@EternalDarkness maybe I'm just nostalgic and miss players like @phanps and @hypnotoad, they used to support me a lot before they disappeared, even when I built planes I consider crappy
arctangent function (in degrees) vary between -90 and 90, you put a minus before so it goes from 90 to -90 -90<-atan(x)<90
as you want this to be used in a engine to max out thrust at "x" speed, you want the fuction to vary between 0 and 1, so you do this -0.5<-atan(x)/180<0.5 0<atan(x)/180+0.5<1
The point where the curvature of the function flips is when the thing inside the arctangent function is 0. So imagine you want that top speed to be 300kts, and the x is already converted to kts (1.9438*IAS if you're wondering), you do this 0<-atan(x-300)/180+0.5<1
When the speed is nearing the limit you set, the output of the function lowers just before it.
@EternalDarkness indeed, I too try to thank and reply to every comment I get
are you using the same control surface for both?
@EternalDarkness maybe I'm just nostalgic and miss players like @phanps and @hypnotoad, they used to support me a lot before they disappeared, even when I built planes I consider crappy
@EternalDarkness getting upvotes makes me happy, so a "thank you" is to let them now that they've made me happy, I guess. Idk I'm cheesy
I can give you a hand this weekend
+1ayyyy, Space Engineer here too
+1confused screaming
+1coming in with a bang, I see
+1is nice
very poor choice of words
@Nerfaddict nice
+1@CaptFoxworth19 post your unlisted attempt and tag me on it
<--My reaction
+1yes
@DickBrazen it's a joke :v
+1@Sanada ok then
wait feature that were already there will be locked or there will be new features?
arctangent function (in degrees) vary between -90 and 90, you put a minus before so it goes from 90 to -90
-90
<-atan(x)
<90
as you want this to be used in a engine to max out thrust at "x" speed, you want the fuction to vary between 0 and 1, so you do this
-0.5
<-atan(x)/180
<0.5
0
<atan(x)/180+0.5
<1
The point where the curvature of the function flips is when the thing inside the arctangent function is 0. So imagine you want that top speed to be 300kts, and the x is already converted to kts (
1.9438*IAS
if you're wondering), you do this0
<-atan(x-300)/180+0.5
<1
When the speed is nearing the limit you set, the output of the function lowers just before it.
I hope this helped
@asteroidbook345 Indeed, this was my favourite plane to pilot in FlightGear
@DickBrazen people hate to be told to do stuff
Low Battery
+2try adding wing panels on the underbelly, the physics work better that way, like this
perfection
+1beautiful
@Starlight that hit too close to home :')
+1@SnoWFLakE0s I think the main formula is the one for the wings, the rest is basically safety programs
have you tried making original builds?
Turn SP into WT
+1SimpleThunder?
WarPlanes?
@DeidaraEnterprises what what?
@Notaleopard thanks mister
@nadvgia brigado meu
+1@vcharng it depends tho I guess
this is a cool body plan
@Shadowed noice
+1@SnoWFLakE0s now that I'm thinking better, does this still fall within the challange's criteria?
@MBR6753 on my posts :v
@AerialFighterSnakes this does absolutely nothing a space shuttle does
@Pophead OH
@asteroidbook345 @NightmareCorporation you've got yourselves a worthy opponent
@Aeromen ME
confused screaming
@asteroidbook345 I just finished watching Evagelion, I'm not gonna live through that hype alone
@asteroidbook345 it is on my list of anime I might watch but don't feel like start watching
@asteroidbook345 oh no, jojo references that I don't get :')
@asteroidbook345 nani?
@WorldofWarships done
This will make a fine addition to my collection
+1@asteroidbook345 indeed XD
Holy fuf this is delicious
Use a arctangent function