Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).
@Boeing727200F "they come in groups"
I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
@NordicTuna Ohh, I read your reply now. Maybe you replied to rexzion instead of me?
The delay is shorter because you have a better computer and therefore run SP faster. That's literally it. If you download a more complex build, you should observe the delay being longer. By default, the delay is very short.
@TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.
If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.
@TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).
I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.
Imgur is not a good site to use for image hosting due to some reason.
Most people recommend postimages.org and I personally use imgbb.com.
Other than that do what @Mousewithamachinegun123 said.
(In response to your comment about the Google account) Not sure how helpful it would be, but I have an archive of (almost) all mods ever published to SP. Unless they are provided with the mod, it doesn't have Unity projects, but you can see all mods here.
@jamesPLANESii I could, however I'm planning to export this and add it back as a mod to reduce CPU impact, so I deliberately made sure it could be exported easily.
In SimplePlanes, users build planes from a large variety of parts, and can optionally use the game's built-in coding language Funky Trees to program some of these parts. There are two ways to directly solve the problem "get a 3D model to appear in SimplePlanes". One is to use the mod @BeastHunter linked below, and the other is to mod the game. I've made a tutorial on how to add 3D models to the game.
@ToffieToffe Part count on this plane is interesting since it uses mods. Without mods, the part count would be upward of 30,000, and with mods, it's 3000.
I have one of the best computers money can buy, with an overclocked i9-11900k. Even with that, I barely hold 30FPS with the entire plane.
@13 @Idksus @PannerTerkins
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
Tags were a good idea. You posted teasers, and users who wished to be tagged said T. Asking for tags wasn't even a purpose at all. Autotags, however, are kind of a spammy/attention-ish-grabbing/upvote-begging-ish idea. There may be some innocence to the concept but it's kind of gotten out of hand.
@maddogfike @MADDOGLUCAS @MobileBuilder21 The post literally says they are not adding any more features to SimplePlanes. Asking for updates will get you nowhere.
@ILoveAirplanes
- I don't really like side sticks, they give less precision, especially in VR
- I would have to redesign a lot of stuff to figure out how to include it
- I would have to rebuild the seats
- No
@vonhubert The video is the modding tutorial found here. The scripts are 100% the same from the source code on the smoke trails mod, I just copied them into my project. I followed the video tutorial on how to add an input controller.
@vonhubert I don't think I can.
- I an an absolute noob at scripting, 90% of the code in this mod is copy-pasted and the other 10% is from a video
- I'd need the source files
Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).
+2@Boeing727200F "they come in groups"
+2I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
+2I've used imgbb since I started posting images and I've never had any issues. Sometimes the server has outages but that's pretty rare.
+2@FlightFun Yes, that section of the interior is modded itself, and uses a wood veneer texture from the software used to model it
+2@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
+2- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
+2@DatFiat126Fan19 There's many reasons why, I'd say it's related to variables/FT. If I had the xml file I could inspect it myself for issues.
+2Incredible.
+2Australia go brrr
+2@seletera20
+2simple
Read my response on your forum, it's probably point restriction due to past issues with advertising bots.
Nasa computer
+2can run basically anything, although tens of thousands of parts will load very slowly (a few minutes or more) and may crash my game
@NordicTuna Ohh, I read your reply now. Maybe you replied to rexzion instead of me?
+2The delay is shorter because you have a better computer and therefore run SP faster. That's literally it. If you download a more complex build, you should observe the delay being longer. By default, the delay is very short.
@lancebalbin427 Sure, go ahead.
+2@TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.
+2If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.
@TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).
+2I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.
How do I create an account on this website?
+2How do I write a comment?
Where did I put my keyboard? I need to type a comment.
Use an image hosting service other than Discord (imgbb.com is a good one)
+2Make sure you set calculateDrag to false and not dragScale to 0.
+2Read the markdown formatting, linked at the top of the forums.
+2...
+2.....
This somehow crashed my NASA computer
Stop the target in the PID from going up that high. (Make the PID think it's reaching its target so it stops trying harder)
+2It's in meters. A value of 1 is 1 meter.
+2Yes
+2We can control everything with our controllers actually. Detailed cockpits just make life a lot easier.
I'm not sure if this will help, but here's a tutorial I made on how to make fuselage wings using the 5-part airfoil technique.
+2This is a very interesting way of uploading a plane (it legit took me a few seconds to realize you have education edition)
+2Imgur is not a good site to use for image hosting due to some reason.
+2Most people recommend postimages.org and I personally use imgbb.com.
Other than that do what @Mousewithamachinegun123 said.
(In response to your comment about the Google account) Not sure how helpful it would be, but I have an archive of (almost) all mods ever published to SP. Unless they are provided with the mod, it doesn't have Unity projects, but you can see all mods here.
+2Anonymity makes people do strange things
+2@jamesPLANESii I could, however I'm planning to export this and add it back as a mod to reduce CPU impact, so I deliberately made sure it could be exported easily.
+2Export the 3D model in the game menu.
+2I'd say it's server issues or something, several people in Discord server I'm in also have the same issue.
+2In SimplePlanes, users build planes from a large variety of parts, and can optionally use the game's built-in coding language Funky Trees to program some of these parts. There are two ways to directly solve the problem "get a 3D model to appear in SimplePlanes". One is to use the mod @BeastHunter linked below, and the other is to mod the game. I've made a tutorial on how to add 3D models to the game.
+2I have this mod saved in my archives, and it can be downloaded here. No android.
+2@ToffieToffe Part count on this plane is interesting since it uses mods. Without mods, the part count would be upward of 30,000, and with mods, it's 3000.
+2I have one of the best computers money can buy, with an overclocked i9-11900k. Even with that, I barely hold 30FPS with the entire plane.
@13 @Idksus @PannerTerkins
+2The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
100% yes. I used to be an iOS player and I could never EVER go back.
+2Tags were a good idea. You posted teasers, and users who wished to be tagged said T. Asking for tags wasn't even a purpose at all. Autotags, however, are kind of a spammy/attention-ish-grabbing/upvote-begging-ish idea. There may be some innocence to the concept but it's kind of gotten out of hand.
+2Here
+2@maddogfike @MADDOGLUCAS @MobileBuilder21 The post literally says they are not adding any more features to SimplePlanes. Asking for updates will get you nowhere.
+2No, although it may be possible with mods.
+2@TheFlightGuySP I was about to say the same thing
+2@ILoveAirplanes
+2- I don't really like side sticks, they give less precision, especially in VR
- I would have to redesign a lot of stuff to figure out how to include it
- I would have to rebuild the seats
- No
Example:
Try pasting that code into this forum.
+2@vonhubert The video is the modding tutorial found here. The scripts are 100% the same from the source code on the smoke trails mod, I just copied them into my project. I followed the video tutorial on how to add an input controller.
+2@jamesPLANESii Meanwhile me with my once-a-year Christmas 10am schedule
+2@vonhubert I don't think I can.
+2- I an an absolute noob at scripting, 90% of the code in this mod is copy-pasted and the other 10% is from a video
- I'd need the source files
I've had this bug many times. What happens is no menu items disappear when they should. Simple solution, exit and reenter the designer.
+2@jamesPLANESii ok this is staying
+2Those are broken propeller blades from a despawned AI craft.
+2