59.2k PlaneFlightX Comments

  • HunterStriker is open for business. 3.4 years ago

    This is a comment.

  • I have some questions! 3.4 years ago

    @CarrotSlicingCat No ideas, just saw the potential for the t

  • I have some questions! 3.4 years ago

    @CarrotSlicingCat It's not actually a tag request

  • 22/02/2022 is the coolest date of all time 3.4 years ago

    Tuesday isn't the 2nd day of the week. It's the 3rd day. But still, 22022022 is cool

  • Answered question. 3.4 years ago

    @X99STRIKER So you are trying to activate guns using custom controls, with the core idea being a button activating a gun just like setting the armed group in the settings?

  • Airline 3.4 years ago

    @MRFOXY09 Erm....
    .
    You can view more information here, but the plane will be over 4000 parts and will use at least 3 mods. I am planning on making several variants, such as a flying cockpit.
    .
    Also it is a good idea to use the reply function, I didn't see your message until I came across this forum.

  • Airline 3.4 years ago

    @MRFOXY09 Like this? (Excuse my professional drawing skills)

  • SWL-120 Progress Update 1 3.4 years ago

    @F1849 Too many parts, plus I'm going to make a flying cockpit for mobile anyway.

  • TAL-1 VR (not mine) 3.4 years ago

    @Iamanoob If it's unlisted then it's fine, I don't see it at all. It's public posts which the community can see which are the problem.

  • An Actual Use of Trig 3.4 years ago

    It's also useful for ILS systems

  • Quad Bike 3.4 years ago

    @jamesPLANESii No idea, I do not know why it isn't and I believed a switch was always clickable, with no option to disable it. Might be some broken 1.12.123 things.

  • Quad Bike 3.4 years ago

    Switch for lights can not be clicked

  • Parking brakes? 3.4 years ago

    Button with a variable
    Piston on the ground
    Look at this for ideas

  • Autopilot question 3.4 years ago

    @Soardivision160th Actually - I'm currently working on a better one. You can check out my current one (few small bugs) here!.

  • AS-720 3.4 years ago

    @realSavageMan First ever comment by you

  • Yet another project! 3.4 years ago

    rrrrrrr when truck

  • F-14D Tomcat update 3.4 years ago

    Looks nice

  • Random Connections 3.4 years ago

    Part, accept the fact I dictate where you go on this aircraft, and what connections you make with your fellow parts. Stop defying my authority

  • Why is the controls for building so bad on the PC? 3.4 years ago

    @Phoebe True. When I first made the switch, I was horrible. Then I got better after a year and now I make excellent builds quickly.

  • When's a good time to post planes? 3.4 years ago

    @X99STRIKER yes

  • Bug thread for v1.12.128 (current version) 3.4 years ago

    Bug 3 of 3: (Not from beta but still a bug)
    The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
    .
    If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).

  • Bug thread for v1.12.128 (current version) 3.4 years ago

    Bug 2 of 3: (Sorta fixed it but not really)
    A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.

  • Bug thread for v1.12.128 (current version) 3.4 years ago

    Bug 1 of 3:
    A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.

  • Help me on this FT 3.5 years ago

    If you could upload the plane unlisted and tag me on it I could take a look.

  • Pilatus PC-12 NGX 3.5 years ago

    Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.5 years ago

    @AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
    .
    A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.5 years ago

    @AndrewGarrison
    Where is the bug report form?
    .
    Another bug is all custom wheels revert to their default paint settings.

  • I need a tester 3.5 years ago

    @CarrotSlicingCat Yes, but I'd like to know what the craft is.

  • Just a Normal Teaser 3.5 years ago

    T

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.5 years ago

    @rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)

  • I need a tester 3.5 years ago

    @CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.

  • I need a tester 3.5 years ago

    What is the plane in question?

  • GeForce GTX 980Ti (MSI Model) 3.5 years ago

    Where RTX 3090

  • TAL-1 VR (not mine) 3.5 years ago

    @TalonB24 Okay, I understand now. If I see you create more "variations" of my plane I'll just ignore it. Have fun flying it!

  • TAL-1 VR (not mine) 3.5 years ago

    @TalonB24 Thank you!
    Also, did this plane show up in the search results on the Quest's airplane browser in the game?

  • TAL-1 VR (not mine) 3.5 years ago

    @TalonB24 Why wouldn't it show up in VR?
    .
    If you have SP VR, this plane is curated, so it should be available to download on the quest 2 or on PC VR.

  • TAL-1 VR (not mine) 3.5 years ago

    @SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.

  • Hawker Sovereign 900 3.5 years ago

    Would have been nice to see an interior, but still a very nice exterior! Good job.

  • In Game PID Tuner 3.5 years ago

    I was going to make one of these as well, so I could tune an autopilot.

  • If you make a build for VR, don't forget to tag it! 3.5 years ago

    @Kittyhawk208 Good idea.

  • Learjet 23 3.5 years ago

    Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.

  • A Little Something 3.5 years ago

    BeastHunter you are already on the tag list lol

  • Piper Smith Aerostar P600A (last teaser) 3.5 years ago

    when plane

  • Fasten Seatbelts 3.5 years ago

    Uses this mod

  • something i recently found out about the search feature 3.5 years ago

    Looks like someone's working on a truck

  • F/A-18C Hornet 3.5 years ago

    @EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.

  • F/A-18C Hornet 3.5 years ago

    @EdamCheese6 Have you made the post yet?

  • Jet Engine 3.5 years ago

    @MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.