@GeneralOliverVonBismarck if you can link to a possible example of it in real life. Otherwise it wont count the same as regular missiles. So basically no.
@GeneralOliverVonBismarck That's more or less where this is, as a medium fighter. But I thought that 200000lbs was plenty and haven't tested further. I mainly run into the issue of destabilising the cog. This can handle everything on the map plus air threats, why add more ammunition past that? Really like you say thats big plane territory, one Tsar bomb is enough for a medium fighter. Would love to see your plane loaded up :)
@MrDoolittle learned what? One hit death from flack? Or I bet your talking about the missile catching fire. Cool good go know. Still wonder if it's possible to survive a flack hit though. I've survived missile hits before, but mostly due to luck and where it hit me. Right in the counter measure!
@Mostly I'm curious if you know anything about taking flack damage and surviving. Always one shots me, so I have to go long range missile or carpet bomb on them. Never been able to strafe kill both destroyers :(.
@MrDoolittle I've never had that happen. I'll take your word. But I would have to chalk that up to "you're doing it wrong". At least with reference to my plane. You shouldn't be engaging in a dogfight with a full payload. Use the missiles, if they get too close either outrun them or jettison the extra weight. And if you get shot down by a ground target because you're in gun range with a full load of missiles and bombs, it's not the aircrafts fault. X'D there's enough weaponry there for you to be able to take out everthing but the kraken with out ever getting into gun range.
After I release it Im going to make a challenge. (WW2 inspired w/ 2018 Tech) only stipulation will be that planes will need to look like WW2 types and use propellers as primary thrust. Xml allowed if its reasonable, no god weapons or blatant cheats, needs to be passable as legitimate.
@MrDoolittle the max weight for take off is 190000lbs. Thats carrying the Tsar bomb which was one of the thing I wanted this to be capable of. Max acceptable dog fighting speed would be around 45000lbs. It weighs 37264lbs dry with out the fuel pods. 55580lbs loaded with 243lbs of internal fuel 18000lbs ordinance. After dropping the payload it can turn a horizontal 360 in under 10sec, haven't clocked it, but its quick. Top speed at Sea level is 698mph. Stall speed empty is around 120mph. Only xml cheating was for the car mode transformation and one vert stabilizer. All the rest of the wings are standard. Well actually I added two toward the back to move the col. Anyway. She was built as a WW2 inspired air superiority fighter then moded with extra features as my skill grew. I'm actually thinking about making it slower and less agile.
@MrDoolittle I do strafing on the destroyers with this. Very agile. Typically drop the payload before hand through, doesn't make any sense to carry missiles and not use them.
@CarsonG1017 you posted before you had anything to tease. Heeeeeeey I have a box with locking windows! Well that sounded like pedophile but you know what I mean :^)
@Theron Ok then. @ whom ever you want. But you may irritate people if you aren't posting things in the established places. Don't take it personal just trying to help.
very cool. I recommend making vtol up control the prop throttle though so you're not wasting fuel and listening to the noise. Also the gyro being always on kinda screws with the handling. What is the purpose of the tiny wings all over the place? Are them meant to be speed lines or something? Really like the AGM setup
@suzutuki65 So check out the front rudders, one of them is inverted. I think the gyro is a bit too sensitive as well. You may consider adding an extra rotor/hinge on the two blades that don't have to turn as far for stowing. So that all of them bend the same amount. I notice at 100% throttle that 2 are higher than the others. Only other thing I could critique would be the way the gun is set up, but that's personal preference. Best helicopter I've ever flown in game, well done.
Oh also some directions would have been nice for the activation groups.
C:\Users\RodWan\AppData\LocalLow\Jundroo\SimplePlanes\SubAssemblies\filename.xml
Highlight and delete from the top of the document to <assembly> then past the new part in instead. Or you can just change the name manually. Biggest thing is to change category="Weapons"
@Ethological
LMK if you need me to elaborate further ;)
@greasytortle yeah I spun it 45deg and scaled it to the wiki wing span, length, range and weight. Not exact but with in 5%. I stepped up the speed by about 100m/s because it seemed really slow. Also the nose cone had z and y sizes reversed. Thats about it. Have three if these and two if my aim54s on my plane. Gorgeous. I never realized how big the 54 was until I put it on something other than a F14. Too bad range is limited to 10mi ,😕
@Tacocat16 remember shift k to reattach parts to the surrounding parts.
@Tacocat16 thats fine. Oh ok. Just delete everthing but the cockpit and you should be alright.
@GeneralOliverVonBismarck All missiles and pods will be removed during the dog fight test anyway.
@BoeyingOfficial why not
@GeneralOliverVonBismarck if you can link to a possible example of it in real life. Otherwise it wont count the same as regular missiles. So basically no.
@GeneralOliverVonBismarck That's more or less where this is, as a medium fighter. But I thought that 200000lbs was plenty and haven't tested further. I mainly run into the issue of destabilising the cog. This can handle everything on the map plus air threats, why add more ammunition past that? Really like you say thats big plane territory, one Tsar bomb is enough for a medium fighter. Would love to see your plane loaded up :)
@FuzzyAircraftProductions all my planes fly. Are you kidding?
@Mostly that makes sense.
