I found that a strong dihedral for the wings that are in the water helped on mine. Also spreading the points further apart, I guess
@AndrewGarrison done
@Seeras did you ever get a response to this? I'm having the same problem, and I know at least one other user is too
Hades is an interesting one, because he's not the ancient Greek version of Satan that he's commonly portrayed as - sure, the Greeks feared him and didn't want to speak his name, but that was because of his association with death, not evil. Hades was the lord of the underworld, the collection of places that the spirits of the dead go to. Note that I said lord of the underworld, not death. The god/personification of death was Thanatos. Hades watched over the dead and guarded Tartarus, where the old enemies of the Olympian gods, the titans, were imprisoned.
By the standards of the Olympian gods, Hades was actually one of the nicest guys going. He kidnapped Persephone to be his wife, but he was actually pretty good to her and she did love him in return. Contrast this to Zeus tricking women at every opportunity and Poseidon's fits of rage, and really Hades was alright.
@BRuthless looking good! I like what you've done with the intake on the front, but there may be an easier way - if the front of an engine is exposed, it actually also acts as an intake. You might be able to use a J90 for that
@WalrusAircraft don't worry, it was definitely quite popular enough while it was on the front page haha. Thanks for the vote
Ich kann nicht viel Deutsch sprechen, konnen wir Englisch sprechen?
Are you playing on iOS?
@Blueshark03 cheers!
@Flightsonic right... one of the Jundroo videos explains it, but first off you need the input controller component on your part. That should show up in the .xml that defines your part, and you can see it in the one for the smoke emitters here. You can then have behaviours in the behaviour script do stuff based on that
@Flightsonic do you mean xml edits or unity mods?
The AI can only use max inputs, so if it's shuddering along, it's usually a good idea to reduce the size of the control surfaces or make the plane a little more stable. It can only use 100% throttle and has no awareness of airspeed. It also doesn't actually know the stall speed of your plane - after all, it's not really something the game can just work out. It does learn more about a plane the longer it flies it for, which helps it crash less, but until then it can't really predict how the plane with handle either
Xml edits are only necessary for particularly precise or unusual shapes. The only thing you might have trouble with in giving wings a dihedral, this does leave an annoying little seam if you can't nudge it in to position
I feel like this would lead to an awful lot of "gwodpgoenqg asdfgfa" descriptions haha. It would be nice if everything had a real description, though
@dubstep I thought you said you got to the folder I told you about?
@dubstep excellent! Okay,the next step is to right click the file with the name of your plane, go to "Open with", and then click either notepad or Notepad++. You're gonna see a whole load of confusing code type stuff, but that's okay, it's actually not as bad as it looks. You'll see that every part of your plane is in there, one after the other. Near the start of each section, it tells you what sort of part that one is - the first one will normally say Part = "Cockpit-1" for example. You need to find the one that says Gun (I think miniguns are "Gun-1", but I'm not sure). You can ignore the position and rotation and all that, you want to try and find the values for things like muzzleVelocity and bulletWeight. If you increase those values, it should increase the power of the gun. It's very important that you leave all of the spaces and punctuation intact, otherwise your plane won't load. Anyway once you've changed what you need, save the xml, go back to SimplePlanes, and reload your plane. If you test it out, the gun should be more powerful now, but you might need to experiment with the numbers to get the right effect.
@dubstep
Open file explorer
Put this address in to the bar at the top:
C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
Tell me when you get there
@dubstep well you got to that folder I told you about, right? AircraftDesigns? Once you're in that, you can right-click the file which has your plane's name, go to "open with", and then click Notepad or Notepad++ or whatever. It should show you a bunch of code, and this defines all the parts of your plane.
I was requested to record a video of an F-14 build in a dogfight, but in order to take advantage of the variable-geometry wings, I had to fly it myself. I wanted to find some way of defeating AIs that have Interceptor missiles when I don't have the manoeuvrability to dodge them, so I strapped a couple on my opponent and set the start distances to Far.
Now, I will admit that this took... more than a few attempts to get down properly. However, I eventually managed to duck down below the sides of the island to evade the first long-range missiles shot. I lurked there until the opponent got a bit closer, and switched to the semi-guided Guardian missiles. Crucially, these lock on quicker than the interceptors. I popped up over the ridge of the trench, got my lock first, and got the win. Totally worth all the failed attempts.
@DeezDucks nudge is love, nudge is life
@DeezDucks yeah man, just nudge the tailplanes in to place as well
@DeezDucks funnily enough I'm working on a project that makes heavy use of that just now... but all you do is place them roughly where you need the wings to be, and then nudge or xml edit them in to the fuselage where they're hidden. They can be moved totally away from the wing in question, because nudging and xml editing doesn't break part connections
@Nickasaurus I shall explain my current plans on Hangouts!
Good shout on the red tail tip, I wish I had thought of it
@Nickasaurus heh, thanks man. If only I had the time and patience to build them all...