@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
This is a really detailed plane, especially for someone of your points. I haven't had the chance to test it, but otherwise this deserves a spotlight. When I get a chance to test it I'll decide if it deserves a spotlight.
T
@rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)
@CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.
What is the plane in question?
Where RTX 3090
Get the craft here
@TalonB24 Okay, I understand now. If I see you create more "variations" of my plane I'll just ignore it. Have fun flying it!
@TalonB24 Thank you!
Also, did this plane show up in the search results on the Quest's airplane browser in the game?
@TalonB24 Why wouldn't it show up in VR?
.
If you have SP VR, this plane is curated, so it should be available to download on the quest 2 or on PC VR.
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Would have been nice to see an interior, but still a very nice exterior! Good job.
I was going to make one of these as well, so I could tune an autopilot.
@Kittyhawk208 Good idea.
Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
BeastHunter you are already on the tag list lol
when plane
Uses this mod
Looks like someone's working on a truck
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@EdamCheese6 Have you made the post yet?
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
Very nice plane!
@SteamPunkPilot Yeah, my very high-end computer will barely be able to run it. Several versions will be made.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
@EdamCheese6 A separate post would be awesome. I know a little bit of how it would work, but I think other people would also benefit.
I knew people needed this tutorial.
Got it flying. It is a very nice plane. The finished product would be insane, just like my SWL-10.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
@BarrowAircraft Thanks!
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@MOPCKOEDNISHE Question - I'm making a jet engine using this mod. Is there any way to change the color of the exhaust?
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
That is an AMAZING cockpit!
This is exactly what the new fuselage slicing was intended for! Good job.
@Tetrodotoxin I got the sound and smoke from a jet engine mod, and a few other stock engines with FT.
@Omgairplane Yes, the SWL-120. This engine will have a few more details added.
Same problem, no solution I can find.
@klm747klm747 you should look at this
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
@AGenericPlaneCreater It took me about two months of development. I started work as soon as the 1.11 update came out.
@T8flightcrafts You don't need VR to fly this. I don't either. It is just compatible with VR.
It's out!
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
@catzilla It's coming out on Christmas, 10:00 AM AEST. Check my recent posts for more info.
@AWESOMENESS360 Then again, I am a PC user.
@AndrewGarrison I understand what this is. I can even see a use for it, like finding all those tiny flap mechanism rotators hidden in my wing.
@Omgairplane Just over 1000 parts with a performance cost of just under 5000.
T
Okay, this needs a spotlight, here you go.
This is a really detailed plane, especially for someone of your points. I haven't had the chance to test it, but otherwise this deserves a spotlight. When I get a chance to test it I'll decide if it deserves a spotlight.