Fine
@MrDoolittle lol. How powerful was flack damage irl I wonder.
@MrDoolittle learned what? One hit death from flack? Or I bet your talking about the missile catching fire. Cool good go know. Still wonder if it's possible to survive a flack hit though. I've survived missile hits before, but mostly due to luck and where it hit me. Right in the counter measure!
@Mostly I'm curious if you know anything about taking flack damage and surviving. Always one shots me, so I have to go long range missile or carpet bomb on them. Never been able to strafe kill both destroyers :(.
@MrDoolittle I've never had that happen. I'll take your word. But I would have to chalk that up to "you're doing it wrong". At least with reference to my plane. You shouldn't be engaging in a dogfight with a full payload. Use the missiles, if they get too close either outrun them or jettison the extra weight. And if you get shot down by a ground target because you're in gun range with a full load of missiles and bombs, it's not the aircrafts fault. X'D there's enough weaponry there for you to be able to take out everthing but the kraken with out ever getting into gun range.
How long do I have. I would like my upcoming plane reviewed but I'm not ready to release it yet.
@Mostly good to know. Thanks
@MajesticAerospace sweet, tnx
After I release it Im going to make a challenge. (WW2 inspired w/ 2018 Tech) only stipulation will be that planes will need to look like WW2 types and use propellers as primary thrust. Xml allowed if its reasonable, no god weapons or blatant cheats, needs to be passable as legitimate.
@MrDoolittle the max weight for take off is 190000lbs. Thats carrying the Tsar bomb which was one of the thing I wanted this to be capable of. Max acceptable dog fighting speed would be around 45000lbs. It weighs 37264lbs dry with out the fuel pods. 55580lbs loaded with 243lbs of internal fuel 18000lbs ordinance. After dropping the payload it can turn a horizontal 360 in under 10sec, haven't clocked it, but its quick. Top speed at Sea level is 698mph. Stall speed empty is around 120mph. Only xml cheating was for the car mode transformation and one vert stabilizer. All the rest of the wings are standard. Well actually I added two toward the back to move the col. Anyway. She was built as a WW2 inspired air superiority fighter then moded with extra features as my skill grew. I'm actually thinking about making it slower and less agile.
@MrDoolittle it has 6 elevators
@MrDoolittle I tried for hours to defeat the wright destroyers with "my first plane" last night. With this it was a cake walk. Minor damage only.
@MrDoolittle I do strafing on the destroyers with this. Very agile. Typically drop the payload before hand through, doesn't make any sense to carry missiles and not use them.
@MrDoolittle that almost never happens actually.
@CarsonG1017 you posted before you had anything to tease. Heeeeeeey I have a box with locking windows! Well that sounded like pedophile but you know what I mean :^)
I'm not doing this until you fix the post to spell Banana correctly.
@Theron Ok then. @ whom ever you want. But you may irritate people if you aren't posting things in the established places. Don't take it personal just trying to help.
@Theron mods request forum
@Theron this isn't the place to request mods. And both of those have been made in game.
@InternationalAircraftCompany lol
@Chancey21 bluetooth keyboard
@suzutuki65
Awesome, works great with my AIM-54C Phoenix thank you for making this!
very cool. I recommend making vtol up control the prop throttle though so you're not wasting fuel and listening to the noise. Also the gyro being always on kinda screws with the handling. What is the purpose of the tiny wings all over the place? Are them meant to be speed lines or something? Really like the AGM setup
@suzutuki65 So check out the front rudders, one of them is inverted. I think the gyro is a bit too sensitive as well. You may consider adding an extra rotor/hinge on the two blades that don't have to turn as far for stowing. So that all of them bend the same amount. I notice at 100% throttle that 2 are higher than the others. Only other thing I could critique would be the way the gun is set up, but that's personal preference. Best helicopter I've ever flown in game, well done.
Oh also some directions would have been nice for the activation groups.
This should be a boat. Set the props to cord7 and make it float :P
Thats weird it doesn't look like a shit. It's not even brown.
@Butterboy Nice job on the wings and engines. You can update your description but clicking the litter arrow on the upper right hand side.
Cool
@speshy Mobile Starter
361136ft
@GhostSquadren What? These aren't made with in game parts.
Your not meant to use them all at the same time LOL. Just get the one that you want.
Also, Why the 45 deg angle?
Hey uhh. The elevators and engines turn the wrong way during roll. Just saying.
@GeneralOliverVonBismarck link me when you post it and I'll upvote
@EliteArsenals24 nice
@Line your welcome.
@Killjoy876
@line @Killjoy
C:\Users\RodWan\AppData\LocalLow\Jundroo\SimplePlanes\SubAssemblies\filename.xml
Highlight and delete from the top of the document to <assembly> then past the new part in instead. Or you can just change the name manually. Biggest thing is to change category="Weapons"
@Ethological
LMK if you need me to elaborate further ;)
@greasytortle yeah I spun it 45deg and scaled it to the wiki wing span, length, range and weight. Not exact but with in 5%. I stepped up the speed by about 100m/s because it seemed really slow. Also the nose cone had z and y sizes reversed. Thats about it. Have three if these and two if my aim54s on my plane. Gorgeous. I never realized how big the 54 was until I put it on something other than a F14. Too bad range is limited to 10mi ,😕