So you're telling me each individual screen in the seats doesn't have a 2073600 part display? Awww.
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MM That would be high. My 11900k is trembling at the thought of such a high part count.
I have a contribution I would like to make to this amazing mod - I have some changes I would make to the description to make it easy to understand. If you add me as a contributor I can make the changes.
For the yaw (as well as car pedals) I would just plug in a set of usb rudder pedals, and I assign left toe brake to brake (car) and right toe brake to pitch.
I don't think it's possible to do that in this type of format. I'd recommend putting the label on a piston set to Activate1 and have the text just have the code you want to display. So put the label on a piston set to Activate1 and have this code in the label: STATS<br>Speed: {IAS}<br>Altitude: {Altitude}
@Formula350 That's a long comment.
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I actually don't own SP on Android, and I recently copied all my stuff off my iPad (which is a piece of garbage), but I'm sure other players might use this info.
Just came back to here to look at something.
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I too hope SP will someday add a turnable nob. For now, I've used magnets and rotators with buttons to make a similar equivalent.
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I do have a question - I'm planning on integrating your ILS into the displays in the cockpit of my SWL-120, and I was wondering - how many decimal points does my input system need to be able to be fine-tuned to? Currently it's .5 of a number, but does it need to be any more?
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Also, is there any way to easily change the glideslope? I really think 5-7 degrees is good for SP, even though 3 is the norm for IRL.
I just logged on now as well and noticed the tutorial Imgur images have been fixed (they show up now) I really appreciate your efforts to keep a great mod great and keep the tutorial available. This mod has just the right amount of customization for wings. Not too much where I spend 1 hour making 1 part, yet not too little where I can't even change it. While there is a fuselage slicing thing to make wings of a similar shape in vanilla now, I will stick with these wings because my planes are pretty high part count anyway, so most mobile users wouldn't have access anyway.
I just got around to testing it,
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It's very nice! And one part as well... Very useful for making detailed, low part count cockpits.
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I found the glideslope code to be bugged, is this still in development?
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Localizer code looks nice. I really like the inclusion of DME. I am going to do that on mine.
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On further inspection of the variables, I can see yours is very different to mine. The way I did mine was of course trigonometry, but differently. I don't think I fully explained it in my SP let's plays, but my ILS post should help a bit.
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I've tagged you on the latest version of the SWL-10 (unlisted, please don't share blablabla) so you can try that out and poke around in the variables. I recommend you explore the variables in a text editor or similar. The checklist on the left side of the captain's seat has all the instructions, I would provide labelled diagrams on the cockpit controls on the final post. Note the APP (Autopilot Approach Mode) isn't working yet, but I'm getting there. Use the button/switch tooltips in combination with the checklist to fly.
@zwen I am interested in a collaboration, just not right now as I'm really busy with school, finishing structural parts of a plane, going on a trip ect. So maybe in a few weeks.
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That HUD looks amazing! I would like to use it in my SWL-120, which will be similar to the 787.
I think this has changed. I get the error if I try, which is weird, because I had access a few months ago
when is it going to be released?
when
@realSavageMan Oh yeah.. just realized,
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In reality they are standard curved ovals.
agree
69th updoot
@MrShenanigans I think you mean switches outputting to variables. Read the pinned comment (and the post) in this post.
Whenever I make the smallest change to any piece of work (not just SP), I Ctrl+S
@BreadCarbs $3500
@BreadCarbs No
why
So you're telling me each individual screen in the seats doesn't have a 2073600 part display? Awww.
.
MM That would be high. My 11900k is trembling at the thought of such a high part count.
Plane
why
@Sm10684 mmm no
@Keanu No, don't make an android version. Mod support has ended over a year ago yet people are still asking for android versions.
If you have the original file, just create a text file, write the name of the mod in it, and rename the file to [your mod name].spmod-info.
@MOPCKOEDNISHE Okay, I understand. I will write the changes in an unlisted post and tag you when I am done.
