Stuff I do for other users or when I upload something to share with someone. For some of these posts, I turn them into the place I write SWL-120 progress updates (example).
@windshifter1 Yeah, that could work. I already have something pretty close which is the walker (technically that has more abilities like floating through stuff and going outside and up), but an actual person model would be cool. When modding support is available for the full game I will try that. As mentioned in the progress update I can port the SWL-120 to SP2 but it will have several issues, but I can indeed check out the interior and see what the performance improvement will be with the modded version.
@windshifter1 I haven't, but we (me and some random people) did try some shenanigans with the stock private jet, which worked okay until we tried to take off.
From my own testing with other stuff, it seems like Chad works better on your own craft since MP lag isn't an issue. I personally am interested in seeing how Chad works with VR support. I'd imagine you play as Chad and interact with various aspects of your craft.
@Suckee No, sorry. This is a very old design with many other problems, and a passenger version would have too high a part count (additionally, there are no good seat parts in vanilla, so I would either use (tens of) thousands of parts or mods).
@winterro I only keep my active saves loaded (currently it's just 6, all SWL-120 stuff). Not so much for steam cloud reasons, but to keep my saves list clean. The other 780 files of version history are organized in a folder (with subfolders) elsewhere. The most I would lose is a day of progress, since I backup anything I do to the other folder.
@Bigolfishboy First of all, if you want to activate the inputs above a certain altitude, you would do clamp01Altitude > x) * (existingcode), where x is the altitude in meters. To not extend above a certain altitude, just do clamp01(Altitude < x), where x is again the altitude in meters.
@Boeing727200F @BARREND120 For what's left, I have to finish the cockpit screens (mods and no mods), the documentation and SnakePad (the SnakePad needs the documentation complete so I can add it as a bunch of images), the 4th engine remake (some stuff will be the same, but I want to fix some visual issues and improve the detail in some areas), and liveries. I may be able to get it done in two months for Christmas, but if not I'll for sure release it before SP2. I can go into a lot of detail, but I'll save that for the progress update.
Since the SWL-120's interior is 99.99% complete, I thought I'd make a video showing the entire thing. I also do a quick preflight inspection of the landing gear. If you're wondering, I'm moving around using a "walker" I made using a control base with three position axes, using Pitch, Roll, and Yaw as inputs.
Could be something related to the joystick base. I had the same issue happen when I added my landing gear to the cockpit, but not when I added the cockpit to the landing gear.
Good luck. I had plans to do this a while ago but stopped because many parts were not up to my standards (and parts of it are outdated). I'm focusing on the SWL-120, but if you really do want to finish it you'll want one year of free time, and I'd start by assembling all the separate parts into one file and making any improvements necessary. The fuselage can also be redone, maybe keeping some aspects like the landing gear.
To be perfectly honest, I'd recommend the 717 instead which is newer and has some cool stuff klm never posted publicly.
@Randomplayer I made a first person camera with a control base where I use pitch, roll, and yaw (on my controller joysticks) to move around with sum(). The control base has three position axes and no rotation axes.
Context: I made a crash axe for my plane you can pick up and move around, and I realized I can use the axe to hit a ball around. So of course I did (as well as accidentally and intentionally hitting the ground to blow myself up).
Maybe after the SWL-120 is released and before SP2 releases I can make a high quality game of golf for VR users.
The SWL-10 actually seems like a good entry for this due to the engine/wing/gear configuration (although it's disqualified due to being finished over 3 years ago)
@vSoldierT ah I see. My own label screens were absurdly laggy, enough that I spent a few months making modded screens to replace them (and I'm very pleased with the outcome). If you want I can take a look and offer some improvements.
Just a question (not about this plane), what is your opinion of X-Plane 11? I have the free demo but would like another person's opinion.
+1@32 even Andrew himself has an alt... I think
@TeodoroG You need the direct link to the image. It should have something like .png or .jpg at the end.
@TeodoroG what is the url of the image in question?
@11qazxc wow this is insane, I had this idea but never did anything about it.
@32 I can retake the test and link a screenshot if you want.
This one?
@vSoldierT How so?
@Thbigmanscoop109 This mod
Stuff I do for other users or when I upload something to share with someone. For some of these posts, I turn them into the place I write SWL-120 progress updates (example).
@windshifter1 Yeah, that could work. I already have something pretty close which is the walker (technically that has more abilities like floating through stuff and going outside and up), but an actual person model would be cool. When modding support is available for the full game I will try that. As mentioned in the progress update I can port the SWL-120 to SP2 but it will have several issues, but I can indeed check out the interior and see what the performance improvement will be with the modded version.
