@X99STRIKER So you are trying to activate guns using custom controls, with the core idea being a button activating a gun just like setting the armed group in the settings?
@MRFOXY09 Erm....
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You can view more information here, but the plane will be over 4000 parts and will use at least 3 mods. I am planning on making several variants, such as a flying cockpit.
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Also it is a good idea to use the reply function, I didn't see your message until I came across this forum.
@jamesPLANESii No idea, I do not know why it isn't and I believed a switch was always clickable, with no option to disable it. Might be some broken 1.12.123 things.
Bug 3 of 3: (Not from beta but still a bug)
The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
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If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).
Bug 2 of 3: (Sorta fixed it but not really)
A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.
Bug 1 of 3:
A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
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A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
This is a comment.
@CarrotSlicingCat No ideas, just saw the potential for the t
@CarrotSlicingCat It's not actually a tag request
Tuesday isn't the 2nd day of the week. It's the 3rd day. But still, 22022022 is cool
@X99STRIKER So you are trying to activate guns using custom controls, with the core idea being a button activating a gun just like setting the armed group in the settings?
@MRFOXY09 Erm....
.
You can view more information here, but the plane will be over 4000 parts and will use at least 3 mods. I am planning on making several variants, such as a flying cockpit.
.
Also it is a good idea to use the reply function, I didn't see your message until I came across this forum.
@MRFOXY09 Like this? (Excuse my professional drawing skills)
@F1849 Too many parts, plus I'm going to make a flying cockpit for mobile anyway.
@Iamanoob If it's unlisted then it's fine, I don't see it at all. It's public posts which the community can see which are the problem.
It's also useful for ILS systems
@jamesPLANESii No idea, I do not know why it isn't and I believed a switch was always clickable, with no option to disable it. Might be some broken 1.12.123 things.
Switch for lights can not be clicked
Button with a variable
Piston on the ground
Look at this for ideas
@Soardivision160th Actually - I'm currently working on a better one. You can check out my current one (few small bugs) here!.
@realSavageMan First ever comment by you
T
rrrrrrr when truck
Looks nice
Part, accept the fact I dictate where you go on this aircraft, and what connections you make with your fellow parts. Stop defying my authority
@Phoebe True. When I first made the switch, I was horrible. Then I got better after a year and now I make excellent builds quickly.
@X99STRIKER yes
Bug 3 of 3: (Not from beta but still a bug)
The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
.
If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).
Bug 2 of 3: (Sorta fixed it but not really)
A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.
Bug 1 of 3:
A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.
If you could upload the plane unlisted and tag me on it I could take a look.
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
.
A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
@AndrewGarrison
Where is the bug report form?
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Another bug is all custom wheels revert to their default paint settings.
@CarrotSlicingCat Yes, but I'd like to know what the craft is.
T
@rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)
@CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.
What is the plane in question?
Where RTX 3090
Get the craft here
@TalonB24 Okay, I understand now. If I see you create more "variations" of my plane I'll just ignore it. Have fun flying it!
@TalonB24 Thank you!
Also, did this plane show up in the search results on the Quest's airplane browser in the game?
@TalonB24 Why wouldn't it show up in VR?
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If you have SP VR, this plane is curated, so it should be available to download on the quest 2 or on PC VR.
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Would have been nice to see an interior, but still a very nice exterior! Good job.
I was going to make one of these as well, so I could tune an autopilot.
@Kittyhawk208 Good idea.
Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
BeastHunter you are already on the tag list lol
when plane
Uses this mod
Looks like someone's working on a truck
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@EdamCheese6 Have you made the post yet?
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.