The tailwheel is inverted, brakes a bit too strong (you can edit the "BrakeTorque" in the xml properties), also the flaps are not very effective... but overall for a very low part count build it's nice !
Nice build, really like it !
The only bad points are the landing distance (you can edit the "Brake" xml value for the wheels) and the gear retract speed which is a bit too fast
But anyway it's fun to fly and realistic.
It looks nice, but the performances are not perfect... The maneuverability is too high, and the landing distance is very short.
But I really like how it looks and the colors choice.
Nice build, the performances are quite accurate, livery isn't bad
Next time, maybe you could put info about the advised carrier landing speed for example ? And the flaps angle advised
Wow. I didn't expect that.
It's a very good build, the cokcpit is very nice (without voids in the panel), the exterior is very nice too. The physics are accurate.
To solve your problem of braking, maybe you can reduce the "Brake" in the xml settings of your wheels...
Anyway Nice job !
Excellent build, it looks very nice, the feature of changing tools is very realistic, and there is some cool details like a working drive shaft... Well done !
A nice build overall (an update in fact)
It is a bit too maneuverable, a bit too slow, but the performances are very close to the real ones, so it's nice.
The cockpit is full of informations, that's cool
Next time, try to make custom landing gears or custom wings with fuselage... and your builds will be better.
@Brionne I think it would be difficult to move only with his fins too... But there are some ornithopters that fly so... maybe bigger wings will be better ?
Anyway, I like your flying machine idea
it's fun, but please write the controls next time
Fun and powerful, nice build
+1welcome !
welcome !
"Mirage" ?
mad max intensifies
+4Even "not finished", it's a nice build, fun to fly !
This livery work, wow !
The tailwheel is inverted, brakes a bit too strong (you can edit the "BrakeTorque" in the xml properties), also the flaps are not very effective... but overall for a very low part count build it's nice !
I like this "old" SP engineering x)
+1Difficult controls, but nice build overall
+1No drifting ?
+1@PlanariaLab I confused it with the "Go" game I think
+1@HazerzIsBack I think it's a board game coming from china or japan
Just excellent. Nothing to say. Keep it up, please !
+1@WinsWings I think that wheels touch the LG doors at high G force
+2I lost a wheel in flight
+1Performance isn't perfect, but it's beautiful
Anyway for ~200 parts it's a nice build.
Nice build, really like it !
+1The only bad points are the landing distance (you can edit the "Brake" xml value for the wheels) and the gear retract speed which is a bit too fast
But anyway it's fun to fly and realistic.
@MAPA Oh okay. Good luck with your research
+1@MAPA Why it is very demanding ? You just have to reduce the max angle of the control surfaces, for example
It looks nice, but the performances are not perfect... The maneuverability is too high, and the landing distance is very short.
+1But I really like how it looks and the colors choice.
Performance is a bit too exaggerated, but it looks very nice
+1Very funny
Nice build, the performances are quite accurate, livery isn't bad
+2Next time, maybe you could put info about the advised carrier landing speed for example ? And the flaps angle advised
Your plane is quite weird, the shape is good, but the performances are not accurate. We can't even do the cobra with it !
@ENG1Fail Oh, it’s cool. That’s a very good argument that you designed this plane with facts of the real one !
@ENG1Fail Are you flying this plane in real life ?
Wow. I didn't expect that.
+1It's a very good build, the cokcpit is very nice (without voids in the panel), the exterior is very nice too. The physics are accurate.
To solve your problem of braking, maybe you can reduce the "Brake" in the xml settings of your wheels...
Anyway Nice job !
Piaggio vibes
+1Devs should add this in the standard SP.
+6Excellent build, it looks very nice, the feature of changing tools is very realistic, and there is some cool details like a working drive shaft... Well done !
And the cassius is inspired by the real HondaJet
+4Nice build btw
Idk. I just think that your replicas have a better success than your fictional builds...
No
it reminds me the old subway of new york. Love it.
@KyonIndustries Let me tag you when it's finished and you will see ;)
@SUSSYMANXD Oh okay
Excellent ! I'm actually working on the interior of my King Air 350 and it will be the same level as yours :)
+1@SUSSYMANXD Nice ! What do you think of mine compared to the real one ?
@HellcatSRT Thanks
Oh the Samu ! I know them well x)
+2Nice build !
Wow, a bobcat !! very cool !
A nice build overall (an update in fact)
+1It is a bit too maneuverable, a bit too slow, but the performances are very close to the real ones, so it's nice.
The cockpit is full of informations, that's cool
Next time, try to make custom landing gears or custom wings with fuselage... and your builds will be better.
How do you make the rain effect
Excellent, keep it up
+1@Brionne I think it would be difficult to move only with his fins too... But there are some ornithopters that fly so... maybe bigger wings will be better ?
Anyway, I like your flying machine idea
it doesn't fly without the jet engine
I like this design !
+1I just realized that ground vehicles physics in SP looks too "sliding", like it's a rainy road
+1Excellent
+1