I have a contribution I would like to make to this amazing mod - I have some changes I would make to the description to make it easy to understand. If you add me as a contributor I can make the changes.
tiny wheels
For the yaw (as well as car pedals) I would just plug in a set of usb rudder pedals, and I assign left toe brake to brake (car) and right toe brake to pitch.
I don't think it's possible to do that in this type of format. I'd recommend putting the label on a piston set to Activate1 and have the text just have the code you want to display. So put the label on a piston set to Activate1 and have this code in the label: STATS<br>Speed: {IAS}<br>Altitude: {Altitude}
T
I just put hemispheres as rivet/screw/bolt heads.
Is it okay if I use the fan spinner in my SWL-120?
@KingHandspider You were planning on making the same idea?
@Formula350 yup
@MrShenanigans It's not done yet, but I will release a tutorial on it soon.
@jamesPLANESii Wait they are square? So that's why I spend 20 minutes connecting one part to another in my very small overhead panel.
@Formula350 That's a long comment.
.
I actually don't own SP on Android, and I recently copied all my stuff off my iPad (which is a piece of garbage), but I'm sure other players might use this info.
Just came back to here to look at something.
.
I too hope SP will someday add a turnable nob. For now, I've used magnets and rotators with buttons to make a similar equivalent.
.
I do have a question - I'm planning on integrating your ILS into the displays in the cockpit of my SWL-120, and I was wondering - how many decimal points does my input system need to be able to be fine-tuned to? Currently it's .5 of a number, but does it need to be any more?
.
Also, is there any way to easily change the glideslope? I really think 5-7 degrees is good for SP, even though 3 is the norm for IRL.
Why did I make this
I'm in School Year 1 or something idk.
@jamesPLANESii What do you mean?
@jamesPLANESii True
@TheVexedVortex I know, I'm not going to say my age, but I'll say it's older than 13.
@bruhmoment99 Yeahh I'm building a PC with an i9 11900k to run this
@edensk It just seems like it's a little shallow.
I just logged on now as well and noticed the tutorial Imgur images have been fixed (they show up now) I really appreciate your efforts to keep a great mod great and keep the tutorial available. This mod has just the right amount of customization for wings. Not too much where I spend 1 hour making 1 part, yet not too little where I can't even change it. While there is a fuselage slicing thing to make wings of a similar shape in vanilla now, I will stick with these wings because my planes are pretty high part count anyway, so most mobile users wouldn't have access anyway.
Thank you for updating this!
@MOPCKOEDNISHE Thank you so much! Here is one of my projects with this amazing mod.
@MrSilverWolf when builds finished?
Is this the same color bug with the variable wings? I just love Variable Wings and don't want to stop using it.
@MrSilverWolf This, This, This, and This, just to name a few.
@zwen Using the frequency switch is fine. Make sure to credit me.
The RTX 2980 doesn't exist. I guess you mean 2080?
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It's 100% the drag. Deactivate all but a few big structural parts.
I just got around to testing it,
.
It's very nice! And one part as well... Very useful for making detailed, low part count cockpits.
.
I found the glideslope code to be bugged, is this still in development?
.
Localizer code looks nice. I really like the inclusion of DME. I am going to do that on mine.
.
On further inspection of the variables, I can see yours is very different to mine. The way I did mine was of course trigonometry, but differently. I don't think I fully explained it in my SP let's plays, but my ILS post should help a bit.
.
I've tagged you on the latest version of the SWL-10 (unlisted, please don't share blablabla) so you can try that out and poke around in the variables. I recommend you explore the variables in a text editor or similar. The checklist on the left side of the captain's seat has all the instructions, I would provide labelled diagrams on the cockpit controls on the final post. Note the APP (Autopilot Approach Mode) isn't working yet, but I'm getting there. Use the button/switch tooltips in combination with the checklist to fly.
@zwen I am interested in a collaboration, just not right now as I'm really busy with school, finishing structural parts of a plane, going on a trip ect. So maybe in a few weeks.
.
That HUD looks amazing! I would like to use it in my SWL-120, which will be similar to the 787.
I am making a checklist someone can pick up and read within the cockpit.
.
Is SPVR still taxing on the CPU, or is it also GPU?
where front gear