The cowling on WW2 prop engines is based on ground speed, not airspeed. If I have a headwind of 200 knots such that my airspeed is 200 knots and my groundspeed is 0 knots, (and throttle is full), the cowlings will be fully open.
@ZubenGaming Hi, thanks for the feedback!
I have a few video tutorials I've made over the years, such as my fuselage tutorial, wing tutorial, and my variables tutorial series (part 1, part 2, part 3).
If you're interested, I'm also working on an even better plane than this one, called the SWL-120. You can read more about it here.
@G2 I opened SP to see what you were talking about and remembered I optimized mine to have no unused shaders, so I can't recreate your problem. I'd recommend contacting the author of the guide or asking someone else, sorry.
@G2 You may be able to run it. I can run the no cockpit version (full interior and details) at 90FPS on a 3060 and an overclocked i9-11900k, at max settings with shaders.
Set calculateDrag to false.
If you have just one part set to a ridiculously large size with drag enabled it will cause lag.
Drag can be left enabled on smaller parts.
@UltraLight Yes, a lot of those techniques are outdated. I now use just 2 variable setters for button-incremented values with as many buttons as I need.
Hi, there is this issue in VR where the mod only shows up on the left eye. My right eye only sees ocean. I have the same issue with your Wright Airport lights.
@JosephStalin765544 You don't paste images in a post. You need to upload them to a 3rd party site and embed them using markdown. Refer to the markdown formatting for how to do this.
@Sense2 I have an overclocked 11900k with a 3060, planning to upgrade GPU this year
I can hold about 90 fps with the last full version I made
In VR my GPU is struggling heavily, fps in VR is weird but I can tell it's struggling
My SWL-120 has this, but it's very complicated and simulates the engine combustion chamber. I think I'd do something with variables for sure, but can't easily explain it. If you can wait a couple of days I can make something for you.
I guess this video I made a while ago is somewhat relevant.
@windshifter1 It's a bot
@BeastHunter I still have 16 tags of you in my SWL-120 tags list, are you still interested?
The cowling on WW2 prop engines is based on ground speed, not airspeed. If I have a headwind of 200 knots such that my airspeed is 200 knots and my groundspeed is 0 knots, (and throttle is full), the cowlings will be fully open.
You could use some code I wrote a while ago:
Main Gear Doors Code
A code which is simple to modify the timing of, and is 1 whenever landing gear is retracted or extended, otherwise it is 0.
clamp01(pingpong(smooth(clamp01(GearDown) * 2, 0.5), 1) > 0)
Change "0.5" to a smaller number for a longer timing, or a larger number for a shorter timing.
@ZubenGaming Hi, thanks for the feedback!
I have a few video tutorials I've made over the years, such as my fuselage tutorial, wing tutorial, and my variables tutorial series (part 1, part 2, part 3).
If you're interested, I'm also working on an even better plane than this one, called the SWL-120. You can read more about it here.
@G2 I opened SP to see what you were talking about and remembered I optimized mine to have no unused shaders, so I can't recreate your problem. I'd recommend contacting the author of the guide or asking someone else, sorry.
@G2 I set mine up a while ago, I remember having issues myself.
You know you didn't do something right. What did you notice which told you this?
@G2 It's pretty simple, just follow the guide.
@G2 You may be able to run it. I can run the no cockpit version (full interior and details) at 90FPS on a 3060 and an overclocked i9-11900k, at max settings with shaders.
1 year later and I have VR now...
@Pilotgoose Yep, often the sites they are advertising are somewhat safe but I'd still avoid using any.
Yep, they're bots. Report their comments.
Fixed
Also improved the code on all hydraulic systems.
@NorwegianHelsinki Are you talking about the control surfaces or the canard itself?
Fixed
Both control surfaces were connected to a fuselage on the nose. I believe there is also a connection editor on mobile built into the game.
2023 f1 car
Set calculateDrag to false.
If you have just one part set to a ridiculously large size with drag enabled it will cause lag.
Drag can be left enabled on smaller parts.
@UltraLight Yes, a lot of those techniques are outdated. I now use just 2 variable setters for button-incremented values with as many buttons as I need.
@UltraLight Possibly. I can't make actual cargo loading becuase of the performance and other reasons, but I will make all sorts of vehicles.
Food catering trucks would be able to raise the box.
My SWL-10 has an autopilot.
@Deandash Other map plugin mods don't have this issue, it's exclusive to your mods. It's weird. I'll submit a bug report to let the devs know.
Get some physical pedals and assign them to pitch and brake.
Some cars have pitch and brake embedded in the steering wheel.
Use the @ symbol or click reply on other comments.
Eg @Frocet
Forum Here
@TimsonAviation Hi
@Sense2 Your phone will explode
Hi, there is this issue in VR where the mod only shows up on the left eye. My right eye only sees ocean. I have the same issue with your Wright Airport lights.
@TheChosenOne Go into your SimplePlanes userdata folder and move the xml files you want to archive.
I'm guessing you have a ridiculously large amount of planes. Try deleting some you don't need or archiving them elsewhere.
@Kerbango So you want it to continuously oscillate?
I'd need more information, but if you just want a simple switch, then Activate1 might be it. Or try clamp01(Activate1)
@Ismomr3 Works now, thanks.
Why was I tagged?
@sch574 A lot of these are uniquely tuned to this aircraft, unfortuantly.
@LHCPWG2021 I don't think so. I still could, we'll see.
@friedzod Thanks for the feedback!
Many of these are mods, and the ones that aren't are hard to make (realistic damage model)
It's not a bug in the SP website. Do you click "remember me" every time you log in?
@SussyBoi42 What?
@JosephStalin765544 You don't paste images in a post. You need to upload them to a 3rd party site and embed them using markdown. Refer to the markdown formatting for how to do this.
@JosephStalin765544 Where are you trying to paste the iamge?
... all browsers?
It depends on where you are trying to paste the image.
In the future please do not tag me unless I request a tag.
@Sense2 I have an overclocked 11900k with a 3060, planning to upgrade GPU this year
I can hold about 90 fps with the last full version I made
In VR my GPU is struggling heavily, fps in VR is weird but I can tell it's struggling
Read this
Done
ok
@RepublicOfCursedPlanes I see....
My SWL-120 has this, but it's very complicated and simulates the engine combustion chamber. I think I'd do something with variables for sure, but can't easily explain it. If you can wait a couple of days I can make something for you.