Have patience. I just looked through the blog posts, and based on the date some were posted, a theoretical update for this year would be announced in the next few months (I can't say yes or no to the question, but that's just my thoughts).
No, sorry. There's a sort of solution, which would involve building the sprite out of fuselage parts), but it's not really adding the sprite to the game.
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
sum(clamp01(Activate8)). Try experimenting with the rotator speed and change a multiplier for the clamp01(Activate8). (Put something like 2* at the beginning)
@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
I'm assuming you are on pc, because you said you alt f4d out. Go to C:/Users/yourname/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns and copy editor.xml somewhere. Maybe upload it and give me a link so I can see if it is recoverable. Also give me the aircraft file, maybe I can see if I can change something in the xml.
@ChamDel7 I guess it is. I only play on PC, but I remember being annoyed when I couldn't download mods back when I used to play on iOS (literally 6 years ago).
@shipfinder568 You must be doing something wrong. I recommend you either watch the how to fly video (linked in the description), or use the easy mode version (linked in the description).
@50CalChicken An idea we (klm and me) have for a plane is to make 3D modelled parts which all fit together to make a 50 part highly detailed aircraft. Most parts would be custom made for the plane and would only fit on that plane, and the SWL-120 (latest forum here) will also use a hybrid of a similar idea. About your landing gear, it's important to use the default SP wheels due to their special properties, but a set of highly detailed 3D modelled landing gear would be cool. It would be some 3D parts you attach rotators and wheels to.
I think he was banned, links like this still work. His recent comments don't indicate any reason for a ban though.
+1That's all I have to say.
This is what I'm planning for my SWL-120. Literally. First time I've seen something like this. Well done.
+1Le T
+1You can make a refueling truck pretty easily. In fact it's already been done.
+1Dooooooooooooooooooooooors
+1And yes.
I'd recommend watching some parts of this video.
+1Have patience. I just looked through the blog posts, and based on the date some were posted, a theoretical update for this year would be announced in the next few months (I can't say yes or no to the question, but that's just my thoughts).
+1@Kakhikotchauri1 I have many more than that, here is a link.
+1@aojun Should probably put links to the mod files, they'll be up shortly.
+1This is the level of realism I want on the SWL-120. This airport will also come in handy.
+1@MrCOPTY Thanks, also there will be a few versions for potato devices.
+1@DeveloperKorzalerke Lol you're fast... Still posting links. Read the forum post, it'll be here in a few seconds.
+1I'm glad my tutorials helped!
+1@DeveloperKorzalerke I've always read it correctly then.
+1@Skotch Maybe... there's still a lot to do.
+1I think it's just you can't make money of anything in SP, like you can't sell 3D models as your own.
+1@Blueshift Thanks! We appreciate the nice feedback.
+1It must have been unlisted, and was then posted public on YouTube.
+1No, sorry. There's a sort of solution, which would involve building the sprite out of fuselage parts), but it's not really adding the sprite to the game.
+1That cockpit's actually looking pretty good.
+1Yes
+1I take your "most detailed cockpit" and raise you an SWL-120.
+1@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
+1@MrCOPTY I'll explain in tomorrow's video.
+1@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
+1The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
I just realised there is a bot in the comments.
+1Wait... the last picture, your battery is at 69%...
+1This is actually insane.
+1sum(clamp01(Activate8)). Try experimenting with the rotator speed and change a multiplier for the clamp01(Activate8). (Put something like 2* at the beginning)
clamp01(rate(Altitude) < some number)
Click download, and then click on the .splane file you just downloaded.
+1@Sakorsky Yes, anything with wings will work.
+1I even went to the trouble of placing my headset on my head...
+1@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
+1@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
+1Same
+1@FujiwaraAutoShop All good, I'm glad you got it working.
+1@BeastHunter Sure, go ahead. Just don't expect the 4.5 billion dollars lol.
+1@BeastHunter @SPAircraftOfficial Ya know this is likely a bot, right?
+1I'm assuming you are on pc, because you said you alt f4d out. Go to C:/Users/yourname/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns and copy editor.xml somewhere. Maybe upload it and give me a link so I can see if it is recoverable. Also give me the aircraft file, maybe I can see if I can change something in the xml.
+1Meh just write another 5423554 pages of FT.
+1@ChamDel7 I guess it is. I only play on PC, but I remember being annoyed when I couldn't download mods back when I used to play on iOS (literally 6 years ago).
+1@ChamDel7 No.
+1And at least this one won't be released in 2050.
+1Aha! This is why I make variables tutorial videos. The first part of the video is making "extra activation groups".
+1@shipfinder568 You must be doing something wrong. I recommend you either watch the how to fly video (linked in the description), or use the easy mode version (linked in the description).
+1@Hazerz meh too lazy. I might in the future.
+1@PacificWesternAirlines I'm using reshade with quite a few effects.
+1The mixture is at full under 3000 feet, and slowly goes to one quarter at 13000 feet. This is similar to irl.
+1@klm747klm747 Yes it is, I think he was also talking about the in-game cameras.
+1@50CalChicken An idea we (klm and me) have for a plane is to make 3D modelled parts which all fit together to make a 50 part highly detailed aircraft. Most parts would be custom made for the plane and would only fit on that plane, and the SWL-120 (latest forum here) will also use a hybrid of a similar idea. About your landing gear, it's important to use the default SP wheels due to their special properties, but a set of highly detailed 3D modelled landing gear would be cool. It would be some 3D parts you attach rotators and wheels to.
+1