@TinyMaus Maybe, a lot of the performance cost is because a lot of the buttons have variable text, which is relatively simple. Remember, performance cost is only a guide to how heavy a build is. It could be possible to run the cockpit on the quest II.
@RishantYT747fan Maps without code work, but we don't know how and it's really unsupported. We do not plan to add android support at any time in the future, sorry.
@VictusBasilisk It's alright, I was really just practicing building a resonably detailed plane. I guess it just turned out looking like a 1930s plane so I said it was that.
@Blueshift So basically as you rotate--- no I see now
As the arrow moves it still rotates from the middle. The starting point and ending points look okay but the arrow still looks weird
In that case I'd recommend option 2 as it's the only easy way (not without spending 2000 years writing 999 pages of code) to do this
Have a switch with an interaction type of toggle, and use the following code in the label: {VariableName = 1 ? "Text" : ""}
Replace VariableName with the variable in the switch, and Text with whatever you want.
@SourDoughBread I just had a look and I actually didn't make it. I had a modified version with mod islands but it's the original, and isn't even mine. It's WIZARD2017's. I did make a modification, but the one on the plane is clearly the original.
This is normal behaviour, in SimplePlanes, a lot of attributes are hidden if they are set to their normal values, I belive this is to improve performance.
@DjDude04 Well, considering the amount of detail put into the cockpit it would be a shame to not have everything work. Cockpit is truly impressive, great work!
@Skykid028 What is the top speed of the fighter jet in level flight?
I'll need some parameters. What speed do you want it to reach minimum rotation? How much rotation? What input does the rotator have?
Your last post before this one was 5 days ago. Not very long ago at all.
@TinyMaus Maybe, a lot of the performance cost is because a lot of the buttons have variable text, which is relatively simple. Remember, performance cost is only a guide to how heavy a build is. It could be possible to run the cockpit on the quest II.
@RishantYT747fan Our mod doesn't have code, but we have no plans to make an android version. We also don't know how to.
@RishantYT747fan Maps without code work, but we don't know how and it's really unsupported. We do not plan to add android support at any time in the future, sorry.
@RishantYT747fan Android has been unsupported for several years now.
@VictusBasilisk It's alright, I was really just practicing building a resonably detailed plane. I guess it just turned out looking like a 1930s plane so I said it was that.
The legend has returned!
@jamesPLANESii no
@shadow1617 The tutorial can be applicable to that as well.
This
@Blueshift So basically as you rotate--- no I see now
As the arrow moves it still rotates from the middle. The starting point and ending points look okay but the arrow still looks weird
In that case I'd recommend option 2 as it's the only easy way (not without spending 2000 years writing 999 pages of code) to do this
yes
@Potato333 I'm not sure what you mean. You can simply download it on a VR headset (or launch PCVR) and fly it in VR.
sum(Pitch * X)
Replace
X
with any number@32 This ship controller could also use the player-controlled AI feature I discovered if the despawn AI button despawns convoys.
@TinyMaus uhh.... the center panel alone can't run on the quest II
@TinyMaus I've been taking a bit of a break due to school, but it should hopefully release this year... really not sure though
If you mean download on mobile, you can't.
@Numbers2 That's different. VERY different.
Have a switch with an interaction type of toggle, and use the following code in the label: {VariableName = 1 ? "Text" : ""}
Replace
VariableName
with the variable in the switch, andText
with whatever you want.@Noplane There are several fuel buttons, located towards the back of the center panel.
@Section3622 Ah, yes, there will be working autoland in the SWL-120.
@Section3622 What do you mean be "APP"? Autopilot?
Nice! My FMC also has a working keyboard but only supports up to 6 letter strings (although I could probably extend it)
@joshep Are you a bot?
@32 I did actually make a tutorial, but if @IMFLYINHERE is on iPad then it's not possible.
@windshifter1 Here is the original
@SourDoughBread I just had a look and I actually didn't make it. I had a modified version with mod islands but it's the original, and isn't even mine. It's WIZARD2017's. I did make a modification, but the one on the plane is clearly the original.
no
@CaptFoxworth19 Maybe on an unlisted post?
@CaptFoxworth19 All the concepts are the same, just bigger.
@CaptFoxworth19 Yes, you just need to use a piston as well as a rotator for the flaps.
@XtarsAgency Either way, it's normal.
This is normal behaviour, in SimplePlanes, a lot of attributes are hidden if they are set to their normal values, I belive this is to improve performance.
@FenderBender821 Here
@pilot408 I don't think this site is the best place to advertise your products, I'd recommend you remove your comments and forum.
Are you a bot or something?
@DjDude04 Well, considering the amount of detail put into the cockpit it would be a shame to not have everything work. Cockpit is truly impressive, great work!
Does every single button work, including the FMC?
What even is this?
Mods exist
@SussyBoi42 mod support has been disabled for several years.
I have a mod archive of everything ever made, let me know what mods you are after and I'll upload them to google drive
@Dathcha Yes, probably.
android
mods
are
no
longer
supported
by
jundroo
or
android
kthxbye
@Lanta1024 Then I have no idea, sorry.
@Lanta1024 Increase the mass of the parts the wheel is attached to maybe?
Increase wheel mass