@windshifter1 I haven't, but we (me and some random people) did try some shenanigans with the stock private jet, which worked okay until we tried to take off.
From my own testing with other stuff, it seems like Chad works better on your own craft since MP lag isn't an issue. I personally am interested in seeing how Chad works with VR support. I'd imagine you play as Chad and interact with various aspects of your craft.
I think I remember you. I'm still working on my megaproject lol.
@Suckee No, sorry. This is a very old design with many other problems, and a passenger version would have too high a part count (additionally, there are no good seat parts in vanilla, so I would either use (tens of) thousands of parts or mods).
@PZLAgencies there's an FAQ in the linked forum.
@Boeing727200F there sure are!
Forum Here
@SupremeDorian well now you are
@X99STRIKER I have plans for SP2.
If you know what I do, you may be able to imagine what these plans relate to.
@winterro I only keep my active saves loaded (currently it's just 6, all SWL-120 stuff). Not so much for steam cloud reasons, but to keep my saves list clean. The other 780 files of version history are organized in a folder (with subfolders) elsewhere. The most I would lose is a day of progress, since I backup anything I do to the other folder.
@MobileBuilder21 You have no idea what I plan to do in SP2.
Works great on mine (rock solid 144FPS in most things, even 30FPS with full SWL-120 file (no mods, 5500 parts and full cockpit)).
@Graingy I know a thing or two about quality
@Bigolfishboy What is the Activate5 for?
Also, you missed a bracket on the clamp01.
@Bigolfishboy First of all, if you want to activate the inputs above a certain altitude, you would do
clamp01Altitude > x) * (existingcode), where x is the altitude in meters. To not extend above a certain altitude, just doclamp01(Altitude < x), where x is again the altitude in meters.@Alvinwilson345 before SP2. Maybe this year.
@Mfsfan read the pinned comment
@ThePlaneBrowser either Christmas or early next year.
@Boeing727200F @BARREND120 For what's left, I have to finish the cockpit screens (mods and no mods), the documentation and SnakePad (the SnakePad needs the documentation complete so I can add it as a bunch of images), the 4th engine remake (some stuff will be the same, but I want to fix some visual issues and improve the detail in some areas), and liveries. I may be able to get it done in two months for Christmas, but if not I'll for sure release it before SP2. I can go into a lot of detail, but I'll save that for the progress update.
@RGaming00 What do you mean?
What V said
@jamesPLANESii I'm Australian and I call it airplane. Aeroplane sounds wrong to me lol
@YarisSedan yep! That is the interior though, not some other stuff I have to do (cockpit, engines, liveries, and documentation)
Since the SWL-120's interior is 99.99% complete, I thought I'd make a video showing the entire thing. I also do a quick preflight inspection of the landing gear. If you're wondering, I'm moving around using a "walker" I made using a control base with three position axes, using Pitch, Roll, and Yaw as inputs.
Could be something related to the joystick base. I had the same issue happen when I added my landing gear to the cockpit, but not when I added the cockpit to the landing gear.
@PZLAgencies A few months
Good luck. I had plans to do this a while ago but stopped because many parts were not up to my standards (and parts of it are outdated). I'm focusing on the SWL-120, but if you really do want to finish it you'll want one year of free time, and I'd start by assembling all the separate parts into one file and making any improvements necessary. The fuselage can also be redone, maybe keeping some aspects like the landing gear.
To be perfectly honest, I'd recommend the 717 instead which is newer and has some cool stuff klm never posted publicly.
@Randomplayer I made a first person camera with a control base where I use pitch, roll, and yaw (on my controller joysticks) to move around with sum(). The control base has three position axes and no rotation axes.
@Boeing727200F by making something you can pick up and move around which can be used to interact with stuff
@Randomplayer I guess so
Context: I made a crash axe for my plane you can pick up and move around, and I realized I can use the axe to hit a ball around. So of course I did (as well as accidentally and intentionally hitting the ground to blow myself up).
Maybe after the SWL-120 is released and before SP2 releases I can make a high quality game of golf for VR users.
Seeras is a curator.
The SWL-10 actually seems like a good entry for this due to the engine/wing/gear configuration (although it's disqualified due to being finished over 3 years ago)
@vSoldierT no problem
@vSoldierT ah I see. My own label screens were absurdly laggy, enough that I spent a few months making modded screens to replace them (and I'm very pleased with the outcome). If you want I can take a look and offer some improvements.
imgbb.com
@Boeing727200F Not quite lol.
That's an easy way to delay the release date a few years though
@Thbigmanscoop109 Either this Christmas or early next year
@todaytoneet @AirFalcon My link
No Mobile
Mobile mods with scripts have been unsupported for 6 years now.