Don't be afraid to make a lot of subassemblies even if they are not a lot of parts. (i.e. I have my missiles w/ custom XML values saved as subassemblies so I don't have to change them every time.)
@ThatKindaWeeb It depends on the blueprints you have, since the resolution changes the image size in game. What I usually do is find a blueprint, load it in, and compare to a fuselage block that is the length (Or wingspan) of the actual plane and scale the blueprints accordingly.
@ThatKindaWeeb It slows the plane down when it climbs or turns. Sometimes it's not needed on very low power propeller aircraft, but for jets and faster propeller aircraft, it helps make a more realistic climb rate and energy retention.
@LieutenantSOT Here's my spaghetti
(Activate2=true) ? 0 : ((ammo("AMRAAM")=0) ? 0 : ((SelectedWeapon="AMRAAM") ? 1 : (Activate5 | Activate6 | Activate7)))
The (Activate2=true) ? stuff : stuff part keeps the doors closed if AG2 is on.
The ((ammo("AMRAAM")=0) ? 0 : stuff part closes the doors if the missiles are out.
The ((SelectedWeapon="AMRAAM") ? 1 : (Activate5 | Activate6 | Activate7)) opens the doors for manual release. (You can edit the names and activation groups to whatever you need)
SimplePlanes VRChat?
+1@se34ruy That'd be really cool actually. Like a step up from block coding.
+1@CC1010 Maybe it's the movie set?
@Sparky6004 They have it here every year pretty much lol. They fly over my house sometimes
+1After being told to break, he used his brake, and then the missile made his plane break.
+1literally unfollowable
+1Don't be afraid to make a lot of subassemblies even if they are not a lot of parts. (i.e. I have my missiles w/ custom XML values saved as subassemblies so I don't have to change them every time.)
+1@ThatKindaWeeb When history witness a great change, Razgris reveals itself...
+1although they flew F-14A's in AC5 lol
f a t b a c k mig
+1The fact that this needs a manual shows how awesome this is.
+1Heatblur should straight up hire you at this point
@SupremeDorian Please accept my donation
+1You could probably make a pretty cool shooting range with some targets to play around in too
+1@winterro @Chillybaconface The Japanese server is back up for me
+1Whatever it does, it can't be worse than what the undo button can do.
+1roger roger
+1Good luck! Some of the aircraft have multiple variants, especially the A6M Zero and Ki-61/100, so it's probably not as daunting as you think.
+1@ThatKindaWeeb It depends on the blueprints you have, since the resolution changes the image size in game. What I usually do is find a blueprint, load it in, and compare to a fuselage block that is the length (Or wingspan) of the actual plane and scale the blueprints accordingly.
+1@rexzion sad hellcat noise
+1@ThatKindaWeeb It slows the plane down when it climbs or turns. Sometimes it's not needed on very low power propeller aircraft, but for jets and faster propeller aircraft, it helps make a more realistic climb rate and energy retention.
+1@UnspankleSP Great for CAS too. 1000 lb bombs are basically free kills :)
+1And you can pen the top of most German tanks at its tier
I think all the servers are down again, at least for me
+1@EngineerOtaku Ah, I see... Guess the SA-2 was pretty scary. Although, I still find it weird that the F-4C didn't have them :/
+1@AvalonIndustries Yeah, I noticed :D
+1Although I think Andrew picked it because it was the first thing that came up
@EngineerOtaku yee :)
+1@Tetrodotoxin I remember besiege getting something sort of like this for multiplayer and it made a huge difference
+1@BeastHunter I didn't know about this but I'm also not surprised lol
+1Just in time for the 24 hours of Spa Francorchamps :)
+1@AtlasMilitaryIndustries Mine too! Too bad it isn't the best performance wise...
+1@F104Deathtrap Not really... But I think thats because I was inspired a lot by weaverfish :v
+1@ThatKindaWeeb Yeah no problem :)
+1@asteroidbook345 thats what the nuke is for i guess :P
+1@Levihugs oh shoot, how did i not notice that...
+1If you manually edit the connections that should fix it
@ThatKindaWeeb
+1@LieutenantSOT Here's my spaghetti
+1(Activate2=true) ? 0 : ((ammo("AMRAAM")=0) ? 0 : ((SelectedWeapon="AMRAAM") ? 1 : (Activate5 | Activate6 | Activate7)))
The (Activate2=true) ? stuff : stuff part keeps the doors closed if AG2 is on.
The ((ammo("AMRAAM")=0) ? 0 : stuff part closes the doors if the missiles are out.
The ((SelectedWeapon="AMRAAM") ? 1 : (Activate5 | Activate6 | Activate7)) opens the doors for manual release. (You can edit the names and activation groups to whatever you need)
@SyntheticL Go ahead
+1@CaptainSquadronLeaderX thanksl
+1@KnightOfRen F-15 Airplane mode off?
+1157.7.214.47 is still up
+1@AmaeroLLC laughs in IL-2 Sturmovik: Birds of Prey
+1very smooth
+1Can't wait to get my Amazon deliveries when I move to Mars :)
+1@Kimfri a man of culture, i see
+1Cartoon logic irl
+1@SyntheticL Maybe some other time. College classes are not forgiving :(
+1@ThatKindaWeeb Well it's based off my name so I don't mind :v
+1@ThatKindaWeeb OWO
+1at least its not Canvas
+1@GuyFolk im pretty sure he's still killed me more than ive killed him :P
+1@UltraLight @EngineerOtaku that's interesting. I just assumed it had something to do with g force because the inlets move down when the plane turns.
+1@ThatKindaWeeb I may or may not have an answer
+1Boston dynamics toyota
+1